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console_handler: catch exception inside the input loop
This prevents an exception from existing the loop without calling the exit handler, if one is defined. The daemon defines one, which stops the p2p layer, and will only exit once the p2p layer is shut down. This would cause a hang upon an exception, as the input thread would have exited and the daemon would wait forever with no console user input.
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1 changed files with 37 additions and 32 deletions
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@ -268,52 +268,57 @@ namespace epee
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template<typename t_cmd_handler>
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bool run(const std::string& prompt, const std::string& usage, const t_cmd_handler& cmd_handler, std::function<void(void)> exit_handler)
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{
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TRY_ENTRY();
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bool continue_handle = true;
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m_prompt = prompt;
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while(continue_handle)
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{
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if (!m_running)
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try
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{
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break;
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}
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print_prompt();
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if (!m_running)
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{
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break;
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}
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print_prompt();
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std::string command;
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bool get_line_ret = m_stdin_reader.get_line(command);
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if (!m_running || m_stdin_reader.eos())
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{
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break;
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}
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if (!get_line_ret)
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{
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LOG_PRINT("Failed to read line.", LOG_LEVEL_0);
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}
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string_tools::trim(command);
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std::string command;
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bool get_line_ret = m_stdin_reader.get_line(command);
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if (!m_running || m_stdin_reader.eos())
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{
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break;
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}
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if (!get_line_ret)
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{
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LOG_PRINT("Failed to read line.", LOG_LEVEL_0);
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}
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string_tools::trim(command);
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LOG_PRINT_L2("Read command: " << command);
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if (command.empty())
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{
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continue;
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LOG_PRINT_L2("Read command: " << command);
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if (command.empty())
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{
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continue;
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}
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else if(cmd_handler(command))
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{
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continue;
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}
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else if(0 == command.compare("exit") || 0 == command.compare("q"))
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{
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continue_handle = false;
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}
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else
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{
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std::cout << "unknown command: " << command << std::endl;
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std::cout << usage;
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}
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}
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else if(cmd_handler(command))
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catch (const std::exception &ex)
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{
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continue;
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}
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else if(0 == command.compare("exit") || 0 == command.compare("q"))
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{
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continue_handle = false;
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}
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else
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{
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std::cout << "unknown command: " << command << std::endl;
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std::cout << usage;
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LOG_ERROR("Exception at [console_handler], what=" << ex.what());
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}
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}
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if (exit_handler)
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exit_handler();
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return true;
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CATCH_ENTRY_L0("console_handler", false);
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}
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private:
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