mirror of
https://git.wownero.com/wownero/wownero.git
synced 2024-08-15 01:03:23 +00:00
One build directory per branch/arch.
This proposal allows to perform multiple compilation from different branch/arch in separate directories. Example: build ├── GNU_Linux │ ├── multi-compilation │ │ └── release │ └── NanoS-USBHID │ └── release └── Msys └── NanoS-USBHID └── release Edit 1: Try to handle special char as : / \ . --data-dir in unit test not yet tested Edit 2: donot use param for uname. -o is not supported by MacOS.
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parent
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1 changed files with 67 additions and 50 deletions
115
Makefile
115
Makefile
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@ -28,112 +28,129 @@
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ANDROID_STANDALONE_TOOLCHAIN_PATH ?= /usr/local/toolchain
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subbuilddir:=$(shell echo `uname | sed -e 's|[:/\\ \(\)]|_|g'`/`git branch | grep '\* ' | cut -f2- -d' '| sed -e 's|[:/\\ \(\)]|_|g'`)
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ifeq ($(USE_SINGLE_BUILDDIR),)
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builddir := build/"$(subbuilddir)"
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topdir := ../../../..
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deldirs := $(builddir)
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else
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builddir := build
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topdir := ../..
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deldirs := $(builddir)/debug $(builddir)/release $(builddir)/fuzz
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endif
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all: release-all
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cmake-debug:
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mkdir -p build/debug
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cd build/debug && cmake -D CMAKE_BUILD_TYPE=Debug ../..
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -D CMAKE_BUILD_TYPE=Debug $(topdir)
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debug: cmake-debug
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cd build/debug && $(MAKE)
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cd $(builddir)/debug && $(MAKE)
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# Temporarily disable some tests:
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# * libwallet_api_tests fail (Issue #895)
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debug-test:
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mkdir -p build/debug
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cd build/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug ../.. && $(MAKE) && $(MAKE) ARGS="-E libwallet_api_tests" test
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug $(topdir) && $(MAKE) && $(MAKE) ARGS="-E libwallet_api_tests" test
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debug-all:
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mkdir -p build/debug
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cd build/debug && cmake -D BUILD_TESTS=ON -D BUILD_SHARED_LIBS=OFF -D CMAKE_BUILD_TYPE=Debug ../.. && $(MAKE)
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D BUILD_SHARED_LIBS=OFF -D CMAKE_BUILD_TYPE=Debug $(topdir) && $(MAKE)
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debug-static-all:
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mkdir -p build/debug
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cd build/debug && cmake -D BUILD_TESTS=ON -D STATIC=ON -D CMAKE_BUILD_TYPE=Debug ../.. && $(MAKE)
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D STATIC=ON -D CMAKE_BUILD_TYPE=Debug $(topdir) && $(MAKE)
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debug-static-win64:
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mkdir -p build/debug
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cd build/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=../../cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 ../.. && $(MAKE)
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 $(topdir) && $(MAKE)
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debug-static-win32:
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mkdir -p build/debug
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cd build/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=../../cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 ../.. && $(MAKE)
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Debug -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 $(topdir) && $(MAKE)
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cmake-release:
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mkdir -p build/release
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cd build/release && cmake -D CMAKE_BUILD_TYPE=Release ../..
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D CMAKE_BUILD_TYPE=Release $(topdir)
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release: cmake-release
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cd build/release && $(MAKE)
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cd $(builddir)/release && $(MAKE)
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release-test:
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mkdir -p build/release
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cd build/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release ../.. && $(MAKE) && $(MAKE) test
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release $(topdir) && $(MAKE) && $(MAKE) test
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release-all:
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mkdir -p build/release
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cd build/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=release $(topdir) && $(MAKE)
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release-static:
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mkdir -p build/release
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cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release $(topdir) && $(MAKE)
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coverage:
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mkdir -p build/debug
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cd build/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug -D COVERAGE=ON ../.. && $(MAKE) && $(MAKE) test
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mkdir -p $(builddir)/debug
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cd $(builddir)/debug && cmake -D BUILD_TESTS=ON -D CMAKE_BUILD_TYPE=Debug -D COVERAGE=ON $(topdir) && $(MAKE) && $(MAKE) test
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# Targets for specific prebuilt builds which will be advertised for updates by their build tag
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release-static-linux-armv6:
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mkdir -p build/release
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cd build/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv6zk" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv6" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv6zk" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv6" $(topdir) && $(MAKE)
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release-static-linux-armv7:
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mkdir -p build/release
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cd build/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv7" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv7" $(topdir) && $(MAKE)
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release-static-android:
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mkdir -p build/release/translations
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cd build/release/translations && cmake ../../../translations && $(MAKE)
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cd build/release && CC=arm-linux-androideabi-clang CXX=arm-linux-androideabi-clang++ cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D ANDROID=true -D INSTALL_VENDORED_LIBUNBOUND=ON -D BUILD_TAG="android" -D CMAKE_SYSTEM_NAME="Android" -D CMAKE_ANDROID_STANDALONE_TOOLCHAIN="${ANDROID_STANDALONE_TOOLCHAIN_PATH}" -D CMAKE_ANDROID_ARM_MODE=ON -D CMAKE_ANDROID_ARCH_ABI="armeabi-v7a" ../.. && $(MAKE)
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mkdir -p $(builddir)/release/translations
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cd $(builddir)/release/translations && cmake ../../../translations && $(MAKE)
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cd $(builddir)/release && CC=arm-linux-androideabi-clang CXX=arm-linux-androideabi-clang++ cmake -D BUILD_TESTS=OFF -D ARCH="armv7-a" -D STATIC=ON -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D ANDROID=true -D INSTALL_VENDORED_LIBUNBOUND=ON -D BUILD_TAG="android" -D CMAKE_SYSTEM_NAME="Android" -D CMAKE_ANDROID_STANDALONE_TOOLCHAIN="${ANDROID_STANDALONE_TOOLCHAIN_PATH}" -D CMAKE_ANDROID_ARM_MODE=ON -D CMAKE_ANDROID_ARCH_ABI="armeabi-v7a" ../.. && $(MAKE)
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release-static-linux-armv8:
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mkdir -p build/release
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cd build/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv8-a" -D STATIC=ON -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv8" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D BUILD_TESTS=OFF -D ARCH="armv8-a" -D STATIC=ON -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-armv8" $(topdir) && $(MAKE)
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release-static-linux-x86_64:
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mkdir -p build/release
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cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x64" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x64" $(topdir) && $(MAKE)
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release-static-freebsd-x86_64:
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mkdir -p build/release
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cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="freebsd-x64" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="freebsd-x64" $(topdir) && $(MAKE)
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release-static-mac-x86_64:
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mkdir -p build/release
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cd build/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="mac-x64" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="mac-x64" $(topdir) && $(MAKE)
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release-static-linux-i686:
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mkdir -p build/release
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cd build/release && cmake -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x86" ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=release -D BUILD_TAG="linux-x86" $(topdir) && $(MAKE)
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release-static-win64:
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mkdir -p build/release
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cd build/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=../../cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="x86-64" -D BUILD_64=ON -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x64" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/64-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys64 $(topdir) && $(MAKE)
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release-static-win32:
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mkdir -p build/release
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cd build/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=../../cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 ../.. && $(MAKE)
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mkdir -p $(builddir)/release
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cd $(builddir)/release && cmake -G "MSYS Makefiles" -D STATIC=ON -D ARCH="i686" -D BUILD_64=OFF -D CMAKE_BUILD_TYPE=Release -D BUILD_TAG="win-x32" -D CMAKE_TOOLCHAIN_FILE=$(topdir)/cmake/32-bit-toolchain.cmake -D MSYS2_FOLDER=c:/msys32 $(topdir) && $(MAKE)
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fuzz:
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mkdir -p build/fuzz
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cd build/fuzz && cmake -D STATIC=ON -D SANITIZE=ON -D BUILD_TESTS=ON -D USE_LTO=OFF -D CMAKE_C_COMPILER=afl-gcc -D CMAKE_CXX_COMPILER=afl-g++ -D ARCH="x86-64" -D CMAKE_BUILD_TYPE=fuzz -D BUILD_TAG="linux-x64" ../.. && $(MAKE)
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mkdir -p $(builddir)/fuzz
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cd $(builddir)/fuzz && cmake -D STATIC=ON -D SANITIZE=ON -D BUILD_TESTS=ON -D USE_LTO=OFF -D CMAKE_C_COMPILER=afl-gcc -D CMAKE_CXX_COMPILER=afl-g++ -D ARCH="x86-64" -D CMAKE_BUILD_TYPE=fuzz -D BUILD_TAG="linux-x64" $(topdir) && $(MAKE)
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clean:
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@echo "WARNING: Back-up your wallet if it exists within ./build!" ; \
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@echo "WARNING: Back-up your wallet if it exists within ./"$(deldirs)"!" ; \
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read -r -p "This will destroy the build directory, continue (y/N)?: " CONTINUE; \
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[ $$CONTINUE = "y" ] || [ $$CONTINUE = "Y" ] || (echo "Exiting."; exit 1;)
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rm -rf build
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rm -rf $(deldirs)
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clean-all:
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@echo "WARNING: Back-up your wallet if it exists within ./build!" ; \
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read -r -p "This will destroy all build directories, continue (y/N)?: " CONTINUE; \
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[ $$CONTINUE = "y" ] || [ $$CONTINUE = "Y" ] || (echo "Exiting."; exit 1;)
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rm -rf ./build
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tags:
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ctags -R --sort=1 --c++-kinds=+p --fields=+iaS --extra=+q --language-force=C++ src contrib tests/gtest
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