DoukutsuNikki/src/MycHit.cpp

918 lines
20 KiB
C++

#include "MycHit.h"
#include "WindowsWrapper.h"
#include "Back.h"
#include "Boss.h"
#include "Caret.h"
#include "Game.h"
#include "KeyControl.h"
#include "Map.h"
#include "MyChar.h"
#include "MycParam.h"
#include "NpChar.h"
#include "Sound.h"
#include "TextScr.h"
void ResetMyCharFlag(void)
{
gMC.flag = 0;
}
static void PutlittleStar(void)
{
if (!(gMC.cond & 2) && gMC.ym < -0x200)
{
PlaySoundObject(3, SOUND_MODE_PLAY);
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
SetCaret(gMC.x, gMC.y - gMC.hit.top, 13, 0);
}
}
int JudgeHitMyCharBlock(int x, int y)
{
int hit = 0;
// Left wall
if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
&& gMC.x - gMC.hit.back < (x * 0x10 + 8) * 0x200
&& gMC.x - gMC.hit.back > x * 0x10 * 0x200)
{
// Clip
gMC.x = ((x * 0x10 + 8) * 0x200) + gMC.hit.back;
// Halt momentum
if (gMC.xm < -0x180)
gMC.xm = -0x180;
if (!(gKey & gKeyLeft) && gMC.xm < 0)
gMC.xm = 0;
// Set that a left wall was hit
hit |= 1;
}
// Right wall
if (gMC.y - gMC.hit.top < (y * 0x10 + 4) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 4) * 0x200
&& gMC.x + gMC.hit.back > (x * 0x10 - 8) * 0x200
&& gMC.x + gMC.hit.back < x * 0x10 * 0x200)
{
// Clip
gMC.x = ((x * 0x10 - 8) * 0x200) - gMC.hit.back;
// Halt momentum
if (gMC.xm > 0x180)
gMC.xm = 0x180;
if (!(gKey & gKeyRight) && gMC.xm > 0)
gMC.xm = 0;
// Set that a right wall was hit
hit |= 4;
}
// Ceiling
if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
&& gMC.x + gMC.hit.back > (x * 0x10 - 5) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200
&& gMC.y - gMC.hit.top > y * 0x10 * 0x200)
{
// Clip
gMC.y = ((y * 0x10 + 8) * 0x200) + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that a ceiling was hit
hit |= 2;
}
// Floor
if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom < y * 0x10 * 0x200)
{
// Clip
gMC.y = ((y * 0x10 - 8) * 0x200) - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, SOUND_MODE_PLAY);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that a floor was hit
hit |= 8;
}
return hit;
}
int JudgeHitMyCharTriangleA(int x, int y)
{
int hit = 0;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - (gMC.x - x * 0x10 * 0x200) / 2 + 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleB(int x, int y)
{
int hit = 0;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleC(int x, int y)
{
int hit = 0;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleD(int x, int y)
{
int hit = 0;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 + gMC.hit.top;
// Halt momentum
if (!(gMC.cond & 2) && gMC.ym < -0x200)
PutlittleStar();
if (gMC.ym < 0)
gMC.ym = 0;
// Set that hit a ceiling
hit |= 2;
}
return hit;
}
int JudgeHitMyCharTriangleE(int x, int y)
{
int hit = 0;
hit |= 0x10000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, SOUND_MODE_PLAY);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit |= 0x28;
}
return hit;
}
int JudgeHitMyCharTriangleF(int x, int y)
{
int hit = 0;
hit |= 0x20000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) + ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, SOUND_MODE_PLAY);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit |= 0x28;
}
return hit;
}
int JudgeHitMyCharTriangleG(int x, int y)
{
int hit = 0;
hit |= 0x40000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) + 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, SOUND_MODE_PLAY);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit |= 0x18;
}
return hit;
}
int JudgeHitMyCharTriangleH(int x, int y)
{
int hit = 0;
hit |= 0x80000;
if (gMC.x < (x * 0x10 + 8) * 0x200
&& gMC.x > (x * 0x10 - 8) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800
&& gMC.y - gMC.hit.top < (y * 0x10 + 8) * 0x200)
{
// Clip
gMC.y = (y * 0x10 * 0x200) - ((gMC.x - x * 0x10 * 0x200) / 2) - 0x800 - gMC.hit.bottom;
// Halt momentum
if (gMC.ym > 0x400)
PlaySoundObject(23, SOUND_MODE_PLAY);
if (gMC.ym > 0)
gMC.ym = 0;
// Set that hit this slope
hit |= 0x18;
}
return hit;
}
int JudgeHitMyCharWater(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.back < (x * 0x10 + 5) * 0x200
&& gMC.x + gMC.hit.back > ((x * 0x10 - 5) * 0x200)
&& gMC.y - gMC.hit.top < ((y * 0x10 + 5) * 0x200)
&& gMC.y + gMC.hit.bottom > y * 0x10 * 0x200)
hit |= 0x100;
return hit;
}
int JudgeHitMyCharDamage(int x, int y)
{
int hit = 0;
if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
hit |= 0x400;
return hit;
}
int JudgeHitMyCharDamageW(int x, int y)
{
int hit = 0;
if (gMC.x - 0x800 < (x * 0x10 + 4) * 0x200
&& gMC.x + 0x800 > (x * 0x10 - 4) * 0x200
&& gMC.y - 0x800 < (y * 0x10 + 3) * 0x200
&& gMC.y + 0x800 > (y * 0x10 - 3) * 0x200)
hit |= 0xD00;
return hit;
}
int JudgeHitMyCharVectLeft(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x1000;
return hit;
}
int JudgeHitMyCharVectUp(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x2000;
return hit;
}
int JudgeHitMyCharVectRight(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x4000;
return hit;
}
int JudgeHitMyCharVectDown(int x, int y)
{
int hit = 0;
if (gMC.x - gMC.hit.back < (x * 0x10 + 6) * 0x200
&& gMC.x + gMC.hit.back > (x * 0x10 - 6) * 0x200
&& gMC.y - gMC.hit.top < (y * 0x10 + 6) * 0x200
&& gMC.y + gMC.hit.bottom > (y * 0x10 - 6) * 0x200)
hit |= 0x8000;
return hit;
}
void HitMyCharMap(void)
{
int x, y;
int i;
unsigned char atrb[4];
x = gMC.x / 0x10 / 0x200;
y = gMC.y / 0x10 / 0x200;
int offx[4];
int offy[4];
offx[0] = 0;
offx[1] = 1;
offx[2] = 0;
offx[3] = 1;
offy[0] = 0;
offy[1] = 0;
offy[2] = 1;
offy[3] = 1;
for (i = 0; i < 4; ++i)
{
atrb[i] = GetAttribute(x + offx[i], y + offy[i]);
switch (atrb[i])
{
// Block
case 0x05:
case 0x41:
case 0x43:
case 0x46:
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
break;
// Slopes
case 0x50:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
break;
case 0x51:
gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
break;
case 0x52:
gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
break;
case 0x53:
gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
break;
case 0x54:
gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
break;
case 0x55:
gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
break;
case 0x56:
gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
break;
case 0x57:
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
break;
// Spikes
case 0x42:
gMC.flag |= JudgeHitMyCharDamage(x + offx[i], y + offy[i]);
break;
// Water spikes
case 0x62:
gMC.flag |= JudgeHitMyCharDamageW(x + offx[i], y + offy[i]);
break;
// Wind
case 0x80:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
break;
case 0x81:
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
break;
case 0x82:
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
break;
case 0x83:
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
break;
// Water
case 0x02:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Water and water blocks (same as the previous case)
case 0x60:
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x61:
gMC.flag |= JudgeHitMyCharBlock(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Water slopes
case 0x70:
gMC.flag |= JudgeHitMyCharTriangleA(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x71:
gMC.flag |= JudgeHitMyCharTriangleB(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x72:
gMC.flag |= JudgeHitMyCharTriangleC(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x73:
gMC.flag |= JudgeHitMyCharTriangleD(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x74:
gMC.flag |= JudgeHitMyCharTriangleE(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x75:
gMC.flag |= JudgeHitMyCharTriangleF(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x76:
gMC.flag |= JudgeHitMyCharTriangleG(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0x77:
gMC.flag |= JudgeHitMyCharTriangleH(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
// Water current
case 0xA0:
gMC.flag |= JudgeHitMyCharVectLeft(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0xA1:
gMC.flag |= JudgeHitMyCharVectUp(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0xA2:
gMC.flag |= JudgeHitMyCharVectRight(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
case 0xA3:
gMC.flag |= JudgeHitMyCharVectDown(x + offx[i], y + offy[i]);
gMC.flag |= JudgeHitMyCharWater(x + offx[i], y + offy[i]);
break;
}
}
if (gMC.y > gWaterY + (4 * 0x200))
gMC.flag |= 0x100;
}
int JudgeHitMyCharNPC(NPCHAR *npc)
{
int hit = 0;
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - (3 * 0x200)
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + (3 * 0x200)
&& gMC.x - gMC.hit.back < npc->x + npc->hit.back
&& gMC.x - gMC.hit.back > npc->x)
{
if (gMC.xm < 0x200)
gMC.xm += 0x200;
hit |= 1;
}
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom - (3 * 0x200)
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top + (3 * 0x200)
&& gMC.x + gMC.hit.back - 0x200 > npc->x - npc->hit.back
&& gMC.x + gMC.hit.back - 0x200 < npc->x)
{
if (gMC.xm > -0x200)
gMC.xm -= 0x200;
hit |= 4;
}
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - (3 * 0x200)
&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + (3 * 0x200)
&& gMC.y - gMC.hit.top < npc->y + npc->hit.bottom
&& gMC.y - gMC.hit.top > npc->y)
{
if (gMC.ym < 0)
gMC.ym = 0;
hit |= 2;
}
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back - (3 * 0x200)
&& gMC.x + gMC.hit.back > npc->x - npc->hit.back + (3 * 0x200)
&& gMC.y + gMC.hit.bottom > npc->y - npc->hit.top
&& gMC.hit.bottom + gMC.y < npc->y + (3 * 0x200))
{
if (npc->bits & NPC_BOUNCY)
{
gMC.ym = npc->ym - 0x200;
hit |= 8;
}
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
gMC.ym = npc->ym;
gMC.x += npc->xm;
hit |= 8;
}
}
return hit;
}
unsigned char JudgeHitMyCharNPC3(NPCHAR *npc)
{
if (npc->direct == 0)
{
if (gMC.x + (2 * 0x200) > npc->x - npc->hit.front
&& gMC.x - (2 * 0x200) < npc->x + npc->hit.back
&& gMC.y + (2 * 0x200) > npc->y - npc->hit.top
&& gMC.y - (2 * 0x200) < npc->y + npc->hit.bottom)
return 1;
}
else
{
if (gMC.x + (2 * 0x200) > npc->x - npc->hit.back
&& gMC.x - (2 * 0x200) < npc->x + npc->hit.front
&& gMC.y + (2 * 0x200) > npc->y - npc->hit.top
&& gMC.y - (2 * 0x200) < npc->y + npc->hit.bottom)
return 1;
}
return 0;
}
int JudgeHitMyCharNPC4(NPCHAR *npc)
{
// TODO: comment this
int hit = 0;
float fy1;
float fx1;
float fx2;
float fy2;
if (npc->x > gMC.x)
fx1 = (float)(npc->x - gMC.x);
else
fx1 = (float)(gMC.x - npc->x);
if (npc->y > gMC.y)
fy1 = (float)(npc->y - gMC.y);
else
fy1 = (float)(gMC.y - npc->y);
fx2 = (float)npc->hit.back;
fy2 = (float)npc->hit.top;
if (fx1 == 0.0f)
fx1 = 1.0f;
if (fx2 == 0.0f)
fx2 = 1.0f;
if (fy1 / fx1 > fy2 / fx2)
{
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x + gMC.hit.back > npc->x - npc->hit.back)
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y - gMC.hit.top > npc->y)
{
if (gMC.ym < npc->ym)
{
gMC.y = npc->y + npc->hit.bottom + gMC.hit.top + 0x200;
gMC.ym = npc->ym;
}
else
{
if (gMC.ym < 0)
gMC.ym = 0;
}
hit |= 2;
}
if (gMC.y + gMC.hit.bottom > npc->y - npc->hit.top && gMC.hit.bottom + gMC.y < npc->y + (3 * 0x200))
{
if (gMC.ym - npc->ym > 2 * 0x200)
PlaySoundObject(23, SOUND_MODE_PLAY);
if (gMC.unit == 1)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
hit |= 8;
}
else if (npc->bits & NPC_BOUNCY)
{
gMC.ym = npc->ym - 0x200;
hit |= 8;
}
else if (!(gMC.flag & 8) && gMC.ym > npc->ym)
{
gMC.y = npc->y - npc->hit.top - gMC.hit.bottom + 0x200;
gMC.ym = npc->ym;
gMC.x += npc->xm;
hit |= 8;
}
}
}
}
else
{
if (gMC.y - gMC.hit.top < npc->y + npc->hit.bottom && gMC.y + gMC.hit.bottom > npc->y - npc->hit.top)
{
if (gMC.x - gMC.hit.back < npc->x + npc->hit.back && gMC.x - gMC.hit.back > npc->x)
{
if (gMC.xm < npc->xm)
gMC.xm = npc->xm;
gMC.x = npc->x + npc->hit.back + gMC.hit.back;
hit |= 1;
}
if (gMC.x + gMC.hit.back > npc->x - npc->hit.back && gMC.hit.back + gMC.x < npc->x)
{
if (gMC.xm > npc->xm)
gMC.xm = npc->xm;
gMC.x = npc->x - npc->hit.back - gMC.hit.back;
hit |= 4;
}
}
}
return hit;
}
void HitMyCharNpChar(void)
{
int i;
int hit = 0;
if (!(gMC.cond & 0x80) || gMC.cond & 2)
return;
for (i = 0; i < NPC_MAX; ++i)
{
if (!(gNPC[i].cond & 0x80))
continue;
hit = 0;
if (gNPC[i].bits & NPC_SOLID_SOFT)
{
hit = JudgeHitMyCharNPC(&gNPC[i]);
gMC.flag |= hit;
}
else if (gNPC[i].bits & NPC_SOLID_HARD)
{
hit = JudgeHitMyCharNPC4(&gNPC[i]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gNPC[i]);
}
// Special NPCs (pickups)
if (hit != 0 && gNPC[i].code_char == 1)
{
PlaySoundObject(14, SOUND_MODE_PLAY);
// AddExpMyChar(gNPC[i].exp);
cion+= 1;
gNPC[i].cond = 0;
}
if (hit != 0 && gNPC[i].code_char == 86)
{
PlaySoundObject(42, SOUND_MODE_PLAY);
AddBulletMyChar(gNPC[i].code_event, gNPC[i].exp);
gNPC[i].cond = 0;
}
if (hit != 0 && gNPC[i].code_char == 87)
{
PlaySoundObject(20, SOUND_MODE_PLAY);
AddLifeMyChar(gNPC[i].exp);
gNPC[i].cond = 0;
}
// Run event on contact
if (!(g_GameFlags & 4) && hit != 0 && gNPC[i].bits & NPC_EVENT_WHEN_TOUCHED)
StartTextScript(gNPC[i].code_event);
// NPC damage
if (g_GameFlags & 2 && !(gNPC[i].bits & NPC_INTERACTABLE))
{
if (gNPC[i].bits & NPC_REAR_AND_TOP_DONT_HURT)
{
if (hit & 4 && gNPC[i].xm < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 1 && gNPC[i].xm > 0)
DamageMyChar(gNPC[i].damage);
if (hit & 8 && gNPC[i].ym < 0)
DamageMyChar(gNPC[i].damage);
if (hit & 2 && gNPC[i].ym > 0)
DamageMyChar(gNPC[i].damage);
}
else if (hit != 0 && gNPC[i].damage && !(g_GameFlags & 4))
{
DamageMyChar(gNPC[i].damage);
}
}
// Interaction
if (!(g_GameFlags & 4) && hit != 0 && gMC.cond & 1 && gNPC[i].bits & NPC_INTERACTABLE)
{
StartTextScript(gNPC[i].code_event);
gMC.xm = 0;
gMC.ques = FALSE;
}
}
// Create question mark when NPC hasn't been interacted with
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
}
void HitMyCharBoss(void)
{
int b;
int hit = 0;
if (!(gMC.cond & 0x80) || gMC.cond & 2)
return;
for (b = 0; b < BOSS_MAX; ++b)
{
if (!(gBoss[b].cond & 0x80))
continue;
hit = 0;
if (gBoss[b].bits & NPC_SOLID_SOFT)
{
hit = JudgeHitMyCharNPC(&gBoss[b]);
gMC.flag |= hit;
}
else if (gBoss[b].bits & NPC_SOLID_HARD)
{
hit = JudgeHitMyCharNPC4(&gBoss[b]);
gMC.flag |= hit;
}
else
{
hit = JudgeHitMyCharNPC3(&gBoss[b]);
}
if (!(g_GameFlags & 4) && hit != 0 && gBoss[b].bits & NPC_EVENT_WHEN_TOUCHED)
{
StartTextScript(gBoss[b].code_event);
gMC.ques = FALSE;
}
if (gBoss[b].bits & NPC_REAR_AND_TOP_DONT_HURT)
{
if (hit & 4 && gBoss[b].xm < 0)
DamageMyChar(gBoss[b].damage);
if (hit & 1 && gBoss[b].xm > 0)
DamageMyChar(gBoss[b].damage);
}
else if (hit != 0 && gBoss[b].damage != 0 && !(g_GameFlags & 4))
{
DamageMyChar(gBoss[b].damage);
}
if (!(g_GameFlags & 4) && hit != 0 && gMC.cond & 1 && gBoss[b].bits & NPC_INTERACTABLE)
{
StartTextScript(gBoss[b].code_event);
gMC.xm = 0;
gMC.ques = FALSE;
}
}
if (gMC.ques)
SetCaret(gMC.x, gMC.y, 9, 0);
}