tippero/tipbot/modules/dice.py
2015-01-15 14:50:07 +00:00

311 lines
9.6 KiB
Python

#!/bin/python
#
# Cryptonote tipbot - dice commands
# Copyright 2014,2015 moneromooo
#
# The Cryptonote tipbot is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License as published
# by the Free Software Foundation; either version 2, or (at your option)
# any later version.
#
import sys
import os
import redis
import hashlib
import time
import string
import random
import tipbot.config as config
from tipbot.log import log_error, log_warn, log_info, log_log
import tipbot.coinspecs as coinspecs
from tipbot.utils import *
from tipbot.ircutils import *
from tipbot.command_manager import *
from tipbot.redisdb import *
from tipbot.betutils import *
def GetHouseBalance(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
try:
balance = RetrieveHouseBalance()
except Exception,e:
log_error('Failed to retrieve house balance: %s' % str(e))
SendTo(sendto, 'An error occured')
return
SendTo(sendto, 'House balance: %s' % AmountToString(balance))
def Roll(nick):
try:
if redis_hexists('dice:rolls',nick):
rolls = redis_hget('dice:rolls',nick)
rolls = long(rolls) + 1
else:
rolls = 1
except Exception,e:
log_error('Failed to prepare roll for %s: %s' % (nick, str(e)))
raise
try:
s = GetServerSeed(nick,'dice') + ":" + GetPlayerSeed(nick,'dice') + ":" + str(rolls)
sh = hashlib.sha256(s).hexdigest()
roll = float(long(sh[0:8],base=16))/0x100000000
return rolls, roll
except Exception,e:
log_error('Failed to roll for %s: %s' % (nick,str(e)))
raise
def Dice(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
try:
amount=float(cmd[1])
units=long(amount*coinspecs.atomic_units)
multiplier = float(cmd[2])
except Exception,e:
SendTo(sendto, "Usage: dice amount multiplier")
return
if multiplier < 0.1 or multiplier > 10:
SendTo(sendto, "Invalid multiplier: should be between 0.1 and 10")
return
log_info("Dice: %s wants to bet %s at x%f" % (nick, AmountToString(units), multiplier))
potential_loss = amount * multiplier
valid,reason = IsBetAmountValid(amount,config.dice_min_bet,config.dice_max_bet,potential_loss,config.dice_max_loss,config.dice_max_loss_ratio)
if not valid:
log_info("Dice: %s's bet refused: %s" % (nick, reason))
SendTo(sendto, "%s: %s" % (nick, reason))
return
try:
balance = redis_hget("balances",nick)
if balance == None:
balance = 0
balance=long(balance)
if units > balance:
log_error ('%s does not have enough balance' % nick)
SendTo(sendto, "You only have %s" % (AmountToString(balance)))
return
except Exception,e:
log_error ('failed to query balance')
SendTo(sendto, "Failed to query balance")
return
try:
rolls, roll = Roll(nick)
except:
SendTo(sendto,"An error occured")
return
target = (1 - config.dice_edge) / (1+multiplier)
log_info("Dice: %s's #%d roll: %.16g, target %.16g" % (nick, rolls, roll, target))
lose_units = units
win_units = long(units * multiplier)
log_log('units %s, multiplier %f, edge %f, lose_units %s, win_units %s' % (AmountToString(units), multiplier, config.dice_edge, AmountToString(lose_units), AmountToString(win_units)))
win = roll <= target
if win:
msg = "%s wins %s on roll #%d! %.16g <= %.16g" % (nick, AmountToString(win_units), rolls, roll, target)
else:
msg = "%s loses %s on roll #%d. %.16g > %.16g" % (nick, AmountToString(lose_units), rolls, roll, target)
try:
RecordGameResult(nick,chan,"dice",win,not win,win_units if win else lose_units)
except:
return
redis_hset("dice:rolls",nick,rolls)
SendTo(nick, "%s" % msg)
def ShowDiceStats(sendto,snick,title):
return ShowGameStats(sendto,snick,title,"dice")
def GetDiceStats(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
snick = GetParam(cmd,1)
if snick and snick != nick:
if not IsAdmin(nick):
log_error('%s is not admin, cannot see dice stats for %s' % (nick, snick))
SendTo(sendto,'Access denied')
return
else:
snick=nick
ShowDiceStats(sendto,snick,snick)
ShowDiceStats(sendto,"reset:"+snick,'%s since reset' % snick)
ShowDiceStats(sendto,'','overall')
def ResetDiceStats(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
snick = GetParam(cmd,1)
if snick and snick != nick:
if not IsAdmin(nick):
log_error('%s is not admin, cannot see dice stats for %s' % (nick, snick))
SendTo(sendto,'Access denied')
return
else:
snick=nick
try:
ResetGameStats(sendto,snick,"dice")
except Exception,e:
SendTo(sendto,"An error occured")
def PlayerSeed(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
fair_string = GetParam(cmd,1)
if not fair_string:
SendTo(nick, "Usage: !playerseed <string>")
return
try:
SetPlayerSeed(nick,'dice',fair_string)
except Exception,e:
log_error('Failed to save player seed for %s: %s' % (nick, str(e)))
SendTo(sendto, 'An error occured')
def FairCheck(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
try:
seed = GetServerSeed(nick,'dice')
except Exception,e:
log_error('Failed to get server seed for %s: %s' % (nick,str(e)))
SendTo(seed,'An error has occured')
return
try:
GenerateServerSeed(nick,'dice')
except Exception,e:
log_error('Failed to generate server seed for %s: %s' % (nick,str(e)))
SendTo(seed,'An error has occured')
return
SendTo(sendto, 'Your server seed was %s - it has now been reset; see !fair for details' % str(seed))
def Seeds(nick,chan,cmd):
sendto=GetSendTo(nick,chan)
try:
sh = GetServerSeedHash(nick,'dice')
ps = GetPlayerSeed(nick,'dice')
except Exception,e:
log_error('Failed to get server seed for %s: %s' % (nick,str(e)))
SendTo(seed,'An error has occured')
return
SendTo(sendto, 'Your server seed hash is %s' % str(sh))
if ps == "":
SendTo(sendto, 'Your have not set a player seed')
else:
SendTo(sendto, 'Your player seed hash is %s' % str(ps))
def Fair(nick,chan,cmd):
SendTo(nick,"%s's dice betting is provably fair" % config.tipbot_name)
SendTo(nick,"Your rolls are determined by three pieces of information:")
SendTo(nick," - your server seed. You can see its hash with !seeds")
SendTo(nick," - your player seed. Empty by default, you can set it with !playerseed")
SendTo(nick," - the roll number, displayed with each bet you make")
SendTo(nick,"To verify past rolls were fair, use !faircheck")
SendTo(nick,"You will be given your server seed, and a new one will be generated")
SendTo(nick,"for future rolls. Then follow these steps:")
SendTo(nick,"Calculate the SHA-256 sum of serverseed:playerseed:rollnumber")
SendTo(nick,"Take the first 8 characters of this sum to make an hexadecimal")
SendTo(nick,"number, and divide it by 0x100000000. You will end up with a number")
SendTo(nick,"between 0 and 1 which was your roll for that particular bet")
SendTo(nick,"See !faircode for Python code implementing this check")
def FairCode(nick,chan,cmd):
SendTo(nick,"This Python 2 code takes the seeds and roll number and outputs the roll")
SendTo(nick,"for the corresponding game. Run it with three arguments: server seed,")
SendTo(nick,"player seed (use '' if you did not set any), and roll number.")
SendTo(nick,"import sys,hashlib,random")
SendTo(nick,"try:")
SendTo(nick," s=hashlib.sha256(sys.argv[1]+':'+sys.argv[2]+':'+sys.argv[3]).hexdigest()")
SendTo(nick," roll = float(long(s[0:8],base=16))/0x100000000")
SendTo(nick," print '%.16g' % roll")
SendTo(nick,"except:")
SendTo(nick," print 'need serverseed, playerseed, and roll number'")
def DiceHelp(nick,chan):
SendTo(nick,"The dice module is a provably fair %s dice betting game" % coinspecs.name)
SendTo(nick,"Basic usage: !dice <amount> <multiplier>")
SendTo(nick,"The goal is to get a roll under a target that depends on your chosen multiplier")
SendTo(nick,"See !fair and !faircode for a description of the provable fairness of the game")
SendTo(nick,"See !faircheck to get the server seed to check past rolls were fair")
random.seed(time.time())
RegisterModule({
'name': __name__,
'help': DiceHelp,
})
RegisterCommand({
'module': __name__,
'name': 'dice',
'parms': '<amount> <multiplier>',
'function': Dice,
'admin': True,
'registered': True,
'help': "start a dice game - house edge %.1f%%" % (float(config.dice_edge)*100)
})
RegisterCommand({
'module': __name__,
'name': 'stats',
'parms': '[<name>]',
'function': GetDiceStats,
'admin': True,
'registered': True,
'help': "displays your dice stats"
})
RegisterCommand({
'module': __name__,
'name': 'resetstats',
'parms': '[<name>]',
'function': ResetDiceStats,
'admin': True,
'registered': True,
'help': "resets your dice stats"
})
RegisterCommand({
'module': __name__,
'name': 'house_balance',
'function': GetHouseBalance,
'admin': True,
'registered': True,
'help': "get the house balance"
})
RegisterCommand({
'module': __name__,
'name': 'playerseed',
'parms': '<string>',
'function': PlayerSeed,
'admin': True,
'registered': True,
'help': "set a custom seed to use in the hash calculation"
})
RegisterCommand({
'module': __name__,
'name': 'seeds',
'function': Seeds,
'admin': True,
'registered': True,
'help': "Show hash of your current server seed and your player seed"
})
RegisterCommand({
'module': __name__,
'name': 'faircheck',
'function': FairCheck,
'admin': True,
'registered': True,
'help': "Check provably fair rolls"
})
RegisterCommand({
'module': __name__,
'name': 'fair',
'function': Fair,
'admin': True,
'help': "describe the provably fair dice game"
})
RegisterCommand({
'module': __name__,
'name': 'faircode',
'function': FairCode,
'admin': True,
'help': "Show sample Python code to check bet fairness"
})