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Vendoring OpenVR
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96
contrib/openvr/CMakeLists.txt
Executable file
96
contrib/openvr/CMakeLists.txt
Executable file
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# Set the minimum required version of CMake for this project.
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cmake_minimum_required(VERSION 2.8)
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# Set project name.
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project(OpenVRSDK)
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# Fetch the version from the headers
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set(VERSION_FILE "${CMAKE_CURRENT_SOURCE_DIR}/headers/openvr.h")
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set(VERSION_MAJOR_REGEX "\tstatic const uint32_t k_nSteamVRVersionMajor = (.+);")
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set(VERSION_MINOR_REGEX "\tstatic const uint32_t k_nSteamVRVersionMinor = (.+);")
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set(VERSION_BUILD_REGEX "\tstatic const uint32_t k_nSteamVRVersionBuild = (.+);")
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file(STRINGS "${VERSION_FILE}" VERSION_MAJOR_STRING REGEX "${VERSION_MAJOR_REGEX}")
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file(STRINGS "${VERSION_FILE}" VERSION_MINOR_STRING REGEX "${VERSION_MINOR_REGEX}")
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file(STRINGS "${VERSION_FILE}" VERSION_BUILD_STRING REGEX "${VERSION_BUILD_REGEX}")
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string(REGEX REPLACE "${VERSION_MAJOR_REGEX}" "\\1" VERSION_MAJOR ${VERSION_MAJOR_STRING})
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string(REGEX REPLACE "${VERSION_MINOR_REGEX}" "\\1" VERSION_MINOR ${VERSION_MINOR_STRING})
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string(REGEX REPLACE "${VERSION_BUILD_REGEX}" "\\1" VERSION_BUILD ${VERSION_BUILD_STRING})
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set(OPENVR_VERSION "${VERSION_MAJOR}.${VERSION_MINOR}.${VERSION_BUILD}")
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# Setup some options.
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option(BUILD_SHARED "Builds the library as shared library" OFF)
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option(BUILD_FRAMEWORK "Builds the library as an apple Framework" OFF)
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option(BUILD_UNIVERSAL "Builds the shared or framework as a universal (fat, 32- & 64-bit) binary" ON)
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option(BUILD_OSX_I386 "Builds the shared or framework as a 32-bit binary, even on a 64-bit platform" OFF)
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option(USE_LIBCXX "Uses libc++ instead of libstdc++" ON)
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option(USE_CUSTOM_LIBCXX "Uses a custom libc++" OFF)
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add_definitions( -DVR_API_PUBLIC )
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# Check if 32 or 64 bit system.
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set(SIZEOF_VOIDP ${CMAKE_SIZEOF_VOID_P})
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if(CMAKE_SIZEOF_VOID_P EQUAL 8)
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set(PROCESSOR_ARCH "64")
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else()
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set(PROCESSOR_ARCH "32")
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endif()
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# Get platform.
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if(WIN32)
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set(PLATFORM_NAME "win")
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if(NOT BUILD_SHARED)
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add_definitions(-DOPENVR_BUILD_STATIC)
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endif()
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elseif(UNIX AND NOT APPLE)
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if(CMAKE_SYSTEM_NAME MATCHES ".*Linux")
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set(PLATFORM_NAME "linux")
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add_definitions(-DLINUX -DPOSIX)
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if(PROCESSOR_ARCH MATCHES "64")
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add_definitions(-DLINUX64)
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endif()
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endif()
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elseif(APPLE)
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if(CMAKE_SYSTEM_NAME MATCHES ".*Darwin.*" OR CMAKE_SYSTEM_NAME MATCHES ".*MacOS.*")
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set(PLATFORM_NAME "osx")
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add_definitions(-DOSX -DPOSIX)
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if(BUILD_UNIVERSAL)
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set(CMAKE_OSX_ARCHITECTURES "i386;x86_64")
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endif()
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if(BUILD_OSX_I386)
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set(PROCESSOR_ARCH "32")
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set(CMAKE_OSX_ARCHITECTURES "i386")
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endif()
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endif()
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endif()
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# Set output folder for static and shared libraries
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH})
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set(CMAKE_ARCHIVE_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH})
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set(CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_CURRENT_SOURCE_DIR}/bin/${PLATFORM_NAME}${PROCESSOR_ARCH})
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# Enable some properties.
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if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID MATCHES "Clang")
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# Enable c++11 and hide symbols which shouldn't be visible
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -std=c++11 -fPIC -fvisibility=hidden")
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# Set custom libc++ usage here
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if(CMAKE_C_COMPILER_ID MATCHES "Clang" AND USE_LIBCXX)
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if(USE_CUSTOM_LIBCXX)
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if(BUILD_SHARED)
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set(CMAKE_SHARED_LINKER_FLAGS "${CMAKE_SHARED_LINKER_FLAGS} -stdlib=libc++")
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endif()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -nostdinc++")
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include_directories( ${LIBCXX_INCLUDE} ${LIBCXX_ABI_INCLUDE})
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message(STATUS "Using custom libc++")
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else()
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -stdlib=libc++")
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message(STATUS "Using libc++")
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endif()
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endif()
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endif()
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add_subdirectory(src)
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