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Add toggling cells
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parent
5f5257652f
commit
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1 changed files with 37 additions and 25 deletions
62
rectangles.c
62
rectangles.c
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@ -12,9 +12,11 @@
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#define GRID_H (int) (SCREEN_W / TILESIZE);
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#define GRID_W (int) (SCREEN_H / TILESIZE);
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const Rectangle EMPTY_RECT = (Rectangle) {0, 0, 0, 0};
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Rectangle rectangles[RECT_COUNT];
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int draw_grid() {
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void draw_grid() {
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// vertical lines
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for (int x = 0; x < SCREEN_W; x += TILESIZE) {
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DrawLine(x, 0, x, SCREEN_H, DARKGRAY);
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@ -30,14 +32,6 @@ int rect_valid(Rectangle rect) {
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}
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int draw_rectangles() {
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for (int i = 0; i < RECT_COUNT; i++) {
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Rectangle rectangle = rectangles[i];
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if (rect_valid(rectangle)) {
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DrawRectangleRec(rectangle, DARKGRAY);
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}
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}
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}
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int rects_touch_y(Rectangle rect_a, Rectangle rect_b) {
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return rect_a.x == rect_b.x && rect_a.width == rect_b.width &&
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@ -51,10 +45,8 @@ int rects_touch_x(Rectangle rect_a, Rectangle rect_b) {
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rect_b.x == rect_a.x + rect_a.width);
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}
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int draw_optimised_rectangles() {
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Rectangle *optimised = malloc(sizeof(Rectangle) * RECT_COUNT);
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int index = 0;
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void optimise_rectangles(Rectangle* rectangles, Rectangle *optimised) {
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Rectangle rect_a, rect_b;
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// copy rectangles to optimised
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@ -65,8 +57,6 @@ int draw_optimised_rectangles() {
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}
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}
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Rectangle rect_a, rect_b;
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// merge rectangles in x direction
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for (int i = 0; i < RECT_COUNT; i++) {
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@ -99,16 +89,33 @@ int draw_optimised_rectangles() {
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}
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}
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}
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}
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void draw_rectangles() {
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for (int i = 0; i < RECT_COUNT; i++) {
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Rectangle rectangle = rectangles[i];
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if (rect_valid(rectangle)) {
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DrawRectangleRec(rectangle, DARKGRAY);
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}
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}
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}
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void draw_optimised_rectangles() {
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Rectangle *optimised = malloc(sizeof(Rectangle) * RECT_COUNT);
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optimise_rectangles(rectangles, optimised);
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Rectangle rectangle;
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for (int i = 0; i < RECT_COUNT; i++) {
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if (rect_valid(rectangle = optimised[i]))
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DrawRectangleLinesEx(rectangle, 2, GREEN);
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}
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free(optimised);
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}
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int draw() {
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int draw(int *mode) {
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BeginDrawing();
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ClearBackground(LIGHTGRAY);
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@ -116,15 +123,19 @@ int draw() {
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draw_rectangles();
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draw_optimised_rectangles();
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int gridx = (int) floor(GetMouseX() / TILESIZE);
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int gridy = (int) floor(GetMouseY() / TILESIZE);
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int rect_index = gridx + gridy*GRID_H;
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Rectangle rectangle = (Rectangle){gridx * TILESIZE, gridy * TILESIZE, TILESIZE, TILESIZE};
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if (IsMouseButtonPressed(MOUSE_BUTTON_LEFT)) {
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*mode = !rect_valid(rectangles[rect_index]);
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}
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if (IsMouseButtonDown(MOUSE_BUTTON_LEFT)) {
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int gridx = (int) floor(GetMouseX() / TILESIZE);
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int gridy = (int) floor(GetMouseY() / TILESIZE);
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Rectangle rectangle = (Rectangle){gridx * TILESIZE, gridy * TILESIZE, TILESIZE, TILESIZE};
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// keep rectangles in order so that larger y and x are more right / left
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int rect_index = gridx + gridy*GRID_H;
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rectangles[rect_index] = rectangle;
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rectangles[rect_index] = *mode ? rectangle : EMPTY_RECT;
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}
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EndDrawing();
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@ -138,8 +149,9 @@ int main() {
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rectangles[i] = (Rectangle){0, 0, 0, 0};
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}
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int mode = 0;
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while(!WindowShouldClose()) {
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draw();
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draw(&mode);
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}
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CloseWindow();
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