DoukutsuNikki/src/Backends/Rendering/Software.cpp

377 lines
9.2 KiB
C++

#include "../Rendering.h"
#include <stddef.h>
#include <stdlib.h>
#include <string.h>
#include "../Misc.h"
#include "Window/Software.h"
#include "../../Attributes.h"
#define MIN(a, b) ((a) < (b) ? (a) : (b))
#define MAX(a, b) ((a) > (b) ? (a) : (b))
typedef struct RenderBackend_Surface
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
unsigned int pitch;
} RenderBackend_Surface;
typedef struct RenderBackend_Glyph
{
unsigned char *pixels;
unsigned int width;
unsigned int height;
} RenderBackend_Glyph;
static RenderBackend_Surface framebuffer;
static unsigned char glyph_colour_channels[3];
static RenderBackend_Surface *glyph_destination_surface;
RenderBackend_Surface* RenderBackend_Init(const char *window_title, int screen_width, int screen_height, bool fullscreen, bool *vsync)
{
if (WindowBackend_Software_CreateWindow(window_title, screen_width, screen_height, fullscreen, vsync))
{
size_t pitch;
framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&pitch);
framebuffer.width = screen_width;
framebuffer.height = screen_height;
framebuffer.pitch = pitch;
return &framebuffer;
}
else
{
Backend_PrintError("Failed to create window");
}
return NULL;
}
void RenderBackend_Deinit(void)
{
WindowBackend_Software_DestroyWindow();
}
void RenderBackend_DrawScreen(void)
{
WindowBackend_Software_Display();
size_t pitch;
framebuffer.pixels = WindowBackend_Software_GetFramebuffer(&pitch);
framebuffer.pitch = pitch;
}
RenderBackend_Surface* RenderBackend_CreateSurface(unsigned int width, unsigned int height, bool render_target)
{
(void)render_target;
RenderBackend_Surface *surface = (RenderBackend_Surface*)malloc(sizeof(RenderBackend_Surface));
if (surface == NULL)
return NULL;
surface->pixels = (unsigned char*)malloc(width * height * 4);
if (surface->pixels == NULL)
{
free(surface);
return NULL;
}
surface->width = width;
surface->height = height;
surface->pitch = width * 4;
return surface;
}
void RenderBackend_FreeSurface(RenderBackend_Surface *surface)
{
if (surface == NULL)
return;
free(surface->pixels);
free(surface);
}
bool RenderBackend_IsSurfaceLost(RenderBackend_Surface *surface)
{
(void)surface;
return false;
}
void RenderBackend_RestoreSurface(RenderBackend_Surface *surface)
{
(void)surface;
}
unsigned char* RenderBackend_LockSurface(RenderBackend_Surface *surface, unsigned int *pitch, unsigned int width, unsigned int height)
{
(void)width;
(void)height;
if (surface == NULL)
return NULL;
*pitch = surface->pitch;
return surface->pixels;
}
void RenderBackend_UnlockSurface(RenderBackend_Surface *surface, unsigned int width, unsigned int height)
{
(void)surface;
(void)width;
(void)height;
}
ATTRIBUTE_HOT void RenderBackend_Blit(RenderBackend_Surface *source_surface, const RenderBackend_Rect *rect, RenderBackend_Surface *destination_surface, long x, long y, bool alpha_blend)
{
if (source_surface == NULL || destination_surface == NULL)
return;
RenderBackend_Rect rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect and coordinates so we don't write outside the pixel buffer
long overflow;
overflow = 0 - x;
if (overflow > 0)
{
rect_clamped.left += overflow;
x += overflow;
}
overflow = 0 - y;
if (overflow > 0)
{
rect_clamped.top += overflow;
y += overflow;
}
overflow = (x + (rect_clamped.right - rect_clamped.left)) - destination_surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = (y + (rect_clamped.bottom - rect_clamped.top)) - destination_surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
if (alpha_blend)
{
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
const unsigned char *source_pointer = &source_surface->pixels[((rect_clamped.top + j) * source_surface->pitch) + (rect_clamped.left * 4)];
unsigned char *destination_pointer = &destination_surface->pixels[((y + j) * destination_surface->pitch) + (x * 4)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
if (source_pointer[3] == 0xFF)
{
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
*destination_pointer++ = *source_pointer++;
}
else if (source_pointer[3] != 0)
{
const float src_alpha = source_pointer[3] / 255.0f;
const float dst_alpha = destination_pointer[3] / 255.0f;
const float out_alpha = src_alpha + dst_alpha * (1.0f - src_alpha);
for (unsigned int j = 0; j < 3; ++j)
destination_pointer[j] = (unsigned char)((source_pointer[j] * src_alpha + destination_pointer[j] * dst_alpha * (1.0f - src_alpha)) / out_alpha);
destination_pointer[3] = (unsigned char)(out_alpha * 255.0f);
source_pointer += 4;
destination_pointer += 4;
}
else
{
source_pointer += 4;
destination_pointer += 4;
}
}
}
}
else
{
const unsigned char *source_pointer = &source_surface->pixels[(rect_clamped.top * source_surface->pitch) + (rect_clamped.left * 4)];
unsigned char *destination_pointer = &destination_surface->pixels[(y * destination_surface->pitch) + (x * 4)];
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
memcpy(destination_pointer, source_pointer, (rect_clamped.right - rect_clamped.left) * 4);
source_pointer += source_surface->pitch;
destination_pointer += destination_surface->pitch;
}
}
}
ATTRIBUTE_HOT void RenderBackend_ColourFill(RenderBackend_Surface *surface, const RenderBackend_Rect *rect, unsigned char red, unsigned char green, unsigned char blue, unsigned char alpha)
{
if (surface == NULL)
return;
RenderBackend_Rect rect_clamped;
rect_clamped.left = rect->left;
rect_clamped.top = rect->top;
rect_clamped.right = rect->right;
rect_clamped.bottom = rect->bottom;
// Clamp the rect so it doesn't write outside the pixel buffer
long overflow;
overflow = 0 - rect_clamped.left;
if (overflow > 0)
{
rect_clamped.left += overflow;
}
overflow = 0 - rect_clamped.top;
if (overflow > 0)
{
rect_clamped.top += overflow;
}
overflow = rect_clamped.right - surface->width;
if (overflow > 0)
{
rect_clamped.right -= overflow;
}
overflow = rect_clamped.bottom - surface->height;
if (overflow > 0)
{
rect_clamped.bottom -= overflow;
}
if (rect_clamped.bottom - rect_clamped.top <= 0)
return;
if (rect_clamped.right - rect_clamped.left <= 0)
return;
for (long j = 0; j < rect_clamped.bottom - rect_clamped.top; ++j)
{
unsigned char *destination_pointer = &surface->pixels[((rect_clamped.top + j) * surface->pitch) + (rect_clamped.left * 4)];
for (long i = 0; i < rect_clamped.right - rect_clamped.left; ++i)
{
*destination_pointer++ = red;
*destination_pointer++ = green;
*destination_pointer++ = blue;
*destination_pointer++ = alpha;
}
}
}
RenderBackend_Glyph* RenderBackend_LoadGlyph(const unsigned char *pixels, unsigned int width, unsigned int height, int pitch)
{
RenderBackend_Glyph *glyph = (RenderBackend_Glyph*)malloc(sizeof(RenderBackend_Glyph));
if (glyph == NULL)
return NULL;
glyph->pixels = (unsigned char*)malloc(width * height);
if (glyph->pixels == NULL)
{
free(glyph);
return NULL;
}
for (unsigned int y = 0; y < height; ++y)
memcpy(&glyph->pixels[y * width], &pixels[y * pitch], width);
glyph->width = width;
glyph->height = height;
return glyph;
}
void RenderBackend_UnloadGlyph(RenderBackend_Glyph *glyph)
{
if (glyph == NULL)
return;
free(glyph->pixels);
free(glyph);
}
void RenderBackend_PrepareToDrawGlyphs(RenderBackend_Surface *destination_surface, const unsigned char *colour_channels)
{
if (destination_surface == NULL)
return;
glyph_destination_surface = destination_surface;
memcpy(glyph_colour_channels, colour_channels, sizeof(glyph_colour_channels));
}
void RenderBackend_DrawGlyph(RenderBackend_Glyph *glyph, long x, long y)
{
if (glyph == NULL)
return;
for (unsigned int iy = MAX(-y, 0); y + iy < MIN(y + glyph->height, glyph_destination_surface->height); ++iy)
{
for (unsigned int ix = MAX(-x, 0); x + ix < MIN(x + glyph->width, glyph_destination_surface->width); ++ix)
{
const unsigned char src_alpha_int = glyph->pixels[iy * glyph->width + ix];
if (src_alpha_int != 0)
{
const float src_alpha = src_alpha_int / 255.0f;
unsigned char *bitmap_pixel = glyph_destination_surface->pixels + (y + iy) * glyph_destination_surface->pitch + (x + ix) * 4;
const float dst_alpha = bitmap_pixel[3] / 255.0f;
const float out_alpha = src_alpha + dst_alpha * (1.0f - src_alpha);
for (unsigned int j = 0; j < 3; ++j)
bitmap_pixel[j] = (unsigned char)((glyph_colour_channels[j] * src_alpha + bitmap_pixel[j] * dst_alpha * (1.0f - src_alpha)) / out_alpha); // Alpha blending
bitmap_pixel[3] = (unsigned char)(out_alpha * 255.0f);
}
}
}
}
void RenderBackend_FlushGlyphs(void)
{
}
void RenderBackend_HandleRenderTargetLoss(void)
{
// No problem for us
}
void RenderBackend_HandleWindowResize(unsigned int width, unsigned int height)
{
WindowBackend_Software_HandleWindowResize(width, height);
}