81 lines
2.1 KiB
QML
81 lines
2.1 KiB
QML
import QtQuick 2.7
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import QtQuick.Controls 2.0
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import QtQuick.Layouts 1.3
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import "../../common"
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ColumnLayout {
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id: root
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spacing: 20
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property bool takingScreenshot: false
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Layout.fillWidth: true
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MyText {
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Layout.fillWidth: true
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wrap: true
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fontColor: Style.fontColorBright
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text: "Look at a QR code and press the button below to take a screenshot. Note: make sure to look at the center of the QR code. The parser works best with simple, straight-forward QR codes. When using more complex QR codes, make sure to properly fill your screen with the QR code itself (plus some margins)."
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}
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MyPushButton {
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id: continueButton
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text: "Take in-game screenshot"
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Layout.preferredWidth: 490
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opacity: takingScreenshot ? 0.0 : 1.0
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onClicked: {
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root.takingScreenshot = true;
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WowletVR.takeQRScreenshot();
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}
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}
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MyText {
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id: statusMessage
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visible: false
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Layout.fillWidth: true
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wrap: true
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fontColor: Style.fontColorBright
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text: "Status message."
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}
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Item {
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Layout.fillHeight: true
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Layout.fillWidth: true
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}
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Connections {
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target: WowletVR
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function onQrScreenshotSuccess(address) {
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root.takingScreenshot = false;
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console.log("onPinLookupReceived", address);
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if(!address.startsWith("wownero:")) {
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messagePopup.showMessage("Invalid QR code", "QR data did not start with \"wownero:\"");
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return;
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}
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if(sendStateView.currentView === sendStateView.qrPage) {
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sendStateController.destinationAddress = address.slice(8);
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sendStateView.state = "transferPage";
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}
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}
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function onQrScreenshotFailed(msg) {
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root.takingScreenshot = false;
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console.log("onQrScreenshotFailed", msg);
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messagePopup.showMessage("QR scan failure", msg)
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reset();
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}
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}
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function reset() {
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root.takingScreenshot = false;
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}
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function onPageCompleted(previousView){
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reset();
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}
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}
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