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								cmake/FindOpenGLES2.cmake
									
										
									
									
									
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								cmake/FindOpenGLES2.cmake
									
										
									
									
									
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| #------------------------------------------------------------------- | ||||
| # This file is stolen from part of the CMake build system for OGRE (Object-oriented Graphics Rendering Engine) http://www.ogre3d.org/ | ||||
| # | ||||
| # The contents of this file are placed in the public domain. Feel | ||||
| # free to make use of it in any way you like. | ||||
| #------------------------------------------------------------------- | ||||
| 
 | ||||
| # - Try to find OpenGLES and EGL | ||||
| # Once done this will define | ||||
| # | ||||
| #  OPENGLES2_FOUND        - system has OpenGLES | ||||
| #  OPENGLES2_INCLUDE_DIR  - the GL include directory | ||||
| #  OPENGLES2_LIBRARIES    - Link these to use OpenGLES | ||||
| # | ||||
| #  EGL_FOUND        - system has EGL | ||||
| #  EGL_INCLUDE_DIR  - the EGL include directory | ||||
| #  EGL_LIBRARIES    - Link these to use EGL | ||||
| 
 | ||||
| # Win32, Apple, and Android are not tested! | ||||
| # Linux tested and works | ||||
| 
 | ||||
| # Slightly customised framework finder | ||||
| macro(findpkg_framework fwk) | ||||
|   if(APPLE) | ||||
|     set(${fwk}_FRAMEWORK_PATH | ||||
|       ${${fwk}_FRAMEWORK_SEARCH_PATH} | ||||
|       ${CMAKE_FRAMEWORK_PATH} | ||||
|       ~/Library/Frameworks | ||||
|       /Library/Frameworks | ||||
|       /System/Library/Frameworks | ||||
|       /Network/Library/Frameworks | ||||
|       ${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/Release | ||||
|       ${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/Debug | ||||
|     ) | ||||
|     # These could be arrays of paths, add each individually to the search paths | ||||
|     foreach(i ${OGRE_PREFIX_PATH}) | ||||
|       set(${fwk}_FRAMEWORK_PATH ${${fwk}_FRAMEWORK_PATH} ${i}/lib/macosx/Release ${i}/lib/macosx/Debug) | ||||
|     endforeach(i) | ||||
| 
 | ||||
|     foreach(i ${OGRE_PREFIX_BUILD}) | ||||
|       set(${fwk}_FRAMEWORK_PATH ${${fwk}_FRAMEWORK_PATH} ${i}/lib/macosx/Release ${i}/lib/macosx/Debug) | ||||
|     endforeach(i) | ||||
| 
 | ||||
|     foreach(dir ${${fwk}_FRAMEWORK_PATH}) | ||||
|       set(fwkpath ${dir}/${fwk}.framework) | ||||
|       if(EXISTS ${fwkpath}) | ||||
|         set(${fwk}_FRAMEWORK_INCLUDES ${${fwk}_FRAMEWORK_INCLUDES} | ||||
|           ${fwkpath}/Headers ${fwkpath}/PrivateHeaders) | ||||
|         set(${fwk}_FRAMEWORK_PATH ${dir}) | ||||
|         if (NOT ${fwk}_LIBRARY_FWK) | ||||
|           set(${fwk}_LIBRARY_FWK "-framework ${fwk}") | ||||
|         endif () | ||||
|       endif(EXISTS ${fwkpath}) | ||||
|     endforeach(dir) | ||||
|   endif(APPLE) | ||||
| endmacro(findpkg_framework) | ||||
| 
 | ||||
| macro(create_search_paths PREFIX) | ||||
|   foreach(dir ${${PREFIX}_PREFIX_PATH}) | ||||
|     set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH} | ||||
|       ${dir}/include ${dir}/Include ${dir}/include/${PREFIX} ${dir}/Headers) | ||||
|     set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH} | ||||
|       ${dir}/lib ${dir}/Lib ${dir}/lib/${PREFIX} ${dir}/Libs) | ||||
|     set(${PREFIX}_BIN_SEARCH_PATH ${${PREFIX}_BIN_SEARCH_PATH} | ||||
|       ${dir}/bin) | ||||
|   endforeach(dir) | ||||
|   if(ANDROID) | ||||
| 	set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH} ${OGRE_DEPENDENCIES_DIR}/lib/${ANDROID_ABI}) | ||||
|   endif() | ||||
|   set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH}) | ||||
| endmacro(create_search_paths) | ||||
| 
 | ||||
| if(WIN32) | ||||
| 	if(CYGWIN) | ||||
| 		find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h) | ||||
| 		find_library(OPENGLES2_LIBRARY libGLESv2) | ||||
| 	else() | ||||
| 		if(BORLAND) | ||||
| 			set(OPENGLES2_LIBRARY import32 CACHE STRING "OpenGL ES 2.x library for Win32") | ||||
| 		else() | ||||
| 			# TODO | ||||
| 			# set(OPENGLES_LIBRARY ${SOURCE_DIR}/Dependencies/lib/release/libGLESv2.lib CACHE STRING "OpenGL ES 2.x library for win32" | ||||
| 		endif() | ||||
| 	endif() | ||||
| elseif(APPLE) | ||||
| 	create_search_paths(/Developer/Platforms) | ||||
| 	findpkg_framework(OpenGLES2) | ||||
| 	set(OPENGLES2_LIBRARY "-framework OpenGLES") | ||||
| else() | ||||
| 	find_path(OPENGLES2_INCLUDE_DIR GLES2/gl2.h | ||||
| 		PATHS /usr/openwin/share/include | ||||
| 			/opt/graphics/OpenGL/include | ||||
| 			/opt/vc/include | ||||
| 			/usr/X11R6/include | ||||
| 			/usr/include | ||||
| 	) | ||||
| 
 | ||||
| 	find_library(OPENGLES2_LIBRARY | ||||
| 		NAMES GLESv2 | ||||
| 		PATHS /opt/graphics/OpenGL/lib | ||||
| 			/usr/openwin/lib | ||||
| 			/usr/shlib /usr/X11R6/lib | ||||
| 			/opt/vc/lib | ||||
| 			/usr/lib/aarch64-linux-gnu | ||||
| 			/usr/lib/arm-linux-gnueabihf | ||||
| 			/usr/lib | ||||
| 	) | ||||
| 
 | ||||
| 	if(NOT BUILD_ANDROID) | ||||
| 		find_path(EGL_INCLUDE_DIR EGL/egl.h | ||||
| 			PATHS /usr/openwin/share/include | ||||
| 				/opt/graphics/OpenGL/include | ||||
| 				/opt/vc/include | ||||
| 				/usr/X11R6/include | ||||
| 				/usr/include | ||||
| 		) | ||||
| 
 | ||||
| 		find_library(EGL_LIBRARY | ||||
| 			NAMES EGL | ||||
| 			PATHS /opt/graphics/OpenGL/lib | ||||
| 				/usr/openwin/lib | ||||
| 				/usr/shlib | ||||
| 				/usr/X11R6/lib | ||||
| 				/opt/vc/lib | ||||
| 				/usr/lib/aarch64-linux-gnu | ||||
| 				/usr/lib/arm-linux-gnueabihf | ||||
| 				/usr/lib | ||||
| 		) | ||||
| 
 | ||||
| 		# On Unix OpenGL usually requires X11. | ||||
| 		# It doesn't require X11 on OSX. | ||||
| 
 | ||||
| 		if(OPENGLES2_LIBRARY) | ||||
| 			if(NOT X11_FOUND) | ||||
| 				include(FindX11) | ||||
| 			endif() | ||||
| 			if(X11_FOUND) | ||||
| 				set(OPENGLES2_LIBRARIES ${X11_LIBRARIES}) | ||||
| 			endif() | ||||
| 		endif() | ||||
| 	endif() | ||||
| endif() | ||||
| 
 | ||||
| set(OPENGLES2_LIBRARIES ${OPENGLES2_LIBRARIES} ${OPENGLES2_LIBRARY}) | ||||
| 
 | ||||
| if(BUILD_ANDROID) | ||||
| 	if(OPENGLES2_LIBRARY) | ||||
| 		set(EGL_LIBRARIES) | ||||
| 		set(OPENGLES2_FOUND TRUE) | ||||
| 	endif() | ||||
| else() | ||||
| 	if(OPENGLES2_LIBRARY AND EGL_LIBRARY) | ||||
| 		set(EGL_LIBRARIES ${EGL_LIBRARY} ${EGL_LIBRARIES}) | ||||
| 		set(OPENGLES2_FOUND TRUE) | ||||
| 	endif() | ||||
| endif() | ||||
| 
 | ||||
| mark_as_advanced( | ||||
| 	OPENGLES2_INCLUDE_DIR | ||||
| 	OPENGLES2_LIBRARY | ||||
| 	EGL_INCLUDE_DIR | ||||
| 	EGL_LIBRARY | ||||
| ) | ||||
| 
 | ||||
| if(OPENGLES2_FOUND) | ||||
| 	message(STATUS "Found system OpenGL ES 2 library: ${OPENGLES2_LIBRARIES}") | ||||
| else() | ||||
| 	set(OPENGLES2_LIBRARIES "") | ||||
| endif() | ||||
| 
 | ||||
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