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	Add better laptop support
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					 14 changed files with 30 additions and 25 deletions
				
			
		|  | @ -289,8 +289,8 @@ blur-background-exclude = [ | |||
| # `xrender` is the default one. | ||||
| # | ||||
| experimental-backends = true; | ||||
| #backend = "glx"; | ||||
| backend = "xrender"; | ||||
| backend = "glx"; | ||||
| #backend = "xrender"; | ||||
| #backend = "xr_glx_hybrid"; | ||||
| 
 | ||||
| 
 | ||||
|  | @ -405,14 +405,14 @@ detect-client-leader = true | |||
| # has actually changed. Potentially degrades the performance, but might fix some artifacts. | ||||
| # The opposing option is use-damage | ||||
| # | ||||
| no-use-damage = true | ||||
| use-damage = false | ||||
| # no-use-damage = false | ||||
| use-damage = true | ||||
| 
 | ||||
| # Use X Sync fence to sync clients' draw calls, to make sure all draw  | ||||
| # calls are finished before picom starts drawing. Needed on nvidia-drivers  | ||||
| # with GLX backend for some users. | ||||
| # | ||||
| #xrender-sync-fence = true | ||||
| xrender-sync-fence = true | ||||
| 
 | ||||
| # GLX backend: Use specified GLSL fragment shader for rendering window contents.  | ||||
| # See `compton-default-fshader-win.glsl` and `compton-fake-transparency-fshader-win.glsl`  | ||||
|  |  | |||
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