DoukutsuNikki/src/MiniMap.cpp

269 lines
5.2 KiB
C++

#include "MiniMap.h"
#include <string.h>
#include "WindowsWrapper.h"
#include "CommonDefines.h"
#include "Draw.h"
#include "Escape.h"
#include "KeyControl.h"
#include "Main.h"
#include "Map.h"
#include "MapName.h"
#include "MyChar.h"
#include "Pause.h"
#include "Stage.h"
void WriteMiniMapLine(int line)
{
int x;
unsigned char a;
RECT rcLevel[4] = {
{240, 24, 241, 25},
{241, 24, 242, 25},
{242, 24, 243, 25},
{243, 24, 244, 25},
};
for (x = 0; x < gMap.width; ++x)
{
a = GetAttribute(x, line);
// Yup, this really is an if/else chain.
// No switch here.
if (a == 0)
Surface2Surface(x, line, &rcLevel[0], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else if (a == 68 ||
a == 1 ||
a == 64 ||
a == 128 ||
a == 129 ||
a == 130 ||
a == 131 ||
a == 81 ||
a == 82 ||
a == 85 ||
a == 86 ||
a == 2 ||
a == 96 ||
a == 113 ||
a == 114 ||
a == 117 ||
a == 118 ||
a == 160 ||
a == 161 ||
a == 162 ||
a == 163)
Surface2Surface(x, line, &rcLevel[1], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else if (a == 67 ||
a == 99 ||
a == 80 ||
a == 83 ||
a == 84 ||
a == 87 ||
a == 96 || // This is already listed above, so that part of the expression is always false
a == 112 ||
a == 115 ||
a == 116 ||
a == 119)
Surface2Surface(x, line, &rcLevel[2], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
else
Surface2Surface(x, line, &rcLevel[3], SURFACE_ID_MAP, SURFACE_ID_TEXT_BOX);
}
}
int MiniMapLoop(void)
{
int f, line;
RECT rcView;
RECT rcMiniMap;
int my_x;
int my_y;
unsigned char my_wait;
RECT my_rect = {0, 57, 1, 58};
my_x = ((gMC.x / 0x200) + 8) / 16;
my_y = ((gMC.y / 0x200) + 8) / 16;
for (f = 0; f <= 8; ++f)
{
GetTrg();
if (gKey & KEY_PAUSE)
{
switch (Call_Pause())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2);
rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2);
rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2);
rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
return enum_ESCRETURN_exit;
}
rcMiniMap.left = 0;
rcMiniMap.right = gMap.width;
rcMiniMap.top = 0;
rcMiniMap.bottom = gMap.length;
rcView.right = --rcView.left + gMap.width + 2;
rcView.bottom = --rcView.top + gMap.length + 2;
CortBox2(&rcMiniMap, 0, SURFACE_ID_MAP);
line = 0;
my_wait = 0;
while (1)
{
GetTrg();
if (gKeyTrg & (gKeyOk | gKeyCancel))
break;
if (gKey & KEY_PAUSE)
{
switch (Call_Pause())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
CortBox(&rcView, 0);
if (line < gMap.length)
{
WriteMiniMapLine(line);
++line;
}
// I guess Pixel duplicated this block of code because he
// wanted the minimap to draw faster?
if (line < gMap.length)
{
WriteMiniMapLine(line);
++line;
}
PutBitmap3(&grcGame, PixelToScreenCoord(rcView.left + 1), PixelToScreenCoord(rcView.top + 1), &rcMiniMap, SURFACE_ID_MAP);
PutMapName(TRUE);
if (++my_wait / 8 % 2)
PutBitmap3(&grcGame, PixelToScreenCoord(my_x + rcView.left + 1), PixelToScreenCoord(my_y + rcView.top + 1), &my_rect, SURFACE_ID_TEXT_BOX);
PutFramePerSecound();
if (!Flip_SystemTask())
return enum_ESCRETURN_exit;
}
for (f = 8; f >= -1; --f)
{
GetTrg();
if (gKey & KEY_PAUSE)
{
switch (Call_Pause())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
if (gKey & KEY_ESCAPE)
{
switch (Call_Escape())
{
case enum_ESCRETURN_exit:
return enum_ESCRETURN_exit;
case enum_ESCRETURN_restart:
return enum_ESCRETURN_restart;
}
}
PutBitmap4(&grcGame, 0, 0, &grcGame, SURFACE_ID_SCREEN_GRAB);
rcView.left = (WINDOW_WIDTH / 2) - (((gMap.width * f) / 8) / 2);
rcView.right = (WINDOW_WIDTH / 2) + (((gMap.width * f) / 8) / 2);
rcView.top = (WINDOW_HEIGHT / 2) - (((gMap.length * f) / 8) / 2);
rcView.bottom = (WINDOW_HEIGHT / 2) + (((gMap.length * f) / 8) / 2);
PutMapName(TRUE);
CortBox(&rcView, 0);
PutFramePerSecound();
if (!Flip_SystemTask())
return enum_ESCRETURN_exit;
}
return enum_ESCRETURN_continue;
}
signed char gMapping[0x80];
BOOL IsMapping(void)
{
if (!gMapping[gStageNo])
return FALSE;
else
return TRUE;
}
void StartMapping(void)
{
memset(gMapping, FALSE, sizeof(gMapping));
}
void SetMapping(int a)
{
gMapping[a] = TRUE;
}