DoukutsuNikki/src/Stage.h

74 lines
1.5 KiB
C

#pragma once
#include "WindowsWrapper.h"
typedef enum MusicID
{
MUS_SILENCE = 0x0,
MUS_MISCHIEVOUS_ROBOT = 0x1,
MUS_SAFETY = 0x2,
MUS_GAME_OVER = 0x3,
MUS_GRAVITY = 0x4,
MUS_ON_TO_GRASSTOWN = 0x5,
MUS_MELTDOWN2 = 0x6,
MUS_EYES_OF_FLAME = 0x7,
MUS_GESTATION = 0x8,
MUS_MIMIGA_TOWN = 0x9,
MUS_GOT_ITEM = 0xA,
MUS_BALROGS_THEME = 0xB,
MUS_CEMETERY = 0xC,
MUS_PLANT = 0xD,
MUS_PULSE = 0xE,
MUS_VICTORY = 0xF,
MUS_GET_HEART_TANK = 0x10,
MUS_TYRANT = 0x11,
MUS_RUN = 0x12,
MUS_JENKA1 = 0x13,
MUS_LABYRINTH_FIGHT = 0x14,
MUS_ACCESS = 0x15,
MUS_OPPRESSION = 0x16,
MUS_GEOTHERMAL = 0x17,
MUS_CAVE_STORY = 0x18,
MUS_MOONSONG = 0x19,
MUS_HEROS_END = 0x1A,
MUS_SCORCHING_BACK = 0x1B,
MUS_QUIET = 0x1C,
MUS_LAST_CAVE = 0x1D,
MUS_BALCONY = 0x1E,
MUS_CHARGE = 0x1F,
MUS_LAST_BATTLE = 0x20,
MUS_THE_WAY_BACK_HOME = 0x21,
MUS_ZOMBIE = 0x22,
MUS_BREAK_DOWN = 0x23,
MUS_RUNNING_HELL = 0x24,
MUS_JENKA2 = 0x25,
MUS_LIVING_WATERWAY = 0x26,
MUS_SEAL_CHAMBER = 0x27,
MUS_TOROKOS_THEME = 0x28,
MUS_WHITE = 0x29
} MusicID;
typedef struct STAGE_TABLE
{
char parts[0x20];
char map[0x20];
int bkType;
char back[0x20];
char npc[0x20];
char boss[0x20];
signed char boss_no;
char name[0x22];
} STAGE_TABLE;
extern int gStageNo;
extern MusicID gMusicNo;
extern unsigned int gOldPos;
extern MusicID gOldNo;
extern const STAGE_TABLE *gTMT;
BOOL LoadStageTable();
BOOL TransferStage(int no, int w, int x, int y);
void ChangeMusic(MusicID no);
void ReCallMusic(void);