5874 lines
209 KiB
C
5874 lines
209 KiB
C
/*************************************************************************
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* GLFW 3.3 - www.glfw.org
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* A library for OpenGL, window and input
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*------------------------------------------------------------------------
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* Copyright (c) 2002-2006 Marcus Geelnard
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* Copyright (c) 2006-2019 Camilla Löwy <elmindreda@glfw.org>
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*
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* This software is provided 'as-is', without any express or implied
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* warranty. In no event will the authors be held liable for any damages
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* arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose,
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* including commercial applications, and to alter it and redistribute it
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* freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not
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* claim that you wrote the original software. If you use this software
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* in a product, an acknowledgment in the product documentation would
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* be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not
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* be misrepresented as being the original software.
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*
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* 3. This notice may not be removed or altered from any source
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* distribution.
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*
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*************************************************************************/
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#ifndef _glfw3_h_
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#define _glfw3_h_
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#ifdef __cplusplus
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extern "C" {
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#endif
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/*************************************************************************
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* Doxygen documentation
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*************************************************************************/
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/*! @file glfw3.h
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* @brief The header of the GLFW 3 API.
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*
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* This is the header file of the GLFW 3 API. It defines all its types and
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* declares all its functions.
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*
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* For more information about how to use this file, see @ref build_include.
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*/
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/*! @defgroup context Context reference
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* @brief Functions and types related to OpenGL and OpenGL ES contexts.
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*
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* This is the reference documentation for OpenGL and OpenGL ES context related
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* functions. For more task-oriented information, see the @ref context_guide.
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*/
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/*! @defgroup vulkan Vulkan reference
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* @brief Functions and types related to Vulkan.
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*
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* This is the reference documentation for Vulkan related functions and types.
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* For more task-oriented information, see the @ref vulkan_guide.
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*/
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/*! @defgroup init Initialization, version and error reference
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* @brief Functions and types related to initialization and error handling.
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*
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* This is the reference documentation for initialization and termination of
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* the library, version management and error handling. For more task-oriented
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* information, see the @ref intro_guide.
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*/
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/*! @defgroup input Input reference
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* @brief Functions and types related to input handling.
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*
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* This is the reference documentation for input related functions and types.
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* For more task-oriented information, see the @ref input_guide.
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*/
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/*! @defgroup monitor Monitor reference
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* @brief Functions and types related to monitors.
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*
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* This is the reference documentation for monitor related functions and types.
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* For more task-oriented information, see the @ref monitor_guide.
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*/
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/*! @defgroup window Window reference
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* @brief Functions and types related to windows.
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*
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* This is the reference documentation for window related functions and types,
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* including creation, deletion and event polling. For more task-oriented
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* information, see the @ref window_guide.
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*/
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/*************************************************************************
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* Compiler- and platform-specific preprocessor work
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*************************************************************************/
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/* If we are we on Windows, we want a single define for it.
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*/
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#if !defined(_WIN32) && (defined(__WIN32__) || defined(WIN32) || defined(__MINGW32__))
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#define _WIN32
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#endif /* _WIN32 */
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/* Include because most Windows GLU headers need wchar_t and
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* the macOS OpenGL header blocks the definition of ptrdiff_t by glext.h.
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* Include it unconditionally to avoid surprising side-effects.
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*/
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#include <stddef.h>
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/* Include because it is needed by Vulkan and related functions.
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* Include it unconditionally to avoid surprising side-effects.
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*/
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#include <stdint.h>
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#if defined(GLFW_INCLUDE_VULKAN)
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#include <vulkan/vulkan.h>
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#endif /* Vulkan header */
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/* The Vulkan header may have indirectly included windows.h (because of
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* VK_USE_PLATFORM_WIN32_KHR) so we offer our replacement symbols after it.
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*/
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/* It is customary to use APIENTRY for OpenGL function pointer declarations on
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* all platforms. Additionally, the Windows OpenGL header needs APIENTRY.
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*/
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#if !defined(APIENTRY)
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#if defined(_WIN32)
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#define APIENTRY __stdcall
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#else
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#define APIENTRY
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#endif
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#define GLFW_APIENTRY_DEFINED
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#endif /* APIENTRY */
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/* Some Windows OpenGL headers need this.
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*/
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#if !defined(WINGDIAPI) && defined(_WIN32)
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#define WINGDIAPI __declspec(dllimport)
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#define GLFW_WINGDIAPI_DEFINED
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#endif /* WINGDIAPI */
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/* Some Windows GLU headers need this.
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*/
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#if !defined(CALLBACK) && defined(_WIN32)
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#define CALLBACK __stdcall
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#define GLFW_CALLBACK_DEFINED
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#endif /* CALLBACK */
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/* Include the chosen OpenGL or OpenGL ES headers.
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*/
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#if defined(GLFW_INCLUDE_ES1)
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#include <GLES/gl.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES/glext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES2)
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#include <GLES2/gl2.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES3)
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#include <GLES3/gl3.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES31)
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#include <GLES3/gl31.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_ES32)
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#include <GLES3/gl32.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GLES2/gl2ext.h>
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#endif
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#elif defined(GLFW_INCLUDE_GLCOREARB)
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#if defined(__APPLE__)
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#include <OpenGL/gl3.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <OpenGL/gl3ext.h>
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#endif /*GLFW_INCLUDE_GLEXT*/
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#else /*__APPLE__*/
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#include <GL/glcorearb.h>
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#endif /*__APPLE__*/
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#elif !defined(GLFW_INCLUDE_NONE)
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#if defined(__APPLE__)
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#if !defined(GLFW_INCLUDE_GLEXT)
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#define GL_GLEXT_LEGACY
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#endif
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#include <OpenGL/gl.h>
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#if defined(GLFW_INCLUDE_GLU)
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#include <OpenGL/glu.h>
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#endif
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#else /*__APPLE__*/
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#include <GL/gl.h>
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#if defined(GLFW_INCLUDE_GLEXT)
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#include <GL/glext.h>
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#endif
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#if defined(GLFW_INCLUDE_GLU)
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#include <GL/glu.h>
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#endif
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#endif /*__APPLE__*/
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#endif /* OpenGL and OpenGL ES headers */
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#if defined(GLFW_DLL) && defined(_GLFW_BUILD_DLL)
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/* GLFW_DLL must be defined by applications that are linking against the DLL
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* version of the GLFW library. _GLFW_BUILD_DLL is defined by the GLFW
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* configuration header when compiling the DLL version of the library.
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*/
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#error "You must not have both GLFW_DLL and _GLFW_BUILD_DLL defined"
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#endif
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/* GLFWAPI is used to declare public API functions for export
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* from the DLL / shared library / dynamic library.
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*/
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#if defined(_WIN32) && defined(_GLFW_BUILD_DLL)
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/* We are building GLFW as a Win32 DLL */
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#define GLFWAPI __declspec(dllexport)
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#elif defined(_WIN32) && defined(GLFW_DLL)
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/* We are calling GLFW as a Win32 DLL */
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#define GLFWAPI __declspec(dllimport)
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#elif defined(__GNUC__) && defined(_GLFW_BUILD_DLL)
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/* We are building GLFW as a shared / dynamic library */
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#define GLFWAPI __attribute__((visibility("default")))
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#else
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/* We are building or calling GLFW as a static library */
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#define GLFWAPI
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#endif
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/*************************************************************************
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* GLFW API tokens
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*************************************************************************/
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/*! @name GLFW version macros
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* @{ */
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/*! @brief The major version number of the GLFW library.
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*
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* This is incremented when the API is changed in non-compatible ways.
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* @ingroup init
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*/
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#define GLFW_VERSION_MAJOR 3
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/*! @brief The minor version number of the GLFW library.
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*
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* This is incremented when features are added to the API but it remains
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* backward-compatible.
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* @ingroup init
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*/
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#define GLFW_VERSION_MINOR 3
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/*! @brief The revision number of the GLFW library.
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*
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* This is incremented when a bug fix release is made that does not contain any
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* API changes.
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* @ingroup init
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*/
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#define GLFW_VERSION_REVISION 2
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/*! @} */
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/*! @brief One.
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*
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* This is only semantic sugar for the number 1. You can instead use `1` or
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* `true` or `_True` or `GL_TRUE` or `VK_TRUE` or anything else that is equal
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* to one.
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*
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* @ingroup init
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*/
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#define GLFW_TRUE 1
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/*! @brief Zero.
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*
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* This is only semantic sugar for the number 0. You can instead use `0` or
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* `false` or `_False` or `GL_FALSE` or `VK_FALSE` or anything else that is
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* equal to zero.
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*
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* @ingroup init
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*/
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#define GLFW_FALSE 0
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/*! @name Key and button actions
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* @{ */
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/*! @brief The key or mouse button was released.
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*
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* The key or mouse button was released.
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*
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* @ingroup input
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*/
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#define GLFW_RELEASE 0
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/*! @brief The key or mouse button was pressed.
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*
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* The key or mouse button was pressed.
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*
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* @ingroup input
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*/
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#define GLFW_PRESS 1
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/*! @brief The key was held down until it repeated.
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*
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* The key was held down until it repeated.
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*
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* @ingroup input
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*/
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#define GLFW_REPEAT 2
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/*! @} */
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/*! @defgroup hat_state Joystick hat states
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* @brief Joystick hat states.
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*
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* See [joystick hat input](@ref joystick_hat) for how these are used.
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*
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* @ingroup input
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* @{ */
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#define GLFW_HAT_CENTERED 0
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#define GLFW_HAT_UP 1
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#define GLFW_HAT_RIGHT 2
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#define GLFW_HAT_DOWN 4
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#define GLFW_HAT_LEFT 8
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#define GLFW_HAT_RIGHT_UP (GLFW_HAT_RIGHT | GLFW_HAT_UP)
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#define GLFW_HAT_RIGHT_DOWN (GLFW_HAT_RIGHT | GLFW_HAT_DOWN)
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#define GLFW_HAT_LEFT_UP (GLFW_HAT_LEFT | GLFW_HAT_UP)
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#define GLFW_HAT_LEFT_DOWN (GLFW_HAT_LEFT | GLFW_HAT_DOWN)
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/*! @} */
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/*! @defgroup keys Keyboard keys
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* @brief Keyboard key IDs.
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*
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* See [key input](@ref input_key) for how these are used.
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*
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* These key codes are inspired by the _USB HID Usage Tables v1.12_ (p. 53-60),
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* but re-arranged to map to 7-bit ASCII for printable keys (function keys are
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* put in the 256+ range).
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*
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* The naming of the key codes follow these rules:
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* - The US keyboard layout is used
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* - Names of printable alpha-numeric characters are used (e.g. "A", "R",
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* "3", etc.)
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* - For non-alphanumeric characters, Unicode:ish names are used (e.g.
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* "COMMA", "LEFT_SQUARE_BRACKET", etc.). Note that some names do not
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* correspond to the Unicode standard (usually for brevity)
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* - Keys that lack a clear US mapping are named "WORLD_x"
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* - For non-printable keys, custom names are used (e.g. "F4",
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* "BACKSPACE", etc.)
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*
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* @ingroup input
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* @{
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*/
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/* The unknown key */
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#define GLFW_KEY_UNKNOWN -1
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/* Printable keys */
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#define GLFW_KEY_SPACE 32
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#define GLFW_KEY_APOSTROPHE 39 /* ' */
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#define GLFW_KEY_COMMA 44 /* , */
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#define GLFW_KEY_MINUS 45 /* - */
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#define GLFW_KEY_PERIOD 46 /* . */
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#define GLFW_KEY_SLASH 47 /* / */
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#define GLFW_KEY_0 48
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#define GLFW_KEY_1 49
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#define GLFW_KEY_2 50
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#define GLFW_KEY_3 51
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#define GLFW_KEY_4 52
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#define GLFW_KEY_5 53
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#define GLFW_KEY_6 54
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#define GLFW_KEY_7 55
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#define GLFW_KEY_8 56
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#define GLFW_KEY_9 57
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#define GLFW_KEY_SEMICOLON 59 /* ; */
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#define GLFW_KEY_EQUAL 61 /* = */
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#define GLFW_KEY_A 65
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#define GLFW_KEY_B 66
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#define GLFW_KEY_C 67
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#define GLFW_KEY_D 68
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#define GLFW_KEY_E 69
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#define GLFW_KEY_F 70
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#define GLFW_KEY_G 71
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#define GLFW_KEY_H 72
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#define GLFW_KEY_I 73
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#define GLFW_KEY_J 74
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#define GLFW_KEY_K 75
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#define GLFW_KEY_L 76
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#define GLFW_KEY_M 77
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#define GLFW_KEY_N 78
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#define GLFW_KEY_O 79
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#define GLFW_KEY_P 80
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#define GLFW_KEY_Q 81
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#define GLFW_KEY_R 82
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#define GLFW_KEY_S 83
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#define GLFW_KEY_T 84
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#define GLFW_KEY_U 85
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#define GLFW_KEY_V 86
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#define GLFW_KEY_W 87
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#define GLFW_KEY_X 88
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#define GLFW_KEY_Y 89
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#define GLFW_KEY_Z 90
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#define GLFW_KEY_LEFT_BRACKET 91 /* [ */
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#define GLFW_KEY_BACKSLASH 92 /* \ */
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#define GLFW_KEY_RIGHT_BRACKET 93 /* ] */
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#define GLFW_KEY_GRAVE_ACCENT 96 /* ` */
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#define GLFW_KEY_WORLD_1 161 /* non-US #1 */
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#define GLFW_KEY_WORLD_2 162 /* non-US #2 */
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/* Function keys */
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#define GLFW_KEY_ESCAPE 256
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#define GLFW_KEY_ENTER 257
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#define GLFW_KEY_TAB 258
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#define GLFW_KEY_BACKSPACE 259
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#define GLFW_KEY_INSERT 260
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#define GLFW_KEY_DELETE 261
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#define GLFW_KEY_RIGHT 262
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#define GLFW_KEY_LEFT 263
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#define GLFW_KEY_DOWN 264
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#define GLFW_KEY_UP 265
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#define GLFW_KEY_PAGE_UP 266
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#define GLFW_KEY_PAGE_DOWN 267
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#define GLFW_KEY_HOME 268
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#define GLFW_KEY_END 269
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#define GLFW_KEY_CAPS_LOCK 280
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#define GLFW_KEY_SCROLL_LOCK 281
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#define GLFW_KEY_NUM_LOCK 282
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#define GLFW_KEY_PRINT_SCREEN 283
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#define GLFW_KEY_PAUSE 284
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#define GLFW_KEY_F1 290
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#define GLFW_KEY_F2 291
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#define GLFW_KEY_F3 292
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#define GLFW_KEY_F4 293
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#define GLFW_KEY_F5 294
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#define GLFW_KEY_F6 295
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#define GLFW_KEY_F7 296
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#define GLFW_KEY_F8 297
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#define GLFW_KEY_F9 298
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#define GLFW_KEY_F10 299
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#define GLFW_KEY_F11 300
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#define GLFW_KEY_F12 301
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#define GLFW_KEY_F13 302
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#define GLFW_KEY_F14 303
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#define GLFW_KEY_F15 304
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#define GLFW_KEY_F16 305
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#define GLFW_KEY_F17 306
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#define GLFW_KEY_F18 307
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#define GLFW_KEY_F19 308
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#define GLFW_KEY_F20 309
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#define GLFW_KEY_F21 310
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#define GLFW_KEY_F22 311
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#define GLFW_KEY_F23 312
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#define GLFW_KEY_F24 313
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#define GLFW_KEY_F25 314
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#define GLFW_KEY_KP_0 320
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#define GLFW_KEY_KP_1 321
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#define GLFW_KEY_KP_2 322
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#define GLFW_KEY_KP_3 323
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#define GLFW_KEY_KP_4 324
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#define GLFW_KEY_KP_5 325
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#define GLFW_KEY_KP_6 326
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#define GLFW_KEY_KP_7 327
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#define GLFW_KEY_KP_8 328
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#define GLFW_KEY_KP_9 329
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#define GLFW_KEY_KP_DECIMAL 330
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#define GLFW_KEY_KP_DIVIDE 331
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#define GLFW_KEY_KP_MULTIPLY 332
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#define GLFW_KEY_KP_SUBTRACT 333
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#define GLFW_KEY_KP_ADD 334
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#define GLFW_KEY_KP_ENTER 335
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#define GLFW_KEY_KP_EQUAL 336
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#define GLFW_KEY_LEFT_SHIFT 340
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#define GLFW_KEY_LEFT_CONTROL 341
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#define GLFW_KEY_LEFT_ALT 342
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#define GLFW_KEY_LEFT_SUPER 343
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#define GLFW_KEY_RIGHT_SHIFT 344
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#define GLFW_KEY_RIGHT_CONTROL 345
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#define GLFW_KEY_RIGHT_ALT 346
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#define GLFW_KEY_RIGHT_SUPER 347
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#define GLFW_KEY_MENU 348
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#define GLFW_KEY_LAST GLFW_KEY_MENU
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/*! @} */
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/*! @defgroup mods Modifier key flags
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|
* @brief Modifier key flags.
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|
*
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|
* See [key input](@ref input_key) for how these are used.
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|
*
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* @ingroup input
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* @{ */
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/*! @brief If this bit is set one or more Shift keys were held down.
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|
*
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* If this bit is set one or more Shift keys were held down.
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|
*/
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#define GLFW_MOD_SHIFT 0x0001
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/*! @brief If this bit is set one or more Control keys were held down.
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|
*
|
|
* If this bit is set one or more Control keys were held down.
|
|
*/
|
|
#define GLFW_MOD_CONTROL 0x0002
|
|
/*! @brief If this bit is set one or more Alt keys were held down.
|
|
*
|
|
* If this bit is set one or more Alt keys were held down.
|
|
*/
|
|
#define GLFW_MOD_ALT 0x0004
|
|
/*! @brief If this bit is set one or more Super keys were held down.
|
|
*
|
|
* If this bit is set one or more Super keys were held down.
|
|
*/
|
|
#define GLFW_MOD_SUPER 0x0008
|
|
/*! @brief If this bit is set the Caps Lock key is enabled.
|
|
*
|
|
* If this bit is set the Caps Lock key is enabled and the @ref
|
|
* GLFW_LOCK_KEY_MODS input mode is set.
|
|
*/
|
|
#define GLFW_MOD_CAPS_LOCK 0x0010
|
|
/*! @brief If this bit is set the Num Lock key is enabled.
|
|
*
|
|
* If this bit is set the Num Lock key is enabled and the @ref
|
|
* GLFW_LOCK_KEY_MODS input mode is set.
|
|
*/
|
|
#define GLFW_MOD_NUM_LOCK 0x0020
|
|
|
|
/*! @} */
|
|
|
|
/*! @defgroup buttons Mouse buttons
|
|
* @brief Mouse button IDs.
|
|
*
|
|
* See [mouse button input](@ref input_mouse_button) for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
#define GLFW_MOUSE_BUTTON_1 0
|
|
#define GLFW_MOUSE_BUTTON_2 1
|
|
#define GLFW_MOUSE_BUTTON_3 2
|
|
#define GLFW_MOUSE_BUTTON_4 3
|
|
#define GLFW_MOUSE_BUTTON_5 4
|
|
#define GLFW_MOUSE_BUTTON_6 5
|
|
#define GLFW_MOUSE_BUTTON_7 6
|
|
#define GLFW_MOUSE_BUTTON_8 7
|
|
#define GLFW_MOUSE_BUTTON_LAST GLFW_MOUSE_BUTTON_8
|
|
#define GLFW_MOUSE_BUTTON_LEFT GLFW_MOUSE_BUTTON_1
|
|
#define GLFW_MOUSE_BUTTON_RIGHT GLFW_MOUSE_BUTTON_2
|
|
#define GLFW_MOUSE_BUTTON_MIDDLE GLFW_MOUSE_BUTTON_3
|
|
/*! @} */
|
|
|
|
/*! @defgroup joysticks Joysticks
|
|
* @brief Joystick IDs.
|
|
*
|
|
* See [joystick input](@ref joystick) for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
#define GLFW_JOYSTICK_1 0
|
|
#define GLFW_JOYSTICK_2 1
|
|
#define GLFW_JOYSTICK_3 2
|
|
#define GLFW_JOYSTICK_4 3
|
|
#define GLFW_JOYSTICK_5 4
|
|
#define GLFW_JOYSTICK_6 5
|
|
#define GLFW_JOYSTICK_7 6
|
|
#define GLFW_JOYSTICK_8 7
|
|
#define GLFW_JOYSTICK_9 8
|
|
#define GLFW_JOYSTICK_10 9
|
|
#define GLFW_JOYSTICK_11 10
|
|
#define GLFW_JOYSTICK_12 11
|
|
#define GLFW_JOYSTICK_13 12
|
|
#define GLFW_JOYSTICK_14 13
|
|
#define GLFW_JOYSTICK_15 14
|
|
#define GLFW_JOYSTICK_16 15
|
|
#define GLFW_JOYSTICK_LAST GLFW_JOYSTICK_16
|
|
/*! @} */
|
|
|
|
/*! @defgroup gamepad_buttons Gamepad buttons
|
|
* @brief Gamepad buttons.
|
|
*
|
|
* See @ref gamepad for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
#define GLFW_GAMEPAD_BUTTON_A 0
|
|
#define GLFW_GAMEPAD_BUTTON_B 1
|
|
#define GLFW_GAMEPAD_BUTTON_X 2
|
|
#define GLFW_GAMEPAD_BUTTON_Y 3
|
|
#define GLFW_GAMEPAD_BUTTON_LEFT_BUMPER 4
|
|
#define GLFW_GAMEPAD_BUTTON_RIGHT_BUMPER 5
|
|
#define GLFW_GAMEPAD_BUTTON_BACK 6
|
|
#define GLFW_GAMEPAD_BUTTON_START 7
|
|
#define GLFW_GAMEPAD_BUTTON_GUIDE 8
|
|
#define GLFW_GAMEPAD_BUTTON_LEFT_THUMB 9
|
|
#define GLFW_GAMEPAD_BUTTON_RIGHT_THUMB 10
|
|
#define GLFW_GAMEPAD_BUTTON_DPAD_UP 11
|
|
#define GLFW_GAMEPAD_BUTTON_DPAD_RIGHT 12
|
|
#define GLFW_GAMEPAD_BUTTON_DPAD_DOWN 13
|
|
#define GLFW_GAMEPAD_BUTTON_DPAD_LEFT 14
|
|
#define GLFW_GAMEPAD_BUTTON_LAST GLFW_GAMEPAD_BUTTON_DPAD_LEFT
|
|
|
|
#define GLFW_GAMEPAD_BUTTON_CROSS GLFW_GAMEPAD_BUTTON_A
|
|
#define GLFW_GAMEPAD_BUTTON_CIRCLE GLFW_GAMEPAD_BUTTON_B
|
|
#define GLFW_GAMEPAD_BUTTON_SQUARE GLFW_GAMEPAD_BUTTON_X
|
|
#define GLFW_GAMEPAD_BUTTON_TRIANGLE GLFW_GAMEPAD_BUTTON_Y
|
|
/*! @} */
|
|
|
|
/*! @defgroup gamepad_axes Gamepad axes
|
|
* @brief Gamepad axes.
|
|
*
|
|
* See @ref gamepad for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
#define GLFW_GAMEPAD_AXIS_LEFT_X 0
|
|
#define GLFW_GAMEPAD_AXIS_LEFT_Y 1
|
|
#define GLFW_GAMEPAD_AXIS_RIGHT_X 2
|
|
#define GLFW_GAMEPAD_AXIS_RIGHT_Y 3
|
|
#define GLFW_GAMEPAD_AXIS_LEFT_TRIGGER 4
|
|
#define GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER 5
|
|
#define GLFW_GAMEPAD_AXIS_LAST GLFW_GAMEPAD_AXIS_RIGHT_TRIGGER
|
|
/*! @} */
|
|
|
|
/*! @defgroup errors Error codes
|
|
* @brief Error codes.
|
|
*
|
|
* See [error handling](@ref error_handling) for how these are used.
|
|
*
|
|
* @ingroup init
|
|
* @{ */
|
|
/*! @brief No error has occurred.
|
|
*
|
|
* No error has occurred.
|
|
*
|
|
* @analysis Yay.
|
|
*/
|
|
#define GLFW_NO_ERROR 0
|
|
/*! @brief GLFW has not been initialized.
|
|
*
|
|
* This occurs if a GLFW function was called that must not be called unless the
|
|
* library is [initialized](@ref intro_init).
|
|
*
|
|
* @analysis Application programmer error. Initialize GLFW before calling any
|
|
* function that requires initialization.
|
|
*/
|
|
#define GLFW_NOT_INITIALIZED 0x00010001
|
|
/*! @brief No context is current for this thread.
|
|
*
|
|
* This occurs if a GLFW function was called that needs and operates on the
|
|
* current OpenGL or OpenGL ES context but no context is current on the calling
|
|
* thread. One such function is @ref glfwSwapInterval.
|
|
*
|
|
* @analysis Application programmer error. Ensure a context is current before
|
|
* calling functions that require a current context.
|
|
*/
|
|
#define GLFW_NO_CURRENT_CONTEXT 0x00010002
|
|
/*! @brief One of the arguments to the function was an invalid enum value.
|
|
*
|
|
* One of the arguments to the function was an invalid enum value, for example
|
|
* requesting @ref GLFW_RED_BITS with @ref glfwGetWindowAttrib.
|
|
*
|
|
* @analysis Application programmer error. Fix the offending call.
|
|
*/
|
|
#define GLFW_INVALID_ENUM 0x00010003
|
|
/*! @brief One of the arguments to the function was an invalid value.
|
|
*
|
|
* One of the arguments to the function was an invalid value, for example
|
|
* requesting a non-existent OpenGL or OpenGL ES version like 2.7.
|
|
*
|
|
* Requesting a valid but unavailable OpenGL or OpenGL ES version will instead
|
|
* result in a @ref GLFW_VERSION_UNAVAILABLE error.
|
|
*
|
|
* @analysis Application programmer error. Fix the offending call.
|
|
*/
|
|
#define GLFW_INVALID_VALUE 0x00010004
|
|
/*! @brief A memory allocation failed.
|
|
*
|
|
* A memory allocation failed.
|
|
*
|
|
* @analysis A bug in GLFW or the underlying operating system. Report the bug
|
|
* to our [issue tracker](https://github.com/glfw/glfw/issues).
|
|
*/
|
|
#define GLFW_OUT_OF_MEMORY 0x00010005
|
|
/*! @brief GLFW could not find support for the requested API on the system.
|
|
*
|
|
* GLFW could not find support for the requested API on the system.
|
|
*
|
|
* @analysis The installed graphics driver does not support the requested
|
|
* API, or does not support it via the chosen context creation backend.
|
|
* Below are a few examples.
|
|
*
|
|
* @par
|
|
* Some pre-installed Windows graphics drivers do not support OpenGL. AMD only
|
|
* supports OpenGL ES via EGL, while Nvidia and Intel only support it via
|
|
* a WGL or GLX extension. macOS does not provide OpenGL ES at all. The Mesa
|
|
* EGL, OpenGL and OpenGL ES libraries do not interface with the Nvidia binary
|
|
* driver. Older graphics drivers do not support Vulkan.
|
|
*/
|
|
#define GLFW_API_UNAVAILABLE 0x00010006
|
|
/*! @brief The requested OpenGL or OpenGL ES version is not available.
|
|
*
|
|
* The requested OpenGL or OpenGL ES version (including any requested context
|
|
* or framebuffer hints) is not available on this machine.
|
|
*
|
|
* @analysis The machine does not support your requirements. If your
|
|
* application is sufficiently flexible, downgrade your requirements and try
|
|
* again. Otherwise, inform the user that their machine does not match your
|
|
* requirements.
|
|
*
|
|
* @par
|
|
* Future invalid OpenGL and OpenGL ES versions, for example OpenGL 4.8 if 5.0
|
|
* comes out before the 4.x series gets that far, also fail with this error and
|
|
* not @ref GLFW_INVALID_VALUE, because GLFW cannot know what future versions
|
|
* will exist.
|
|
*/
|
|
#define GLFW_VERSION_UNAVAILABLE 0x00010007
|
|
/*! @brief A platform-specific error occurred that does not match any of the
|
|
* more specific categories.
|
|
*
|
|
* A platform-specific error occurred that does not match any of the more
|
|
* specific categories.
|
|
*
|
|
* @analysis A bug or configuration error in GLFW, the underlying operating
|
|
* system or its drivers, or a lack of required resources. Report the issue to
|
|
* our [issue tracker](https://github.com/glfw/glfw/issues).
|
|
*/
|
|
#define GLFW_PLATFORM_ERROR 0x00010008
|
|
/*! @brief The requested format is not supported or available.
|
|
*
|
|
* If emitted during window creation, the requested pixel format is not
|
|
* supported.
|
|
*
|
|
* If emitted when querying the clipboard, the contents of the clipboard could
|
|
* not be converted to the requested format.
|
|
*
|
|
* @analysis If emitted during window creation, one or more
|
|
* [hard constraints](@ref window_hints_hard) did not match any of the
|
|
* available pixel formats. If your application is sufficiently flexible,
|
|
* downgrade your requirements and try again. Otherwise, inform the user that
|
|
* their machine does not match your requirements.
|
|
*
|
|
* @par
|
|
* If emitted when querying the clipboard, ignore the error or report it to
|
|
* the user, as appropriate.
|
|
*/
|
|
#define GLFW_FORMAT_UNAVAILABLE 0x00010009
|
|
/*! @brief The specified window does not have an OpenGL or OpenGL ES context.
|
|
*
|
|
* A window that does not have an OpenGL or OpenGL ES context was passed to
|
|
* a function that requires it to have one.
|
|
*
|
|
* @analysis Application programmer error. Fix the offending call.
|
|
*/
|
|
#define GLFW_NO_WINDOW_CONTEXT 0x0001000A
|
|
/*! @} */
|
|
|
|
/*! @addtogroup window
|
|
* @{ */
|
|
/*! @brief Input focus window hint and attribute
|
|
*
|
|
* Input focus [window hint](@ref GLFW_FOCUSED_hint) or
|
|
* [window attribute](@ref GLFW_FOCUSED_attrib).
|
|
*/
|
|
#define GLFW_FOCUSED 0x00020001
|
|
/*! @brief Window iconification window attribute
|
|
*
|
|
* Window iconification [window attribute](@ref GLFW_ICONIFIED_attrib).
|
|
*/
|
|
#define GLFW_ICONIFIED 0x00020002
|
|
/*! @brief Window resize-ability window hint and attribute
|
|
*
|
|
* Window resize-ability [window hint](@ref GLFW_RESIZABLE_hint) and
|
|
* [window attribute](@ref GLFW_RESIZABLE_attrib).
|
|
*/
|
|
#define GLFW_RESIZABLE 0x00020003
|
|
/*! @brief Window visibility window hint and attribute
|
|
*
|
|
* Window visibility [window hint](@ref GLFW_VISIBLE_hint) and
|
|
* [window attribute](@ref GLFW_VISIBLE_attrib).
|
|
*/
|
|
#define GLFW_VISIBLE 0x00020004
|
|
/*! @brief Window decoration window hint and attribute
|
|
*
|
|
* Window decoration [window hint](@ref GLFW_DECORATED_hint) and
|
|
* [window attribute](@ref GLFW_DECORATED_attrib).
|
|
*/
|
|
#define GLFW_DECORATED 0x00020005
|
|
/*! @brief Window auto-iconification window hint and attribute
|
|
*
|
|
* Window auto-iconification [window hint](@ref GLFW_AUTO_ICONIFY_hint) and
|
|
* [window attribute](@ref GLFW_AUTO_ICONIFY_attrib).
|
|
*/
|
|
#define GLFW_AUTO_ICONIFY 0x00020006
|
|
/*! @brief Window decoration window hint and attribute
|
|
*
|
|
* Window decoration [window hint](@ref GLFW_FLOATING_hint) and
|
|
* [window attribute](@ref GLFW_FLOATING_attrib).
|
|
*/
|
|
#define GLFW_FLOATING 0x00020007
|
|
/*! @brief Window maximization window hint and attribute
|
|
*
|
|
* Window maximization [window hint](@ref GLFW_MAXIMIZED_hint) and
|
|
* [window attribute](@ref GLFW_MAXIMIZED_attrib).
|
|
*/
|
|
#define GLFW_MAXIMIZED 0x00020008
|
|
/*! @brief Cursor centering window hint
|
|
*
|
|
* Cursor centering [window hint](@ref GLFW_CENTER_CURSOR_hint).
|
|
*/
|
|
#define GLFW_CENTER_CURSOR 0x00020009
|
|
/*! @brief Window framebuffer transparency hint and attribute
|
|
*
|
|
* Window framebuffer transparency
|
|
* [window hint](@ref GLFW_TRANSPARENT_FRAMEBUFFER_hint) and
|
|
* [window attribute](@ref GLFW_TRANSPARENT_FRAMEBUFFER_attrib).
|
|
*/
|
|
#define GLFW_TRANSPARENT_FRAMEBUFFER 0x0002000A
|
|
/*! @brief Mouse cursor hover window attribute.
|
|
*
|
|
* Mouse cursor hover [window attribute](@ref GLFW_HOVERED_attrib).
|
|
*/
|
|
#define GLFW_HOVERED 0x0002000B
|
|
/*! @brief Input focus on calling show window hint and attribute
|
|
*
|
|
* Input focus [window hint](@ref GLFW_FOCUS_ON_SHOW_hint) or
|
|
* [window attribute](@ref GLFW_FOCUS_ON_SHOW_attrib).
|
|
*/
|
|
#define GLFW_FOCUS_ON_SHOW 0x0002000C
|
|
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_RED_BITS).
|
|
*/
|
|
#define GLFW_RED_BITS 0x00021001
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_GREEN_BITS).
|
|
*/
|
|
#define GLFW_GREEN_BITS 0x00021002
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_BLUE_BITS).
|
|
*/
|
|
#define GLFW_BLUE_BITS 0x00021003
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ALPHA_BITS).
|
|
*/
|
|
#define GLFW_ALPHA_BITS 0x00021004
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_DEPTH_BITS).
|
|
*/
|
|
#define GLFW_DEPTH_BITS 0x00021005
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_STENCIL_BITS).
|
|
*/
|
|
#define GLFW_STENCIL_BITS 0x00021006
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_RED_BITS).
|
|
*/
|
|
#define GLFW_ACCUM_RED_BITS 0x00021007
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_GREEN_BITS).
|
|
*/
|
|
#define GLFW_ACCUM_GREEN_BITS 0x00021008
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_BLUE_BITS).
|
|
*/
|
|
#define GLFW_ACCUM_BLUE_BITS 0x00021009
|
|
/*! @brief Framebuffer bit depth hint.
|
|
*
|
|
* Framebuffer bit depth [hint](@ref GLFW_ACCUM_ALPHA_BITS).
|
|
*/
|
|
#define GLFW_ACCUM_ALPHA_BITS 0x0002100A
|
|
/*! @brief Framebuffer auxiliary buffer hint.
|
|
*
|
|
* Framebuffer auxiliary buffer [hint](@ref GLFW_AUX_BUFFERS).
|
|
*/
|
|
#define GLFW_AUX_BUFFERS 0x0002100B
|
|
/*! @brief OpenGL stereoscopic rendering hint.
|
|
*
|
|
* OpenGL stereoscopic rendering [hint](@ref GLFW_STEREO).
|
|
*/
|
|
#define GLFW_STEREO 0x0002100C
|
|
/*! @brief Framebuffer MSAA samples hint.
|
|
*
|
|
* Framebuffer MSAA samples [hint](@ref GLFW_SAMPLES).
|
|
*/
|
|
#define GLFW_SAMPLES 0x0002100D
|
|
/*! @brief Framebuffer sRGB hint.
|
|
*
|
|
* Framebuffer sRGB [hint](@ref GLFW_SRGB_CAPABLE).
|
|
*/
|
|
#define GLFW_SRGB_CAPABLE 0x0002100E
|
|
/*! @brief Monitor refresh rate hint.
|
|
*
|
|
* Monitor refresh rate [hint](@ref GLFW_REFRESH_RATE).
|
|
*/
|
|
#define GLFW_REFRESH_RATE 0x0002100F
|
|
/*! @brief Framebuffer double buffering hint.
|
|
*
|
|
* Framebuffer double buffering [hint](@ref GLFW_DOUBLEBUFFER).
|
|
*/
|
|
#define GLFW_DOUBLEBUFFER 0x00021010
|
|
|
|
/*! @brief Context client API hint and attribute.
|
|
*
|
|
* Context client API [hint](@ref GLFW_CLIENT_API_hint) and
|
|
* [attribute](@ref GLFW_CLIENT_API_attrib).
|
|
*/
|
|
#define GLFW_CLIENT_API 0x00022001
|
|
/*! @brief Context client API major version hint and attribute.
|
|
*
|
|
* Context client API major version [hint](@ref GLFW_CONTEXT_VERSION_MAJOR_hint)
|
|
* and [attribute](@ref GLFW_CONTEXT_VERSION_MAJOR_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_VERSION_MAJOR 0x00022002
|
|
/*! @brief Context client API minor version hint and attribute.
|
|
*
|
|
* Context client API minor version [hint](@ref GLFW_CONTEXT_VERSION_MINOR_hint)
|
|
* and [attribute](@ref GLFW_CONTEXT_VERSION_MINOR_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_VERSION_MINOR 0x00022003
|
|
/*! @brief Context client API revision number hint and attribute.
|
|
*
|
|
* Context client API revision number
|
|
* [attribute](@ref GLFW_CONTEXT_REVISION_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_REVISION 0x00022004
|
|
/*! @brief Context robustness hint and attribute.
|
|
*
|
|
* Context client API revision number [hint](@ref GLFW_CONTEXT_ROBUSTNESS_hint)
|
|
* and [attribute](@ref GLFW_CONTEXT_ROBUSTNESS_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_ROBUSTNESS 0x00022005
|
|
/*! @brief OpenGL forward-compatibility hint and attribute.
|
|
*
|
|
* OpenGL forward-compatibility [hint](@ref GLFW_OPENGL_FORWARD_COMPAT_hint)
|
|
* and [attribute](@ref GLFW_OPENGL_FORWARD_COMPAT_attrib).
|
|
*/
|
|
#define GLFW_OPENGL_FORWARD_COMPAT 0x00022006
|
|
/*! @brief OpenGL debug context hint and attribute.
|
|
*
|
|
* OpenGL debug context [hint](@ref GLFW_OPENGL_DEBUG_CONTEXT_hint) and
|
|
* [attribute](@ref GLFW_OPENGL_DEBUG_CONTEXT_attrib).
|
|
*/
|
|
#define GLFW_OPENGL_DEBUG_CONTEXT 0x00022007
|
|
/*! @brief OpenGL profile hint and attribute.
|
|
*
|
|
* OpenGL profile [hint](@ref GLFW_OPENGL_PROFILE_hint) and
|
|
* [attribute](@ref GLFW_OPENGL_PROFILE_attrib).
|
|
*/
|
|
#define GLFW_OPENGL_PROFILE 0x00022008
|
|
/*! @brief Context flush-on-release hint and attribute.
|
|
*
|
|
* Context flush-on-release [hint](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_RELEASE_BEHAVIOR 0x00022009
|
|
/*! @brief Context error suppression hint and attribute.
|
|
*
|
|
* Context error suppression [hint](@ref GLFW_CONTEXT_NO_ERROR_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_NO_ERROR_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_NO_ERROR 0x0002200A
|
|
/*! @brief Context creation API hint and attribute.
|
|
*
|
|
* Context creation API [hint](@ref GLFW_CONTEXT_CREATION_API_hint) and
|
|
* [attribute](@ref GLFW_CONTEXT_CREATION_API_attrib).
|
|
*/
|
|
#define GLFW_CONTEXT_CREATION_API 0x0002200B
|
|
/*! @brief Window content area scaling window
|
|
* [window hint](@ref GLFW_SCALE_TO_MONITOR).
|
|
*/
|
|
#define GLFW_SCALE_TO_MONITOR 0x0002200C
|
|
/*! @brief macOS specific
|
|
* [window hint](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint).
|
|
*/
|
|
#define GLFW_COCOA_RETINA_FRAMEBUFFER 0x00023001
|
|
/*! @brief macOS specific
|
|
* [window hint](@ref GLFW_COCOA_FRAME_NAME_hint).
|
|
*/
|
|
#define GLFW_COCOA_FRAME_NAME 0x00023002
|
|
/*! @brief macOS specific
|
|
* [window hint](@ref GLFW_COCOA_GRAPHICS_SWITCHING_hint).
|
|
*/
|
|
#define GLFW_COCOA_GRAPHICS_SWITCHING 0x00023003
|
|
/*! @brief X11 specific
|
|
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
|
|
*/
|
|
#define GLFW_X11_CLASS_NAME 0x00024001
|
|
/*! @brief X11 specific
|
|
* [window hint](@ref GLFW_X11_CLASS_NAME_hint).
|
|
*/
|
|
#define GLFW_X11_INSTANCE_NAME 0x00024002
|
|
/*! @} */
|
|
|
|
#define GLFW_NO_API 0
|
|
#define GLFW_OPENGL_API 0x00030001
|
|
#define GLFW_OPENGL_ES_API 0x00030002
|
|
|
|
#define GLFW_NO_ROBUSTNESS 0
|
|
#define GLFW_NO_RESET_NOTIFICATION 0x00031001
|
|
#define GLFW_LOSE_CONTEXT_ON_RESET 0x00031002
|
|
|
|
#define GLFW_OPENGL_ANY_PROFILE 0
|
|
#define GLFW_OPENGL_CORE_PROFILE 0x00032001
|
|
#define GLFW_OPENGL_COMPAT_PROFILE 0x00032002
|
|
|
|
#define GLFW_CURSOR 0x00033001
|
|
#define GLFW_STICKY_KEYS 0x00033002
|
|
#define GLFW_STICKY_MOUSE_BUTTONS 0x00033003
|
|
#define GLFW_LOCK_KEY_MODS 0x00033004
|
|
#define GLFW_RAW_MOUSE_MOTION 0x00033005
|
|
|
|
#define GLFW_CURSOR_NORMAL 0x00034001
|
|
#define GLFW_CURSOR_HIDDEN 0x00034002
|
|
#define GLFW_CURSOR_DISABLED 0x00034003
|
|
|
|
#define GLFW_ANY_RELEASE_BEHAVIOR 0
|
|
#define GLFW_RELEASE_BEHAVIOR_FLUSH 0x00035001
|
|
#define GLFW_RELEASE_BEHAVIOR_NONE 0x00035002
|
|
|
|
#define GLFW_NATIVE_CONTEXT_API 0x00036001
|
|
#define GLFW_EGL_CONTEXT_API 0x00036002
|
|
#define GLFW_OSMESA_CONTEXT_API 0x00036003
|
|
|
|
/*! @defgroup shapes Standard cursor shapes
|
|
* @brief Standard system cursor shapes.
|
|
*
|
|
* See [standard cursor creation](@ref cursor_standard) for how these are used.
|
|
*
|
|
* @ingroup input
|
|
* @{ */
|
|
|
|
/*! @brief The regular arrow cursor shape.
|
|
*
|
|
* The regular arrow cursor.
|
|
*/
|
|
#define GLFW_ARROW_CURSOR 0x00036001
|
|
/*! @brief The text input I-beam cursor shape.
|
|
*
|
|
* The text input I-beam cursor shape.
|
|
*/
|
|
#define GLFW_IBEAM_CURSOR 0x00036002
|
|
/*! @brief The crosshair shape.
|
|
*
|
|
* The crosshair shape.
|
|
*/
|
|
#define GLFW_CROSSHAIR_CURSOR 0x00036003
|
|
/*! @brief The hand shape.
|
|
*
|
|
* The hand shape.
|
|
*/
|
|
#define GLFW_HAND_CURSOR 0x00036004
|
|
/*! @brief The horizontal resize arrow shape.
|
|
*
|
|
* The horizontal resize arrow shape.
|
|
*/
|
|
#define GLFW_HRESIZE_CURSOR 0x00036005
|
|
/*! @brief The vertical resize arrow shape.
|
|
*
|
|
* The vertical resize arrow shape.
|
|
*/
|
|
#define GLFW_VRESIZE_CURSOR 0x00036006
|
|
/*! @} */
|
|
|
|
#define GLFW_CONNECTED 0x00040001
|
|
#define GLFW_DISCONNECTED 0x00040002
|
|
|
|
/*! @addtogroup init
|
|
* @{ */
|
|
/*! @brief Joystick hat buttons init hint.
|
|
*
|
|
* Joystick hat buttons [init hint](@ref GLFW_JOYSTICK_HAT_BUTTONS).
|
|
*/
|
|
#define GLFW_JOYSTICK_HAT_BUTTONS 0x00050001
|
|
/*! @brief macOS specific init hint.
|
|
*
|
|
* macOS specific [init hint](@ref GLFW_COCOA_CHDIR_RESOURCES_hint).
|
|
*/
|
|
#define GLFW_COCOA_CHDIR_RESOURCES 0x00051001
|
|
/*! @brief macOS specific init hint.
|
|
*
|
|
* macOS specific [init hint](@ref GLFW_COCOA_MENUBAR_hint).
|
|
*/
|
|
#define GLFW_COCOA_MENUBAR 0x00051002
|
|
/*! @} */
|
|
|
|
#define GLFW_DONT_CARE -1
|
|
|
|
|
|
/*************************************************************************
|
|
* GLFW API types
|
|
*************************************************************************/
|
|
|
|
/*! @brief Client API function pointer type.
|
|
*
|
|
* Generic function pointer used for returning client API function pointers
|
|
* without forcing a cast from a regular pointer.
|
|
*
|
|
* @sa @ref context_glext
|
|
* @sa @ref glfwGetProcAddress
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
typedef void (*GLFWglproc)(void);
|
|
|
|
/*! @brief Vulkan API function pointer type.
|
|
*
|
|
* Generic function pointer used for returning Vulkan API function pointers
|
|
* without forcing a cast from a regular pointer.
|
|
*
|
|
* @sa @ref vulkan_proc
|
|
* @sa @ref glfwGetInstanceProcAddress
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
typedef void (*GLFWvkproc)(void);
|
|
|
|
/*! @brief Opaque monitor object.
|
|
*
|
|
* Opaque monitor object.
|
|
*
|
|
* @see @ref monitor_object
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
typedef struct GLFWmonitor GLFWmonitor;
|
|
|
|
/*! @brief Opaque window object.
|
|
*
|
|
* Opaque window object.
|
|
*
|
|
* @see @ref window_object
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef struct GLFWwindow GLFWwindow;
|
|
|
|
/*! @brief Opaque cursor object.
|
|
*
|
|
* Opaque cursor object.
|
|
*
|
|
* @see @ref cursor_object
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef struct GLFWcursor GLFWcursor;
|
|
|
|
/*! @brief The function pointer type for error callbacks.
|
|
*
|
|
* This is the function pointer type for error callbacks. An error callback
|
|
* function has the following signature:
|
|
* @code
|
|
* void callback_name(int error_code, const char* description)
|
|
* @endcode
|
|
*
|
|
* @param[in] error_code An [error code](@ref errors). Future releases may add
|
|
* more error codes.
|
|
* @param[in] description A UTF-8 encoded string describing the error.
|
|
*
|
|
* @pointer_lifetime The error description string is valid until the callback
|
|
* function returns.
|
|
*
|
|
* @sa @ref error_handling
|
|
* @sa @ref glfwSetErrorCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
typedef void (* GLFWerrorfun)(int,const char*);
|
|
|
|
/*! @brief The function pointer type for window position callbacks.
|
|
*
|
|
* This is the function pointer type for window position callbacks. A window
|
|
* position callback function has the following signature:
|
|
* @code
|
|
* void callback_name(GLFWwindow* window, int xpos, int ypos)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was moved.
|
|
* @param[in] xpos The new x-coordinate, in screen coordinates, of the
|
|
* upper-left corner of the content area of the window.
|
|
* @param[in] ypos The new y-coordinate, in screen coordinates, of the
|
|
* upper-left corner of the content area of the window.
|
|
*
|
|
* @sa @ref window_pos
|
|
* @sa @ref glfwSetWindowPosCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowposfun)(GLFWwindow*,int,int);
|
|
|
|
/*! @brief The function pointer type for window size callbacks.
|
|
*
|
|
* This is the function pointer type for window size callbacks. A window size
|
|
* callback function has the following signature:
|
|
* @code
|
|
* void callback_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was resized.
|
|
* @param[in] width The new width, in screen coordinates, of the window.
|
|
* @param[in] height The new height, in screen coordinates, of the window.
|
|
*
|
|
* @sa @ref window_size
|
|
* @sa @ref glfwSetWindowSizeCallback
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowsizefun)(GLFWwindow*,int,int);
|
|
|
|
/*! @brief The function pointer type for window close callbacks.
|
|
*
|
|
* This is the function pointer type for window close callbacks. A window
|
|
* close callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that the user attempted to close.
|
|
*
|
|
* @sa @ref window_close
|
|
* @sa @ref glfwSetWindowCloseCallback
|
|
*
|
|
* @since Added in version 2.5.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowclosefun)(GLFWwindow*);
|
|
|
|
/*! @brief The function pointer type for window content refresh callbacks.
|
|
*
|
|
* This is the function pointer type for window content refresh callbacks.
|
|
* A window content refresh callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window);
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window whose content needs to be refreshed.
|
|
*
|
|
* @sa @ref window_refresh
|
|
* @sa @ref glfwSetWindowRefreshCallback
|
|
*
|
|
* @since Added in version 2.5.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowrefreshfun)(GLFWwindow*);
|
|
|
|
/*! @brief The function pointer type for window focus callbacks.
|
|
*
|
|
* This is the function pointer type for window focus callbacks. A window
|
|
* focus callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int focused)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that gained or lost input focus.
|
|
* @param[in] focused `GLFW_TRUE` if the window was given input focus, or
|
|
* `GLFW_FALSE` if it lost it.
|
|
*
|
|
* @sa @ref window_focus
|
|
* @sa @ref glfwSetWindowFocusCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowfocusfun)(GLFWwindow*,int);
|
|
|
|
/*! @brief The function pointer type for window iconify callbacks.
|
|
*
|
|
* This is the function pointer type for window iconify callbacks. A window
|
|
* iconify callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int iconified)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was iconified or restored.
|
|
* @param[in] iconified `GLFW_TRUE` if the window was iconified, or
|
|
* `GLFW_FALSE` if it was restored.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwSetWindowIconifyCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowiconifyfun)(GLFWwindow*,int);
|
|
|
|
/*! @brief The function pointer type for window maximize callbacks.
|
|
*
|
|
* This is the function pointer type for window maximize callbacks. A window
|
|
* maximize callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int maximized)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that was maximized or restored.
|
|
* @param[in] iconified `GLFW_TRUE` if the window was maximized, or
|
|
* `GLFW_FALSE` if it was restored.
|
|
*
|
|
* @sa @ref window_maximize
|
|
* @sa glfwSetWindowMaximizeCallback
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowmaximizefun)(GLFWwindow*,int);
|
|
|
|
/*! @brief The function pointer type for framebuffer size callbacks.
|
|
*
|
|
* This is the function pointer type for framebuffer size callbacks.
|
|
* A framebuffer size callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window whose framebuffer was resized.
|
|
* @param[in] width The new width, in pixels, of the framebuffer.
|
|
* @param[in] height The new height, in pixels, of the framebuffer.
|
|
*
|
|
* @sa @ref window_fbsize
|
|
* @sa @ref glfwSetFramebufferSizeCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWframebuffersizefun)(GLFWwindow*,int,int);
|
|
|
|
/*! @brief The function pointer type for window content scale callbacks.
|
|
*
|
|
* This is the function pointer type for window content scale callbacks.
|
|
* A window content scale callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, float xscale, float yscale)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window whose content scale changed.
|
|
* @param[in] xscale The new x-axis content scale of the window.
|
|
* @param[in] yscale The new y-axis content scale of the window.
|
|
*
|
|
* @sa @ref window_scale
|
|
* @sa @ref glfwSetWindowContentScaleCallback
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef void (* GLFWwindowcontentscalefun)(GLFWwindow*,float,float);
|
|
|
|
/*! @brief The function pointer type for mouse button callbacks.
|
|
*
|
|
* This is the function pointer type for mouse button callback functions.
|
|
* A mouse button callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int button, int action, int mods)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] button The [mouse button](@ref buttons) that was pressed or
|
|
* released.
|
|
* @param[in] action One of `GLFW_PRESS` or `GLFW_RELEASE`. Future releases
|
|
* may add more actions.
|
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
|
* held down.
|
|
*
|
|
* @sa @ref input_mouse_button
|
|
* @sa @ref glfwSetMouseButtonCallback
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle and modifier mask parameters.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWmousebuttonfun)(GLFWwindow*,int,int,int);
|
|
|
|
/*! @brief The function pointer type for cursor position callbacks.
|
|
*
|
|
* This is the function pointer type for cursor position callbacks. A cursor
|
|
* position callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xpos, double ypos);
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] xpos The new cursor x-coordinate, relative to the left edge of
|
|
* the content area.
|
|
* @param[in] ypos The new cursor y-coordinate, relative to the top edge of the
|
|
* content area.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
* @sa @ref glfwSetCursorPosCallback
|
|
*
|
|
* @since Added in version 3.0. Replaces `GLFWmouseposfun`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWcursorposfun)(GLFWwindow*,double,double);
|
|
|
|
/*! @brief The function pointer type for cursor enter/leave callbacks.
|
|
*
|
|
* This is the function pointer type for cursor enter/leave callbacks.
|
|
* A cursor enter/leave callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int entered)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] entered `GLFW_TRUE` if the cursor entered the window's content
|
|
* area, or `GLFW_FALSE` if it left it.
|
|
*
|
|
* @sa @ref cursor_enter
|
|
* @sa @ref glfwSetCursorEnterCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWcursorenterfun)(GLFWwindow*,int);
|
|
|
|
/*! @brief The function pointer type for scroll callbacks.
|
|
*
|
|
* This is the function pointer type for scroll callbacks. A scroll callback
|
|
* function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] xoffset The scroll offset along the x-axis.
|
|
* @param[in] yoffset The scroll offset along the y-axis.
|
|
*
|
|
* @sa @ref scrolling
|
|
* @sa @ref glfwSetScrollCallback
|
|
*
|
|
* @since Added in version 3.0. Replaces `GLFWmousewheelfun`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWscrollfun)(GLFWwindow*,double,double);
|
|
|
|
/*! @brief The function pointer type for keyboard key callbacks.
|
|
*
|
|
* This is the function pointer type for keyboard key callbacks. A keyboard
|
|
* key callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] key The [keyboard key](@ref keys) that was pressed or released.
|
|
* @param[in] scancode The system-specific scancode of the key.
|
|
* @param[in] action `GLFW_PRESS`, `GLFW_RELEASE` or `GLFW_REPEAT`. Future
|
|
* releases may add more actions.
|
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
|
* held down.
|
|
*
|
|
* @sa @ref input_key
|
|
* @sa @ref glfwSetKeyCallback
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle, scancode and modifier mask parameters.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWkeyfun)(GLFWwindow*,int,int,int,int);
|
|
|
|
/*! @brief The function pointer type for Unicode character callbacks.
|
|
*
|
|
* This is the function pointer type for Unicode character callbacks.
|
|
* A Unicode character callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] codepoint The Unicode code point of the character.
|
|
*
|
|
* @sa @ref input_char
|
|
* @sa @ref glfwSetCharCallback
|
|
*
|
|
* @since Added in version 2.4.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWcharfun)(GLFWwindow*,unsigned int);
|
|
|
|
/*! @brief The function pointer type for Unicode character with modifiers
|
|
* callbacks.
|
|
*
|
|
* This is the function pointer type for Unicode character with modifiers
|
|
* callbacks. It is called for each input character, regardless of what
|
|
* modifier keys are held down. A Unicode character with modifiers callback
|
|
* function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] codepoint The Unicode code point of the character.
|
|
* @param[in] mods Bit field describing which [modifier keys](@ref mods) were
|
|
* held down.
|
|
*
|
|
* @sa @ref input_char
|
|
* @sa @ref glfwSetCharModsCallback
|
|
*
|
|
* @deprecated Scheduled for removal in version 4.0.
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWcharmodsfun)(GLFWwindow*,unsigned int,int);
|
|
|
|
/*! @brief The function pointer type for path drop callbacks.
|
|
*
|
|
* This is the function pointer type for path drop callbacks. A path drop
|
|
* callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
|
|
* @endcode
|
|
*
|
|
* @param[in] window The window that received the event.
|
|
* @param[in] path_count The number of dropped paths.
|
|
* @param[in] paths The UTF-8 encoded file and/or directory path names.
|
|
*
|
|
* @pointer_lifetime The path array and its strings are valid until the
|
|
* callback function returns.
|
|
*
|
|
* @sa @ref path_drop
|
|
* @sa @ref glfwSetDropCallback
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWdropfun)(GLFWwindow*,int,const char*[]);
|
|
|
|
/*! @brief The function pointer type for monitor configuration callbacks.
|
|
*
|
|
* This is the function pointer type for monitor configuration callbacks.
|
|
* A monitor callback function has the following signature:
|
|
* @code
|
|
* void function_name(GLFWmonitor* monitor, int event)
|
|
* @endcode
|
|
*
|
|
* @param[in] monitor The monitor that was connected or disconnected.
|
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
|
|
* releases may add more events.
|
|
*
|
|
* @sa @ref monitor_event
|
|
* @sa @ref glfwSetMonitorCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
typedef void (* GLFWmonitorfun)(GLFWmonitor*,int);
|
|
|
|
/*! @brief The function pointer type for joystick configuration callbacks.
|
|
*
|
|
* This is the function pointer type for joystick configuration callbacks.
|
|
* A joystick configuration callback function has the following signature:
|
|
* @code
|
|
* void function_name(int jid, int event)
|
|
* @endcode
|
|
*
|
|
* @param[in] jid The joystick that was connected or disconnected.
|
|
* @param[in] event One of `GLFW_CONNECTED` or `GLFW_DISCONNECTED`. Future
|
|
* releases may add more events.
|
|
*
|
|
* @sa @ref joystick_event
|
|
* @sa @ref glfwSetJoystickCallback
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef void (* GLFWjoystickfun)(int,int);
|
|
|
|
/*! @brief Video mode type.
|
|
*
|
|
* This describes a single video mode.
|
|
*
|
|
* @sa @ref monitor_modes
|
|
* @sa @ref glfwGetVideoMode
|
|
* @sa @ref glfwGetVideoModes
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added refresh rate member.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
typedef struct GLFWvidmode
|
|
{
|
|
/*! The width, in screen coordinates, of the video mode.
|
|
*/
|
|
int width;
|
|
/*! The height, in screen coordinates, of the video mode.
|
|
*/
|
|
int height;
|
|
/*! The bit depth of the red channel of the video mode.
|
|
*/
|
|
int redBits;
|
|
/*! The bit depth of the green channel of the video mode.
|
|
*/
|
|
int greenBits;
|
|
/*! The bit depth of the blue channel of the video mode.
|
|
*/
|
|
int blueBits;
|
|
/*! The refresh rate, in Hz, of the video mode.
|
|
*/
|
|
int refreshRate;
|
|
} GLFWvidmode;
|
|
|
|
/*! @brief Gamma ramp.
|
|
*
|
|
* This describes the gamma ramp for a monitor.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
* @sa @ref glfwGetGammaRamp
|
|
* @sa @ref glfwSetGammaRamp
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
typedef struct GLFWgammaramp
|
|
{
|
|
/*! An array of value describing the response of the red channel.
|
|
*/
|
|
unsigned short* red;
|
|
/*! An array of value describing the response of the green channel.
|
|
*/
|
|
unsigned short* green;
|
|
/*! An array of value describing the response of the blue channel.
|
|
*/
|
|
unsigned short* blue;
|
|
/*! The number of elements in each array.
|
|
*/
|
|
unsigned int size;
|
|
} GLFWgammaramp;
|
|
|
|
/*! @brief Image data.
|
|
*
|
|
* This describes a single 2D image. See the documentation for each related
|
|
* function what the expected pixel format is.
|
|
*
|
|
* @sa @ref cursor_custom
|
|
* @sa @ref window_icon
|
|
*
|
|
* @since Added in version 2.1.
|
|
* @glfw3 Removed format and bytes-per-pixel members.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
typedef struct GLFWimage
|
|
{
|
|
/*! The width, in pixels, of this image.
|
|
*/
|
|
int width;
|
|
/*! The height, in pixels, of this image.
|
|
*/
|
|
int height;
|
|
/*! The pixel data of this image, arranged left-to-right, top-to-bottom.
|
|
*/
|
|
unsigned char* pixels;
|
|
} GLFWimage;
|
|
|
|
/*! @brief Gamepad input state
|
|
*
|
|
* This describes the input state of a gamepad.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwGetGamepadState
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
typedef struct GLFWgamepadstate
|
|
{
|
|
/*! The states of each [gamepad button](@ref gamepad_buttons), `GLFW_PRESS`
|
|
* or `GLFW_RELEASE`.
|
|
*/
|
|
unsigned char buttons[15];
|
|
/*! The states of each [gamepad axis](@ref gamepad_axes), in the range -1.0
|
|
* to 1.0 inclusive.
|
|
*/
|
|
float axes[6];
|
|
} GLFWgamepadstate;
|
|
|
|
|
|
/*************************************************************************
|
|
* GLFW API functions
|
|
*************************************************************************/
|
|
|
|
/*! @brief Initializes the GLFW library.
|
|
*
|
|
* This function initializes the GLFW library. Before most GLFW functions can
|
|
* be used, GLFW must be initialized, and before an application terminates GLFW
|
|
* should be terminated in order to free any resources allocated during or
|
|
* after initialization.
|
|
*
|
|
* If this function fails, it calls @ref glfwTerminate before returning. If it
|
|
* succeeds, you should call @ref glfwTerminate before the application exits.
|
|
*
|
|
* Additional calls to this function after successful initialization but before
|
|
* termination will return `GLFW_TRUE` immediately.
|
|
*
|
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @macos This function will change the current directory of the
|
|
* application to the `Contents/Resources` subdirectory of the application's
|
|
* bundle, if present. This can be disabled with the @ref
|
|
* GLFW_COCOA_CHDIR_RESOURCES init hint.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref intro_init
|
|
* @sa @ref glfwTerminate
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI int glfwInit(void);
|
|
|
|
/*! @brief Terminates the GLFW library.
|
|
*
|
|
* This function destroys all remaining windows and cursors, restores any
|
|
* modified gamma ramps and frees any other allocated resources. Once this
|
|
* function is called, you must again call @ref glfwInit successfully before
|
|
* you will be able to use most GLFW functions.
|
|
*
|
|
* If GLFW has been successfully initialized, this function should be called
|
|
* before the application exits. If initialization fails, there is no need to
|
|
* call this function, as it is called by @ref glfwInit before it returns
|
|
* failure.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @warning The contexts of any remaining windows must not be current on any
|
|
* other thread when this function is called.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref intro_init
|
|
* @sa @ref glfwInit
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI void glfwTerminate(void);
|
|
|
|
/*! @brief Sets the specified init hint to the desired value.
|
|
*
|
|
* This function sets hints for the next initialization of GLFW.
|
|
*
|
|
* The values you set hints to are never reset by GLFW, but they only take
|
|
* effect during initialization. Once GLFW has been initialized, any values
|
|
* you set will be ignored until the library is terminated and initialized
|
|
* again.
|
|
*
|
|
* Some hints are platform specific. These may be set on any platform but they
|
|
* will only affect their specific platform. Other platforms will ignore them.
|
|
* Setting these hints requires no platform specific headers or functions.
|
|
*
|
|
* @param[in] hint The [init hint](@ref init_hints) to set.
|
|
* @param[in] value The new value of the init hint.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_INVALID_ENUM and @ref
|
|
* GLFW_INVALID_VALUE.
|
|
*
|
|
* @remarks This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa init_hints
|
|
* @sa glfwInit
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI void glfwInitHint(int hint, int value);
|
|
|
|
/*! @brief Retrieves the version of the GLFW library.
|
|
*
|
|
* This function retrieves the major, minor and revision numbers of the GLFW
|
|
* library. It is intended for when you are using GLFW as a shared library and
|
|
* want to ensure that you are using the minimum required version.
|
|
*
|
|
* Any or all of the version arguments may be `NULL`.
|
|
*
|
|
* @param[out] major Where to store the major version number, or `NULL`.
|
|
* @param[out] minor Where to store the minor version number, or `NULL`.
|
|
* @param[out] rev Where to store the revision number, or `NULL`.
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref intro_version
|
|
* @sa @ref glfwGetVersionString
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI void glfwGetVersion(int* major, int* minor, int* rev);
|
|
|
|
/*! @brief Returns a string describing the compile-time configuration.
|
|
*
|
|
* This function returns the compile-time generated
|
|
* [version string](@ref intro_version_string) of the GLFW library binary. It
|
|
* describes the version, platform, compiler and any platform-specific
|
|
* compile-time options. It should not be confused with the OpenGL or OpenGL
|
|
* ES version string, queried with `glGetString`.
|
|
*
|
|
* __Do not use the version string__ to parse the GLFW library version. The
|
|
* @ref glfwGetVersion function provides the version of the running library
|
|
* binary in numerical format.
|
|
*
|
|
* @return The ASCII encoded GLFW version string.
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @pointer_lifetime The returned string is static and compile-time generated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref intro_version
|
|
* @sa @ref glfwGetVersion
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI const char* glfwGetVersionString(void);
|
|
|
|
/*! @brief Returns and clears the last error for the calling thread.
|
|
*
|
|
* This function returns and clears the [error code](@ref errors) of the last
|
|
* error that occurred on the calling thread, and optionally a UTF-8 encoded
|
|
* human-readable description of it. If no error has occurred since the last
|
|
* call, it returns @ref GLFW_NO_ERROR (zero) and the description pointer is
|
|
* set to `NULL`.
|
|
*
|
|
* @param[in] description Where to store the error description pointer, or `NULL`.
|
|
* @return The last error code for the calling thread, or @ref GLFW_NO_ERROR
|
|
* (zero).
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is guaranteed to be valid only until the
|
|
* next error occurs or the library is terminated.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref error_handling
|
|
* @sa @ref glfwSetErrorCallback
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI int glfwGetError(const char** description);
|
|
|
|
/*! @brief Sets the error callback.
|
|
*
|
|
* This function sets the error callback, which is called with an error code
|
|
* and a human-readable description each time a GLFW error occurs.
|
|
*
|
|
* The error code is set before the callback is called. Calling @ref
|
|
* glfwGetError from the error callback will return the same value as the error
|
|
* code argument.
|
|
*
|
|
* The error callback is called on the thread where the error occurred. If you
|
|
* are using GLFW from multiple threads, your error callback needs to be
|
|
* written accordingly.
|
|
*
|
|
* Because the description string may have been generated specifically for that
|
|
* error, it is not guaranteed to be valid after the callback has returned. If
|
|
* you wish to use it after the callback returns, you need to make a copy.
|
|
*
|
|
* Once set, the error callback remains set even after the library has been
|
|
* terminated.
|
|
*
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set.
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void callback_name(int error_code, const char* description)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [callback pointer type](@ref GLFWerrorfun).
|
|
*
|
|
* @errors None.
|
|
*
|
|
* @remark This function may be called before @ref glfwInit.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref error_handling
|
|
* @sa @ref glfwGetError
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup init
|
|
*/
|
|
GLFWAPI GLFWerrorfun glfwSetErrorCallback(GLFWerrorfun callback);
|
|
|
|
/*! @brief Returns the currently connected monitors.
|
|
*
|
|
* This function returns an array of handles for all currently connected
|
|
* monitors. The primary monitor is always first in the returned array. If no
|
|
* monitors were found, this function returns `NULL`.
|
|
*
|
|
* @param[out] count Where to store the number of monitors in the returned
|
|
* array. This is set to zero if an error occurred.
|
|
* @return An array of monitor handles, or `NULL` if no monitors were found or
|
|
* if an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is guaranteed to be valid only until the
|
|
* monitor configuration changes or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_monitors
|
|
* @sa @ref monitor_event
|
|
* @sa @ref glfwGetPrimaryMonitor
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI GLFWmonitor** glfwGetMonitors(int* count);
|
|
|
|
/*! @brief Returns the primary monitor.
|
|
*
|
|
* This function returns the primary monitor. This is usually the monitor
|
|
* where elements like the task bar or global menu bar are located.
|
|
*
|
|
* @return The primary monitor, or `NULL` if no monitors were found or if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @remark The primary monitor is always first in the array returned by @ref
|
|
* glfwGetMonitors.
|
|
*
|
|
* @sa @ref monitor_monitors
|
|
* @sa @ref glfwGetMonitors
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI GLFWmonitor* glfwGetPrimaryMonitor(void);
|
|
|
|
/*! @brief Returns the position of the monitor's viewport on the virtual screen.
|
|
*
|
|
* This function returns the position, in screen coordinates, of the upper-left
|
|
* corner of the specified monitor.
|
|
*
|
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` position arguments will be set to zero.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
|
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_properties
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwGetMonitorPos(GLFWmonitor* monitor, int* xpos, int* ypos);
|
|
|
|
/*! @brief Retrieves the work area of the monitor.
|
|
*
|
|
* This function returns the position, in screen coordinates, of the upper-left
|
|
* corner of the work area of the specified monitor along with the work area
|
|
* size in screen coordinates. The work area is defined as the area of the
|
|
* monitor not occluded by the operating system task bar where present. If no
|
|
* task bar exists then the work area is the monitor resolution in screen
|
|
* coordinates.
|
|
*
|
|
* Any or all of the position and size arguments may be `NULL`. If an error
|
|
* occurs, all non-`NULL` position and size arguments will be set to zero.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] xpos Where to store the monitor x-coordinate, or `NULL`.
|
|
* @param[out] ypos Where to store the monitor y-coordinate, or `NULL`.
|
|
* @param[out] width Where to store the monitor width, or `NULL`.
|
|
* @param[out] height Where to store the monitor height, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_workarea
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwGetMonitorWorkarea(GLFWmonitor* monitor, int* xpos, int* ypos, int* width, int* height);
|
|
|
|
/*! @brief Returns the physical size of the monitor.
|
|
*
|
|
* This function returns the size, in millimetres, of the display area of the
|
|
* specified monitor.
|
|
*
|
|
* Some systems do not provide accurate monitor size information, either
|
|
* because the monitor
|
|
* [EDID](https://en.wikipedia.org/wiki/Extended_display_identification_data)
|
|
* data is incorrect or because the driver does not report it accurately.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] widthMM Where to store the width, in millimetres, of the
|
|
* monitor's display area, or `NULL`.
|
|
* @param[out] heightMM Where to store the height, in millimetres, of the
|
|
* monitor's display area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark @win32 calculates the returned physical size from the
|
|
* current resolution and system DPI instead of querying the monitor EDID data.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_properties
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwGetMonitorPhysicalSize(GLFWmonitor* monitor, int* widthMM, int* heightMM);
|
|
|
|
/*! @brief Retrieves the content scale for the specified monitor.
|
|
*
|
|
* This function retrieves the content scale for the specified monitor. The
|
|
* content scale is the ratio between the current DPI and the platform's
|
|
* default DPI. This is especially important for text and any UI elements. If
|
|
* the pixel dimensions of your UI scaled by this look appropriate on your
|
|
* machine then it should appear at a reasonable size on other machines
|
|
* regardless of their DPI and scaling settings. This relies on the system DPI
|
|
* and scaling settings being somewhat correct.
|
|
*
|
|
* The content scale may depend on both the monitor resolution and pixel
|
|
* density and on user settings. It may be very different from the raw DPI
|
|
* calculated from the physical size and current resolution.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
|
|
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_scale
|
|
* @sa @ref glfwGetWindowContentScale
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwGetMonitorContentScale(GLFWmonitor* monitor, float* xscale, float* yscale);
|
|
|
|
/*! @brief Returns the name of the specified monitor.
|
|
*
|
|
* This function returns a human-readable name, encoded as UTF-8, of the
|
|
* specified monitor. The name typically reflects the make and model of the
|
|
* monitor and is not guaranteed to be unique among the connected monitors.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @return The UTF-8 encoded name of the monitor, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified monitor is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_properties
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI const char* glfwGetMonitorName(GLFWmonitor* monitor);
|
|
|
|
/*! @brief Sets the user pointer of the specified monitor.
|
|
*
|
|
* This function sets the user-defined pointer of the specified monitor. The
|
|
* current value is retained until the monitor is disconnected. The initial
|
|
* value is `NULL`.
|
|
*
|
|
* This function may be called from the monitor callback, even for a monitor
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] monitor The monitor whose pointer to set.
|
|
* @param[in] pointer The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref monitor_userptr
|
|
* @sa @ref glfwGetMonitorUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwSetMonitorUserPointer(GLFWmonitor* monitor, void* pointer);
|
|
|
|
/*! @brief Returns the user pointer of the specified monitor.
|
|
*
|
|
* This function returns the current value of the user-defined pointer of the
|
|
* specified monitor. The initial value is `NULL`.
|
|
*
|
|
* This function may be called from the monitor callback, even for a monitor
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] monitor The monitor whose pointer to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref monitor_userptr
|
|
* @sa @ref glfwSetMonitorUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void* glfwGetMonitorUserPointer(GLFWmonitor* monitor);
|
|
|
|
/*! @brief Sets the monitor configuration callback.
|
|
*
|
|
* This function sets the monitor configuration callback, or removes the
|
|
* currently set callback. This is called when a monitor is connected to or
|
|
* disconnected from the system.
|
|
*
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWmonitor* monitor, int event)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWmonitorfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_event
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI GLFWmonitorfun glfwSetMonitorCallback(GLFWmonitorfun callback);
|
|
|
|
/*! @brief Returns the available video modes for the specified monitor.
|
|
*
|
|
* This function returns an array of all video modes supported by the specified
|
|
* monitor. The returned array is sorted in ascending order, first by color
|
|
* bit depth (the sum of all channel depths) and then by resolution area (the
|
|
* product of width and height).
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @param[out] count Where to store the number of video modes in the returned
|
|
* array. This is set to zero if an error occurred.
|
|
* @return An array of video modes, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified monitor is
|
|
* disconnected, this function is called again for that monitor or the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_modes
|
|
* @sa @ref glfwGetVideoMode
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Changed to return an array of modes for a specific monitor.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI const GLFWvidmode* glfwGetVideoModes(GLFWmonitor* monitor, int* count);
|
|
|
|
/*! @brief Returns the current mode of the specified monitor.
|
|
*
|
|
* This function returns the current video mode of the specified monitor. If
|
|
* you have created a full screen window for that monitor, the return value
|
|
* will depend on whether that window is iconified.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @return The current mode of the monitor, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified monitor is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_modes
|
|
* @sa @ref glfwGetVideoModes
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetDesktopMode`.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI const GLFWvidmode* glfwGetVideoMode(GLFWmonitor* monitor);
|
|
|
|
/*! @brief Generates a gamma ramp and sets it for the specified monitor.
|
|
*
|
|
* This function generates an appropriately sized gamma ramp from the specified
|
|
* exponent and then calls @ref glfwSetGammaRamp with it. The value must be
|
|
* a finite number greater than zero.
|
|
*
|
|
* The software controlled gamma ramp is applied _in addition_ to the hardware
|
|
* gamma correction, which today is usually an approximation of sRGB gamma.
|
|
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
|
|
* the default (usually sRGB-like) behavior.
|
|
*
|
|
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
|
|
* GLFW_SRGB_CAPABLE hint.
|
|
*
|
|
* @param[in] monitor The monitor whose gamma ramp to set.
|
|
* @param[in] gamma The desired exponent.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland Gamma handling is a privileged protocol, this function
|
|
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwSetGamma(GLFWmonitor* monitor, float gamma);
|
|
|
|
/*! @brief Returns the current gamma ramp for the specified monitor.
|
|
*
|
|
* This function returns the current gamma ramp of the specified monitor.
|
|
*
|
|
* @param[in] monitor The monitor to query.
|
|
* @return The current gamma ramp, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland Gamma handling is a privileged protocol, this function
|
|
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR while
|
|
* returning `NULL`.
|
|
*
|
|
* @pointer_lifetime The returned structure and its arrays are allocated and
|
|
* freed by GLFW. You should not free them yourself. They are valid until the
|
|
* specified monitor is disconnected, this function is called again for that
|
|
* monitor or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI const GLFWgammaramp* glfwGetGammaRamp(GLFWmonitor* monitor);
|
|
|
|
/*! @brief Sets the current gamma ramp for the specified monitor.
|
|
*
|
|
* This function sets the current gamma ramp for the specified monitor. The
|
|
* original gamma ramp for that monitor is saved by GLFW the first time this
|
|
* function is called and is restored by @ref glfwTerminate.
|
|
*
|
|
* The software controlled gamma ramp is applied _in addition_ to the hardware
|
|
* gamma correction, which today is usually an approximation of sRGB gamma.
|
|
* This means that setting a perfectly linear ramp, or gamma 1.0, will produce
|
|
* the default (usually sRGB-like) behavior.
|
|
*
|
|
* For gamma correct rendering with OpenGL or OpenGL ES, see the @ref
|
|
* GLFW_SRGB_CAPABLE hint.
|
|
*
|
|
* @param[in] monitor The monitor whose gamma ramp to set.
|
|
* @param[in] ramp The gamma ramp to use.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The size of the specified gamma ramp should match the size of the
|
|
* current ramp for that monitor.
|
|
*
|
|
* @remark @win32 The gamma ramp size must be 256.
|
|
*
|
|
* @remark @wayland Gamma handling is a privileged protocol, this function
|
|
* will thus never be implemented and emits @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The specified gamma ramp is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref monitor_gamma
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup monitor
|
|
*/
|
|
GLFWAPI void glfwSetGammaRamp(GLFWmonitor* monitor, const GLFWgammaramp* ramp);
|
|
|
|
/*! @brief Resets all window hints to their default values.
|
|
*
|
|
* This function resets all window hints to their
|
|
* [default values](@ref window_hints_values).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hints
|
|
* @sa @ref glfwWindowHint
|
|
* @sa @ref glfwWindowHintString
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwDefaultWindowHints(void);
|
|
|
|
/*! @brief Sets the specified window hint to the desired value.
|
|
*
|
|
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
|
* hints, once set, retain their values until changed by a call to this
|
|
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
|
|
*
|
|
* Only integer value hints can be set with this function. String value hints
|
|
* are set with @ref glfwWindowHintString.
|
|
*
|
|
* This function does not check whether the specified hint values are valid.
|
|
* If you set hints to invalid values this will instead be reported by the next
|
|
* call to @ref glfwCreateWindow.
|
|
*
|
|
* Some hints are platform specific. These may be set on any platform but they
|
|
* will only affect their specific platform. Other platforms will ignore them.
|
|
* Setting these hints requires no platform specific headers or functions.
|
|
*
|
|
* @param[in] hint The [window hint](@ref window_hints) to set.
|
|
* @param[in] value The new value of the window hint.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hints
|
|
* @sa @ref glfwWindowHintString
|
|
* @sa @ref glfwDefaultWindowHints
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwOpenWindowHint`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwWindowHint(int hint, int value);
|
|
|
|
/*! @brief Sets the specified window hint to the desired value.
|
|
*
|
|
* This function sets hints for the next call to @ref glfwCreateWindow. The
|
|
* hints, once set, retain their values until changed by a call to this
|
|
* function or @ref glfwDefaultWindowHints, or until the library is terminated.
|
|
*
|
|
* Only string type hints can be set with this function. Integer value hints
|
|
* are set with @ref glfwWindowHint.
|
|
*
|
|
* This function does not check whether the specified hint values are valid.
|
|
* If you set hints to invalid values this will instead be reported by the next
|
|
* call to @ref glfwCreateWindow.
|
|
*
|
|
* Some hints are platform specific. These may be set on any platform but they
|
|
* will only affect their specific platform. Other platforms will ignore them.
|
|
* Setting these hints requires no platform specific headers or functions.
|
|
*
|
|
* @param[in] hint The [window hint](@ref window_hints) to set.
|
|
* @param[in] value The new value of the window hint.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @pointer_lifetime The specified string is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hints
|
|
* @sa @ref glfwWindowHint
|
|
* @sa @ref glfwDefaultWindowHints
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwWindowHintString(int hint, const char* value);
|
|
|
|
/*! @brief Creates a window and its associated context.
|
|
*
|
|
* This function creates a window and its associated OpenGL or OpenGL ES
|
|
* context. Most of the options controlling how the window and its context
|
|
* should be created are specified with [window hints](@ref window_hints).
|
|
*
|
|
* Successful creation does not change which context is current. Before you
|
|
* can use the newly created context, you need to
|
|
* [make it current](@ref context_current). For information about the `share`
|
|
* parameter, see @ref context_sharing.
|
|
*
|
|
* The created window, framebuffer and context may differ from what you
|
|
* requested, as not all parameters and hints are
|
|
* [hard constraints](@ref window_hints_hard). This includes the size of the
|
|
* window, especially for full screen windows. To query the actual attributes
|
|
* of the created window, framebuffer and context, see @ref
|
|
* glfwGetWindowAttrib, @ref glfwGetWindowSize and @ref glfwGetFramebufferSize.
|
|
*
|
|
* To create a full screen window, you need to specify the monitor the window
|
|
* will cover. If no monitor is specified, the window will be windowed mode.
|
|
* Unless you have a way for the user to choose a specific monitor, it is
|
|
* recommended that you pick the primary monitor. For more information on how
|
|
* to query connected monitors, see @ref monitor_monitors.
|
|
*
|
|
* For full screen windows, the specified size becomes the resolution of the
|
|
* window's _desired video mode_. As long as a full screen window is not
|
|
* iconified, the supported video mode most closely matching the desired video
|
|
* mode is set for the specified monitor. For more information about full
|
|
* screen windows, including the creation of so called _windowed full screen_
|
|
* or _borderless full screen_ windows, see @ref window_windowed_full_screen.
|
|
*
|
|
* Once you have created the window, you can switch it between windowed and
|
|
* full screen mode with @ref glfwSetWindowMonitor. This will not affect its
|
|
* OpenGL or OpenGL ES context.
|
|
*
|
|
* By default, newly created windows use the placement recommended by the
|
|
* window system. To create the window at a specific position, make it
|
|
* initially invisible using the [GLFW_VISIBLE](@ref GLFW_VISIBLE_hint) window
|
|
* hint, set its [position](@ref window_pos) and then [show](@ref window_hide)
|
|
* it.
|
|
*
|
|
* As long as at least one full screen window is not iconified, the screensaver
|
|
* is prohibited from starting.
|
|
*
|
|
* Window systems put limits on window sizes. Very large or very small window
|
|
* dimensions may be overridden by the window system on creation. Check the
|
|
* actual [size](@ref window_size) after creation.
|
|
*
|
|
* The [swap interval](@ref buffer_swap) is not set during window creation and
|
|
* the initial value may vary depending on driver settings and defaults.
|
|
*
|
|
* @param[in] width The desired width, in screen coordinates, of the window.
|
|
* This must be greater than zero.
|
|
* @param[in] height The desired height, in screen coordinates, of the window.
|
|
* This must be greater than zero.
|
|
* @param[in] title The initial, UTF-8 encoded window title.
|
|
* @param[in] monitor The monitor to use for full screen mode, or `NULL` for
|
|
* windowed mode.
|
|
* @param[in] share The window whose context to share resources with, or `NULL`
|
|
* to not share resources.
|
|
* @return The handle of the created window, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE, @ref GLFW_API_UNAVAILABLE, @ref
|
|
* GLFW_VERSION_UNAVAILABLE, @ref GLFW_FORMAT_UNAVAILABLE and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @win32 Window creation will fail if the Microsoft GDI software
|
|
* OpenGL implementation is the only one available.
|
|
*
|
|
* @remark @win32 If the executable has an icon resource named `GLFW_ICON,` it
|
|
* will be set as the initial icon for the window. If no such icon is present,
|
|
* the `IDI_APPLICATION` icon will be used instead. To set a different icon,
|
|
* see @ref glfwSetWindowIcon.
|
|
*
|
|
* @remark @win32 The context to share resources with must not be current on
|
|
* any other thread.
|
|
*
|
|
* @remark @macos The OS only supports forward-compatible core profile contexts
|
|
* for OpenGL versions 3.2 and later. Before creating an OpenGL context of
|
|
* version 3.2 or later you must set the
|
|
* [GLFW_OPENGL_FORWARD_COMPAT](@ref GLFW_OPENGL_FORWARD_COMPAT_hint) and
|
|
* [GLFW_OPENGL_PROFILE](@ref GLFW_OPENGL_PROFILE_hint) hints accordingly.
|
|
* OpenGL 3.0 and 3.1 contexts are not supported at all on macOS.
|
|
*
|
|
* @remark @macos The GLFW window has no icon, as it is not a document
|
|
* window, but the dock icon will be the same as the application bundle's icon.
|
|
* For more information on bundles, see the
|
|
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
|
* in the Mac Developer Library.
|
|
*
|
|
* @remark @macos The first time a window is created the menu bar is created.
|
|
* If GLFW finds a `MainMenu.nib` it is loaded and assumed to contain a menu
|
|
* bar. Otherwise a minimal menu bar is created manually with common commands
|
|
* like Hide, Quit and About. The About entry opens a minimal about dialog
|
|
* with information from the application's bundle. Menu bar creation can be
|
|
* disabled entirely with the @ref GLFW_COCOA_MENUBAR init hint.
|
|
*
|
|
* @remark @macos On OS X 10.10 and later the window frame will not be rendered
|
|
* at full resolution on Retina displays unless the
|
|
* [GLFW_COCOA_RETINA_FRAMEBUFFER](@ref GLFW_COCOA_RETINA_FRAMEBUFFER_hint)
|
|
* hint is `GLFW_TRUE` and the `NSHighResolutionCapable` key is enabled in the
|
|
* application bundle's `Info.plist`. For more information, see
|
|
* [High Resolution Guidelines for OS X](https://developer.apple.com/library/mac/documentation/GraphicsAnimation/Conceptual/HighResolutionOSX/Explained/Explained.html)
|
|
* in the Mac Developer Library. The GLFW test and example programs use
|
|
* a custom `Info.plist` template for this, which can be found as
|
|
* `CMake/MacOSXBundleInfo.plist.in` in the source tree.
|
|
*
|
|
* @remark @macos When activating frame autosaving with
|
|
* [GLFW_COCOA_FRAME_NAME](@ref GLFW_COCOA_FRAME_NAME_hint), the specified
|
|
* window size and position may be overridden by previously saved values.
|
|
*
|
|
* @remark @x11 Some window managers will not respect the placement of
|
|
* initially hidden windows.
|
|
*
|
|
* @remark @x11 Due to the asynchronous nature of X11, it may take a moment for
|
|
* a window to reach its requested state. This means you may not be able to
|
|
* query the final size, position or other attributes directly after window
|
|
* creation.
|
|
*
|
|
* @remark @x11 The class part of the `WM_CLASS` window property will by
|
|
* default be set to the window title passed to this function. The instance
|
|
* part will use the contents of the `RESOURCE_NAME` environment variable, if
|
|
* present and not empty, or fall back to the window title. Set the
|
|
* [GLFW_X11_CLASS_NAME](@ref GLFW_X11_CLASS_NAME_hint) and
|
|
* [GLFW_X11_INSTANCE_NAME](@ref GLFW_X11_INSTANCE_NAME_hint) window hints to
|
|
* override this.
|
|
*
|
|
* @remark @wayland Compositors should implement the xdg-decoration protocol
|
|
* for GLFW to decorate the window properly. If this protocol isn't
|
|
* supported, or if the compositor prefers client-side decorations, a very
|
|
* simple fallback frame will be drawn using the wp_viewporter protocol. A
|
|
* compositor can still emit close, maximize or fullscreen events, using for
|
|
* instance a keybind mechanism. If neither of these protocols is supported,
|
|
* the window won't be decorated.
|
|
*
|
|
* @remark @wayland A full screen window will not attempt to change the mode,
|
|
* no matter what the requested size or refresh rate.
|
|
*
|
|
* @remark @wayland Screensaver inhibition requires the idle-inhibit protocol
|
|
* to be implemented in the user's compositor.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_creation
|
|
* @sa @ref glfwDestroyWindow
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwOpenWindow`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindow* glfwCreateWindow(int width, int height, const char* title, GLFWmonitor* monitor, GLFWwindow* share);
|
|
|
|
/*! @brief Destroys the specified window and its context.
|
|
*
|
|
* This function destroys the specified window and its context. On calling
|
|
* this function, no further callbacks will be called for that window.
|
|
*
|
|
* If the context of the specified window is current on the main thread, it is
|
|
* detached before being destroyed.
|
|
*
|
|
* @param[in] window The window to destroy.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @note The context of the specified window must not be current on any other
|
|
* thread when this function is called.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_creation
|
|
* @sa @ref glfwCreateWindow
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwCloseWindow`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwDestroyWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Checks the close flag of the specified window.
|
|
*
|
|
* This function returns the value of the close flag of the specified window.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The value of the close flag.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_close
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI int glfwWindowShouldClose(GLFWwindow* window);
|
|
|
|
/*! @brief Sets the close flag of the specified window.
|
|
*
|
|
* This function sets the value of the close flag of the specified window.
|
|
* This can be used to override the user's attempt to close the window, or
|
|
* to signal that it should be closed.
|
|
*
|
|
* @param[in] window The window whose flag to change.
|
|
* @param[in] value The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_close
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowShouldClose(GLFWwindow* window, int value);
|
|
|
|
/*! @brief Sets the title of the specified window.
|
|
*
|
|
* This function sets the window title, encoded as UTF-8, of the specified
|
|
* window.
|
|
*
|
|
* @param[in] window The window whose title to change.
|
|
* @param[in] title The UTF-8 encoded window title.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @macos The window title will not be updated until the next time you
|
|
* process events.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_title
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowTitle(GLFWwindow* window, const char* title);
|
|
|
|
/*! @brief Sets the icon for the specified window.
|
|
*
|
|
* This function sets the icon of the specified window. If passed an array of
|
|
* candidate images, those of or closest to the sizes desired by the system are
|
|
* selected. If no images are specified, the window reverts to its default
|
|
* icon.
|
|
*
|
|
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
|
* bits per channel with the red channel first. They are arranged canonically
|
|
* as packed sequential rows, starting from the top-left corner.
|
|
*
|
|
* The desired image sizes varies depending on platform and system settings.
|
|
* The selected images will be rescaled as needed. Good sizes include 16x16,
|
|
* 32x32 and 48x48.
|
|
*
|
|
* @param[in] window The window whose icon to set.
|
|
* @param[in] count The number of images in the specified array, or zero to
|
|
* revert to the default window icon.
|
|
* @param[in] images The images to create the icon from. This is ignored if
|
|
* count is zero.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The specified image data is copied before this function
|
|
* returns.
|
|
*
|
|
* @remark @macos The GLFW window has no icon, as it is not a document
|
|
* window, so this function does nothing. The dock icon will be the same as
|
|
* the application bundle's icon. For more information on bundles, see the
|
|
* [Bundle Programming Guide](https://developer.apple.com/library/mac/documentation/CoreFoundation/Conceptual/CFBundles/)
|
|
* in the Mac Developer Library.
|
|
*
|
|
* @remark @wayland There is no existing protocol to change an icon, the
|
|
* window will thus inherit the one defined in the application's desktop file.
|
|
* This function always emits @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_icon
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowIcon(GLFWwindow* window, int count, const GLFWimage* images);
|
|
|
|
/*! @brief Retrieves the position of the content area of the specified window.
|
|
*
|
|
* This function retrieves the position, in screen coordinates, of the
|
|
* upper-left corner of the content area of the specified window.
|
|
*
|
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` position arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[out] xpos Where to store the x-coordinate of the upper-left corner of
|
|
* the content area, or `NULL`.
|
|
* @param[out] ypos Where to store the y-coordinate of the upper-left corner of
|
|
* the content area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland There is no way for an application to retrieve the global
|
|
* position of its windows, this function will always emit @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_pos
|
|
* @sa @ref glfwSetWindowPos
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwGetWindowPos(GLFWwindow* window, int* xpos, int* ypos);
|
|
|
|
/*! @brief Sets the position of the content area of the specified window.
|
|
*
|
|
* This function sets the position, in screen coordinates, of the upper-left
|
|
* corner of the content area of the specified windowed mode window. If the
|
|
* window is a full screen window, this function does nothing.
|
|
*
|
|
* __Do not use this function__ to move an already visible window unless you
|
|
* have very good reasons for doing so, as it will confuse and annoy the user.
|
|
*
|
|
* The window manager may put limits on what positions are allowed. GLFW
|
|
* cannot and should not override these limits.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[in] xpos The x-coordinate of the upper-left corner of the content area.
|
|
* @param[in] ypos The y-coordinate of the upper-left corner of the content area.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland There is no way for an application to set the global
|
|
* position of its windows, this function will always emit @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_pos
|
|
* @sa @ref glfwGetWindowPos
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowPos(GLFWwindow* window, int xpos, int ypos);
|
|
|
|
/*! @brief Retrieves the size of the content area of the specified window.
|
|
*
|
|
* This function retrieves the size, in screen coordinates, of the content area
|
|
* of the specified window. If you wish to retrieve the size of the
|
|
* framebuffer of the window in pixels, see @ref glfwGetFramebufferSize.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window whose size to retrieve.
|
|
* @param[out] width Where to store the width, in screen coordinates, of the
|
|
* content area, or `NULL`.
|
|
* @param[out] height Where to store the height, in screen coordinates, of the
|
|
* content area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
* @sa @ref glfwSetWindowSize
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwGetWindowSize(GLFWwindow* window, int* width, int* height);
|
|
|
|
/*! @brief Sets the size limits of the specified window.
|
|
*
|
|
* This function sets the size limits of the content area of the specified
|
|
* window. If the window is full screen, the size limits only take effect
|
|
* once it is made windowed. If the window is not resizable, this function
|
|
* does nothing.
|
|
*
|
|
* The size limits are applied immediately to a windowed mode window and may
|
|
* cause it to be resized.
|
|
*
|
|
* The maximum dimensions must be greater than or equal to the minimum
|
|
* dimensions and all must be greater than or equal to zero.
|
|
*
|
|
* @param[in] window The window to set limits for.
|
|
* @param[in] minwidth The minimum width, in screen coordinates, of the content
|
|
* area, or `GLFW_DONT_CARE`.
|
|
* @param[in] minheight The minimum height, in screen coordinates, of the
|
|
* content area, or `GLFW_DONT_CARE`.
|
|
* @param[in] maxwidth The maximum width, in screen coordinates, of the content
|
|
* area, or `GLFW_DONT_CARE`.
|
|
* @param[in] maxheight The maximum height, in screen coordinates, of the
|
|
* content area, or `GLFW_DONT_CARE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark If you set size limits and an aspect ratio that conflict, the
|
|
* results are undefined.
|
|
*
|
|
* @remark @wayland The size limits will not be applied until the window is
|
|
* actually resized, either by the user or by the compositor.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_sizelimits
|
|
* @sa @ref glfwSetWindowAspectRatio
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowSizeLimits(GLFWwindow* window, int minwidth, int minheight, int maxwidth, int maxheight);
|
|
|
|
/*! @brief Sets the aspect ratio of the specified window.
|
|
*
|
|
* This function sets the required aspect ratio of the content area of the
|
|
* specified window. If the window is full screen, the aspect ratio only takes
|
|
* effect once it is made windowed. If the window is not resizable, this
|
|
* function does nothing.
|
|
*
|
|
* The aspect ratio is specified as a numerator and a denominator and both
|
|
* values must be greater than zero. For example, the common 16:9 aspect ratio
|
|
* is specified as 16 and 9, respectively.
|
|
*
|
|
* If the numerator and denominator is set to `GLFW_DONT_CARE` then the aspect
|
|
* ratio limit is disabled.
|
|
*
|
|
* The aspect ratio is applied immediately to a windowed mode window and may
|
|
* cause it to be resized.
|
|
*
|
|
* @param[in] window The window to set limits for.
|
|
* @param[in] numer The numerator of the desired aspect ratio, or
|
|
* `GLFW_DONT_CARE`.
|
|
* @param[in] denom The denominator of the desired aspect ratio, or
|
|
* `GLFW_DONT_CARE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark If you set size limits and an aspect ratio that conflict, the
|
|
* results are undefined.
|
|
*
|
|
* @remark @wayland The aspect ratio will not be applied until the window is
|
|
* actually resized, either by the user or by the compositor.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_sizelimits
|
|
* @sa @ref glfwSetWindowSizeLimits
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowAspectRatio(GLFWwindow* window, int numer, int denom);
|
|
|
|
/*! @brief Sets the size of the content area of the specified window.
|
|
*
|
|
* This function sets the size, in screen coordinates, of the content area of
|
|
* the specified window.
|
|
*
|
|
* For full screen windows, this function updates the resolution of its desired
|
|
* video mode and switches to the video mode closest to it, without affecting
|
|
* the window's context. As the context is unaffected, the bit depths of the
|
|
* framebuffer remain unchanged.
|
|
*
|
|
* If you wish to update the refresh rate of the desired video mode in addition
|
|
* to its resolution, see @ref glfwSetWindowMonitor.
|
|
*
|
|
* The window manager may put limits on what sizes are allowed. GLFW cannot
|
|
* and should not override these limits.
|
|
*
|
|
* @param[in] window The window to resize.
|
|
* @param[in] width The desired width, in screen coordinates, of the window
|
|
* content area.
|
|
* @param[in] height The desired height, in screen coordinates, of the window
|
|
* content area.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland A full screen window will not attempt to change the mode,
|
|
* no matter what the requested size.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
* @sa @ref glfwGetWindowSize
|
|
* @sa @ref glfwSetWindowMonitor
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowSize(GLFWwindow* window, int width, int height);
|
|
|
|
/*! @brief Retrieves the size of the framebuffer of the specified window.
|
|
*
|
|
* This function retrieves the size, in pixels, of the framebuffer of the
|
|
* specified window. If you wish to retrieve the size of the window in screen
|
|
* coordinates, see @ref glfwGetWindowSize.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window whose framebuffer to query.
|
|
* @param[out] width Where to store the width, in pixels, of the framebuffer,
|
|
* or `NULL`.
|
|
* @param[out] height Where to store the height, in pixels, of the framebuffer,
|
|
* or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_fbsize
|
|
* @sa @ref glfwSetFramebufferSizeCallback
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwGetFramebufferSize(GLFWwindow* window, int* width, int* height);
|
|
|
|
/*! @brief Retrieves the size of the frame of the window.
|
|
*
|
|
* This function retrieves the size, in screen coordinates, of each edge of the
|
|
* frame of the specified window. This size includes the title bar, if the
|
|
* window has one. The size of the frame may vary depending on the
|
|
* [window-related hints](@ref window_hints_wnd) used to create it.
|
|
*
|
|
* Because this function retrieves the size of each window frame edge and not
|
|
* the offset along a particular coordinate axis, the retrieved values will
|
|
* always be zero or positive.
|
|
*
|
|
* Any or all of the size arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` size arguments will be set to zero.
|
|
*
|
|
* @param[in] window The window whose frame size to query.
|
|
* @param[out] left Where to store the size, in screen coordinates, of the left
|
|
* edge of the window frame, or `NULL`.
|
|
* @param[out] top Where to store the size, in screen coordinates, of the top
|
|
* edge of the window frame, or `NULL`.
|
|
* @param[out] right Where to store the size, in screen coordinates, of the
|
|
* right edge of the window frame, or `NULL`.
|
|
* @param[out] bottom Where to store the size, in screen coordinates, of the
|
|
* bottom edge of the window frame, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwGetWindowFrameSize(GLFWwindow* window, int* left, int* top, int* right, int* bottom);
|
|
|
|
/*! @brief Retrieves the content scale for the specified window.
|
|
*
|
|
* This function retrieves the content scale for the specified window. The
|
|
* content scale is the ratio between the current DPI and the platform's
|
|
* default DPI. This is especially important for text and any UI elements. If
|
|
* the pixel dimensions of your UI scaled by this look appropriate on your
|
|
* machine then it should appear at a reasonable size on other machines
|
|
* regardless of their DPI and scaling settings. This relies on the system DPI
|
|
* and scaling settings being somewhat correct.
|
|
*
|
|
* On systems where each monitors can have its own content scale, the window
|
|
* content scale will depend on which monitor the system considers the window
|
|
* to be on.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[out] xscale Where to store the x-axis content scale, or `NULL`.
|
|
* @param[out] yscale Where to store the y-axis content scale, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_scale
|
|
* @sa @ref glfwSetWindowContentScaleCallback
|
|
* @sa @ref glfwGetMonitorContentScale
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwGetWindowContentScale(GLFWwindow* window, float* xscale, float* yscale);
|
|
|
|
/*! @brief Returns the opacity of the whole window.
|
|
*
|
|
* This function returns the opacity of the window, including any decorations.
|
|
*
|
|
* The opacity (or alpha) value is a positive finite number between zero and
|
|
* one, where zero is fully transparent and one is fully opaque. If the system
|
|
* does not support whole window transparency, this function always returns one.
|
|
*
|
|
* The initial opacity value for newly created windows is one.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The opacity value of the specified window.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_transparency
|
|
* @sa @ref glfwSetWindowOpacity
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI float glfwGetWindowOpacity(GLFWwindow* window);
|
|
|
|
/*! @brief Sets the opacity of the whole window.
|
|
*
|
|
* This function sets the opacity of the window, including any decorations.
|
|
*
|
|
* The opacity (or alpha) value is a positive finite number between zero and
|
|
* one, where zero is fully transparent and one is fully opaque.
|
|
*
|
|
* The initial opacity value for newly created windows is one.
|
|
*
|
|
* A window created with framebuffer transparency may not use whole window
|
|
* transparency. The results of doing this are undefined.
|
|
*
|
|
* @param[in] window The window to set the opacity for.
|
|
* @param[in] opacity The desired opacity of the specified window.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_transparency
|
|
* @sa @ref glfwGetWindowOpacity
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowOpacity(GLFWwindow* window, float opacity);
|
|
|
|
/*! @brief Iconifies the specified window.
|
|
*
|
|
* This function iconifies (minimizes) the specified window if it was
|
|
* previously restored. If the window is already iconified, this function does
|
|
* nothing.
|
|
*
|
|
* If the specified window is a full screen window, the original monitor
|
|
* resolution is restored until the window is restored.
|
|
*
|
|
* @param[in] window The window to iconify.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland There is no concept of iconification in wl_shell, this
|
|
* function will emit @ref GLFW_PLATFORM_ERROR when using this deprecated
|
|
* protocol.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwRestoreWindow
|
|
* @sa @ref glfwMaximizeWindow
|
|
*
|
|
* @since Added in version 2.1.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwIconifyWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Restores the specified window.
|
|
*
|
|
* This function restores the specified window if it was previously iconified
|
|
* (minimized) or maximized. If the window is already restored, this function
|
|
* does nothing.
|
|
*
|
|
* If the specified window is a full screen window, the resolution chosen for
|
|
* the window is restored on the selected monitor.
|
|
*
|
|
* @param[in] window The window to restore.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwIconifyWindow
|
|
* @sa @ref glfwMaximizeWindow
|
|
*
|
|
* @since Added in version 2.1.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwRestoreWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Maximizes the specified window.
|
|
*
|
|
* This function maximizes the specified window if it was previously not
|
|
* maximized. If the window is already maximized, this function does nothing.
|
|
*
|
|
* If the specified window is a full screen window, this function does nothing.
|
|
*
|
|
* @param[in] window The window to maximize.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @par Thread Safety
|
|
* This function may only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
* @sa @ref glfwIconifyWindow
|
|
* @sa @ref glfwRestoreWindow
|
|
*
|
|
* @since Added in GLFW 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwMaximizeWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Makes the specified window visible.
|
|
*
|
|
* This function makes the specified window visible if it was previously
|
|
* hidden. If the window is already visible or is in full screen mode, this
|
|
* function does nothing.
|
|
*
|
|
* By default, windowed mode windows are focused when shown
|
|
* Set the [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) window hint
|
|
* to change this behavior for all newly created windows, or change the
|
|
* behavior for an existing window with @ref glfwSetWindowAttrib.
|
|
*
|
|
* @param[in] window The window to make visible.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hide
|
|
* @sa @ref glfwHideWindow
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwShowWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Hides the specified window.
|
|
*
|
|
* This function hides the specified window if it was previously visible. If
|
|
* the window is already hidden or is in full screen mode, this function does
|
|
* nothing.
|
|
*
|
|
* @param[in] window The window to hide.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_hide
|
|
* @sa @ref glfwShowWindow
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwHideWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Brings the specified window to front and sets input focus.
|
|
*
|
|
* This function brings the specified window to front and sets input focus.
|
|
* The window should already be visible and not iconified.
|
|
*
|
|
* By default, both windowed and full screen mode windows are focused when
|
|
* initially created. Set the [GLFW_FOCUSED](@ref GLFW_FOCUSED_hint) to
|
|
* disable this behavior.
|
|
*
|
|
* Also by default, windowed mode windows are focused when shown
|
|
* with @ref glfwShowWindow. Set the
|
|
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_hint) to disable this behavior.
|
|
*
|
|
* __Do not use this function__ to steal focus from other applications unless
|
|
* you are certain that is what the user wants. Focus stealing can be
|
|
* extremely disruptive.
|
|
*
|
|
* For a less disruptive way of getting the user's attention, see
|
|
* [attention requests](@ref window_attention).
|
|
*
|
|
* @param[in] window The window to give input focus.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland It is not possible for an application to bring its windows
|
|
* to front, this function will always emit @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_focus
|
|
* @sa @ref window_attention
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwFocusWindow(GLFWwindow* window);
|
|
|
|
/*! @brief Requests user attention to the specified window.
|
|
*
|
|
* This function requests user attention to the specified window. On
|
|
* platforms where this is not supported, attention is requested to the
|
|
* application as a whole.
|
|
*
|
|
* Once the user has given attention, usually by focusing the window or
|
|
* application, the system will end the request automatically.
|
|
*
|
|
* @param[in] window The window to request attention to.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @macos Attention is requested to the application as a whole, not the
|
|
* specific window.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_attention
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwRequestWindowAttention(GLFWwindow* window);
|
|
|
|
/*! @brief Returns the monitor that the window uses for full screen mode.
|
|
*
|
|
* This function returns the handle of the monitor that the specified window is
|
|
* in full screen on.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @return The monitor, or `NULL` if the window is in windowed mode or an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_monitor
|
|
* @sa @ref glfwSetWindowMonitor
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWmonitor* glfwGetWindowMonitor(GLFWwindow* window);
|
|
|
|
/*! @brief Sets the mode, monitor, video mode and placement of a window.
|
|
*
|
|
* This function sets the monitor that the window uses for full screen mode or,
|
|
* if the monitor is `NULL`, makes it windowed mode.
|
|
*
|
|
* When setting a monitor, this function updates the width, height and refresh
|
|
* rate of the desired video mode and switches to the video mode closest to it.
|
|
* The window position is ignored when setting a monitor.
|
|
*
|
|
* When the monitor is `NULL`, the position, width and height are used to
|
|
* place the window content area. The refresh rate is ignored when no monitor
|
|
* is specified.
|
|
*
|
|
* If you only wish to update the resolution of a full screen window or the
|
|
* size of a windowed mode window, see @ref glfwSetWindowSize.
|
|
*
|
|
* When a window transitions from full screen to windowed mode, this function
|
|
* restores any previous window settings such as whether it is decorated,
|
|
* floating, resizable, has size or aspect ratio limits, etc.
|
|
*
|
|
* @param[in] window The window whose monitor, size or video mode to set.
|
|
* @param[in] monitor The desired monitor, or `NULL` to set windowed mode.
|
|
* @param[in] xpos The desired x-coordinate of the upper-left corner of the
|
|
* content area.
|
|
* @param[in] ypos The desired y-coordinate of the upper-left corner of the
|
|
* content area.
|
|
* @param[in] width The desired with, in screen coordinates, of the content
|
|
* area or video mode.
|
|
* @param[in] height The desired height, in screen coordinates, of the content
|
|
* area or video mode.
|
|
* @param[in] refreshRate The desired refresh rate, in Hz, of the video mode,
|
|
* or `GLFW_DONT_CARE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The OpenGL or OpenGL ES context will not be destroyed or otherwise
|
|
* affected by any resizing or mode switching, although you may need to update
|
|
* your viewport if the framebuffer size has changed.
|
|
*
|
|
* @remark @wayland The desired window position is ignored, as there is no way
|
|
* for an application to set this property.
|
|
*
|
|
* @remark @wayland Setting the window to full screen will not attempt to
|
|
* change the mode, no matter what the requested size or refresh rate.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_monitor
|
|
* @sa @ref window_full_screen
|
|
* @sa @ref glfwGetWindowMonitor
|
|
* @sa @ref glfwSetWindowSize
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowMonitor(GLFWwindow* window, GLFWmonitor* monitor, int xpos, int ypos, int width, int height, int refreshRate);
|
|
|
|
/*! @brief Returns an attribute of the specified window.
|
|
*
|
|
* This function returns the value of an attribute of the specified window or
|
|
* its OpenGL or OpenGL ES context.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[in] attrib The [window attribute](@ref window_attribs) whose value to
|
|
* return.
|
|
* @return The value of the attribute, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark Framebuffer related hints are not window attributes. See @ref
|
|
* window_attribs_fb for more information.
|
|
*
|
|
* @remark Zero is a valid value for many window and context related
|
|
* attributes so you cannot use a return value of zero as an indication of
|
|
* errors. However, this function should not fail as long as it is passed
|
|
* valid arguments and the library has been [initialized](@ref intro_init).
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_attribs
|
|
* @sa @ref glfwSetWindowAttrib
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetWindowParam` and
|
|
* `glfwGetGLVersion`.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI int glfwGetWindowAttrib(GLFWwindow* window, int attrib);
|
|
|
|
/*! @brief Sets an attribute of the specified window.
|
|
*
|
|
* This function sets the value of an attribute of the specified window.
|
|
*
|
|
* The supported attributes are [GLFW_DECORATED](@ref GLFW_DECORATED_attrib),
|
|
* [GLFW_RESIZABLE](@ref GLFW_RESIZABLE_attrib),
|
|
* [GLFW_FLOATING](@ref GLFW_FLOATING_attrib),
|
|
* [GLFW_AUTO_ICONIFY](@ref GLFW_AUTO_ICONIFY_attrib) and
|
|
* [GLFW_FOCUS_ON_SHOW](@ref GLFW_FOCUS_ON_SHOW_attrib).
|
|
*
|
|
* Some of these attributes are ignored for full screen windows. The new
|
|
* value will take effect if the window is later made windowed.
|
|
*
|
|
* Some of these attributes are ignored for windowed mode windows. The new
|
|
* value will take effect if the window is later made full screen.
|
|
*
|
|
* @param[in] window The window to set the attribute for.
|
|
* @param[in] attrib A supported window attribute.
|
|
* @param[in] value `GLFW_TRUE` or `GLFW_FALSE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM, @ref GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark Calling @ref glfwGetWindowAttrib will always return the latest
|
|
* value, even if that value is ignored by the current mode of the window.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_attribs
|
|
* @sa @ref glfwGetWindowAttrib
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowAttrib(GLFWwindow* window, int attrib, int value);
|
|
|
|
/*! @brief Sets the user pointer of the specified window.
|
|
*
|
|
* This function sets the user-defined pointer of the specified window. The
|
|
* current value is retained until the window is destroyed. The initial value
|
|
* is `NULL`.
|
|
*
|
|
* @param[in] window The window whose pointer to set.
|
|
* @param[in] pointer The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_userptr
|
|
* @sa @ref glfwGetWindowUserPointer
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSetWindowUserPointer(GLFWwindow* window, void* pointer);
|
|
|
|
/*! @brief Returns the user pointer of the specified window.
|
|
*
|
|
* This function returns the current value of the user-defined pointer of the
|
|
* specified window. The initial value is `NULL`.
|
|
*
|
|
* @param[in] window The window whose pointer to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref window_userptr
|
|
* @sa @ref glfwSetWindowUserPointer
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void* glfwGetWindowUserPointer(GLFWwindow* window);
|
|
|
|
/*! @brief Sets the position callback for the specified window.
|
|
*
|
|
* This function sets the position callback of the specified window, which is
|
|
* called when the window is moved. The callback is provided with the
|
|
* position, in screen coordinates, of the upper-left corner of the content
|
|
* area of the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int xpos, int ypos)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowposfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark @wayland This callback will never be called, as there is no way for
|
|
* an application to know its global position.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_pos
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowposfun glfwSetWindowPosCallback(GLFWwindow* window, GLFWwindowposfun callback);
|
|
|
|
/*! @brief Sets the size callback for the specified window.
|
|
*
|
|
* This function sets the size callback of the specified window, which is
|
|
* called when the window is resized. The callback is provided with the size,
|
|
* in screen coordinates, of the content area of the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowsizefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_size
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter and return value.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowsizefun glfwSetWindowSizeCallback(GLFWwindow* window, GLFWwindowsizefun callback);
|
|
|
|
/*! @brief Sets the close callback for the specified window.
|
|
*
|
|
* This function sets the close callback of the specified window, which is
|
|
* called when the user attempts to close the window, for example by clicking
|
|
* the close widget in the title bar.
|
|
*
|
|
* The close flag is set before this callback is called, but you can modify it
|
|
* at any time with @ref glfwSetWindowShouldClose.
|
|
*
|
|
* The close callback is not triggered by @ref glfwDestroyWindow.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowclosefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark @macos Selecting Quit from the application menu will trigger the
|
|
* close callback for all windows.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_close
|
|
*
|
|
* @since Added in version 2.5.
|
|
* @glfw3 Added window handle parameter and return value.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowclosefun glfwSetWindowCloseCallback(GLFWwindow* window, GLFWwindowclosefun callback);
|
|
|
|
/*! @brief Sets the refresh callback for the specified window.
|
|
*
|
|
* This function sets the refresh callback of the specified window, which is
|
|
* called when the content area of the window needs to be redrawn, for example
|
|
* if the window has been exposed after having been covered by another window.
|
|
*
|
|
* On compositing window systems such as Aero, Compiz, Aqua or Wayland, where
|
|
* the window contents are saved off-screen, this callback may be called only
|
|
* very infrequently or never at all.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window);
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowrefreshfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_refresh
|
|
*
|
|
* @since Added in version 2.5.
|
|
* @glfw3 Added window handle parameter and return value.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowrefreshfun glfwSetWindowRefreshCallback(GLFWwindow* window, GLFWwindowrefreshfun callback);
|
|
|
|
/*! @brief Sets the focus callback for the specified window.
|
|
*
|
|
* This function sets the focus callback of the specified window, which is
|
|
* called when the window gains or loses input focus.
|
|
*
|
|
* After the focus callback is called for a window that lost input focus,
|
|
* synthetic key and mouse button release events will be generated for all such
|
|
* that had been pressed. For more information, see @ref glfwSetKeyCallback
|
|
* and @ref glfwSetMouseButtonCallback.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int focused)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowfocusfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_focus
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowfocusfun glfwSetWindowFocusCallback(GLFWwindow* window, GLFWwindowfocusfun callback);
|
|
|
|
/*! @brief Sets the iconify callback for the specified window.
|
|
*
|
|
* This function sets the iconification callback of the specified window, which
|
|
* is called when the window is iconified or restored.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int iconified)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowiconifyfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark @wayland The wl_shell protocol has no concept of iconification,
|
|
* this callback will never be called when using this deprecated protocol.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_iconify
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowiconifyfun glfwSetWindowIconifyCallback(GLFWwindow* window, GLFWwindowiconifyfun callback);
|
|
|
|
/*! @brief Sets the maximize callback for the specified window.
|
|
*
|
|
* This function sets the maximization callback of the specified window, which
|
|
* is called when the window is maximized or restored.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int maximized)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowmaximizefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_maximize
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowmaximizefun glfwSetWindowMaximizeCallback(GLFWwindow* window, GLFWwindowmaximizefun callback);
|
|
|
|
/*! @brief Sets the framebuffer resize callback for the specified window.
|
|
*
|
|
* This function sets the framebuffer resize callback of the specified window,
|
|
* which is called when the framebuffer of the specified window is resized.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int width, int height)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWframebuffersizefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_fbsize
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWframebuffersizefun glfwSetFramebufferSizeCallback(GLFWwindow* window, GLFWframebuffersizefun callback);
|
|
|
|
/*! @brief Sets the window content scale callback for the specified window.
|
|
*
|
|
* This function sets the window content scale callback of the specified window,
|
|
* which is called when the content scale of the specified window changes.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, float xscale, float yscale)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWwindowcontentscalefun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref window_scale
|
|
* @sa @ref glfwGetWindowContentScale
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI GLFWwindowcontentscalefun glfwSetWindowContentScaleCallback(GLFWwindow* window, GLFWwindowcontentscalefun callback);
|
|
|
|
/*! @brief Processes all pending events.
|
|
*
|
|
* This function processes only those events that are already in the event
|
|
* queue and then returns immediately. Processing events will cause the window
|
|
* and input callbacks associated with those events to be called.
|
|
*
|
|
* On some platforms, a window move, resize or menu operation will cause event
|
|
* processing to block. This is due to how event processing is designed on
|
|
* those platforms. You can use the
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
|
* your window when necessary during such operations.
|
|
*
|
|
* Do not assume that callbacks you set will _only_ be called in response to
|
|
* event processing functions like this one. While it is necessary to poll for
|
|
* events, window systems that require GLFW to register callbacks of its own
|
|
* can pass events to GLFW in response to many window system function calls.
|
|
* GLFW will pass those events on to the application callbacks before
|
|
* returning.
|
|
*
|
|
* Event processing is not required for joystick input to work.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwWaitEvents
|
|
* @sa @ref glfwWaitEventsTimeout
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwPollEvents(void);
|
|
|
|
/*! @brief Waits until events are queued and processes them.
|
|
*
|
|
* This function puts the calling thread to sleep until at least one event is
|
|
* available in the event queue. Once one or more events are available,
|
|
* it behaves exactly like @ref glfwPollEvents, i.e. the events in the queue
|
|
* are processed and the function then returns immediately. Processing events
|
|
* will cause the window and input callbacks associated with those events to be
|
|
* called.
|
|
*
|
|
* Since not all events are associated with callbacks, this function may return
|
|
* without a callback having been called even if you are monitoring all
|
|
* callbacks.
|
|
*
|
|
* On some platforms, a window move, resize or menu operation will cause event
|
|
* processing to block. This is due to how event processing is designed on
|
|
* those platforms. You can use the
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
|
* your window when necessary during such operations.
|
|
*
|
|
* Do not assume that callbacks you set will _only_ be called in response to
|
|
* event processing functions like this one. While it is necessary to poll for
|
|
* events, window systems that require GLFW to register callbacks of its own
|
|
* can pass events to GLFW in response to many window system function calls.
|
|
* GLFW will pass those events on to the application callbacks before
|
|
* returning.
|
|
*
|
|
* Event processing is not required for joystick input to work.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwPollEvents
|
|
* @sa @ref glfwWaitEventsTimeout
|
|
*
|
|
* @since Added in version 2.5.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwWaitEvents(void);
|
|
|
|
/*! @brief Waits with timeout until events are queued and processes them.
|
|
*
|
|
* This function puts the calling thread to sleep until at least one event is
|
|
* available in the event queue, or until the specified timeout is reached. If
|
|
* one or more events are available, it behaves exactly like @ref
|
|
* glfwPollEvents, i.e. the events in the queue are processed and the function
|
|
* then returns immediately. Processing events will cause the window and input
|
|
* callbacks associated with those events to be called.
|
|
*
|
|
* The timeout value must be a positive finite number.
|
|
*
|
|
* Since not all events are associated with callbacks, this function may return
|
|
* without a callback having been called even if you are monitoring all
|
|
* callbacks.
|
|
*
|
|
* On some platforms, a window move, resize or menu operation will cause event
|
|
* processing to block. This is due to how event processing is designed on
|
|
* those platforms. You can use the
|
|
* [window refresh callback](@ref window_refresh) to redraw the contents of
|
|
* your window when necessary during such operations.
|
|
*
|
|
* Do not assume that callbacks you set will _only_ be called in response to
|
|
* event processing functions like this one. While it is necessary to poll for
|
|
* events, window systems that require GLFW to register callbacks of its own
|
|
* can pass events to GLFW in response to many window system function calls.
|
|
* GLFW will pass those events on to the application callbacks before
|
|
* returning.
|
|
*
|
|
* Event processing is not required for joystick input to work.
|
|
*
|
|
* @param[in] timeout The maximum amount of time, in seconds, to wait.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_VALUE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwPollEvents
|
|
* @sa @ref glfwWaitEvents
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwWaitEventsTimeout(double timeout);
|
|
|
|
/*! @brief Posts an empty event to the event queue.
|
|
*
|
|
* This function posts an empty event from the current thread to the event
|
|
* queue, causing @ref glfwWaitEvents or @ref glfwWaitEventsTimeout to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref events
|
|
* @sa @ref glfwWaitEvents
|
|
* @sa @ref glfwWaitEventsTimeout
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwPostEmptyEvent(void);
|
|
|
|
/*! @brief Returns the value of an input option for the specified window.
|
|
*
|
|
* This function returns the value of an input option for the specified window.
|
|
* The mode must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
|
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
|
|
* @ref GLFW_RAW_MOUSE_MOTION.
|
|
*
|
|
* @param[in] window The window to query.
|
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
|
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
|
|
* `GLFW_RAW_MOUSE_MOTION`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref glfwSetInputMode
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwGetInputMode(GLFWwindow* window, int mode);
|
|
|
|
/*! @brief Sets an input option for the specified window.
|
|
*
|
|
* This function sets an input mode option for the specified window. The mode
|
|
* must be one of @ref GLFW_CURSOR, @ref GLFW_STICKY_KEYS,
|
|
* @ref GLFW_STICKY_MOUSE_BUTTONS, @ref GLFW_LOCK_KEY_MODS or
|
|
* @ref GLFW_RAW_MOUSE_MOTION.
|
|
*
|
|
* If the mode is `GLFW_CURSOR`, the value must be one of the following cursor
|
|
* modes:
|
|
* - `GLFW_CURSOR_NORMAL` makes the cursor visible and behaving normally.
|
|
* - `GLFW_CURSOR_HIDDEN` makes the cursor invisible when it is over the
|
|
* content area of the window but does not restrict the cursor from leaving.
|
|
* - `GLFW_CURSOR_DISABLED` hides and grabs the cursor, providing virtual
|
|
* and unlimited cursor movement. This is useful for implementing for
|
|
* example 3D camera controls.
|
|
*
|
|
* If the mode is `GLFW_STICKY_KEYS`, the value must be either `GLFW_TRUE` to
|
|
* enable sticky keys, or `GLFW_FALSE` to disable it. If sticky keys are
|
|
* enabled, a key press will ensure that @ref glfwGetKey returns `GLFW_PRESS`
|
|
* the next time it is called even if the key had been released before the
|
|
* call. This is useful when you are only interested in whether keys have been
|
|
* pressed but not when or in which order.
|
|
*
|
|
* If the mode is `GLFW_STICKY_MOUSE_BUTTONS`, the value must be either
|
|
* `GLFW_TRUE` to enable sticky mouse buttons, or `GLFW_FALSE` to disable it.
|
|
* If sticky mouse buttons are enabled, a mouse button press will ensure that
|
|
* @ref glfwGetMouseButton returns `GLFW_PRESS` the next time it is called even
|
|
* if the mouse button had been released before the call. This is useful when
|
|
* you are only interested in whether mouse buttons have been pressed but not
|
|
* when or in which order.
|
|
*
|
|
* If the mode is `GLFW_LOCK_KEY_MODS`, the value must be either `GLFW_TRUE` to
|
|
* enable lock key modifier bits, or `GLFW_FALSE` to disable them. If enabled,
|
|
* callbacks that receive modifier bits will also have the @ref
|
|
* GLFW_MOD_CAPS_LOCK bit set when the event was generated with Caps Lock on,
|
|
* and the @ref GLFW_MOD_NUM_LOCK bit when Num Lock was on.
|
|
*
|
|
* If the mode is `GLFW_RAW_MOUSE_MOTION`, the value must be either `GLFW_TRUE`
|
|
* to enable raw (unscaled and unaccelerated) mouse motion when the cursor is
|
|
* disabled, or `GLFW_FALSE` to disable it. If raw motion is not supported,
|
|
* attempting to set this will emit @ref GLFW_PLATFORM_ERROR. Call @ref
|
|
* glfwRawMouseMotionSupported to check for support.
|
|
*
|
|
* @param[in] window The window whose input mode to set.
|
|
* @param[in] mode One of `GLFW_CURSOR`, `GLFW_STICKY_KEYS`,
|
|
* `GLFW_STICKY_MOUSE_BUTTONS`, `GLFW_LOCK_KEY_MODS` or
|
|
* `GLFW_RAW_MOUSE_MOTION`.
|
|
* @param[in] value The new value of the specified input mode.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref glfwGetInputMode
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwEnable` and `glfwDisable`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwSetInputMode(GLFWwindow* window, int mode, int value);
|
|
|
|
/*! @brief Returns whether raw mouse motion is supported.
|
|
*
|
|
* This function returns whether raw mouse motion is supported on the current
|
|
* system. This status does not change after GLFW has been initialized so you
|
|
* only need to check this once. If you attempt to enable raw motion on
|
|
* a system that does not support it, @ref GLFW_PLATFORM_ERROR will be emitted.
|
|
*
|
|
* Raw mouse motion is closer to the actual motion of the mouse across
|
|
* a surface. It is not affected by the scaling and acceleration applied to
|
|
* the motion of the desktop cursor. That processing is suitable for a cursor
|
|
* while raw motion is better for controlling for example a 3D camera. Because
|
|
* of this, raw mouse motion is only provided when the cursor is disabled.
|
|
*
|
|
* @return `GLFW_TRUE` if raw mouse motion is supported on the current machine,
|
|
* or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref raw_mouse_motion
|
|
* @sa @ref glfwSetInputMode
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwRawMouseMotionSupported(void);
|
|
|
|
/*! @brief Returns the layout-specific name of the specified printable key.
|
|
*
|
|
* This function returns the name of the specified printable key, encoded as
|
|
* UTF-8. This is typically the character that key would produce without any
|
|
* modifier keys, intended for displaying key bindings to the user. For dead
|
|
* keys, it is typically the diacritic it would add to a character.
|
|
*
|
|
* __Do not use this function__ for [text input](@ref input_char). You will
|
|
* break text input for many languages even if it happens to work for yours.
|
|
*
|
|
* If the key is `GLFW_KEY_UNKNOWN`, the scancode is used to identify the key,
|
|
* otherwise the scancode is ignored. If you specify a non-printable key, or
|
|
* `GLFW_KEY_UNKNOWN` and a scancode that maps to a non-printable key, this
|
|
* function returns `NULL` but does not emit an error.
|
|
*
|
|
* This behavior allows you to always pass in the arguments in the
|
|
* [key callback](@ref input_key) without modification.
|
|
*
|
|
* The printable keys are:
|
|
* - `GLFW_KEY_APOSTROPHE`
|
|
* - `GLFW_KEY_COMMA`
|
|
* - `GLFW_KEY_MINUS`
|
|
* - `GLFW_KEY_PERIOD`
|
|
* - `GLFW_KEY_SLASH`
|
|
* - `GLFW_KEY_SEMICOLON`
|
|
* - `GLFW_KEY_EQUAL`
|
|
* - `GLFW_KEY_LEFT_BRACKET`
|
|
* - `GLFW_KEY_RIGHT_BRACKET`
|
|
* - `GLFW_KEY_BACKSLASH`
|
|
* - `GLFW_KEY_WORLD_1`
|
|
* - `GLFW_KEY_WORLD_2`
|
|
* - `GLFW_KEY_0` to `GLFW_KEY_9`
|
|
* - `GLFW_KEY_A` to `GLFW_KEY_Z`
|
|
* - `GLFW_KEY_KP_0` to `GLFW_KEY_KP_9`
|
|
* - `GLFW_KEY_KP_DECIMAL`
|
|
* - `GLFW_KEY_KP_DIVIDE`
|
|
* - `GLFW_KEY_KP_MULTIPLY`
|
|
* - `GLFW_KEY_KP_SUBTRACT`
|
|
* - `GLFW_KEY_KP_ADD`
|
|
* - `GLFW_KEY_KP_EQUAL`
|
|
*
|
|
* Names for printable keys depend on keyboard layout, while names for
|
|
* non-printable keys are the same across layouts but depend on the application
|
|
* language and should be localized along with other user interface text.
|
|
*
|
|
* @param[in] key The key to query, or `GLFW_KEY_UNKNOWN`.
|
|
* @param[in] scancode The scancode of the key to query.
|
|
* @return The UTF-8 encoded, layout-specific name of the key, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The contents of the returned string may change when a keyboard
|
|
* layout change event is received.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_key_name
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const char* glfwGetKeyName(int key, int scancode);
|
|
|
|
/*! @brief Returns the platform-specific scancode of the specified key.
|
|
*
|
|
* This function returns the platform-specific scancode of the specified key.
|
|
*
|
|
* If the key is `GLFW_KEY_UNKNOWN` or does not exist on the keyboard this
|
|
* method will return `-1`.
|
|
*
|
|
* @param[in] key Any [named key](@ref keys).
|
|
* @return The platform-specific scancode for the key, or `-1` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref input_key
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwGetKeyScancode(int key);
|
|
|
|
/*! @brief Returns the last reported state of a keyboard key for the specified
|
|
* window.
|
|
*
|
|
* This function returns the last state reported for the specified key to the
|
|
* specified window. The returned state is one of `GLFW_PRESS` or
|
|
* `GLFW_RELEASE`. The higher-level action `GLFW_REPEAT` is only reported to
|
|
* the key callback.
|
|
*
|
|
* If the @ref GLFW_STICKY_KEYS input mode is enabled, this function returns
|
|
* `GLFW_PRESS` the first time you call it for a key that was pressed, even if
|
|
* that key has already been released.
|
|
*
|
|
* The key functions deal with physical keys, with [key tokens](@ref keys)
|
|
* named after their use on the standard US keyboard layout. If you want to
|
|
* input text, use the Unicode character callback instead.
|
|
*
|
|
* The [modifier key bit masks](@ref mods) are not key tokens and cannot be
|
|
* used with this function.
|
|
*
|
|
* __Do not use this function__ to implement [text input](@ref input_char).
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[in] key The desired [keyboard key](@ref keys). `GLFW_KEY_UNKNOWN` is
|
|
* not a valid key for this function.
|
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_key
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwGetKey(GLFWwindow* window, int key);
|
|
|
|
/*! @brief Returns the last reported state of a mouse button for the specified
|
|
* window.
|
|
*
|
|
* This function returns the last state reported for the specified mouse button
|
|
* to the specified window. The returned state is one of `GLFW_PRESS` or
|
|
* `GLFW_RELEASE`.
|
|
*
|
|
* If the @ref GLFW_STICKY_MOUSE_BUTTONS input mode is enabled, this function
|
|
* returns `GLFW_PRESS` the first time you call it for a mouse button that was
|
|
* pressed, even if that mouse button has already been released.
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[in] button The desired [mouse button](@ref buttons).
|
|
* @return One of `GLFW_PRESS` or `GLFW_RELEASE`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_mouse_button
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwGetMouseButton(GLFWwindow* window, int button);
|
|
|
|
/*! @brief Retrieves the position of the cursor relative to the content area of
|
|
* the window.
|
|
*
|
|
* This function returns the position of the cursor, in screen coordinates,
|
|
* relative to the upper-left corner of the content area of the specified
|
|
* window.
|
|
*
|
|
* If the cursor is disabled (with `GLFW_CURSOR_DISABLED`) then the cursor
|
|
* position is unbounded and limited only by the minimum and maximum values of
|
|
* a `double`.
|
|
*
|
|
* The coordinate can be converted to their integer equivalents with the
|
|
* `floor` function. Casting directly to an integer type works for positive
|
|
* coordinates, but fails for negative ones.
|
|
*
|
|
* Any or all of the position arguments may be `NULL`. If an error occurs, all
|
|
* non-`NULL` position arguments will be set to zero.
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[out] xpos Where to store the cursor x-coordinate, relative to the
|
|
* left edge of the content area, or `NULL`.
|
|
* @param[out] ypos Where to store the cursor y-coordinate, relative to the to
|
|
* top edge of the content area, or `NULL`.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
* @sa @ref glfwSetCursorPos
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetMousePos`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwGetCursorPos(GLFWwindow* window, double* xpos, double* ypos);
|
|
|
|
/*! @brief Sets the position of the cursor, relative to the content area of the
|
|
* window.
|
|
*
|
|
* This function sets the position, in screen coordinates, of the cursor
|
|
* relative to the upper-left corner of the content area of the specified
|
|
* window. The window must have input focus. If the window does not have
|
|
* input focus when this function is called, it fails silently.
|
|
*
|
|
* __Do not use this function__ to implement things like camera controls. GLFW
|
|
* already provides the `GLFW_CURSOR_DISABLED` cursor mode that hides the
|
|
* cursor, transparently re-centers it and provides unconstrained cursor
|
|
* motion. See @ref glfwSetInputMode for more information.
|
|
*
|
|
* If the cursor mode is `GLFW_CURSOR_DISABLED` then the cursor position is
|
|
* unconstrained and limited only by the minimum and maximum values of
|
|
* a `double`.
|
|
*
|
|
* @param[in] window The desired window.
|
|
* @param[in] xpos The desired x-coordinate, relative to the left edge of the
|
|
* content area.
|
|
* @param[in] ypos The desired y-coordinate, relative to the top edge of the
|
|
* content area.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @wayland This function will only work when the cursor mode is
|
|
* `GLFW_CURSOR_DISABLED`, otherwise it will do nothing.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
* @sa @ref glfwGetCursorPos
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwSetMousePos`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwSetCursorPos(GLFWwindow* window, double xpos, double ypos);
|
|
|
|
/*! @brief Creates a custom cursor.
|
|
*
|
|
* Creates a new custom cursor image that can be set for a window with @ref
|
|
* glfwSetCursor. The cursor can be destroyed with @ref glfwDestroyCursor.
|
|
* Any remaining cursors are destroyed by @ref glfwTerminate.
|
|
*
|
|
* The pixels are 32-bit, little-endian, non-premultiplied RGBA, i.e. eight
|
|
* bits per channel with the red channel first. They are arranged canonically
|
|
* as packed sequential rows, starting from the top-left corner.
|
|
*
|
|
* The cursor hotspot is specified in pixels, relative to the upper-left corner
|
|
* of the cursor image. Like all other coordinate systems in GLFW, the X-axis
|
|
* points to the right and the Y-axis points down.
|
|
*
|
|
* @param[in] image The desired cursor image.
|
|
* @param[in] xhot The desired x-coordinate, in pixels, of the cursor hotspot.
|
|
* @param[in] yhot The desired y-coordinate, in pixels, of the cursor hotspot.
|
|
* @return The handle of the created cursor, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The specified image data is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
* @sa @ref glfwDestroyCursor
|
|
* @sa @ref glfwCreateStandardCursor
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWcursor* glfwCreateCursor(const GLFWimage* image, int xhot, int yhot);
|
|
|
|
/*! @brief Creates a cursor with a standard shape.
|
|
*
|
|
* Returns a cursor with a [standard shape](@ref shapes), that can be set for
|
|
* a window with @ref glfwSetCursor.
|
|
*
|
|
* @param[in] shape One of the [standard shapes](@ref shapes).
|
|
* @return A new cursor ready to use or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
* @sa @ref glfwCreateCursor
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWcursor* glfwCreateStandardCursor(int shape);
|
|
|
|
/*! @brief Destroys a cursor.
|
|
*
|
|
* This function destroys a cursor previously created with @ref
|
|
* glfwCreateCursor. Any remaining cursors will be destroyed by @ref
|
|
* glfwTerminate.
|
|
*
|
|
* If the specified cursor is current for any window, that window will be
|
|
* reverted to the default cursor. This does not affect the cursor mode.
|
|
*
|
|
* @param[in] cursor The cursor object to destroy.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @reentrancy This function must not be called from a callback.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
* @sa @ref glfwCreateCursor
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwDestroyCursor(GLFWcursor* cursor);
|
|
|
|
/*! @brief Sets the cursor for the window.
|
|
*
|
|
* This function sets the cursor image to be used when the cursor is over the
|
|
* content area of the specified window. The set cursor will only be visible
|
|
* when the [cursor mode](@ref cursor_mode) of the window is
|
|
* `GLFW_CURSOR_NORMAL`.
|
|
*
|
|
* On some platforms, the set cursor may not be visible unless the window also
|
|
* has input focus.
|
|
*
|
|
* @param[in] window The window to set the cursor for.
|
|
* @param[in] cursor The cursor to set, or `NULL` to switch back to the default
|
|
* arrow cursor.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_object
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwSetCursor(GLFWwindow* window, GLFWcursor* cursor);
|
|
|
|
/*! @brief Sets the key callback.
|
|
*
|
|
* This function sets the key callback of the specified window, which is called
|
|
* when a key is pressed, repeated or released.
|
|
*
|
|
* The key functions deal with physical keys, with layout independent
|
|
* [key tokens](@ref keys) named after their values in the standard US keyboard
|
|
* layout. If you want to input text, use the
|
|
* [character callback](@ref glfwSetCharCallback) instead.
|
|
*
|
|
* When a window loses input focus, it will generate synthetic key release
|
|
* events for all pressed keys. You can tell these events from user-generated
|
|
* events by the fact that the synthetic ones are generated after the focus
|
|
* loss event has been processed, i.e. after the
|
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
|
*
|
|
* The scancode of a key is specific to that platform or sometimes even to that
|
|
* machine. Scancodes are intended to allow users to bind keys that don't have
|
|
* a GLFW key token. Such keys have `key` set to `GLFW_KEY_UNKNOWN`, their
|
|
* state is not saved and so it cannot be queried with @ref glfwGetKey.
|
|
*
|
|
* Sometimes GLFW needs to generate synthetic key events, in which case the
|
|
* scancode may be zero.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new key callback, or `NULL` to remove the currently
|
|
* set callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int key, int scancode, int action, int mods)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWkeyfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_key
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter and return value.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWkeyfun glfwSetKeyCallback(GLFWwindow* window, GLFWkeyfun callback);
|
|
|
|
/*! @brief Sets the Unicode character callback.
|
|
*
|
|
* This function sets the character callback of the specified window, which is
|
|
* called when a Unicode character is input.
|
|
*
|
|
* The character callback is intended for Unicode text input. As it deals with
|
|
* characters, it is keyboard layout dependent, whereas the
|
|
* [key callback](@ref glfwSetKeyCallback) is not. Characters do not map 1:1
|
|
* to physical keys, as a key may produce zero, one or more characters. If you
|
|
* want to know whether a specific physical key was pressed or released, see
|
|
* the key callback instead.
|
|
*
|
|
* The character callback behaves as system text input normally does and will
|
|
* not be called if modifier keys are held down that would prevent normal text
|
|
* input on that platform, for example a Super (Command) key on macOS or Alt key
|
|
* on Windows.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcharfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_char
|
|
*
|
|
* @since Added in version 2.4.
|
|
* @glfw3 Added window handle parameter and return value.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWcharfun glfwSetCharCallback(GLFWwindow* window, GLFWcharfun callback);
|
|
|
|
/*! @brief Sets the Unicode character with modifiers callback.
|
|
*
|
|
* This function sets the character with modifiers callback of the specified
|
|
* window, which is called when a Unicode character is input regardless of what
|
|
* modifier keys are used.
|
|
*
|
|
* The character with modifiers callback is intended for implementing custom
|
|
* Unicode character input. For regular Unicode text input, see the
|
|
* [character callback](@ref glfwSetCharCallback). Like the character
|
|
* callback, the character with modifiers callback deals with characters and is
|
|
* keyboard layout dependent. Characters do not map 1:1 to physical keys, as
|
|
* a key may produce zero, one or more characters. If you want to know whether
|
|
* a specific physical key was pressed or released, see the
|
|
* [key callback](@ref glfwSetKeyCallback) instead.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, unsigned int codepoint, int mods)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcharmodsfun).
|
|
*
|
|
* @deprecated Scheduled for removal in version 4.0.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_char
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWcharmodsfun glfwSetCharModsCallback(GLFWwindow* window, GLFWcharmodsfun callback);
|
|
|
|
/*! @brief Sets the mouse button callback.
|
|
*
|
|
* This function sets the mouse button callback of the specified window, which
|
|
* is called when a mouse button is pressed or released.
|
|
*
|
|
* When a window loses input focus, it will generate synthetic mouse button
|
|
* release events for all pressed mouse buttons. You can tell these events
|
|
* from user-generated events by the fact that the synthetic ones are generated
|
|
* after the focus loss event has been processed, i.e. after the
|
|
* [window focus callback](@ref glfwSetWindowFocusCallback) has been called.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int button, int action, int mods)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWmousebuttonfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref input_mouse_button
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter and return value.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWmousebuttonfun glfwSetMouseButtonCallback(GLFWwindow* window, GLFWmousebuttonfun callback);
|
|
|
|
/*! @brief Sets the cursor position callback.
|
|
*
|
|
* This function sets the cursor position callback of the specified window,
|
|
* which is called when the cursor is moved. The callback is provided with the
|
|
* position, in screen coordinates, relative to the upper-left corner of the
|
|
* content area of the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xpos, double ypos);
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcursorposfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_pos
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwSetMousePosCallback`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWcursorposfun glfwSetCursorPosCallback(GLFWwindow* window, GLFWcursorposfun callback);
|
|
|
|
/*! @brief Sets the cursor enter/leave callback.
|
|
*
|
|
* This function sets the cursor boundary crossing callback of the specified
|
|
* window, which is called when the cursor enters or leaves the content area of
|
|
* the window.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int entered)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWcursorenterfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref cursor_enter
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWcursorenterfun glfwSetCursorEnterCallback(GLFWwindow* window, GLFWcursorenterfun callback);
|
|
|
|
/*! @brief Sets the scroll callback.
|
|
*
|
|
* This function sets the scroll callback of the specified window, which is
|
|
* called when a scrolling device is used, such as a mouse wheel or scrolling
|
|
* area of a touchpad.
|
|
*
|
|
* The scroll callback receives all scrolling input, like that from a mouse
|
|
* wheel or a touchpad scrolling area.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new scroll callback, or `NULL` to remove the
|
|
* currently set callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, double xoffset, double yoffset)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWscrollfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref scrolling
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwSetMouseWheelCallback`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWscrollfun glfwSetScrollCallback(GLFWwindow* window, GLFWscrollfun callback);
|
|
|
|
/*! @brief Sets the path drop callback.
|
|
*
|
|
* This function sets the path drop callback of the specified window, which is
|
|
* called when one or more dragged paths are dropped on the window.
|
|
*
|
|
* Because the path array and its strings may have been generated specifically
|
|
* for that event, they are not guaranteed to be valid after the callback has
|
|
* returned. If you wish to use them after the callback returns, you need to
|
|
* make a deep copy.
|
|
*
|
|
* @param[in] window The window whose callback to set.
|
|
* @param[in] callback The new file drop callback, or `NULL` to remove the
|
|
* currently set callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(GLFWwindow* window, int path_count, const char* paths[])
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWdropfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @remark @wayland File drop is currently unimplemented.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref path_drop
|
|
*
|
|
* @since Added in version 3.1.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWdropfun glfwSetDropCallback(GLFWwindow* window, GLFWdropfun callback);
|
|
|
|
/*! @brief Returns whether the specified joystick is present.
|
|
*
|
|
* This function returns whether the specified joystick is present.
|
|
*
|
|
* There is no need to call this function before other functions that accept
|
|
* a joystick ID, as they all check for presence before performing any other
|
|
* work.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return `GLFW_TRUE` if the joystick is present, or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetJoystickParam`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwJoystickPresent(int jid);
|
|
|
|
/*! @brief Returns the values of all axes of the specified joystick.
|
|
*
|
|
* This function returns the values of all axes of the specified joystick.
|
|
* Each element in the array is a value between -1.0 and 1.0.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] count Where to store the number of axis values in the returned
|
|
* array. This is set to zero if the joystick is not present or an error
|
|
* occurred.
|
|
* @return An array of axis values, or `NULL` if the joystick is not present or
|
|
* an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_axis
|
|
*
|
|
* @since Added in version 3.0. Replaces `glfwGetJoystickPos`.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const float* glfwGetJoystickAxes(int jid, int* count);
|
|
|
|
/*! @brief Returns the state of all buttons of the specified joystick.
|
|
*
|
|
* This function returns the state of all buttons of the specified joystick.
|
|
* Each element in the array is either `GLFW_PRESS` or `GLFW_RELEASE`.
|
|
*
|
|
* For backward compatibility with earlier versions that did not have @ref
|
|
* glfwGetJoystickHats, the button array also includes all hats, each
|
|
* represented as four buttons. The hats are in the same order as returned by
|
|
* __glfwGetJoystickHats__ and are in the order _up_, _right_, _down_ and
|
|
* _left_. To disable these extra buttons, set the @ref
|
|
* GLFW_JOYSTICK_HAT_BUTTONS init hint before initialization.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] count Where to store the number of button states in the returned
|
|
* array. This is set to zero if the joystick is not present or an error
|
|
* occurred.
|
|
* @return An array of button states, or `NULL` if the joystick is not present
|
|
* or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_button
|
|
*
|
|
* @since Added in version 2.2.
|
|
* @glfw3 Changed to return a dynamic array.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const unsigned char* glfwGetJoystickButtons(int jid, int* count);
|
|
|
|
/*! @brief Returns the state of all hats of the specified joystick.
|
|
*
|
|
* This function returns the state of all hats of the specified joystick.
|
|
* Each element in the array is one of the following values:
|
|
*
|
|
* Name | Value
|
|
* ---- | -----
|
|
* `GLFW_HAT_CENTERED` | 0
|
|
* `GLFW_HAT_UP` | 1
|
|
* `GLFW_HAT_RIGHT` | 2
|
|
* `GLFW_HAT_DOWN` | 4
|
|
* `GLFW_HAT_LEFT` | 8
|
|
* `GLFW_HAT_RIGHT_UP` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_UP`
|
|
* `GLFW_HAT_RIGHT_DOWN` | `GLFW_HAT_RIGHT` \| `GLFW_HAT_DOWN`
|
|
* `GLFW_HAT_LEFT_UP` | `GLFW_HAT_LEFT` \| `GLFW_HAT_UP`
|
|
* `GLFW_HAT_LEFT_DOWN` | `GLFW_HAT_LEFT` \| `GLFW_HAT_DOWN`
|
|
*
|
|
* The diagonal directions are bitwise combinations of the primary (up, right,
|
|
* down and left) directions and you can test for these individually by ANDing
|
|
* it with the corresponding direction.
|
|
*
|
|
* @code
|
|
* if (hats[2] & GLFW_HAT_RIGHT)
|
|
* {
|
|
* // State of hat 2 could be right-up, right or right-down
|
|
* }
|
|
* @endcode
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] count Where to store the number of hat states in the returned
|
|
* array. This is set to zero if the joystick is not present or an error
|
|
* occurred.
|
|
* @return An array of hat states, or `NULL` if the joystick is not present
|
|
* or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected, this function is called again for that joystick or the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_hat
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const unsigned char* glfwGetJoystickHats(int jid, int* count);
|
|
|
|
/*! @brief Returns the name of the specified joystick.
|
|
*
|
|
* This function returns the name, encoded as UTF-8, of the specified joystick.
|
|
* The returned string is allocated and freed by GLFW. You should not free it
|
|
* yourself.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return The UTF-8 encoded name of the joystick, or `NULL` if the joystick
|
|
* is not present or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_name
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const char* glfwGetJoystickName(int jid);
|
|
|
|
/*! @brief Returns the SDL compatible GUID of the specified joystick.
|
|
*
|
|
* This function returns the SDL compatible GUID, as a UTF-8 encoded
|
|
* hexadecimal string, of the specified joystick. The returned string is
|
|
* allocated and freed by GLFW. You should not free it yourself.
|
|
*
|
|
* The GUID is what connects a joystick to a gamepad mapping. A connected
|
|
* joystick will always have a GUID even if there is no gamepad mapping
|
|
* assigned to it.
|
|
*
|
|
* If the specified joystick is not present this function will return `NULL`
|
|
* but will not generate an error. This can be used instead of first calling
|
|
* @ref glfwJoystickPresent.
|
|
*
|
|
* The GUID uses the format introduced in SDL 2.0.5. This GUID tries to
|
|
* uniquely identify the make and model of a joystick but does not identify
|
|
* a specific unit, e.g. all wired Xbox 360 controllers will have the same
|
|
* GUID on that platform. The GUID for a unit may vary between platforms
|
|
* depending on what hardware information the platform specific APIs provide.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return The UTF-8 encoded GUID of the joystick, or `NULL` if the joystick
|
|
* is not present or an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_INVALID_ENUM and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const char* glfwGetJoystickGUID(int jid);
|
|
|
|
/*! @brief Sets the user pointer of the specified joystick.
|
|
*
|
|
* This function sets the user-defined pointer of the specified joystick. The
|
|
* current value is retained until the joystick is disconnected. The initial
|
|
* value is `NULL`.
|
|
*
|
|
* This function may be called from the joystick callback, even for a joystick
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] jid The joystick whose pointer to set.
|
|
* @param[in] pointer The new value.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref joystick_userptr
|
|
* @sa @ref glfwGetJoystickUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwSetJoystickUserPointer(int jid, void* pointer);
|
|
|
|
/*! @brief Returns the user pointer of the specified joystick.
|
|
*
|
|
* This function returns the current value of the user-defined pointer of the
|
|
* specified joystick. The initial value is `NULL`.
|
|
*
|
|
* This function may be called from the joystick callback, even for a joystick
|
|
* that is being disconnected.
|
|
*
|
|
* @param[in] jid The joystick whose pointer to return.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Access is not
|
|
* synchronized.
|
|
*
|
|
* @sa @ref joystick_userptr
|
|
* @sa @ref glfwSetJoystickUserPointer
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void* glfwGetJoystickUserPointer(int jid);
|
|
|
|
/*! @brief Returns whether the specified joystick has a gamepad mapping.
|
|
*
|
|
* This function returns whether the specified joystick is both present and has
|
|
* a gamepad mapping.
|
|
*
|
|
* If the specified joystick is present but does not have a gamepad mapping
|
|
* this function will return `GLFW_FALSE` but will not generate an error. Call
|
|
* @ref glfwJoystickPresent to check if a joystick is present regardless of
|
|
* whether it has a mapping.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return `GLFW_TRUE` if a joystick is both present and has a gamepad mapping,
|
|
* or `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwGetGamepadState
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwJoystickIsGamepad(int jid);
|
|
|
|
/*! @brief Sets the joystick configuration callback.
|
|
*
|
|
* This function sets the joystick configuration callback, or removes the
|
|
* currently set callback. This is called when a joystick is connected to or
|
|
* disconnected from the system.
|
|
*
|
|
* For joystick connection and disconnection events to be delivered on all
|
|
* platforms, you need to call one of the [event processing](@ref events)
|
|
* functions. Joystick disconnection may also be detected and the callback
|
|
* called by joystick functions. The function will then return whatever it
|
|
* returns if the joystick is not present.
|
|
*
|
|
* @param[in] callback The new callback, or `NULL` to remove the currently set
|
|
* callback.
|
|
* @return The previously set callback, or `NULL` if no callback was set or the
|
|
* library had not been [initialized](@ref intro_init).
|
|
*
|
|
* @callback_signature
|
|
* @code
|
|
* void function_name(int jid, int event)
|
|
* @endcode
|
|
* For more information about the callback parameters, see the
|
|
* [function pointer type](@ref GLFWjoystickfun).
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref joystick_event
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI GLFWjoystickfun glfwSetJoystickCallback(GLFWjoystickfun callback);
|
|
|
|
/*! @brief Adds the specified SDL_GameControllerDB gamepad mappings.
|
|
*
|
|
* This function parses the specified ASCII encoded string and updates the
|
|
* internal list with any gamepad mappings it finds. This string may
|
|
* contain either a single gamepad mapping or many mappings separated by
|
|
* newlines. The parser supports the full format of the `gamecontrollerdb.txt`
|
|
* source file including empty lines and comments.
|
|
*
|
|
* See @ref gamepad_mapping for a description of the format.
|
|
*
|
|
* If there is already a gamepad mapping for a given GUID in the internal list,
|
|
* it will be replaced by the one passed to this function. If the library is
|
|
* terminated and re-initialized the internal list will revert to the built-in
|
|
* default.
|
|
*
|
|
* @param[in] string The string containing the gamepad mappings.
|
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_VALUE.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwJoystickIsGamepad
|
|
* @sa @ref glfwGetGamepadName
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwUpdateGamepadMappings(const char* string);
|
|
|
|
/*! @brief Returns the human-readable gamepad name for the specified joystick.
|
|
*
|
|
* This function returns the human-readable name of the gamepad from the
|
|
* gamepad mapping assigned to the specified joystick.
|
|
*
|
|
* If the specified joystick is not present or does not have a gamepad mapping
|
|
* this function will return `NULL` but will not generate an error. Call
|
|
* @ref glfwJoystickPresent to check whether it is present regardless of
|
|
* whether it has a mapping.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @return The UTF-8 encoded name of the gamepad, or `NULL` if the
|
|
* joystick is not present, does not have a mapping or an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the specified joystick is
|
|
* disconnected, the gamepad mappings are updated or the library is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwJoystickIsGamepad
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const char* glfwGetGamepadName(int jid);
|
|
|
|
/*! @brief Retrieves the state of the specified joystick remapped as a gamepad.
|
|
*
|
|
* This function retrieves the state of the specified joystick remapped to
|
|
* an Xbox-like gamepad.
|
|
*
|
|
* If the specified joystick is not present or does not have a gamepad mapping
|
|
* this function will return `GLFW_FALSE` but will not generate an error. Call
|
|
* @ref glfwJoystickPresent to check whether it is present regardless of
|
|
* whether it has a mapping.
|
|
*
|
|
* The Guide button may not be available for input as it is often hooked by the
|
|
* system or the Steam client.
|
|
*
|
|
* Not all devices have all the buttons or axes provided by @ref
|
|
* GLFWgamepadstate. Unavailable buttons and axes will always report
|
|
* `GLFW_RELEASE` and 0.0 respectively.
|
|
*
|
|
* @param[in] jid The [joystick](@ref joysticks) to query.
|
|
* @param[out] state The gamepad input state of the joystick.
|
|
* @return `GLFW_TRUE` if successful, or `GLFW_FALSE` if no joystick is
|
|
* connected, it has no gamepad mapping or an [error](@ref error_handling)
|
|
* occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_ENUM.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref gamepad
|
|
* @sa @ref glfwUpdateGamepadMappings
|
|
* @sa @ref glfwJoystickIsGamepad
|
|
*
|
|
* @since Added in version 3.3.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI int glfwGetGamepadState(int jid, GLFWgamepadstate* state);
|
|
|
|
/*! @brief Sets the clipboard to the specified string.
|
|
*
|
|
* This function sets the system clipboard to the specified, UTF-8 encoded
|
|
* string.
|
|
*
|
|
* @param[in] window Deprecated. Any valid window or `NULL`.
|
|
* @param[in] string A UTF-8 encoded string.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The specified string is copied before this function
|
|
* returns.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref clipboard
|
|
* @sa @ref glfwGetClipboardString
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwSetClipboardString(GLFWwindow* window, const char* string);
|
|
|
|
/*! @brief Returns the contents of the clipboard as a string.
|
|
*
|
|
* This function returns the contents of the system clipboard, if it contains
|
|
* or is convertible to a UTF-8 encoded string. If the clipboard is empty or
|
|
* if its contents cannot be converted, `NULL` is returned and a @ref
|
|
* GLFW_FORMAT_UNAVAILABLE error is generated.
|
|
*
|
|
* @param[in] window Deprecated. Any valid window or `NULL`.
|
|
* @return The contents of the clipboard as a UTF-8 encoded string, or `NULL`
|
|
* if an [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @pointer_lifetime The returned string is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is valid until the next call to @ref
|
|
* glfwGetClipboardString or @ref glfwSetClipboardString, or until the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function must only be called from the main thread.
|
|
*
|
|
* @sa @ref clipboard
|
|
* @sa @ref glfwSetClipboardString
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI const char* glfwGetClipboardString(GLFWwindow* window);
|
|
|
|
/*! @brief Returns the GLFW time.
|
|
*
|
|
* This function returns the current GLFW time, in seconds. Unless the time
|
|
* has been set using @ref glfwSetTime it measures time elapsed since GLFW was
|
|
* initialized.
|
|
*
|
|
* This function and @ref glfwSetTime are helper functions on top of @ref
|
|
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
|
*
|
|
* The resolution of the timer is system dependent, but is usually on the order
|
|
* of a few micro- or nanoseconds. It uses the highest-resolution monotonic
|
|
* time source on each supported platform.
|
|
*
|
|
* @return The current time, in seconds, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Reading and
|
|
* writing of the internal base time is not atomic, so it needs to be
|
|
* externally synchronized with calls to @ref glfwSetTime.
|
|
*
|
|
* @sa @ref time
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI double glfwGetTime(void);
|
|
|
|
/*! @brief Sets the GLFW time.
|
|
*
|
|
* This function sets the current GLFW time, in seconds. The value must be
|
|
* a positive finite number less than or equal to 18446744073.0, which is
|
|
* approximately 584.5 years.
|
|
*
|
|
* This function and @ref glfwGetTime are helper functions on top of @ref
|
|
* glfwGetTimerFrequency and @ref glfwGetTimerValue.
|
|
*
|
|
* @param[in] time The new value, in seconds.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_INVALID_VALUE.
|
|
*
|
|
* @remark The upper limit of GLFW time is calculated as
|
|
* floor((2<sup>64</sup> - 1) / 10<sup>9</sup>) and is due to implementations
|
|
* storing nanoseconds in 64 bits. The limit may be increased in the future.
|
|
*
|
|
* @thread_safety This function may be called from any thread. Reading and
|
|
* writing of the internal base time is not atomic, so it needs to be
|
|
* externally synchronized with calls to @ref glfwGetTime.
|
|
*
|
|
* @sa @ref time
|
|
*
|
|
* @since Added in version 2.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI void glfwSetTime(double time);
|
|
|
|
/*! @brief Returns the current value of the raw timer.
|
|
*
|
|
* This function returns the current value of the raw timer, measured in
|
|
* 1 / frequency seconds. To get the frequency, call @ref
|
|
* glfwGetTimerFrequency.
|
|
*
|
|
* @return The value of the timer, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref time
|
|
* @sa @ref glfwGetTimerFrequency
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI uint64_t glfwGetTimerValue(void);
|
|
|
|
/*! @brief Returns the frequency, in Hz, of the raw timer.
|
|
*
|
|
* This function returns the frequency, in Hz, of the raw timer.
|
|
*
|
|
* @return The frequency of the timer, in Hz, or zero if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref time
|
|
* @sa @ref glfwGetTimerValue
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup input
|
|
*/
|
|
GLFWAPI uint64_t glfwGetTimerFrequency(void);
|
|
|
|
/*! @brief Makes the context of the specified window current for the calling
|
|
* thread.
|
|
*
|
|
* This function makes the OpenGL or OpenGL ES context of the specified window
|
|
* current on the calling thread. A context must only be made current on
|
|
* a single thread at a time and each thread can have only a single current
|
|
* context at a time.
|
|
*
|
|
* When moving a context between threads, you must make it non-current on the
|
|
* old thread before making it current on the new one.
|
|
*
|
|
* By default, making a context non-current implicitly forces a pipeline flush.
|
|
* On machines that support `GL_KHR_context_flush_control`, you can control
|
|
* whether a context performs this flush by setting the
|
|
* [GLFW_CONTEXT_RELEASE_BEHAVIOR](@ref GLFW_CONTEXT_RELEASE_BEHAVIOR_hint)
|
|
* hint.
|
|
*
|
|
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
|
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
|
* error.
|
|
*
|
|
* @param[in] window The window whose context to make current, or `NULL` to
|
|
* detach the current context.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_current
|
|
* @sa @ref glfwGetCurrentContext
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
GLFWAPI void glfwMakeContextCurrent(GLFWwindow* window);
|
|
|
|
/*! @brief Returns the window whose context is current on the calling thread.
|
|
*
|
|
* This function returns the window whose OpenGL or OpenGL ES context is
|
|
* current on the calling thread.
|
|
*
|
|
* @return The window whose context is current, or `NULL` if no window's
|
|
* context is current.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_current
|
|
* @sa @ref glfwMakeContextCurrent
|
|
*
|
|
* @since Added in version 3.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
GLFWAPI GLFWwindow* glfwGetCurrentContext(void);
|
|
|
|
/*! @brief Swaps the front and back buffers of the specified window.
|
|
*
|
|
* This function swaps the front and back buffers of the specified window when
|
|
* rendering with OpenGL or OpenGL ES. If the swap interval is greater than
|
|
* zero, the GPU driver waits the specified number of screen updates before
|
|
* swapping the buffers.
|
|
*
|
|
* The specified window must have an OpenGL or OpenGL ES context. Specifying
|
|
* a window without a context will generate a @ref GLFW_NO_WINDOW_CONTEXT
|
|
* error.
|
|
*
|
|
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
|
* see `vkQueuePresentKHR` instead.
|
|
*
|
|
* @param[in] window The window whose buffers to swap.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_WINDOW_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark __EGL:__ The context of the specified window must be current on the
|
|
* calling thread.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref buffer_swap
|
|
* @sa @ref glfwSwapInterval
|
|
*
|
|
* @since Added in version 1.0.
|
|
* @glfw3 Added window handle parameter.
|
|
*
|
|
* @ingroup window
|
|
*/
|
|
GLFWAPI void glfwSwapBuffers(GLFWwindow* window);
|
|
|
|
/*! @brief Sets the swap interval for the current context.
|
|
*
|
|
* This function sets the swap interval for the current OpenGL or OpenGL ES
|
|
* context, i.e. the number of screen updates to wait from the time @ref
|
|
* glfwSwapBuffers was called before swapping the buffers and returning. This
|
|
* is sometimes called _vertical synchronization_, _vertical retrace
|
|
* synchronization_ or just _vsync_.
|
|
*
|
|
* A context that supports either of the `WGL_EXT_swap_control_tear` and
|
|
* `GLX_EXT_swap_control_tear` extensions also accepts _negative_ swap
|
|
* intervals, which allows the driver to swap immediately even if a frame
|
|
* arrives a little bit late. You can check for these extensions with @ref
|
|
* glfwExtensionSupported.
|
|
*
|
|
* A context must be current on the calling thread. Calling this function
|
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
|
*
|
|
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
|
* see the present mode of your swapchain instead.
|
|
*
|
|
* @param[in] interval The minimum number of screen updates to wait for
|
|
* until the buffers are swapped by @ref glfwSwapBuffers.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark This function is not called during context creation, leaving the
|
|
* swap interval set to whatever is the default on that platform. This is done
|
|
* because some swap interval extensions used by GLFW do not allow the swap
|
|
* interval to be reset to zero once it has been set to a non-zero value.
|
|
*
|
|
* @remark Some GPU drivers do not honor the requested swap interval, either
|
|
* because of a user setting that overrides the application's request or due to
|
|
* bugs in the driver.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref buffer_swap
|
|
* @sa @ref glfwSwapBuffers
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
GLFWAPI void glfwSwapInterval(int interval);
|
|
|
|
/*! @brief Returns whether the specified extension is available.
|
|
*
|
|
* This function returns whether the specified
|
|
* [API extension](@ref context_glext) is supported by the current OpenGL or
|
|
* OpenGL ES context. It searches both for client API extension and context
|
|
* creation API extensions.
|
|
*
|
|
* A context must be current on the calling thread. Calling this function
|
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
|
*
|
|
* As this functions retrieves and searches one or more extension strings each
|
|
* call, it is recommended that you cache its results if it is going to be used
|
|
* frequently. The extension strings will not change during the lifetime of
|
|
* a context, so there is no danger in doing this.
|
|
*
|
|
* This function does not apply to Vulkan. If you are using Vulkan, see @ref
|
|
* glfwGetRequiredInstanceExtensions, `vkEnumerateInstanceExtensionProperties`
|
|
* and `vkEnumerateDeviceExtensionProperties` instead.
|
|
*
|
|
* @param[in] extension The ASCII encoded name of the extension.
|
|
* @return `GLFW_TRUE` if the extension is available, or `GLFW_FALSE`
|
|
* otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_CURRENT_CONTEXT, @ref GLFW_INVALID_VALUE and @ref
|
|
* GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_glext
|
|
* @sa @ref glfwGetProcAddress
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
GLFWAPI int glfwExtensionSupported(const char* extension);
|
|
|
|
/*! @brief Returns the address of the specified function for the current
|
|
* context.
|
|
*
|
|
* This function returns the address of the specified OpenGL or OpenGL ES
|
|
* [core or extension function](@ref context_glext), if it is supported
|
|
* by the current context.
|
|
*
|
|
* A context must be current on the calling thread. Calling this function
|
|
* without a current context will cause a @ref GLFW_NO_CURRENT_CONTEXT error.
|
|
*
|
|
* This function does not apply to Vulkan. If you are rendering with Vulkan,
|
|
* see @ref glfwGetInstanceProcAddress, `vkGetInstanceProcAddr` and
|
|
* `vkGetDeviceProcAddr` instead.
|
|
*
|
|
* @param[in] procname The ASCII encoded name of the function.
|
|
* @return The address of the function, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_NO_CURRENT_CONTEXT and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark The address of a given function is not guaranteed to be the same
|
|
* between contexts.
|
|
*
|
|
* @remark This function may return a non-`NULL` address despite the
|
|
* associated version or extension not being available. Always check the
|
|
* context version or extension string first.
|
|
*
|
|
* @pointer_lifetime The returned function pointer is valid until the context
|
|
* is destroyed or the library is terminated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref context_glext
|
|
* @sa @ref glfwExtensionSupported
|
|
*
|
|
* @since Added in version 1.0.
|
|
*
|
|
* @ingroup context
|
|
*/
|
|
GLFWAPI GLFWglproc glfwGetProcAddress(const char* procname);
|
|
|
|
/*! @brief Returns whether the Vulkan loader and an ICD have been found.
|
|
*
|
|
* This function returns whether the Vulkan loader and any minimally functional
|
|
* ICD have been found.
|
|
*
|
|
* The availability of a Vulkan loader and even an ICD does not by itself
|
|
* guarantee that surface creation or even instance creation is possible.
|
|
* For example, on Fermi systems Nvidia will install an ICD that provides no
|
|
* actual Vulkan support. Call @ref glfwGetRequiredInstanceExtensions to check
|
|
* whether the extensions necessary for Vulkan surface creation are available
|
|
* and @ref glfwGetPhysicalDevicePresentationSupport to check whether a queue
|
|
* family of a physical device supports image presentation.
|
|
*
|
|
* @return `GLFW_TRUE` if Vulkan is minimally available, or `GLFW_FALSE`
|
|
* otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref vulkan_support
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
GLFWAPI int glfwVulkanSupported(void);
|
|
|
|
/*! @brief Returns the Vulkan instance extensions required by GLFW.
|
|
*
|
|
* This function returns an array of names of Vulkan instance extensions required
|
|
* by GLFW for creating Vulkan surfaces for GLFW windows. If successful, the
|
|
* list will always contain `VK_KHR_surface`, so if you don't require any
|
|
* additional extensions you can pass this list directly to the
|
|
* `VkInstanceCreateInfo` struct.
|
|
*
|
|
* If Vulkan is not available on the machine, this function returns `NULL` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
|
* to check whether Vulkan is at least minimally available.
|
|
*
|
|
* If Vulkan is available but no set of extensions allowing window surface
|
|
* creation was found, this function returns `NULL`. You may still use Vulkan
|
|
* for off-screen rendering and compute work.
|
|
*
|
|
* @param[out] count Where to store the number of extensions in the returned
|
|
* array. This is set to zero if an error occurred.
|
|
* @return An array of ASCII encoded extension names, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_API_UNAVAILABLE.
|
|
*
|
|
* @remark Additional extensions may be required by future versions of GLFW.
|
|
* You should check if any extensions you wish to enable are already in the
|
|
* returned array, as it is an error to specify an extension more than once in
|
|
* the `VkInstanceCreateInfo` struct.
|
|
*
|
|
* @remark @macos This function currently supports either the
|
|
* `VK_MVK_macos_surface` extension from MoltenVK or `VK_EXT_metal_surface`
|
|
* extension.
|
|
*
|
|
* @pointer_lifetime The returned array is allocated and freed by GLFW. You
|
|
* should not free it yourself. It is guaranteed to be valid only until the
|
|
* library is terminated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref vulkan_ext
|
|
* @sa @ref glfwCreateWindowSurface
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
GLFWAPI const char** glfwGetRequiredInstanceExtensions(uint32_t* count);
|
|
|
|
#if defined(VK_VERSION_1_0)
|
|
|
|
/*! @brief Returns the address of the specified Vulkan instance function.
|
|
*
|
|
* This function returns the address of the specified Vulkan core or extension
|
|
* function for the specified instance. If instance is set to `NULL` it can
|
|
* return any function exported from the Vulkan loader, including at least the
|
|
* following functions:
|
|
*
|
|
* - `vkEnumerateInstanceExtensionProperties`
|
|
* - `vkEnumerateInstanceLayerProperties`
|
|
* - `vkCreateInstance`
|
|
* - `vkGetInstanceProcAddr`
|
|
*
|
|
* If Vulkan is not available on the machine, this function returns `NULL` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
|
* to check whether Vulkan is at least minimally available.
|
|
*
|
|
* This function is equivalent to calling `vkGetInstanceProcAddr` with
|
|
* a platform-specific query of the Vulkan loader as a fallback.
|
|
*
|
|
* @param[in] instance The Vulkan instance to query, or `NULL` to retrieve
|
|
* functions related to instance creation.
|
|
* @param[in] procname The ASCII encoded name of the function.
|
|
* @return The address of the function, or `NULL` if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED and @ref
|
|
* GLFW_API_UNAVAILABLE.
|
|
*
|
|
* @pointer_lifetime The returned function pointer is valid until the library
|
|
* is terminated.
|
|
*
|
|
* @thread_safety This function may be called from any thread.
|
|
*
|
|
* @sa @ref vulkan_proc
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
GLFWAPI GLFWvkproc glfwGetInstanceProcAddress(VkInstance instance, const char* procname);
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|
|
|
/*! @brief Returns whether the specified queue family can present images.
|
|
*
|
|
* This function returns whether the specified queue family of the specified
|
|
* physical device supports presentation to the platform GLFW was built for.
|
|
*
|
|
* If Vulkan or the required window surface creation instance extensions are
|
|
* not available on the machine, or if the specified instance was not created
|
|
* with the required extensions, this function returns `GLFW_FALSE` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported
|
|
* to check whether Vulkan is at least minimally available and @ref
|
|
* glfwGetRequiredInstanceExtensions to check what instance extensions are
|
|
* required.
|
|
*
|
|
* @param[in] instance The instance that the physical device belongs to.
|
|
* @param[in] device The physical device that the queue family belongs to.
|
|
* @param[in] queuefamily The index of the queue family to query.
|
|
* @return `GLFW_TRUE` if the queue family supports presentation, or
|
|
* `GLFW_FALSE` otherwise.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_API_UNAVAILABLE and @ref GLFW_PLATFORM_ERROR.
|
|
*
|
|
* @remark @macos This function currently always returns `GLFW_TRUE`, as the
|
|
* `VK_MVK_macos_surface` extension does not provide
|
|
* a `vkGetPhysicalDevice*PresentationSupport` type function.
|
|
*
|
|
* @thread_safety This function may be called from any thread. For
|
|
* synchronization details of Vulkan objects, see the Vulkan specification.
|
|
*
|
|
* @sa @ref vulkan_present
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
GLFWAPI int glfwGetPhysicalDevicePresentationSupport(VkInstance instance, VkPhysicalDevice device, uint32_t queuefamily);
|
|
|
|
/*! @brief Creates a Vulkan surface for the specified window.
|
|
*
|
|
* This function creates a Vulkan surface for the specified window.
|
|
*
|
|
* If the Vulkan loader or at least one minimally functional ICD were not found,
|
|
* this function returns `VK_ERROR_INITIALIZATION_FAILED` and generates a @ref
|
|
* GLFW_API_UNAVAILABLE error. Call @ref glfwVulkanSupported to check whether
|
|
* Vulkan is at least minimally available.
|
|
*
|
|
* If the required window surface creation instance extensions are not
|
|
* available or if the specified instance was not created with these extensions
|
|
* enabled, this function returns `VK_ERROR_EXTENSION_NOT_PRESENT` and
|
|
* generates a @ref GLFW_API_UNAVAILABLE error. Call @ref
|
|
* glfwGetRequiredInstanceExtensions to check what instance extensions are
|
|
* required.
|
|
*
|
|
* The window surface cannot be shared with another API so the window must
|
|
* have been created with the [client api hint](@ref GLFW_CLIENT_API_attrib)
|
|
* set to `GLFW_NO_API` otherwise it generates a @ref GLFW_INVALID_VALUE error
|
|
* and returns `VK_ERROR_NATIVE_WINDOW_IN_USE_KHR`.
|
|
*
|
|
* The window surface must be destroyed before the specified Vulkan instance.
|
|
* It is the responsibility of the caller to destroy the window surface. GLFW
|
|
* does not destroy it for you. Call `vkDestroySurfaceKHR` to destroy the
|
|
* surface.
|
|
*
|
|
* @param[in] instance The Vulkan instance to create the surface in.
|
|
* @param[in] window The window to create the surface for.
|
|
* @param[in] allocator The allocator to use, or `NULL` to use the default
|
|
* allocator.
|
|
* @param[out] surface Where to store the handle of the surface. This is set
|
|
* to `VK_NULL_HANDLE` if an error occurred.
|
|
* @return `VK_SUCCESS` if successful, or a Vulkan error code if an
|
|
* [error](@ref error_handling) occurred.
|
|
*
|
|
* @errors Possible errors include @ref GLFW_NOT_INITIALIZED, @ref
|
|
* GLFW_API_UNAVAILABLE, @ref GLFW_PLATFORM_ERROR and @ref GLFW_INVALID_VALUE
|
|
*
|
|
* @remark If an error occurs before the creation call is made, GLFW returns
|
|
* the Vulkan error code most appropriate for the error. Appropriate use of
|
|
* @ref glfwVulkanSupported and @ref glfwGetRequiredInstanceExtensions should
|
|
* eliminate almost all occurrences of these errors.
|
|
*
|
|
* @remark @macos This function currently only supports the
|
|
* `VK_MVK_macos_surface` extension from MoltenVK.
|
|
*
|
|
* @remark @macos This function creates and sets a `CAMetalLayer` instance for
|
|
* the window content view, which is required for MoltenVK to function.
|
|
*
|
|
* @thread_safety This function may be called from any thread. For
|
|
* synchronization details of Vulkan objects, see the Vulkan specification.
|
|
*
|
|
* @sa @ref vulkan_surface
|
|
* @sa @ref glfwGetRequiredInstanceExtensions
|
|
*
|
|
* @since Added in version 3.2.
|
|
*
|
|
* @ingroup vulkan
|
|
*/
|
|
GLFWAPI VkResult glfwCreateWindowSurface(VkInstance instance, GLFWwindow* window, const VkAllocationCallbacks* allocator, VkSurfaceKHR* surface);
|
|
|
|
#endif /*VK_VERSION_1_0*/
|
|
|
|
|
|
/*************************************************************************
|
|
* Global definition cleanup
|
|
*************************************************************************/
|
|
|
|
/* ------------------- BEGIN SYSTEM/COMPILER SPECIFIC -------------------- */
|
|
|
|
#ifdef GLFW_WINGDIAPI_DEFINED
|
|
#undef WINGDIAPI
|
|
#undef GLFW_WINGDIAPI_DEFINED
|
|
#endif
|
|
|
|
#ifdef GLFW_CALLBACK_DEFINED
|
|
#undef CALLBACK
|
|
#undef GLFW_CALLBACK_DEFINED
|
|
#endif
|
|
|
|
/* Some OpenGL related headers need GLAPIENTRY, but it is unconditionally
|
|
* defined by some gl.h variants (OpenBSD) so define it after if needed.
|
|
*/
|
|
#ifndef GLAPIENTRY
|
|
#define GLAPIENTRY APIENTRY
|
|
#endif
|
|
|
|
/* -------------------- END SYSTEM/COMPILER SPECIFIC --------------------- */
|
|
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* _glfw3_h_ */
|
|
|