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Title SDL 2.0.0
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Version 1
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Description SDL Library for Mac OS X (http://www.libsdl.org)
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DefaultLocation /Library/Frameworks
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Diskname (null)
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DeleteWarning 
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NeedsAuthorization NO
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DisableStop NO
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UseUserMask NO
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Application NO
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Relocatable YES
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Required NO
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InstallOnly NO
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RequiresReboot NO
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InstallFat NO
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								external/SDL2/Xcode/SDL/pkg-support/resources/License.txt
									
										
									
									
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Simple DirectMedia Layer
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Copyright (C) 1997-2020 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty.  In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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   claim that you wrote the original software. If you use this software
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   in a product, an acknowledgment in the product documentation would be
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   appreciated but is not required. 
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2. Altered source versions must be plainly marked as such, and must not be
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   misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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The Simple DirectMedia Layer (SDL for short) is a cross-platform 
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library designed to make it easy to write multi-media software, 
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such as games and emulators.
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The Simple DirectMedia Layer library source code is available from: 
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http://www.libsdl.org/
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This library is distributed under the terms of the zlib license: 
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http://zlib.net/zlib_license.html
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This packages contains the SDL framework for OS X. 
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Conforming with Apple guidelines, this framework 
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contains both the SDL runtime component and development header files.
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To Install:
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Copy the SDL2.framework to /Library/Frameworks
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You may alternatively install it in <Your home directory>/Library/Frameworks 
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if your access privileges are not high enough. 
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Additional References:
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 - Screencast tutorials for getting started with OpenSceneGraph/Mac OS X are 
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 	available at:
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	http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/MacOSXTips
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	Though these are OpenSceneGraph centric, the same exact concepts apply to 
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	SDL, thus the videos are recommended for everybody getting started with
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	developing on Mac OS X. (You can skim over the PlugIns stuff since SDL
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	doesn't have any PlugIns to worry about.)
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