#pragma once void ExtraSound_Init(unsigned int sample_rate); void ExtraSound_Deinit(void); void ExtraSound_Play(void); void ExtraSound_Stop(void); void ExtraSound_LoadMusic(const char *intro_file_path, const char *loop_file_path, bool loop); void ExtraSound_LoadPreviousMusic(void); void ExtraSound_PauseMusic(void); void ExtraSound_UnpauseMusic(void); void ExtraSound_FadeOutMusic(void); void ExtraSound_SetMusicVolume(unsigned short volume); // Logarithmic - 0 is silent, 0x80 is half-volume, 0x100 is full-volume void ExtraSound_LoadSFX(const char *path, int id); void ExtraSound_PlaySFX(int id, int mode); void ExtraSound_SetSFXFrequency(int id, unsigned long frequency); void ExtraSound_SetSFXVolume(int id, long volume); void ExtraSound_SetSFXPan(int id, long pan); void ExtraSound_Mix(long *buffer, unsigned long frames);