336 lines
14 KiB
C++
336 lines
14 KiB
C++
#include "GenericLoad.h"
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#include <stdio.h>
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#include <stdlib.h>
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#include <string>
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#include "WindowsWrapper.h"
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#include "CommonDefines.h"
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#include "Draw.h"
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#include "Ending.h"
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#ifdef EXTRA_SOUND_FORMATS
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#include "ExtraSoundFormats.h"
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#endif
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#include "Main.h"
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#include "PixTone.h"
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#include "Sound.h"
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enum
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{
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SOUND_TYPE_PIXTONE,
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SOUND_TYPE_OTHER,
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SOUND_TYPE_DABABYAUDIO
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};
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static const struct
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{
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int slot;
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const char *path;
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int type;
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} ptp_table[] = {
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// TODO - Remove names
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{1, "PixTone/007.pxt", SOUND_TYPE_PIXTONE}, //menu move blip
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{2, "Wav/Message.wav", SOUND_TYPE_OTHER}, //msg blip
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{3, "PixTone/003.pxt", SOUND_TYPE_PIXTONE}, //bonkhead
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{4, "PixTone/004.pxt", SOUND_TYPE_PIXTONE}, //switch weapon
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{5, "Wav/YesNo.wav", SOUND_TYPE_OTHER}, //menu prompt
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{6, "PixTone/006.pxt", SOUND_TYPE_PIXTONE}, //critter hop(?)
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{7, "PixTone/007.pxt", SOUND_TYPE_PIXTONE}, //nothing, DO NOT EDIT OR I'LL KILL YOU
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{11, "PixTone/011.pxt", SOUND_TYPE_PIXTONE},//swell sound, used in ballos fight
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{12, "PixTone/012.pxt", SOUND_TYPE_PIXTONE},//door
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{14, "PixTone/045.pxt", SOUND_TYPE_PIXTONE},//destroy snack block
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{15, "PixTone/015.pxt", SOUND_TYPE_PIXTONE},//touch exp dorito
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{16, "Wav/Hurt.wav", SOUND_TYPE_OTHER},//jump
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{17, "PixTone/007.pxt", SOUND_TYPE_PIXTONE},//hurt
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{18, "Wav/Select.wav", SOUND_TYPE_OTHER},//RIP
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{20, "PixTone/020.pxt", SOUND_TYPE_PIXTONE},//menu select
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{21, "PixTone/021.pxt", SOUND_TYPE_PIXTONE},//health refill
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{22, "PixTone/022.pxt", SOUND_TYPE_PIXTONE},//bubble
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{23, "PixTone/023.pxt", SOUND_TYPE_PIXTONE},//chest open
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{24, "PixTone/024.pxt", SOUND_TYPE_PIXTONE},//quote thud
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{25, "PixTone/025.pxt", SOUND_TYPE_PIXTONE},//walking
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{26, "PixTone/026.pxt", SOUND_TYPE_PIXTONE},//funne explosion!
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{27, "PixTone/027.pxt", SOUND_TYPE_PIXTONE},//quake (BOMMMMMMM)
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{28, "PixTone/028.pxt", SOUND_TYPE_PIXTONE},//level up
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{29, "PixTone/029.pxt", SOUND_TYPE_PIXTONE},//shot hit
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{30, "PixTone/030.pxt", SOUND_TYPE_PIXTONE},//teleporter sound effect
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{31, "PixTone/031.pxt", SOUND_TYPE_PIXTONE},//critter jump
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{32, "PixTone/032.pxt", SOUND_TYPE_PIXTONE},//shot bounce, played when shooting an an invincible enemy (clink!)
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{33, "PixTone/033.pxt", SOUND_TYPE_PIXTONE},//polar star shot level 1-2
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{34, "PixTone/034.pxt", SOUND_TYPE_PIXTONE},//woooosh sound, I think this has something to do with a weapon
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{35, "PixTone/035.pxt", SOUND_TYPE_PIXTONE},//fireball shot
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{37, "PixTone/037.pxt", SOUND_TYPE_PIXTONE},//fat ass explosion
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{38, "PixTone/038.pxt", SOUND_TYPE_PIXTONE},//no ammo
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{39, "Wav/Shoot.wav", SOUND_TYPE_OTHER},//get item
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{40, "PixTone/040.pxt", SOUND_TYPE_PIXTONE},//labyrinth critter fire bubble (I think)
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{41, "PixTone/041.pxt", SOUND_TYPE_PIXTONE},//Waterway stream
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{42, "PixTone/042.pxt", SOUND_TYPE_PIXTONE},//get missle
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{43, "PixTone/043.pxt", SOUND_TYPE_PIXTONE},//computer bep
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{44, "PixTone/044.pxt", SOUND_TYPE_PIXTONE},//missle hit
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{45, "PixTone/045.pxt", SOUND_TYPE_PIXTONE},//xp dorito bounce
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{46, "PixTone/046.pxt", SOUND_TYPE_PIXTONE},//ironH shot fly
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{47, "PixTone/047.pxt", SOUND_TYPE_PIXTONE},//fast, short explosion (explosion2)
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{48, "PixTone/048.pxt", SOUND_TYPE_PIXTONE},//bubbler lv. 1 shot
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{49, "PixTone/049.pxt", SOUND_TYPE_PIXTONE},//lv. 3 polar star shot
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{50, "PixTone/050.pxt", SOUND_TYPE_PIXTONE},//mimiga death squeak
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{51, "Wav/EnemyHurt.wav", SOUND_TYPE_OTHER},//enemy hurt
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{52, "Wav/EnemyHurt.wav", SOUND_TYPE_OTHER},//big enemy hurt
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{53, "Wav/EnemyHurt.wav", SOUND_TYPE_OTHER},//small enemy hurt
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{54, "Wav/EnemyHurt.wav", SOUND_TYPE_OTHER},//"cool" enemy hurt
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{55, "PixTone/055.pxt", SOUND_TYPE_PIXTONE},//another enemy squeak
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//{56, "PixTone/056.pxt", SOUND_TYPE_PIXTONE},//watersplash
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{57, "PixTone/057.pxt", SOUND_TYPE_PIXTONE},//weird and fast enemy hurt sfct
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{58, "PixTone/058.pxt", SOUND_TYPE_PIXTONE},//short noise???
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{59, "PixTone/059.pxt", SOUND_TYPE_PIXTONE},//spur charge 1
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{60, "PixTone/060.pxt", SOUND_TYPE_PIXTONE},//spur charge 2
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{61, "PixTone/061.pxt", SOUND_TYPE_PIXTONE},//spur charge 3
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{62, "PixTone/062.pxt", SOUND_TYPE_PIXTONE},//spur fire lv. 2
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{63, "PixTone/063.pxt", SOUND_TYPE_PIXTONE},//spur fire lv. 3
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{64, "PixTone/064.pxt", SOUND_TYPE_PIXTONE},//spur fire MAX
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{65, "PixTone/065.pxt", SOUND_TYPE_PIXTONE},//Honey, your spur is fully charged
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{70, "Wav/Shatter.wav", SOUND_TYPE_OTHER},//small explosion
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{71, "PixTone/071.pxt", SOUND_TYPE_PIXTONE},//lil crash
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{72, "PixTone/072.pxt", SOUND_TYPE_PIXTONE},//fat ass crash
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{100, "PixTone/100.pxt", SOUND_TYPE_PIXTONE},//I have no idea, sounds like a click
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{101, "PixTone/101.pxt", SOUND_TYPE_PIXTONE},//Lightning strike (RIP king fly high)
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{102, "PixTone/102.pxt", SOUND_TYPE_PIXTONE},//"jaws"
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{103, "PixTone/103.pxt", SOUND_TYPE_PIXTONE},//curly charges her gun
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{104, "PixTone/104.pxt", SOUND_TYPE_PIXTONE},//I have no idea, sounds like a squeal
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{105, "PixTone/105.pxt", SOUND_TYPE_PIXTONE},//puppy bark
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{106, "PixTone/106.pxt", SOUND_TYPE_PIXTONE},//blade shot
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{107, "PixTone/107.pxt", SOUND_TYPE_PIXTONE},//block move LMAO
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{108, "PixTone/108.pxt", SOUND_TYPE_PIXTONE},//idk, sounds like a large enemy hop or a fart
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{109, "PixTone/109.pxt", SOUND_TYPE_PIXTONE},//critter FLY
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{110, "PixTone/110.pxt", SOUND_TYPE_PIXTONE},//idk, click
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{111, "PixTone/111.pxt", SOUND_TYPE_PIXTONE},//idk, low pitched thud
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{112, "PixTone/112.pxt", SOUND_TYPE_PIXTONE},//idk, slightly higher pitched thud
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{113, "PixTone/113.pxt", SOUND_TYPE_PIXTONE},//booster
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{114, "PixTone/114.pxt", SOUND_TYPE_PIXTONE},//ALERT: CORE IS WOUNDED, CORE IS WOUNDED
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{115, "PixTone/115.pxt", SOUND_TYPE_PIXTONE},//Core thrusting towards your ass
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{116, "PixTone/116.pxt", SOUND_TYPE_PIXTONE},//epic idk sound
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{117, "PixTone/117.pxt", SOUND_TYPE_PIXTONE},//idk sound
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{150, "PixTone/150.pxt", SOUND_TYPE_PIXTONE},
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{151, "PixTone/151.pxt", SOUND_TYPE_PIXTONE},
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{152, "PixTone/152.pxt", SOUND_TYPE_PIXTONE},
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{153, "PixTone/153.pxt", SOUND_TYPE_PIXTONE},
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{154, "PixTone/154.pxt", SOUND_TYPE_PIXTONE},
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{155, "PixTone/155.pxt", SOUND_TYPE_PIXTONE}
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};
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// Original decompiled from `PTone103.exe` - has since been modified
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static BOOL LoadPixToneFile(const char *filename, PIXTONEPARAMETER *pixtone_parameters)
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{
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BOOL success = FALSE;
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FILE *fp = fopen(filename, "r");
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if (fp != NULL)
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{
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fseek(fp, 0, SEEK_END);
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const size_t file_size = ftell(fp);
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rewind(fp);
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char *file_buffer = (char*)malloc(file_size);
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fread(file_buffer, 1, file_size, fp);
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fclose(fp);
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char *p = file_buffer;
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for (unsigned int i = 0; i < 4; ++i)
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{
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float freq;
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int increment;
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sscanf(p, "use :%d\n%n", &pixtone_parameters[i].use, &increment);
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p += increment;
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sscanf(p, "size :%d\n%n", &pixtone_parameters[i].size, &increment);
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p += increment;
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sscanf(p, "main_model :%d\n%n", &pixtone_parameters[i].oMain.model, &increment);
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p += increment;
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sscanf(p, "main_freq :%f\n%n", &freq, &increment);
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p += increment;
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pixtone_parameters[i].oMain.num = freq;
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sscanf(p, "main_top :%d\n%n", &pixtone_parameters[i].oMain.top, &increment);
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p += increment;
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sscanf(p, "main_offset :%d\n%n", &pixtone_parameters[i].oMain.offset, &increment);
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p += increment;
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sscanf(p, "pitch_model :%d\n%n", &pixtone_parameters[i].oPitch.model, &increment);
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p += increment;
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sscanf(p, "pitch_freq :%f\n%n", &freq, &increment);
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p += increment;
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pixtone_parameters[i].oPitch.num = freq;
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sscanf(p, "pitch_top :%d\n%n", &pixtone_parameters[i].oPitch.top, &increment);
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p += increment;
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sscanf(p, "pitch_offset :%d\n%n", &pixtone_parameters[i].oPitch.offset, &increment);
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p += increment;
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sscanf(p, "volume_model :%d\n%n", &pixtone_parameters[i].oVolume.model, &increment);
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p += increment;
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sscanf(p, "volume_freq :%f\n%n", &freq, &increment);
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p += increment;
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pixtone_parameters[i].oVolume.num = freq;
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sscanf(p, "volume_top :%d\n%n", &pixtone_parameters[i].oVolume.top, &increment);
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p += increment;
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sscanf(p, "volume_offset:%d\n%n", &pixtone_parameters[i].oVolume.offset, &increment);
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p += increment;
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sscanf(p, "initialY:%d\n%n", &pixtone_parameters[i].initial, &increment);
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p += increment;
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sscanf(p, "ax :%d\n%n", &pixtone_parameters[i].pointAx, &increment);
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p += increment;
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sscanf(p, "ay :%d\n%n", &pixtone_parameters[i].pointAy, &increment);
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p += increment;
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sscanf(p, "bx :%d\n%n", &pixtone_parameters[i].pointBx, &increment);
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p += increment;
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sscanf(p, "by :%d\n%n", &pixtone_parameters[i].pointBy, &increment);
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p += increment;
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sscanf(p, "cx :%d\n%n", &pixtone_parameters[i].pointCx, &increment);
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p += increment;
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sscanf(p, "cy :%d\n\n%n", &pixtone_parameters[i].pointCy, &increment);
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p += increment;
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}
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free(file_buffer);
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success = TRUE;
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}
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return success;
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}
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BOOL LoadGenericData(void)
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{
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int pt_size;
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BOOL bError;
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bError = FALSE;
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if (!MakeSurface_File("Resource/BITMAP/pixel", SURFACE_ID_PIXEL))
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bError = TRUE;
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if (!MakeSurface_File("MyChar", SURFACE_ID_MY_CHAR))
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bError = TRUE;
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if (!MakeSurface_File("Title", SURFACE_ID_TITLE))
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bError = TRUE;
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if (!MakeSurface_File("ArmsImage", SURFACE_ID_ARMS_IMAGE))
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bError = TRUE;
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if (!MakeSurface_File("Arms", SURFACE_ID_ARMS))
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bError = TRUE;
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if (!MakeSurface_File("ItemImage", SURFACE_ID_ITEM_IMAGE))
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bError = TRUE;
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if (!MakeSurface_File("StageImage", SURFACE_ID_STAGE_ITEM))
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bError = TRUE;
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if (!MakeSurface_File("Npc/NpcSym", SURFACE_ID_NPC_SYM))
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bError = TRUE;
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if (!MakeSurface_File("Npc/NpcRegu", SURFACE_ID_NPC_REGU))
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bError = TRUE;
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if (!MakeSurface_File("TextBox", SURFACE_ID_TEXT_BOX))
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bError = TRUE;
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if (!MakeSurface_File("Caret", SURFACE_ID_CARET))
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bError = TRUE;
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if (!MakeSurface_File("Bullet", SURFACE_ID_BULLET))
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bError = TRUE;
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if (!MakeSurface_File("Face", SURFACE_ID_FACE))
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bError = TRUE;
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if (!MakeSurface_File("Fade", SURFACE_ID_FADE))
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bError = TRUE;
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if (!MakeSurface_File("Resource/BITMAP/Credit01", SURFACE_ID_CREDITS_IMAGE))
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bError = TRUE;
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if (bError)
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return FALSE;
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LoadSoundObject("data/PixTone/150.wav", 150);
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LoadSoundObject("data/PixTone/151.wav", 151);
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LoadSoundObject("data/PixTone/152.wav", 152);
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LoadSoundObject("data/PixTone/153.wav", 153);
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LoadSoundObject("data/PixTone/154.wav", 154);
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LoadSoundObject("data/PixTone/155.wav", 155);
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MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_SCREEN_GRAB, TRUE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_BACKGROUND, FALSE);
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MakeSurface_Generic(WINDOW_WIDTH, WINDOW_HEIGHT, SURFACE_ID_MAP, TRUE);
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MakeSurface_Generic(320, 240, SURFACE_ID_CASTS, FALSE);
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MakeSurface_Generic(256, 256, SURFACE_ID_LEVEL_TILESET, FALSE);
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MakeSurface_Generic(160, 16, SURFACE_ID_ROOM_NAME, FALSE);
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MakeSurface_Generic(40, 240, SURFACE_ID_VALUE_VIEW, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_1, FALSE);
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MakeSurface_Generic(320, 240, SURFACE_ID_LEVEL_SPRITESET_2, FALSE);
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MakeSurface_Generic(320, 16 * (MAX_STRIP - 1), SURFACE_ID_CREDIT_CAST, FALSE);
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pt_size = 0;
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for (unsigned int i = 0; i < sizeof(ptp_table) / sizeof(ptp_table[0]); ++i)
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{
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std::string path = gDataPath + '/' + ptp_table[i].path;
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switch (ptp_table[i].type)
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{
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case SOUND_TYPE_PIXTONE:
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PIXTONEPARAMETER pixtone_parameters[4];
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if (LoadPixToneFile(path.c_str(), pixtone_parameters))
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{
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int ptp_num = 0;
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while (pixtone_parameters[ptp_num].use && ptp_num < 4)
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++ptp_num;
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pt_size += MakePixToneObject(pixtone_parameters, ptp_num, ptp_table[i].slot);
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}
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break;
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#ifdef EXTRA_SOUND_FORMATS
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case SOUND_TYPE_OTHER:
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ExtraSound_LoadSFX(path.c_str(), ptp_table[i].slot);
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break;
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#endif
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@,,,,,,***/*@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@@*.....,.@@%,,,,,,,,,,,/@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@..........@.@*,,,,,,,,,,,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@.....,,...*@@@@@/,,,,,*****@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@.....@@@..(@@/@@@,,,*,**,*,@@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@.....**/,.,,.,,,,,,*,,,***,&@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@*...... . .,@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@. .% &...,,,,... . @@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@ ,,,,*,*.,,**//(//*****//#//@@@@@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@@@,,*,*,,.,,,**///*,.,*//((%&(/*%@@@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@@@#,##,,,,*..,,,,/((*,,*(#((/(***,/**@@@@@@@@@@@@@@@@@@@@@@
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//@@@@@@@@@@@@@@@@@@@@@*/.,,.,*,,,**,,*,*((((#(//(##(*(,/*(,**,#@@@@@@@@@/%&*@@@@@
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//@@@@@@@@@@@@@@@@@@@*/**//.,,*/((*,*,*/(#&%(#/,*(##(//@@,,****,,****@@@*#*(@@@@@@
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//@@@@@@(%@@@@@@@@**/*,*//,@(,,**.,****,../#%####(.//.@@@@@@,,**,/(/((((//(#@@@@@@
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//@@@@@@((#&@@@*//(***#(*&@@@#.,.,,*/****////*, .(//,@@@@@...,,,/(((((%((###*@@@@@
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//@@@@@@*******//**/(#(/(*,@@@*.,,*,.(#&&@@&%%//#/*,@@@@@@,,..,/((/(//(((/#%#@@@@@
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//@@@@@@*/***/*/*/((//((%#(*@@@@/,,**//#(#(((((#(//*@@@@@@,,,,*///(*((((######@@@@
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//@@@@@@/***/*///*///#(*,//@&&&&@#.,**,,,..,*((#/,,/(@&@@@@@@**,**/*((#((#%#%(@@@@
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//@@@@@#***////**((((//(/(/&&&&&/,.. ,***////(/..,,.&@@@@@&@@@@@&/,*//(((#%%%%#(@@
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//@@@@@***///(/****/(////&&@&&&&%#,.. ,,,.....,,&%@@@@@@@&@@@@@@@@*****#&#%@#&@
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//@@@@@*////((((((/**%&&&&&&&&&&@(&&&%%%&%%&&&&&&&&,@@@@&@@@@@@@@@@@@&@***,(@@@@@%
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//@@@@***//(((((//%&&&&&&&&&&&&&&*%%&&&%%&&&&&&&%##&&&@@@@@@@@@@@@@@&@%&#%&,&(@@@@
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//@@@@**,*(//((/&&&&&&&&&&@&&&&&&%*&&&&&&&&&&&&%/%&&@@@@@&@@@@@@@@@&@@@@,,,,,((((/
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//@@((**,**//((@@@@@@&&@@@@&&@@@@@&(&@@&&&&&&&%/#&&@@@@@@@@@@@@@@@@@@@@@**,/*/##(/
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//@@@#.,&#/((((%&@@@@@&&@@@@@@&@@@&&&&@@@&&&&&%%&&&&&@@@@@@@@@@@@@@@@@@@&***///###
|
|
//@@,,,**,%(%%%&&&&@@&&&&@@@@@@@@@@%/&@@@&&&%&(&&&&&&&&&&&@@@@@@@@@@@@@@@*,,////(#
|
|
//@*,,,,/**,/(@&&&&&&&&@@@@@@@@&&@@@&#@@@@&&&%&&&&%&&&&&&&&&@@@@@@@@&@*,****////(#
|
|
//&,**,,**,*((/%&&&&&&&&@@@@@@@@@@@@&%*&&(*&&&&&&&&&&&&&&&&&&&@@@@@/***,*****((///
|
|
|
|
case SOUND_TYPE_DABABYAUDIO:
|
|
{
|
|
std::string path = std::string("data/") + ptp_table[i].path;
|
|
LoadSoundObject(path.c_str(), ptp_table[i].slot);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Commented-out, since ints *technically* have an undefined length
|
|
// char str[0x40];
|
|
// sprintf(str, "PixTone = %d byte", pt_size);
|
|
// There must have been some kind of console print function here or something
|
|
return TRUE;
|
|
} |