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https://git.davidovski.xyz/casio-pong
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Pong
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41
CMakeLists.txt
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CMakeLists.txt
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# Configure with [fxsdk build-fx] or [fxsdk build-cg], which provide the
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# toolchain file and module path of the fxSDK
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cmake_minimum_required(VERSION 3.15)
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project(pong)
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include(GenerateG1A)
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include(GenerateG3A)
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include(Fxconv)
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find_package(Gint 2.1 REQUIRED)
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set(SOURCES
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src/main.c
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# ...
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)
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# Shared assets, fx-9860G-only assets and fx-CG-50-only assets
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set(ASSETS
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# ...
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)
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set(ASSETS_fx
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assets-fx/example.png
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# ...
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)
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set(ASSETS_cg
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assets-cg/example.png
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# ...
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)
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fxconv_declare_assets(${ASSETS} ${ASSETS_fx} ${ASSETS_cg} WITH_METADATA)
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add_executable(breakout ${SOURCES} ${ASSETS} ${ASSETS_${FXSDK_PLATFORM}})
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target_compile_options(breakout PRIVATE -Wall -Wextra -Os)
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target_link_libraries(breakout Gint::Gint)
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if("${FXSDK_PLATFORM_LONG}" STREQUAL fx9860G)
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generate_g1a(TARGET breakout OUTPUT "pong.g1a"
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NAME "pong" ICON assets-fx/icon.png)
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elseif("${FXSDK_PLATFORM_LONG}" STREQUAL fxCG50)
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generate_g3a(TARGET breakout OUTPUT "pong.g3a"
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NAME "pong" ICONS assets-cg/icon-uns.png assets-cg/icon-sel.png)
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endif()
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27
README.md
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README.md
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# Pong
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This is my first attempt with [gint](https://gitea.planet-casio.com/Lephenixnoir/gint) creating an add-in for fx series casio calculators.
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## Controls
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Since this is a very simple game, controls are not included within the add-in. The controls are as following:
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### player 1
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4 - move up
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1 - move down
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5 - serve the ball
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### player 2
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÷ - move up
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- - move down
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x - serve the ball
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No score system has been added, yet the game will be played indefinitely.
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## Building
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I would recommend using [fxsdk](https://gitea.planet-casio.com/Lephenixnoir/fxsdk) to build this with the following:
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`fxsdk build-fx`
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to build for fx series calculators. This should create the pong.g1a file, which you can then copy to your calculator.
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BIN
assets-fx/example.png
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assets-fx/example.png
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3
assets-fx/fxconv-metadata.txt
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assets-fx/fxconv-metadata.txt
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example.png:
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type: bopti-image
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name: img_example
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assets-fx/icon.png
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assets-fx/icon.png
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118
src/main.c
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src/main.c
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// Pong add-in by davidovski
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// Copyright (C) 2021 davidovski
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//
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// This program is free software: you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation, either version 3 of the License, or
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// (at your option) any later version.
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//
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU General Public License for more details.
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//
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// You should have received a copy of the GNU General Public License
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// along with this program. If not, see <https://www.gnu.org/licenses/>.
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#include <gint/display.h>
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#include <gint/keyboard.h>
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#include <gint/keycodes.h>
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#include <gint/clock.h>
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#include <math.h>
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int s1 = 0;
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int s2 = 0;
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float bx = 64;
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float by = 32;
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int bs = 2;
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float vx = 0;
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float vy = 0;
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float s = 1;
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int p1 = 24;
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int p2 = 24;
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int h = 16;
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int w = 2;
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int main(void)
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{
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int tick = 1;
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bool game = true;
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while (game) {
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dclear(C_WHITE);
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drect(1, p1, 1 + w, p1 + h, C_BLACK);
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drect(125, p2, 125 + w, p2 + h, C_BLACK);
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drect(bx-1, by-1, bx+1, by+1, C_BLACK);
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dupdate();
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pollevent();
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if (keydown(KEY_EXIT))
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game = false;
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if (keydown(KEY_1) && p1 + h < 64)
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p1 += 1;
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if (keydown(KEY_4) && p1 > 0)
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p1 -= 1;
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if (keydown(KEY_5) && bs == 1) {
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bs = 0;
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vy = 0;
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vx = s;
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}
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if (keydown(KEY_SUB) && p2 + h < 64)
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p2 += 1;
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if (keydown(KEY_DIV) && p2 > 0)
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p2 -= 1;
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if (keydown(KEY_MUL) && bs == 2) {
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bs = 0;
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vy = 0;
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vx = -s;
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}
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if (bs == 1) { //player 1 serve
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bx = 5;
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by = p1 + (h/2);
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} else if (bs == 2) { // player 2 serve
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bx = 123;
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by = p2 + (h/2);
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} else {
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if (by < 1) vy *= -1;
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if (by > 63) vy *= -1;
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if (bx < 0) bs = 2;
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if (bx > 128) bs = 1;
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// collided with player 1
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if (by > p1 && by < p1+h+2 && bx <= 5) {
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int dy = p1+(h/2) - by;
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vx = fabs(vx);
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vy += dy * 0.1;
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}
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if (by > p2 && by < p2+h+2 && bx >= 123) {
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int dy = p2+(h/2) - by;
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vx = -fabs(vx);
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vy += dy * -0.1;
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}
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bx += vx;
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by += vy;
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}
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tick++;
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sleep_us(20*1000);
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}
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game = true;
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return 0;
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}
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