rope/rope.c

172 lines
3.3 KiB
C
Executable file

#include <raylib.h>
#include <stdio.h>
#include <stdlib.h>
#include <math.h>
#define POINTS 8
#define DISTANCE 2
#define RADIUS 8
#define TENSION 0.7
#define ELASTICITY 1
#define VISIBLE_DOTS 1
#define HIGHLIGHT_ENDS 1
#define GRAVITY -2.4
#define SCREEN_W 800
#define SCREEN_H 600
const int size[] = {SCREEN_W, SCREEN_H};
int holding = -1;
typedef struct point {
Vector2 pos;
Vector2 vel;
int next;
} Point;
Point points[POINTS];
int populatePoints() {
int count = sizeof(points) / sizeof(Point);
for (int i = 0; i < count; i++) {
points[i] = (Point){rand() % size[0], rand() % size[1], (i+1) % count};
}
}
float magnitude(Vector2 a) {
return sqrt(a.x*a.x + a.y*a.y);
}
int distanceSquared(Vector2 a, Vector2 b) {
int dx = (a.x - b.x);
int dy = (a.y - b.y);
return dx*dx + dy*dy;
}
Vector2 add(Vector2 a, Vector2 b) {
return (Vector2){a.x + b.x, a.y + b.y};
}
Vector2 mul(Vector2 a, float v) {
return (Vector2){a.x * v, a.y * v};
}
Vector2 normalize(Vector2 a) {
float m = magnitude(a);
return (Vector2){a.x / m, a.y / m};
}
int clampInPlace(Point *p) {
if (p->pos.x < 0) {
p->vel.x = 0;
p->pos.x = 0;
} else if (p->pos.x > SCREEN_W) {
p->vel.x = 0;
p->pos.x = SCREEN_W;
}
if (p->pos.y < 0) {
p->vel.y = 0;
p->pos.y = 0;
} else if (p->pos.y > SCREEN_H) {
p->vel.y = 0;
p->pos.y = SCREEN_H;
}
}
int physics(Point *p, Point *n) {
Vector2 d = (Vector2){(n->pos.x - p->pos.x), (n->pos.y - p->pos.y)};
Vector2 f = mul(normalize(d), TENSION * (magnitude(d) - DISTANCE));
p->vel.x += f.x * ELASTICITY;
p->vel.y += f.y * ELASTICITY;
}
int draw(void) {
Vector2 mouse = (Vector2){GetMouseX(), GetMouseY()};
BeginDrawing();
ClearBackground(LIGHTGRAY);
int count = sizeof(points) / sizeof(Point);
for (int i = 0; i < count; i++) {
Point *p = &points[i];
p->vel.x = 0;
p->vel.y = 0;
if (i+1 < count) {
Point *n = &points[(i+1)];
physics(p, n);
}
if (i-1 > -1) {
Point *m = &points[(i-1)];
physics(p, m);
}
p->vel.y -= GRAVITY;
clampInPlace(p);
p->pos.x += p->vel.x;
p->pos.y += p->vel.y;
if (IsMouseButtonDown(0)) {
if (distanceSquared(p->pos, mouse) < RADIUS*RADIUS) {
holding = i;
p->vel.x = 0;
p->vel.y = 0;
}
} else {
holding = -1;
}
}
if (holding > -1) {
Point *p = &points[holding];
p->pos = mouse;
}
for (int i = 0; i < count; i++) {
Point *p = &points[i];
if (i+1 < count) {
Point *n = &points[(i+1)];
DrawLineEx(p->pos, n->pos, RADIUS, DARKGRAY);
}
#if VISIBLE_DOTS
Color color;
#if HIGHLIGHT_ENDS
if (i == 0 || i == POINTS - 1) {
color = RED;
} else {
color = GRAY;
}
#else
color = DARKGRAY;
#endif
DrawCircle(p->pos.x, p->pos.y, RADIUS, color);
#endif
}
EndDrawing();
}
int main(void) {
InitWindow(size[0], size[1], "Rope");
SetTargetFPS(60);
populatePoints();
while (!WindowShouldClose()) {
draw();
}
CloseWindow();
return 0;
}