#pragma once #include typedef struct AudioBackend_Sound AudioBackend_Sound; bool AudioBackend_Init(void); void AudioBackend_Deinit(void); AudioBackend_Sound* AudioBackend_CreateSound(unsigned int frequency, const unsigned char *samples, size_t length); void AudioBackend_DestroySound(AudioBackend_Sound *sound); void AudioBackend_PlaySound(AudioBackend_Sound *sound, bool looping); void AudioBackend_StopSound(AudioBackend_Sound *sound); void AudioBackend_RewindSound(AudioBackend_Sound *sound); void AudioBackend_SetSoundFrequency(AudioBackend_Sound *sound, unsigned int frequency); void AudioBackend_SetSoundVolume(AudioBackend_Sound *sound, long volume); void AudioBackend_SetSoundPan(AudioBackend_Sound *sound, long pan); void AudioBackend_SetOrganyaCallback(void (*callback)(void)); void AudioBackend_SetOrganyaTimer(unsigned int milliseconds); void AudioBackend_Lock(void); void AudioBackend_Unlock(void);