#pragma once #define WINDOW_WIDTH 426 #define WINDOW_HEIGHT 240 #define SPRITE_SCALE 1 // Set to 2 for 2x sprites, 4 for 4x, etc. Must be a power of 2 enum Collisions { COLL_LEFT_WALL = 1, // Touching a left wall COLL_CEILING = 2, // Touching a ceiling COLL_RIGHT_WALL = 4, // Touching a right wall COLL_GROUND = 8 // Touching the ground // To be continued }; enum Direction { DIR_LEFT = 0, DIR_UP = 1, DIR_RIGHT = 2, DIR_DOWN = 3, DIR_AUTO = 4 }; struct OTHER_RECT // The original name for this struct is unknown { int front; int top; int back; int bottom; };