#pragma once #include "WindowsWrapper.h" struct JOYSTICK_STATUS { BOOL bButton[128]; // The original `Input.cpp` assumed there were 32 buttons (because of DirectInput's `DIJOYSTATE` struct) }; void ReleaseDirectInput(void); BOOL InitDirectInput(void); BOOL GetJoystickStatus(JOYSTICK_STATUS *status); BOOL ResetJoystickStatus(void);