// MIT License // Copyright (c) 2019-2021 bloc97 // All rights reserved. // Permission is hereby granted, free of charge, to any person obtaining a copy // of this software and associated documentation files (the "Software"), to deal // in the Software without restriction, including without limitation the rights // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell // copies of the Software, and to permit persons to whom the Software is // furnished to do so, subject to the following conditions: // The above copyright notice and this permission notice shall be included in all // copies or substantial portions of the Software. // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE // SOFTWARE. //!DESC Anime4K-v4.0-De-Ring-Compute-Statistics //!HOOK MAIN //!BIND HOOKED //!SAVE STATSMAX //!COMPONENTS 1 #define KERNELSIZE 5 //Kernel size, must be an positive odd integer. #define KERNELHALFSIZE 2 //Half of the kernel size without remainder. Must be equal to trunc(KERNELSIZE/2). float get_luma(vec4 rgba) { return dot(vec4(0.299, 0.587, 0.114, 0.0), rgba); } vec4 hook() { float gmax = 0.0; for (int i=0; iRGB matrix has 1 for every row... (which is the case for BT.709) //Otherwise we would need to convert RGB to YUV, modify Y then convert back to RGB. return HOOKED_tex(HOOKED_pos) - (current_luma - new_luma); }