epee: better network buffer data structure

avoids pointless allocs and memcpy
This commit is contained in:
moneromooo-monero 2018-12-06 18:04:33 +00:00
parent 6bc0c7e685
commit 85665003a7
No known key found for this signature in database
GPG key ID: 686F07454D6CEFC3
22 changed files with 325 additions and 85 deletions

View file

@ -74,7 +74,7 @@ levin_client_impl::~levin_client_impl()
}
//------------------------------------------------------------------------------
inline
int levin_client_impl::invoke(int command, const std::string& in_buff, std::string& buff_out)
int levin_client_impl::invoke(int command, const epee::span<const uint8_t> in_buff, std::string& buff_out)
{
if(!is_connected())
return -1;
@ -133,7 +133,7 @@ int levin_client_impl::notify(int command, const std::string& in_buff)
//------------------------------------------------------------------------------
//------------------------------------------------------------------------------
inline
int levin_client_impl2::invoke(int command, const std::string& in_buff, std::string& buff_out)
int levin_client_impl2::invoke(int command, epee::span<const uint8_t>string& in_buff, std::string& buff_out)
{
if(!is_connected())
return -1;