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Make Mac SDK into a regular depends package
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11 changed files with 17 additions and 54 deletions
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@ -30,7 +30,7 @@ Common `host-platform-triplets` for cross compilation are:
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- `i686-w64-mingw32` for Win32
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- `x86_64-w64-mingw32` for Win64
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- `x86_64-apple-darwin11` for MacOSX
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- `x86_64-apple-darwin11` for MacOSX x86_64
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- `arm-linux-gnueabihf` for Linux ARM 32 bit
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- `aarch64-linux-gnu` for Linux ARM 64 bit
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- `riscv64-linux-gnu` for Linux RISCV 64 bit
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@ -43,7 +43,6 @@ The following can be set when running make: make FOO=bar
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```
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SOURCES_PATH: downloaded sources will be placed here
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BASE_CACHE: built packages will be placed here
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SDK_PATH: Path where sdk's can be found (used by OSX)
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FALLBACK_DOWNLOAD_PATH: If a source file can't be fetched, try here before giving up
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DEBUG: disable some optimizations and enable more runtime checking
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HOST_ID_SALT: Optional salt to use when generating host package ids
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@ -59,14 +58,6 @@ download-win: run 'make download-win' to fetch all sources needed for win builds
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download-linux: run 'make download-linux' to fetch all sources needed for linux builds
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```
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#Darwin (macos) builds:
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To build with the x86_64-apple-darwin11 you require the mac os developer tools in MacOSX11.1.sdk.
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Download it from apple, or search for it on github. Create a new directoty called SDKs in this
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directory and place the entire MacOSX11.1.sdk folder in it. The depends build will then pick it up automatically
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(without requiring SDK_PATH).
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#Mingw builds
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Building for 32/64bit mingw requires switching alternatives to a posix mode
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