#pragma once #include #include "Backends/Rendering.h" typedef struct FontObject FontObject; FontObject* LoadFontFromData(const unsigned char *data, size_t data_size, unsigned int cell_width, unsigned int cell_height); FontObject* LoadFont(const char *font_filename, unsigned int cell_width, unsigned int cell_height); void DrawText(FontObject *font_object, RenderBackend_Surface *surface, int x, int y, unsigned long colour, const char *string); void UnloadFont(FontObject *font_object);