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63 lines
1.7 KiB
Python
63 lines
1.7 KiB
Python
from dataclasses import dataclass
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from game import Game
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from shooter import Shooter, ShooterAttributes
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@dataclass
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class EnemyAttributes(ShooterAttributes):
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"""Attributes of an enemy object"""
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reward: int = 100
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lazer_color: str = "red"
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cooldown: int = 20
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class Enemy(Shooter):
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"""An enemy in the game"""
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def __init__(self, game: Game, image_name: str,
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attributes: EnemyAttributes):
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"""Initialise the enemy
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:param game: The game which this belongs to
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:type game: Game
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:param image_name: The name of the image to use
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:type image_name: str
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:param attributes: The attributes of this
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:type attributes: EnemyAttributes
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"""
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super().__init__(game, image_name, attributes)
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self.attributes = attributes
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def tick(self, player):
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"""Check for collisions and shoot
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:param player: The player which to check collisions with
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"""
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super().tick()
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if self.attributes.cooldown != -1:
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self.shoot()
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lazer_collisions = self.collide_all(player.lazers)
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if lazer_collisions != -1:
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self.damage()
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player.lazers[lazer_collisions].destroy()
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player_collisions = player.collide_all(self.lazers)
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if player_collisions != -1:
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player.damage()
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self.lazers[player_collisions].destroy()
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if self.collides(player):
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player.damage()
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self.damage()
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def damage(self, amount=1):
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"""Reduce the object's health
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:param amount:
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"""
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super().damage(amount)
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if self.destroyed:
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self.game.score += self.attributes.reward
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