#pragma once #include "Backends/Misc.h" #include "Input.h" enum KeyBind { //The movement keys go in the order of left, right, up and down KEY_LEFT = 0x00000001, KEY_RIGHT = 0x00000002, KEY_UP = 0x00000004, KEY_DOWN = 0x00000008, //Map key KEY_MAP = 0x00000010, //Jump and Shoot keys KEY_SHOT = 0x00000020, KEY_JUMP = 0x00000040, //Left and right weapon switch keys KEY_ARMS = 0x00000080, KEY_ARMSREV = 0x00000100, //Function keys KEY_F1 = 0x00000400, KEY_F2 = 0x00000800, //Inventory KEY_ITEM = 0x00001000, //Okay and cancel keys KEY_OK = 0x00002000, KEY_CANCEL = 0x00004000, //Escape key KEY_ESCAPE = 0x00008000, //Pause key KEY_PAUSE = 0x00010000, }; extern bool gKeyboardState[BACKEND_KEYBOARD_TOTAL]; extern JOYSTICK_STATUS gJoystickState; extern long gKey; extern long gKeyTrg; extern long gKeyJump; extern long gKeyShot; extern long gKeyArms; extern long gKeyArmsRev; extern long gKeyItem; extern long gKeyMap; extern long gKeyOk; extern long gKeyCancel; extern long gKeyLeft; extern long gKeyUp; extern long gKeyRight; extern long gKeyDown; void GetTrg(void);