#include "Stage.h" #include #include #include #include #include "WindowsWrapper.h" #include "Back.h" #include "Boss.h" #include "Bullet.h" #include "Caret.h" #include "Draw.h" #include "File.h" #include "Flash.h" #include "Frame.h" #include "Main.h" #include "Map.h" #include "MapName.h" #include "MyChar.h" #include "NpChar.h" #include "Organya.h" #ifdef EXTRA_SOUND_FORMATS #include "ExtraSoundFormats.h" #endif #include "TextScr.h" #include "ValueView.h" #ifdef JAPANESE #define STAGE_ENTRY(parts, map, bkType, back, npc, boss, boss_no, name_en, name_jp) {parts, map, bkType, back, npc, boss, boss_no, name_jp} #else #define STAGE_ENTRY(parts, map, bkType, back, npc, boss, boss_no, name_en, name_jp) {parts, map, bkType, back, npc, boss, boss_no, name_en} #endif int gStageNo; MusicID gMusicNo; unsigned int gOldPos; MusicID gOldNo; const STAGE_TABLE gTMTDefault[95] = { STAGE_ENTRY("0", "0", 4, "bk0", "Guest", "0", 0, "Null", "\x96\xB3"), /* 無 */ STAGE_ENTRY("Pens", "Pens1", 1, "bkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */ STAGE_ENTRY("Eggs", "Eggs", 1, "bkGreen", "Eggs1", "Ravil", 0, "Egg Corridor", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C"), /* タマゴ回廊 */ STAGE_ENTRY("EggX", "EggX", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), /* タマゴ No.00 */ STAGE_ENTRY("EggIn", "Egg6", 4, "bk0", "Eggs1", "0", 0, "Egg No. 06", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x36"), /* タマゴ No.06 */ STAGE_ENTRY("Store", "EggR", 4, "bk0", "Eggs1", "0", 0, "Egg Observation Room", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA"), /* タマゴ監視室 */ STAGE_ENTRY("Weed", "Weed", 1, "bkBlue", "Weed", "0", 0, "Grasstown", "\x83\x4E\x83\x54\x83\x80\x83\x89"), /* クサムラ */ STAGE_ENTRY("Barr", "Santa", 4, "bk0", "Weed", "0", 0, "Santa's House", "\x83\x54\x83\x93\x83\x5E\x82\xCC\x89\xC6"), /* サンタの家 */ STAGE_ENTRY("Barr", "Chako", 1, "bkBlue", "Guest", "0", 0, "Chaco's House", "\x83\x60\x83\x83\x83\x52\x82\xCC\x89\xC6"), /* チャコの家 */ STAGE_ENTRY("Maze", "MazeI", 4, "bk0", "Maze", "0", 0, "Labyrinth I", "\x96\xC0\x8B\x7B\x82\x68"), /* 迷宮I */ STAGE_ENTRY("Sand", "Sand", 1, "bkGreen", "Sand", "Omg", 1, "Sand Zone", "\x8D\xBB\x8B\xE6"), /* 砂区 */ STAGE_ENTRY("Mimi", "Mimi", 1, "bkBlue", "Guest", "0", 0, "Mimiga Village", "\x83\x7E\x83\x7E\x83\x4B\x81\x5B\x82\xCC\x91\xBA"), /* ミミガーの村 */ STAGE_ENTRY("Cave", "Cave", 4, "bk0", "Cemet", "0", 0, "First Cave", "\x8D\xC5\x8F\x89\x82\xCC\x93\xB4\x8C\x41"), /* 最初の洞窟 */ STAGE_ENTRY("Cave", "Start", 4, "bk0", "Cemet", "0", 0, "Start Point", "\x83\x58\x83\x5E\x81\x5B\x83\x67\x92\x6E\x93\x5F"), /* スタート地点 */ STAGE_ENTRY("Mimi", "Barr", 4, "bk0", "Cemet", "Bllg", 0, "Shack", "\x83\x6F\x83\x89\x83\x62\x83\x4E\x8F\xAC\x89\xAE"), /* バラック小屋 */ STAGE_ENTRY("Mimi", "Pool", 1, "bkBlue", "Guest", "0", 0, "Reservoir", "\x92\x99\x90\x85\x92\x72"), /* 貯水池 */ STAGE_ENTRY("Mimi", "Cemet", 4, "bk0", "Cemet", "0", 0, "Graveyard", "\x82\xCD\x82\xA9\x82\xCE"), /* はかば */ STAGE_ENTRY("Mimi", "Plant", 1, "bkGreen", "Plant", "0", 0, "Yamashita Farm", "\x8E\x52\x89\xBA\x94\x5F\x89\x80"), /* 山下農園 */ STAGE_ENTRY("Store", "Shelt", 4, "bk0", "Eggs1", "0", 0, "Shelter", "\x83\x56\x83\x46\x83\x8B\x83\x5E\x81\x5B"), /* シェルター */ STAGE_ENTRY("Pens", "Comu", 1, "bkBlue", "Guest", "0", 0, "Assembly Hall", "\x8F\x57\x89\xEF\x8F\xEA"), /* 集会場 */ STAGE_ENTRY("Mimi", "MiBox", 4, "bk0", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), /* セーブポイント */ STAGE_ENTRY("Store", "EgEnd1", 4, "bk0", "0", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), /* タマゴ回廊の個室 */ STAGE_ENTRY("Store", "Cthu", 4, "bk0", "0", "0", 0, "Cthulhu's Abode", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88"), /* クトゥルーの住処 */ STAGE_ENTRY("EggIn", "Egg1", 4, "bk0", "Eggs1", "0", 0, "Egg No. 01", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x31"), /* タマゴ No.01 */ STAGE_ENTRY("Pens", "Pens2", 1, "bkBlue", "Guest", "0", 0, "Arthur's House", "\x83\x41\x81\x5B\x83\x54\x81\x5B\x82\xCC\x89\xC6"), /* アーサーの家 */ STAGE_ENTRY("Barr", "Malco", 1, "bkBlue", "Weed", "Bllg", 0, "Power Room", "\x93\x64\x8C\xB9\x8E\xBA"), /* 電源室 */ STAGE_ENTRY("Barr", "WeedS", 1, "bkBlue", "0", "0", 0, "Save Point", "\x83\x5A\x81\x5B\x83\x75\x83\x7C\x83\x43\x83\x93\x83\x67"), /* セーブポイント */ STAGE_ENTRY("Store", "WeedD", 1, "bkBlue", "0", "0", 0, "Execution Chamber", "\x8F\x88\x8C\x59\x8E\xBA"), /* 処刑室 */ STAGE_ENTRY("Weed", "Frog", 2, "bkGreen", "Weed", "Frog", 2, "Gum", "\x83\x4B\x83\x80"), /* ガム */ STAGE_ENTRY("Sand", "Curly", 4, "bk0", "Sand", "Curly", 0, "Sand Zone Residence", "\x8D\xBB\x8B\xE6\x92\x93\x8D\xDD\x8F\x8A"), /* 砂区駐在所 */ STAGE_ENTRY("Pens", "WeedB", 1, "bkBlue", "Ravil", "0", 0, "Grasstown Hut", "\x83\x4E\x83\x54\x83\x80\x83\x89\x82\xCC\x8F\xAC\x89\xAE"), /* クサムラの小屋 */ STAGE_ENTRY("River", "Stream", 5, "bkBlue", "Stream", "IronH", 5, "Main Artery", "\x91\xE5\x93\xAE\x96\xAC"), /* 大動脈 */ STAGE_ENTRY("Pens", "CurlyS", 4, "bk0", "Sand", "Curly", 0, "Small Room", "\x8F\xAC\x95\x94\x89\xAE"), /* 小部屋 */ STAGE_ENTRY("Barr", "Jenka1", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), /* ジェンカの家 */ STAGE_ENTRY("Sand", "Dark", 1, "bkBlack", "Sand", "0", 0, "Deserted House", "\x94\x70\x89\xAE"), /* 廃屋 */ STAGE_ENTRY("Gard", "Gard", 1, "bkGard", "Toro", "Bllg", 0, "Sand Zone Storehouse", "\x8D\xBB\x8B\xE6\x91\x71\x8C\xC9"), /* 砂区倉庫 */ STAGE_ENTRY("Barr", "Jenka2", 4, "bk0", "Sand", "Bllg", 0, "Jenka's House", "\x83\x57\x83\x46\x83\x93\x83\x4A\x82\xCC\x89\xC6"), /* ジェンカの家 */ STAGE_ENTRY("Sand", "SandE", 1, "bkGreen", "Sand", "Bllg", 0, "Sand Zone", "\x8D\xBB\x8B\xE6"), /* 砂区 */ STAGE_ENTRY("Maze", "MazeH", 4, "bk0", "Maze", "0", 0, "Labyrinth H", "\x96\xC0\x8B\x7B\x82\x67"), /* 迷宮H */ STAGE_ENTRY("Maze", "MazeW", 1, "bkMaze", "Maze", "X", 3, "Labyrinth W", "\x96\xC0\x8B\x7B\x82\x76"), /* 迷宮W */ STAGE_ENTRY("Maze", "MazeO", 4, "bk0", "Guest", "0", 0, "Camp", "\x83\x4C\x83\x83\x83\x93\x83\x76"), /* キャンプ */ STAGE_ENTRY("Maze", "MazeD", 4, "bk0", "Guest", "Dark", 0, "Clinic Ruins", "\x90\x66\x97\xC3\x8F\x8A\x90\xD5"), /* 診療所跡 */ STAGE_ENTRY("Store", "MazeA", 4, "bk0", "Maze", "0", 0, "Labyrinth Shop", "\x96\xC0\x8B\x7B\x82\xCC\x93\x58"), /* 迷宮の店 */ STAGE_ENTRY("Maze", "MazeB", 1, "bkBlue", "Maze", "0", 0, "Labyrinth B", "\x96\xC0\x8B\x7B\x82\x61"), /* 迷宮B */ STAGE_ENTRY("Maze", "MazeS", 2, "bkGray", "Maze", "Bllg", 0, "Boulder Chamber", "\x91\xE5\x90\xCE\x82\xCC\x8D\xC7\x82\xAE\x8F\x8A"), /* 大石の塞ぐ所 */ STAGE_ENTRY("Maze", "MazeM", 1, "bkRed", "Maze", "0", 0, "Labyrinth M", "\x96\xC0\x8B\x7B\x82\x6C"), /* 迷宮M */ STAGE_ENTRY("Cave", "Drain", 3, "bkWater", "Cemet", "0", 0, "Dark Place", "\x88\xC3\x82\xA2\x8F\x8A"), /* 暗い所 */ STAGE_ENTRY("Almond", "Almond", 3, "bkWater", "Cemet", "Almo1", 4, "Core", "\x83\x52\x83\x41"), /* コア */ STAGE_ENTRY("River", "River", 2, "bkGreen", "Weed", "0", 0, "Waterway", "\x90\x85\x98\x48"), /* 水路 */ STAGE_ENTRY("Eggs", "Eggs2", 1, "bkGreen", "Eggs2", "0", 0, "Egg Corridor?", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x81\x48"), /* タマゴ回廊? */ STAGE_ENTRY("Store", "Cthu2", 4, "bk0", "Eggs1", "0", 0, "Cthulhu's Abode?", "\x83\x4E\x83\x67\x83\x44\x83\x8B\x81\x5B\x82\xCC\x8F\x5A\x8F\x88\x81\x48"), /* クトゥルーの住処? */ STAGE_ENTRY("Store", "EggR2", 4, "bk0", "Eggs1", "TwinD", 6, "Egg Observation Room?", "\x83\x5E\x83\x7D\x83\x53\x8A\xC4\x8E\x8B\x8E\xBA\x81\x48"), /* タマゴ監視室? */ STAGE_ENTRY("EggX", "EggX2", 4, "bk0", "Eggs1", "0", 0, "Egg No. 00", "\x83\x5E\x83\x7D\x83\x53\x20\x4E\x6F\x2E\x30\x30"), /* タマゴ No.00 */ STAGE_ENTRY("Oside", "Oside", 6, "bkMoon", "Moon", "0", 0, "Outer Wall", "\x8A\x4F\x95\xC7"), /* 外壁 */ STAGE_ENTRY("Store", "EgEnd2", 4, "bk0", "Eggs1", "0", 0, "Side Room", "\x83\x5E\x83\x7D\x83\x53\x89\xF1\x98\x4C\x82\xCC\x8C\xC2\x8E\xBA"), /* タマゴ回廊の個室 */ STAGE_ENTRY("Store", "Itoh", 2, "bkBlue", "Guest", "0", 0, "Storehouse", "\x91\x71\x8C\xC9"), /* 倉庫 */ STAGE_ENTRY("Cent", "Cent", 1, "bkGreen", "Guest", "Cent", 0, "Plantation", "\x91\xE5\x94\x5F\x89\x80"), /* 大農園 */ STAGE_ENTRY("Jail", "Jail1", 4, "bk0", "Guest", "Cent", 0, "Jail No. 1", "\x91\xE6\x82\x50\x98\x53"), /* 第1牢 */ STAGE_ENTRY("Jail", "Momo", 4, "bk0", "Guest", "0", 0, "Hideout", "\x83\x4A\x83\x4E\x83\x8C\x83\x4B"), /* カクレガ */ STAGE_ENTRY("Jail", "Lounge", 4, "bk0", "Guest", "0", 0, "Rest Area", "\x8B\x78\x8C\x65\x8F\x8A"), /* 休憩所 */ STAGE_ENTRY("Store", "CentW", 4, "bk0", "Guest", "Cent", 0, "Teleporter", "\x93\x5D\x91\x97\x8E\xBA"), /* 転送室 */ STAGE_ENTRY("Store", "Jail2", 4, "bk0", "Guest", "Cent", 0, "Jail No. 2", "\x91\xE6\x82\x51\x98\x53"), /* 第2牢 */ STAGE_ENTRY("White", "Blcny1", 7, "bkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), /* バルコニー */ STAGE_ENTRY("Jail", "Priso1", 4, "bkGray", "Red", "0", 0, "Final Cave", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41"), /* 最後の洞窟 */ STAGE_ENTRY("White", "Ring1", 7, "bkFog", "Guest", "Miza", 0, "Throne Room", "\x89\xA4\x82\xCC\x8B\xCA\x8D\xC0"), /* 王の玉座 */ STAGE_ENTRY("White", "Ring2", 7, "bkFog", "Guest", "Dr", 0, "The King's Table", "\x89\xA4\x82\xCC\x90\x48\x91\xEC"), /* 王の食卓 */ STAGE_ENTRY("Pens", "Prefa1", 4, "bk0", "0", "0", 0, "Prefab Building", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), /* プレハブ */ STAGE_ENTRY("Jail", "Priso2", 4, "bkGray", "Red", "0", 0, "Last Cave (Hidden)", "\x8D\xC5\x8C\xE3\x82\xCC\x93\xB4\x8C\x41\x81\x45\x97\xA0"), /* 最後の洞窟・裏 */ STAGE_ENTRY("White", "Ring3", 4, "bk0", "Miza", "Almo2", 7, "Black Space", "\x8D\x95\x82\xA2\x8D\x4C\x8A\xD4"), /* 黒い広間 */ STAGE_ENTRY("Pens", "Little", 2, "bkBlue", "Guest", "0", 0, "Little House", "\x83\x8A\x83\x67\x83\x8B\x89\xC6"), /* リトル家 */ STAGE_ENTRY("White", "Blcny2", 7, "bkFog", "Ravil", "Heri", 0, "Balcony", "\x83\x6F\x83\x8B\x83\x52\x83\x6A\x81\x5B"), /* バルコニー */ STAGE_ENTRY("Fall", "Fall", 1, "bkFall", "Guest", "Heri", 0, "Fall", "\x97\x8E\x89\xBA"), /* 落下 */ STAGE_ENTRY("White", "Kings", 4, "bk0", "Kings", "0", 0, "u", "\x75"), /* u */ STAGE_ENTRY("Pens", "Pixel", 1, "bkBlue", "Guest", "0", 0, "Waterway Cabin", "\x90\x85\x98\x48\x82\xCC\x8F\xAC\x95\x94\x89\xAE"), /* 水路の小部屋 */ STAGE_ENTRY("Maze", "e_Maze", 1, "bkMaze", "Guest", "Maze", 3, "", ""), STAGE_ENTRY("Barr", "e_Jenk", 4, "bk0", "Sand", "Bllg", 0, "", ""), STAGE_ENTRY("Barr", "e_Malc", 1, "bkBlue", "Weed", "Bllg", 0, "", ""), STAGE_ENTRY("Mimi", "e_Ceme", 4, "bk0", "Plant", "0", 0, "", ""), STAGE_ENTRY("Fall", "e_Sky", 1, "bkFall", "Guest", "Heri", 0, "", ""), STAGE_ENTRY("Pens", "Prefa2", 4, "bk0", "0", "0", 0, "Prefab House", "\x83\x76\x83\x8C\x83\x6E\x83\x75"), /* プレハブ */ STAGE_ENTRY("Hell", "Hell1", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B1", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x50\x8A\x4B"), /* 聖域地下1階 */ STAGE_ENTRY("Hell", "Hell2", 2, "bkRed", "Hell", "0", 0, "Sacred Ground - B2", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x51\x8A\x4B"), /* 聖域地下2階 */ STAGE_ENTRY("Hell", "Hell3", 1, "bkRed", "Hell", "Press", 8, "Sacred Ground - B3", "\x90\xB9\x88\xE6\x92\x6E\x89\xBA\x82\x52\x8A\x4B"), /* 聖域地下3階 */ STAGE_ENTRY("Cave", "Mapi", 2, "bk0", "Cemet", "0", 0, "Storage", "\x95\xA8\x92\x75"), /* 物置 */ STAGE_ENTRY("Hell", "Hell4", 4, "bk0", "Hell", "0", 0, "Passage?", "\x92\xCA\x98\x48\x81\x48"), /* 通路? */ STAGE_ENTRY("Hell", "Hell42", 4, "bk0", "Hell", "Press", 8, "Passage?", "\x92\xCA\x98\x48\x81\x48"), /* 通路? */ STAGE_ENTRY("Hell", "Statue", 1, "bkBlue", "0", "Cent", 0, "Statue Chamber", "\x90\xCE\x91\x9C\x82\xCC\x8A\xD4"), /* 石像の間 */ STAGE_ENTRY("Hell", "Ballo1", 2, "bkBlue", "Priest", "Ballos", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), /* 封印の間 */ STAGE_ENTRY("White", "Ostep", 7, "bkFog", "0", "0", 0, "Corridor", "\x82\xED\x82\xBD\x82\xE8\x98\x4C\x89\xBA"), /* わたり廊下 */ STAGE_ENTRY("Labo", "e_Labo", 4, "bk0", "Guest", "0", 0, "", ""), STAGE_ENTRY("Cave", "Pole", 4, "bk0", "Guest", "0", 0, "Hermit Gunsmith", "\x82\xCD\x82\xAE\x82\xEA\x8F\x65\x92\x62\x96\xE8"), /* はぐれ銃鍛冶 */ STAGE_ENTRY("0", "Island", 4, "bk0", "Island", "0", 0, "", ""), STAGE_ENTRY("Hell", "Ballo2", 2, "bkBlue", "Priest", "Bllg", 9, "Seal Chamber", "\x95\x95\x88\xF3\x82\xCC\x8A\xD4"), /* 封印の間 */ STAGE_ENTRY("White", "e_Blcn", 7, "bkFog", "Miza", "0", 9, "", ""), STAGE_ENTRY("Oside", "Clock", 6, "bkMoon", "Moon", "0", 0, "Clock Room", "\x8E\x9E\x8C\x76\x89\xAE"), /* 時計屋 */ }; const STAGE_TABLE *gTMT = gTMTDefault; BOOL LoadStageTable(void) { std::string path; unsigned char *file_buffer; size_t file_size; // Try to load stage.tbl path = gDataPath + "/stage.tbl"; file_buffer = LoadFileToMemory(path.c_str(), &file_size); if (file_buffer != NULL) { const unsigned long entry_count = file_size / 0xE5; STAGE_TABLE *pTMT = (STAGE_TABLE*)malloc(entry_count * sizeof(STAGE_TABLE)); if (pTMT != NULL) { for (unsigned long i = 0; i < entry_count; ++i) { unsigned char *entry = file_buffer + i * 0xE5; memcpy(pTMT[i].parts, entry, 0x20); memcpy(pTMT[i].map, entry + 0x20, 0x20); pTMT[i].bkType = (entry[0x40 + 3] << 24) | (entry[0x40 + 2] << 16) | (entry[0x40 + 1] << 8) | entry[0x40]; memcpy(pTMT[i].back, entry + 0x44, 0x20); memcpy(pTMT[i].npc, entry + 0x64, 0x20); memcpy(pTMT[i].boss, entry + 0x84, 0x20); pTMT[i].boss_no = entry[0xA4]; #ifdef JAPANESE memcpy(pTMT[i].name, entry + 0xA5, 0x20); #else memcpy(pTMT[i].name, entry + 0xC5, 0x20); #endif } gTMT = pTMT; free(file_buffer); return TRUE; } free(file_buffer); } // Try to load mrmap.bin path = gDataPath + "/mrmap.bin"; file_buffer = LoadFileToMemory(path.c_str(), &file_size); if (file_buffer != NULL) { const unsigned long entry_count = file_buffer[0] | (file_buffer[1] << 8) | (file_buffer[2] << 16) | (file_buffer[3] << 24); STAGE_TABLE *pTMT = (STAGE_TABLE*)malloc(entry_count * sizeof(STAGE_TABLE)); if (pTMT != NULL) { for (unsigned long i = 0; i < entry_count; ++i) { // For compatibility with Booster's Lab, we store our stage table in "MOD_MR" format. // This way, BL will load the sprites as PNG files instead of BMP. unsigned char *entry = file_buffer + 4 + i * 0x74; memcpy(pTMT[i].parts, entry, 0x10); memcpy(pTMT[i].map, entry + 0x10, 0x10); pTMT[i].bkType = entry[0x20]; memcpy(pTMT[i].back, entry + 0x21, 0x10); memcpy(pTMT[i].npc, entry + 0x31, 0x10); memcpy(pTMT[i].boss, entry + 0x41, 0x10); pTMT[i].boss_no = entry[0x51]; memcpy(pTMT[i].name, entry + 0x52, 0x22); } gTMT = pTMT; free(file_buffer); return TRUE; } free(file_buffer); } printf("Failed to load stage.tbl/mrmap.bin\n"); return FALSE; } BOOL TransferStage(int no, int w, int x, int y) { std::string path; std::string path_dir; BOOL bError; // Move character SetMyCharPosition(x * 0x10 * 0x200, y * 0x10 * 0x200); bError = FALSE; // Get path path_dir = "Stage"; // Load tileset path = path_dir + "/Prt" + gTMT[no].parts; if (!ReloadBitmap_File(path.c_str(), SURFACE_ID_LEVEL_TILESET)) bError = TRUE; path = path_dir + '/' + gTMT[no].parts + ".pxa"; if (!LoadAttributeData(path.c_str())) bError = TRUE; // Load tilemap path = path_dir + '/' + gTMT[no].map + ".pxm"; if (!LoadMapData2(path.c_str())) bError = TRUE; // Load NPCs path = path_dir + '/' + gTMT[no].map + ".pxe"; if (!LoadEvent(path.c_str())) bError = TRUE; // Load script path = path_dir + '/' + gTMT[no].map + ".tsc"; if (!LoadTextScript_Stage(path.c_str())) bError = TRUE; // Load background path = gTMT[no].back; if (!InitBack(path.c_str(), gTMT[no].bkType)) bError = TRUE; // Get path path_dir = "Npc"; // Load NPC sprite sheets path = path_dir + "/Npc" + gTMT[no].npc; if (!ReloadBitmap_File(path.c_str(), SURFACE_ID_LEVEL_SPRITESET_1)) bError = TRUE; path = path_dir + "/Npc" + gTMT[no].boss; if (!ReloadBitmap_File(path.c_str(), SURFACE_ID_LEVEL_SPRITESET_2)) bError = TRUE; if (bError) return FALSE; // Load map name ReadyMapName(gTMT[no].name); StartTextScript(w); SetFrameMyChar(); ClearBullet(); InitCaret(); ClearValueView(); ResetQuake(); InitBossChar(gTMT[no].boss_no); ResetFlash(); gStageNo = no; return TRUE; } enum { MUSIC_TYPE_ORGANYA, MUSIC_TYPE_OTHER }; //Music static const struct { const char *intro_file_path; const char *loop_file_path; int type; bool loop; // Only applicable to non-Organya songs } music_table[8] = { {"Resource/ORG/XXXX.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/CURLY.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/OPPOSITN.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/DOUKUTSU.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/CAVE.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/WAMBOM.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/MAGUMAN.org", NULL, MUSIC_TYPE_ORGANYA, true}, {"Resource/ORG/VIVI.org", NULL, MUSIC_TYPE_ORGANYA, true}, }; void ChangeMusic(MusicID no) { if (no != MUS_SILENCE && no == gMusicNo) return; // Stop and keep track of old song gOldPos = GetOrganyaPosition(); gOldNo = gMusicNo; StopOrganyaMusic(); #ifdef EXTRA_SOUND_FORMATS ExtraSound_PauseMusic(); #endif std::string intro_file_path; if (music_table[no].intro_file_path != NULL) intro_file_path = gDataPath + '/' + music_table[no].intro_file_path; std::string loop_file_path; if (music_table[no].loop_file_path != NULL) loop_file_path = gDataPath + '/' + music_table[no].loop_file_path; switch (music_table[no].type) { case MUSIC_TYPE_ORGANYA: // Load .org LoadOrganya(intro_file_path.c_str()); // Reset position, volume, and then play the song ChangeOrganyaVolume(100); SetOrganyaPosition(0); PlayOrganyaMusic(); #ifdef EXTRA_SOUND_FORMATS ExtraSound_LoadMusic(NULL, NULL, false); // Play a null song so any current song gets pushed back to the backup slot #endif break; #ifdef EXTRA_SOUND_FORMATS case MUSIC_TYPE_OTHER: ExtraSound_LoadMusic(music_table[no].intro_file_path != NULL ? intro_file_path.c_str() : NULL, music_table[no].loop_file_path != NULL ? loop_file_path.c_str() : NULL, music_table[no].loop); ExtraSound_UnpauseMusic(); // Play a null Organya song so focussing and refocussing the window doesn't cause the old Organya song to start playing again intro_file_path = gDataPath + '/' + music_table[0].intro_file_path; LoadOrganya(intro_file_path.c_str()); ChangeOrganyaVolume(100); SetOrganyaPosition(0); PlayOrganyaMusic(); break; #endif } gMusicNo = no; } void ReCallMusic(void) { std::string path; // Stop old song StopOrganyaMusic(); #ifdef EXTRA_SOUND_FORMATS ExtraSound_PauseMusic(); #endif switch (music_table[gOldNo].type) { case MUSIC_TYPE_ORGANYA: // Load .org that was playing before path = gDataPath + '/' + music_table[gOldNo].intro_file_path; LoadOrganya(path.c_str()); // Reset position, volume, and then play the song SetOrganyaPosition(gOldPos); ChangeOrganyaVolume(100); PlayOrganyaMusic(); break; #ifdef EXTRA_SOUND_FORMATS case MUSIC_TYPE_OTHER: ExtraSound_LoadPreviousMusic(); ExtraSound_UnpauseMusic(); break; #endif } gMusicNo = gOldNo; }