#pragma once #include #include "WindowsWrapper.h" typedef struct TEXT_SCRIPT { // Path (reload when exit teleporter menu/inventory) std::string path; // Script buffer long size; char *data; // Mode (ex. NOD, WAI) signed char mode; // Flags signed char flags; // Current positions (read position in buffer, x position in line) int p_read; int p_write; // Current line to write to int line; // Line y positions int ypos_line[4]; // Event stuff int wait; int wait_next; int next_event; // Yes/no selected signed char select; // Current face int face; int face_x; // Current item int item; int item_y; // Text rect RECT rcText; // ..? int offsetY; // NOD cursor blink unsigned char wait_beam; } TEXT_SCRIPT; unsigned extern int cion; extern TEXT_SCRIPT gTS; extern const RECT gRect_line; /// Contains the latest value given through