78 lines
1.7 KiB
C++
78 lines
1.7 KiB
C++
#include "BossLife.h"
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Boss.h"
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#include "Draw.h"
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#include "NpChar.h"
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BOSSLIFE gBL;
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void InitBossLife(void)
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{
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gBL.flag = FALSE;
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}
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BOOL StartBossLife(int code_event)
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{
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int i = 0;
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while (i < NPC_MAX && gNPC[i].code_event != code_event)
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++i;
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if (i == NPC_MAX)
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return FALSE;
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gBL.flag = TRUE;
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gBL.max = gNPC[i].life;
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gBL.br = gNPC[i].life;
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gBL.pLife = &gNPC[i].life;
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return TRUE;
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}
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BOOL StartBossLife2(void)
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{
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gBL.flag = TRUE;
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gBL.max = gBoss[0].life;
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gBL.br = gBoss[0].life;
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gBL.pLife = &gBoss[0].life;
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return TRUE;
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}
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void PutBossLife(void)
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{
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RECT rcText = {0, 48, 32, 56};
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RECT rcBox1 = {0, 0, 244, 8};
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RECT rcBox2 = {0, 16, 244, 24};
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RECT rcLife = {0, 24, 0, 32};
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RECT rcBr = {0, 32, 232, 40};
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if (gBL.flag == FALSE)
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return;
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if (*gBL.pLife < 1)
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{
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gBL.flag = FALSE;
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return;
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}
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rcLife.right = (*gBL.pLife * 198) / gBL.max;
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if (gBL.br > *gBL.pLife)
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{
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if (++gBL.count > 30)
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--gBL.br;
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}
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else
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{
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gBL.count = 0;
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}
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rcBr.right = (gBL.br * 198) / gBL.max;
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PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 128), PixelToScreenCoord(WINDOW_HEIGHT - 20), &rcBox1, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 128), PixelToScreenCoord(WINDOW_HEIGHT - 12), &rcBox2, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 88), PixelToScreenCoord(WINDOW_HEIGHT - 16), &rcBr, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 88), PixelToScreenCoord(WINDOW_HEIGHT - 16), &rcLife, SURFACE_ID_TEXT_BOX);
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PutBitmap3(&grcGame, PixelToScreenCoord((WINDOW_WIDTH / 2) - 120), PixelToScreenCoord(WINDOW_HEIGHT - 16), &rcText, SURFACE_ID_TEXT_BOX);
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}
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