mirror of
https://git.wownero.com/wownero/tippero.git
synced 2024-08-15 00:33:14 +00:00
32ab6a3127
It was using the first card twice, which wasn't quite correct, tough only cosmetic
1170 lines
44 KiB
Python
1170 lines
44 KiB
Python
#!/bin/python
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#
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# Cryptonote tipbot - blackjack commands
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# Copyright 2015 moneromooo
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#
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# The Cryptonote tipbot is free software; you can redistribute it and/or
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# modify it under the terms of the GNU General Public License as published
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# by the Free Software Foundation; either version 2, or (at your option)
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# any later version.
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#
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import sys
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import os
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import redis
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import hashlib
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import time
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import string
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import random
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import tipbot.config as config
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from tipbot.log import log_error, log_warn, log_info, log_log
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import tipbot.coinspecs as coinspecs
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from tipbot.utils import *
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from tipbot.command_manager import *
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from tipbot.redisdb import *
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from tipbot.betutils import *
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players = dict()
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utf8users = set()
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deck_cards = "234567890JQKA"
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deck_scores = [2, 3, 4, 5, 6, 7, 8, 9, 10, 10, 10, 10, 1]
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deck_suits = [ "spades", "hearts", "diamonds", "clubs" ]
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deck_unicode_suits_ordering = [2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 13, 14, 1]
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deck_names = ['2', '3', '4', '5', '6', '7', '8', '9', '10', 'J', 'Q', 'K', 'A']
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def MakeNewDeck(decks,seed):
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deck = []
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for n in range(decks):
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for s in range(4):
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for c in range(13):
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deck.append(deck_cards[c]+":"+deck_suits[s])
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r = random.Random()
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r.seed(seed)
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r.shuffle(deck)
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return deck
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def DrawCard(deck):
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card = deck[0]
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del deck[0]
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return card
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def DrawForPlayer(link):
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identity=link.identity()
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card = DrawCard(players[identity]['deck'])
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players[identity]['player_hands'][players[identity]['player_current_hand']]['hand'].append(card)
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return card
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def DrawForDealer(link):
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identity=link.identity()
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card = DrawCard(players[identity]['deck'])
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players[identity]['dealer_hand'].append(card)
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return card
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def GetCardScore(card):
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idx = deck_cards.find(card.split(':')[0])
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return deck_scores[idx]
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def GetCardName(card,utf8=False):
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parts = card.split(':')
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idx = deck_cards.find(parts[0])
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if utf8:
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suitidx = deck_suits.index(parts[1])
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name = chr(0b11110000) + chr(0b10011111)
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name = name + chr(0b10000010 + suitidx/2)
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name = name + chr(0b10000000 + ((suitidx+2)%4) * 0b10000 + deck_unicode_suits_ordering[idx])
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return name
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else:
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return deck_names[idx]
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def GetHandScores(hand):
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score = [0]
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for card in hand:
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card_score = GetCardScore(card)
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for n in range(len(score)):
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score[n] = score[n] + card_score
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if card.split(':')[0] == 'A':
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idx = len(score)
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score.extend(score)
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while idx < len(score):
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score[idx] = score[idx] + 10
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idx = idx + 1
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return score
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def GetHandScore(hand):
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scores = GetHandScores(hand)
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score = scores[0]
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for s in scores:
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if s > score and s <= 21:
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score = s
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return score
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def IsSoftHand(hand):
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ace_found = False
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score = 0
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for card in hand:
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if card.split(':')[0] == 'A':
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if ace_found:
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score = score + 1
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else:
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score = score + 11
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ace_found = True
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else:
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score = score + GetCardScore(card)
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return ace_found and score <= 21
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def GetPlayerCurrentHand(link):
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identity=link.identity()
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idx = players[identity]['player_current_hand']
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hand = players[identity]['player_hands'][idx]['hand']
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return hand
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def GetPlayerCurrentHandScore(link):
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return GetHandScore(GetPlayerCurrentHand(link))
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def HandToString(hand,utf8=False,hide_last=False,with_score=False):
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s = ""
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if hide_last:
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hand = hand[0:-1]
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hand.append('?')
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for card in hand:
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if s != "":
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if utf8:
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s = s + " "
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else:
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s = s + ", "
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if card == '?':
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if utf8:
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s = s + chr(0b11110000) + chr(0b10011111) + chr(0b10000010) + chr(0b10100000)
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else:
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s = s + card
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else:
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s = s + GetCardName(card,utf8)
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if not utf8:
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s = '['+ s + ']'
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if with_score and not hide_last:
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s = s + " (score " + str(GetHandScore(hand))+")"
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return s
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def PlayerHandsToString(link,utf8=False,with_score=False):
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identity=link.identity()
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S = ""
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selected = players[identity]['player_current_hand']
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for hand in players[identity]['player_hands']:
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s = HandToString(hand['hand'],identity in utf8users,False,with_score)
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if selected == 0:
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s = ">>>" + s + "<<<"
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selected = selected - 1
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if S != "":
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S = S + ", "
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S = S + s
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return S
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def UpdateBlackjackRecord(link,win,lose,units):
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try:
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RecordGameResult(link,"blackjack",win,lose,units)
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except Exception,e:
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link.send("An error has occured")
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def UpdateSidebetRecord(link,sidebet,win,lose,units):
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try:
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RecordGameResult(link,"blackjack:%s"%sidebet,win,lose,units)
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except:
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link.send("An error has occured")
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def SwitchToNextHand(link):
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identity=link.identity()
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log_log('switching to next hand, from current %d' % players[identity]['player_current_hand'])
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players[identity]['player_current_hand'] = players[identity]['player_current_hand'] + 1
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if players[identity]['player_current_hand'] < len(players[identity]['player_hands']):
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if not players[identity]['finished']:
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dealer_hand = players[identity]['dealer_hand']
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link.send("%s: Your hand is %s. Dealer's hand is %s" % (link.user.nick, PlayerHandsToString(link,True),HandToString(dealer_hand,identity in utf8users,True,False)))
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elif not players[identity]['finished']:
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DealerMove(link)
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def IsBlackjack(hand):
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return len(hand) == 2 and GetHandScore(hand) == 21
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def Win(link,blackjack):
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identity=link.identity()
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idx = players[identity]['player_current_hand']
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player_hand = players[identity]['player_hands'][idx]['hand']
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dealer_hand = players[identity]['dealer_hand']
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win_units = players[identity]['player_hands'][idx]['amount']
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if blackjack:
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win_units = win_units * 3 / 2
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link.send("%s wins %s on hand %d - BLACKJACK! - %s, dealer %s" % (link.user.nick, AmountToString(win_units), idx+1, PlayerHandsToString(link,True), HandToString(dealer_hand,identity in utf8users)))
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else:
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link.send("%s wins %s on hand %d - %s, dealer %s" % (link.user.nick, AmountToString(win_units), idx+1, PlayerHandsToString(link,True), HandToString(dealer_hand, identity in utf8users)))
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players[identity]['player_hands'][idx]['finished'] = True
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UpdateBlackjackRecord(link,True,False,win_units)
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SwitchToNextHand(link)
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def Lose(link,blackjack):
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identity=link.identity()
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idx = players[identity]['player_current_hand']
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player_hand = players[identity]['player_hands'][idx]['hand']
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dealer_hand = players[identity]['dealer_hand']
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lose_units = players[identity]['player_hands'][idx]['amount']
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if blackjack:
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link.send("%s loses %s on hand %d - %s, dealer BLACKJACK! %s" % (link.user.nick, AmountToString(lose_units), idx+1, PlayerHandsToString(link,True), HandToString(dealer_hand, identity in utf8users)))
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else:
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link.send("%s loses %s on hand %d - %s, dealer %s" % (link.user.nick, AmountToString(lose_units), idx+1, PlayerHandsToString(link,True), HandToString(dealer_hand, identity in utf8users)))
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players[identity]['player_hands'][idx]['finished'] = True
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UpdateBlackjackRecord(link,False,True,lose_units)
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SwitchToNextHand(link)
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def Draw(link,blackjack):
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identity=link.identity()
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idx = players[identity]['player_current_hand']
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player_hand = players[identity]['player_hands'][idx]['hand']
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dealer_hand = players[identity]['dealer_hand']
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if blackjack:
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link.send("%s pushes on hand %d - BLACKJACK vs BLACKJACK! - %s, dealer %s" % (link.user.nick, idx+1, PlayerHandsToString(link,True), HandToString(dealer_hand, identity in utf8users)))
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else:
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link.send("%s pushes on hand %d - %s, dealer %s" % (link.user.nick, idx+1, PlayerHandsToString(link,True), HandToString(dealer_hand, identity in utf8users)))
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players[identity]['player_hands'][idx]['finished'] = True
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UpdateBlackjackRecord(link,False,False,0)
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SwitchToNextHand(link)
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def CheckEndGame(link,force_end):
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identity=link.identity()
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player_score = GetPlayerCurrentHandScore(link)
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dealer_score = GetHandScore(players[identity]['dealer_hand'])
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dealer_blackjack = IsBlackjack(players[identity]['dealer_hand'])
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if dealer_score > 21:
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return Win(link,False)
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if player_score==21 and dealer_score==21:
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if dealer_blackjack:
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return Lose(link,True)
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else:
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return Draw(link,False)
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elif player_score==21:
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return Win(link,False)
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elif dealer_score==21:
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return Lose(link,dealer_blackjack)
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if force_end:
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if player_score > dealer_score:
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return Win(link,False)
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elif player_score < dealer_score:
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return Lose(link,False)
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else:
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return Draw(link,False)
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def AreAllHandsFinished(link):
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identity=link.identity()
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for hand in players[identity]['player_hands']:
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if not hand['finished']:
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return False
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return True
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def ShouldDealerHit(link):
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identity=link.identity()
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dealer_hand = players[identity]['dealer_hand']
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score = GetHandScore(dealer_hand)
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if score < 17:
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return True
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if score == 17 and IsSoftHand(dealer_hand):
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return True
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return False
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def DealerMove(link):
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identity=link.identity()
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log_log('dealer move - finished: %d' % players[identity]['finished'])
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if AreAllHandsFinished(link):
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log_log('all hands finished, marking game as finished')
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players[identity]['finished'] = True
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if not players[identity]['finished']:
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if not IsBlackjack(players[identity]['dealer_hand']):
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while ShouldDealerHit(link):
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card = DrawForDealer(link)
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dealer_hand = players[identity]['dealer_hand']
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bustmsg = ""
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if GetHandScore(dealer_hand) > 21:
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bustmsg = " - Dealer busts!"
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link.send("%s: Dealer draws %s: %s%s" % (link.user.nick, GetCardName(card,identity in utf8users), HandToString(dealer_hand,identity in utf8users,False,True), bustmsg))
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players[identity]['finished'] = True
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players[identity]['player_current_hand'] = 0
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log_log('sweeping through open games')
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while players[identity]['player_current_hand'] < len(players[identity]['player_hands']):
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log_log('sweeping through hand %d' % players[identity]['player_current_hand'])
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if players[identity]['player_hands'][players[identity]['player_current_hand']]['finished']:
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log_log('%d is already finished, skipping' % players[identity]['player_current_hand'])
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players[identity]['player_current_hand'] = players[identity]['player_current_hand'] + 1
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continue
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CheckEndGame(link,True)
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log_log('done sweeping through open games')
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sidebets = players[identity]['sidebets']
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dealer_hand = players[identity]['dealer_hand']
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if sidebets['splits']:
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bet_units = sidebets['splits']
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nsplits = len(players[identity]['player_hands'])
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if nsplits == 1:
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link.send('%s did not split - you lose %s' % (link.user.nick, AmountToString(bet_units)))
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UpdateSidebetRecord(link,"splits",False,True,bet_units)
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if sidebets['buster']:
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bet_units = sidebets['buster']
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if GetHandScore(dealer_hand) > 21:
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cards = len(dealer_hand)
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if cards == 3:
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win_units = bet_units * 3 / 2
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elif cards == 4:
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win_units = bet_units * 3
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elif cards == 5:
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win_units = bet_units * 5
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elif cards == 6:
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win_units = bet_units * 11
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elif cards >= 7:
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win_units = bet_units * 21
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link.send('The dealer busted with %s cards - you win %s' % (cards, AmountToString(win_units)))
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UpdateSidebetRecord(link,"buster",True,False,win_units)
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else:
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link.send('The dealer did not bust - you lose %s' % (AmountToString(bet_units)))
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UpdateSidebetRecord(link,"buster",False,True,bet_units)
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del players[identity]
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def GetNewShuffleSeed(link):
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identity=link.identity()
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try:
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if redis_hexists('blackjack:rolls',identity):
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rolls = redis_hget('blackjack:rolls',identity)
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rolls = long(rolls) + 1
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else:
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rolls = 1
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except Exception,e:
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log_error('Failed to prepare roll for %s: %s' % (identity, str(e)))
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raise
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try:
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s = GetServerSeed(link,'blackjack') + ":" + GetPlayerSeed(link,'blackjack') + ":" + str(rolls)
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seed = hashlib.sha256(s).hexdigest()
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redis_hset("blackjack:rolls",identity,rolls)
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return rolls, seed
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except Exception,e:
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log_error('Failed to roll for %s: %s' % (identity,str(e)))
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raise
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def ParseSideBets(names,units):
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sidebets = {
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"total_amount_wagered": 0,
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"potential_loss": 0,
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"over13": None,
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"under13": None,
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"pair": None,
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"climber": None,
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"buster": None,
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"splits": None,
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"match": None,
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"addup": None,
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}
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if len(config.blackjack_sidebets) == 0:
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return sidebets, None
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wagered_amount = 0
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total_amount_wagered = 0
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potential_loss = 0
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payout = 0
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for name in names:
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name=name.strip()
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if name == "":
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continue
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if not name in config.blackjack_sidebets:
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return None, "Unavailable side bet: %s" % name
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if name == "over13":
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wagered_amount = units/2
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payout = wagered_amount
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elif name == "under13":
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wagered_amount = units/2
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payout = wagered_amount
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elif name == "pair":
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wagered_amount = units/2
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payout = wagered_amount * 10
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elif name == "climber":
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wagered_amount = units/2
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payout = wagered_amount * 21
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elif name == "buster":
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wagered_amount = units/2
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payout = wagered_amount * 11
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elif name == "splits":
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wagered_amount = units/2
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payout = wagered_amount * 21
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elif name == "match":
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wagered_amount = units/2
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payout = wagered_amount * 21
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elif name == "addup":
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wagered_amount = units/2
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payout = wagered_amount * 27
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else:
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return None, "Invalid side bet: %s" % name
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total_amount_wagered = total_amount_wagered + wagered_amount
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potential_loss = potential_loss + payout
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sidebets[name] = wagered_amount
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sidebets["total_amount_wagered"] = total_amount_wagered
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sidebets["potential_loss"] = potential_loss
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return sidebets, None
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def GetBasicStrategyMove(link):
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identity=link.identity()
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player_hand = GetPlayerCurrentHand(link)
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player_has_soft_hand = IsSoftHand(player_hand)
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player_can_double = len(player_hand) == 2
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player_has_split = len(players[identity]['player_hands']) > 1
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player_can_split = len(players[identity]['player_hands']) < config.blackjack_split_to
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player_score = GetHandScore(player_hand)
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player_first_card = player_hand[0].split(':')[0]
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player_second_card = player_hand[1].split(':')[0]
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player_has_pair = player_first_card == player_second_card
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dealer_hand = players[identity]['dealer_hand']
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dealer_upcard = dealer_hand[0].split(':')[0]
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if player_score == 21:
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return "stand"
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if player_has_split:
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if player_first_card == 'A':
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return "stand"
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if player_has_pair:
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if player_first_card in ['8', 'A']:
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if player_can_split:
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return "split"
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if player_first_card in ['0', 'J', 'Q', 'K']:
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return "stand"
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if player_first_card == '9':
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if dealer_upcard in ['7', '0', 'J', 'Q', 'K', 'A']:
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return "stand"
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if player_can_split:
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return "split"
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if player_first_card in ['2', '3', '7']:
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if dealer_upcard in ['8', '9', '0', 'J', 'Q', 'K', 'A']:
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return "hit"
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if player_can_split:
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return "split"
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if player_first_card == '6':
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if dealer_upcard in ['7', '8', '9', '0', 'J', 'Q', 'K', 'A']:
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return "hit"
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if player_can_split:
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return "split"
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if player_first_card == '5':
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if dealer_upcard in ['0', 'J', 'Q', 'K', 'A']:
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return "hit"
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if player_can_double:
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return "double"
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else:
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return "hit"
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if player_first_card == '4':
|
|
if dealer_upcard in ['5', '6']:
|
|
if player_can_split:
|
|
return "split"
|
|
else:
|
|
return "hit"
|
|
|
|
if player_has_soft_hand:
|
|
if player_first_card == 'A':
|
|
other_card = player_second_card
|
|
else:
|
|
other_card = player_first_card
|
|
if other_card in ['8', '9']:
|
|
return "stand"
|
|
if other_card == '7':
|
|
if dealer_upcard in ['2', '7', '8']:
|
|
return "stand"
|
|
if dealer_upcard in ['3', '4', '5', '6']:
|
|
if player_can_double:
|
|
return "double"
|
|
else:
|
|
return "stand"
|
|
return "hit"
|
|
if other_card == '6':
|
|
if dealer_upcard in ['3', '4', '5', '6']:
|
|
if player_can_double:
|
|
return "double"
|
|
else:
|
|
return "hit"
|
|
return "hit"
|
|
if other_card in ['4', '5']:
|
|
if dealer_upcard in ['4', '5', '6']:
|
|
if player_can_double:
|
|
return "double"
|
|
else:
|
|
return "hit"
|
|
return "hit"
|
|
if other_card in ['2', '3']:
|
|
if dealer_upcard in ['5', '6']:
|
|
if player_can_double:
|
|
return "double"
|
|
else:
|
|
return "hit"
|
|
return "hit"
|
|
else:
|
|
if player_score >= 17:
|
|
return "stand"
|
|
if player_score >= 13:
|
|
if dealer_upcard in ['7', '8', '9', '0', 'J', 'Q', 'K', 'A']:
|
|
return "hit"
|
|
else:
|
|
return "stand"
|
|
if player_score == 12:
|
|
return "stand" if dealer_upcard in ['4', '5', '6'] else "hit"
|
|
if player_score == 11:
|
|
if dealer_upcard == 'A':
|
|
return "hit"
|
|
else:
|
|
return "double" if player_can_double else "hit"
|
|
if player_score == 10:
|
|
if dealer_upcard in ['0', 'J', 'Q', 'K', 'A']:
|
|
return "hit"
|
|
else:
|
|
return "double" if player_can_double else "hit"
|
|
if player_score == 9:
|
|
if dealer_upcard in ['3', '4', '5', '6']:
|
|
return "double" if player_can_double else "hit"
|
|
else:
|
|
return "hit"
|
|
if player_score >= 5:
|
|
return "hit"
|
|
|
|
log_error('GetBasicStrategyMove: missed a case: player %s, dealer %s' % (HandToString(player_hand), HandToString(dealer_hand)))
|
|
return None
|
|
|
|
def RecordMove(link,actual):
|
|
identity=link.identity()
|
|
basic = GetBasicStrategyMove(link)
|
|
log_info('%s %ss, basic strategy would %s' % (identity, actual, basic))
|
|
try:
|
|
p = redis_pipeline()
|
|
tname="blackjack:strategy:"+identity
|
|
alltname="blackjack:strategy:"
|
|
p.hincrby(tname,"moves",1)
|
|
if actual == basic:
|
|
p.hincrby(tname,"matching",1)
|
|
p.execute()
|
|
except Exception,e:
|
|
log_error('Failed to record move for %s: %s' % (identity, str(e)))
|
|
|
|
def Blackjack(link,cmd):
|
|
identity=link.identity()
|
|
if identity in players:
|
|
link.send("%s: you already are in a game of blackjack" % link.user.nick)
|
|
return
|
|
try:
|
|
amount=float(cmd[1])
|
|
units=long(amount*coinspecs.atomic_units)
|
|
except Exception,e:
|
|
link.send("%s: usage: !blackjack amount" % link.user.nick)
|
|
return
|
|
|
|
sidebets, reason = ParseSideBets(cmd[2:],units)
|
|
if not sidebets:
|
|
link.send("%s: invalid side bet list: %s" % (link.user.nick, reason))
|
|
return
|
|
|
|
total_amount_wagered = amount + sidebets["total_amount_wagered"] / coinspecs.atomic_units
|
|
total_units_wagered = units + sidebets["total_amount_wagered"]
|
|
potential_loss = amount * 1.5 + sidebets["potential_loss"] / coinspecs.atomic_units
|
|
potential_units_loss = long (potential_loss * coinspecs.atomic_units)
|
|
log_info('%s bets a total of %s (%.16g), potential loss %s, side bets %s' % (identity, AmountToString(total_units_wagered), total_amount_wagered, AmountToString(potential_units_loss), str(sidebets)))
|
|
valid,reason = IsBetValid(link,total_amount_wagered,config.blackjack_min_bet,config.blackjack_max_bet,potential_loss,config.blackjack_max_loss,config.blackjack_max_loss_ratio)
|
|
if not valid:
|
|
log_info("Dice: %s's bet refused: %s" % (identity, reason))
|
|
link.send("%s: %s" % (link.user.nick, reason))
|
|
return
|
|
|
|
try:
|
|
rolls, seed = GetNewShuffleSeed(link)
|
|
except Exception,e:
|
|
link.send("%s: An error occured" % link.user.nick)
|
|
return
|
|
|
|
players[identity] = {
|
|
'deck': MakeNewDeck(config.blackjack_decks,seed),
|
|
'amount': total_units_wagered,
|
|
'base_amount': units,
|
|
'player_hands': [dict({
|
|
'amount': units,
|
|
'hand': [],
|
|
'finished': False,
|
|
})],
|
|
'player_current_hand': 0,
|
|
'dealer_hand': [],
|
|
'finished': False,
|
|
'insurance': False,
|
|
'sidebets': sidebets,
|
|
}
|
|
DrawForPlayer(link)
|
|
DrawForDealer(link)
|
|
DrawForPlayer(link)
|
|
DrawForDealer(link)
|
|
if False: # TEST FOR SPLIT
|
|
if False:
|
|
players[identity]['player_hands'][0]['hand'][0].split(':')[0] = 'A'
|
|
players[identity]['player_hands'][0]['hand'][1] = players[identity]['player_hands'][0]['hand'][0]
|
|
dealer_hand = players[identity]['dealer_hand']
|
|
link.send("%s: Game %d starts. You draw %s. Dealer draws %s" % (link.user.nick, rolls, PlayerHandsToString(link,True),HandToString(dealer_hand,identity in utf8users,True,False)))
|
|
|
|
player_hand = players[identity]['player_hands'][0]['hand']
|
|
dealer_hand = players[identity]['dealer_hand']
|
|
plain_score = GetCardScore(player_hand[0])+GetCardScore(player_hand[1])
|
|
if sidebets['over13']:
|
|
bet_units = sidebets['over13']
|
|
if plain_score > 13:
|
|
win_units = bet_units
|
|
link.send('%s: your first two cards total %d, over 13 - you win %s' % (link.user.nick, plain_score, AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"over13",True,False,win_units)
|
|
else:
|
|
link.send('%s: your first two cards total %d, not over 13 - you lose %s' % (link.user.nick, plain_score, AmountToString(bet_units)))
|
|
UpdateSidebetRecord(link,"over13",False,True,bet_units)
|
|
if sidebets['under13']:
|
|
bet_units = sidebets['under13']
|
|
if plain_score < 13:
|
|
win_units = bet_units
|
|
link.send('%s: your first two cards total %d, under 13 - you win %s' % (link.user.nick, plain_score, AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"under13",True,False,win_units)
|
|
else:
|
|
link.send('%s: your first two cards total %d, not under 13 - you lose %s' % (link.user.nick, plain_score, AmountToString(bet_units)))
|
|
UpdateSidebetRecord(link,"under13",False,True,bet_units)
|
|
if sidebets['pair']:
|
|
bet_units = sidebets['pair']
|
|
if player_hand[0].split(':')[0] == player_hand[1].split(':')[0]:
|
|
win_units = bet_units * 10
|
|
link.send('%s: your first two cards are a pair - you win %s' % (link.user.nick, AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"pair",True,False,win_units)
|
|
else:
|
|
link.send('%s: your first two cards are not a pair - you lose %s' % (link.user.nick, AmountToString(bet_units)))
|
|
UpdateSidebetRecord(link,"pair",False,True,bet_units)
|
|
if sidebets['climber']:
|
|
bet_units = sidebets['climber']
|
|
if GetHandScore(player_hand) == 20:
|
|
if dealer_hand[0].split(':')[0] == 'A':
|
|
win_units = bet_units * 21
|
|
else:
|
|
win_units = bet_units * GetCardScore(dealer_hand[0])
|
|
link.send('%s: your first two cards score 20, dealer\'s first card is %s - you win %s' % (link.user.nick, GetCardName(dealer_hand[0],identity in utf8users), AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"climber",True,False,win_units)
|
|
else:
|
|
link.send('%s: your first two cards do not score 20 - you lose %s' % (link.user.nick,AmountToString(bet_units)))
|
|
UpdateSidebetRecord(link,"climber",False,True,bet_units)
|
|
if sidebets['match']:
|
|
bet_units = sidebets['match']
|
|
if player_hand[0].split(':')[0] == dealer_hand[0].split(':')[0] and player_hand[1].split(':')[0] == dealer_hand[0].split(':')[0]:
|
|
win_units = bet_units * 21
|
|
link.send('%s: your first two cards match the dealer\'s - you win %s' % (link.user.nick,AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"match",True,False,win_units)
|
|
elif player_hand[0].split(':')[0] == dealer_hand[0].split(':')[0] or player_hand[1].split(':')[0] == dealer_hand[0].split(':')[0]:
|
|
win_units = bet_units * 5
|
|
link.send('%s: one of your first two cards match the dealer\'s - you win %s' % (link.user.nick,AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"match",True,False,win_units)
|
|
else:
|
|
link.send('%s: none of your first two cards match the dealer\'s - you lose %s' % (link.user.nick,AmountToString(bet_units)))
|
|
UpdateSidebetRecord(link,"match",False,True,bet_units)
|
|
if sidebets['addup']:
|
|
bet_units = sidebets['addup']
|
|
scores = GetHandScores(player_hand)
|
|
if GetCardScore(dealer_hand[0]) in scores:
|
|
win_units = bet_units * 25
|
|
link.send('%s: your first two cards\' scores add up to the dealer\'s - you win %s' % (link.user.nick,AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"addup",True,False,win_units)
|
|
else:
|
|
link.send('%s: your first two cards\' scores do not add up to the dealer\'s - you lose %s' % (link.user.nick,AmountToString(bet_units)))
|
|
UpdateSidebetRecord(link,"addup",False,True,bet_units)
|
|
|
|
if IsBlackjack(GetPlayerCurrentHand(link)):
|
|
if IsBlackjack(dealer_hand):
|
|
Draw(link,True)
|
|
else:
|
|
Win(link,True)
|
|
return
|
|
|
|
if config.blackjack_insurance:
|
|
if dealer_hand[0].split(':')[0] == 'A':
|
|
link.send("%s: dealer's first card is an ace, you can claim !insurance as your first move" % link.user.nick)
|
|
return
|
|
|
|
if IsBlackjack(dealer_hand):
|
|
Lose(link,True)
|
|
|
|
def Insurance(link,cmd):
|
|
identity=link.identity()
|
|
if not config.blackjack_insurance:
|
|
return
|
|
if not identity in players:
|
|
link.send("%s: you are not in a game of blackjack - you can start one with !blackjack <amount>" % link.user.nick)
|
|
return
|
|
units = players[identity]['amount']
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units)
|
|
if not enough:
|
|
link.send("%s: %s - please refund your account to continue playing" % (link.user.nick, reason))
|
|
return
|
|
nhands = len(players[identity]['player_hands'])
|
|
if nhands > 1 or len(GetPlayerCurrentHand(link)) > 2:
|
|
link.send("%s: you can only claim insurance as first move" % link.user.nick)
|
|
return
|
|
if players[identity]['insurance']:
|
|
link.send("%s: you can only claim insurance once" % link.user.nick)
|
|
return
|
|
dealer_hand = players[identity]['dealer_hand']
|
|
if dealer_hand[0].split(':')[0] != 'A':
|
|
link.send("%s: you can only claim insurance when the dealer's first card is an ace" % link.user.nick)
|
|
return
|
|
units = players[identity]['player_hands'][0]['amount']
|
|
insurance_units = units / 2
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units + insurance_units)
|
|
if not enough:
|
|
link.send("%s: you do not have enough %s in your account to insure with %s" % (link.user.nick,coinspecs.name,idx+1,AmountToString(insurance_units)))
|
|
return
|
|
if IsBlackjack(dealer_hand):
|
|
Lose(link,True)
|
|
# From here on, players[identity] is deleted
|
|
win_insurance_units = insurance_units * 2
|
|
link.send('%s wins %s insurance - dealer had a blackjack - %s' % (link.user.nick, AmountToString(win_insurance_units), HandToString(dealer_hand,identity in utf8users,False,False)))
|
|
UpdateSidebetRecord(link,"insurance",True,False,win_insurance_units)
|
|
else:
|
|
link.send('%s loses %s insurance - dealer had no blackjack' % (link.user.nick, AmountToString(insurance_units)))
|
|
UpdateSidebetRecord(link,"insurance",False,True,insurance_units)
|
|
link.send("%s: Your hand is %s. Dealer's hand is %s" % (link.user.nick, PlayerHandsToString(link,True),HandToString(dealer_hand,identity in utf8users,True,False)))
|
|
if identity in players:
|
|
players[identity]['insurance'] = True
|
|
|
|
def IsCurrentPlayerHandASplitAce(link):
|
|
identity=link.identity()
|
|
if len(players[identity]['player_hands']) == 1:
|
|
return False
|
|
idx = players[identity]['player_current_hand']
|
|
if players[identity]['player_hands'][idx]['hand'][0].split(':')[0] == 'A':
|
|
return True
|
|
return False
|
|
|
|
def Hit(link,cmd):
|
|
identity=link.identity()
|
|
if not identity in players:
|
|
link.send("%s: you are not in a game of blackjack - you can start one with !blackjack <amount>" % link.user.nick)
|
|
return
|
|
units = players[identity]['amount']
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units)
|
|
if not enough:
|
|
link.send("%s: %s - please refund your account to continue playing" % (link.user.nick, reason))
|
|
return
|
|
if IsCurrentPlayerHandASplitAce(link):
|
|
link.send("%s: You cannot hit a split ace" % (link.user.nick))
|
|
return
|
|
RecordMove(link, "hit")
|
|
card = DrawForPlayer(link)
|
|
link.send("%s: you draw %s. Your hand is %s. Dealer's hand is %s" % (link.user.nick, GetCardName(card,identity in utf8users), PlayerHandsToString(link,True),HandToString(players[identity]['dealer_hand'],identity in utf8users,True,True)))
|
|
score = GetPlayerCurrentHandScore(link)
|
|
if score > 21:
|
|
Lose(link,False)
|
|
elif score == 21:
|
|
SwitchToNextHand(link)
|
|
|
|
def Double(link,cmd):
|
|
identity=link.identity()
|
|
if not identity in players:
|
|
link.send("%s: you are not in a game of blackjack - you can start one with !blackjack <amount>" % link.user.nick)
|
|
return
|
|
if len(GetPlayerCurrentHand(link)) > 2:
|
|
link.send("%s: you can not double down with more than 2 cards" % link.user.nick)
|
|
return
|
|
units = players[identity]['amount']
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units)
|
|
if not enough:
|
|
link.send("%s: %s - please refund your account to continue playing" % (link.user.nick, reason))
|
|
return
|
|
idx = players[identity]['player_current_hand']
|
|
units = players[identity]['player_hands'][idx]['amount']
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units*2)
|
|
if not enough:
|
|
link.send("%s: you do not have enough %s in your account to double your bet on hand %d" % (link.user.nick,coinspecs.name,idx+1))
|
|
return
|
|
if IsCurrentPlayerHandASplitAce(link):
|
|
link.send("%s: You cannot double down on a split ace" % (link.user.nick))
|
|
return
|
|
RecordMove(link,"double")
|
|
players[identity]['player_hands'][idx]['amount'] = players[identity]['player_hands'][idx]['amount'] + units
|
|
players[identity]['amount'] = players[identity]['amount'] + units
|
|
card = DrawForPlayer(link)
|
|
link.send("%s: you draw %s. Your hand is %s. Dealer's hand is %s" % (link.user.nick, GetCardName(card,identity in utf8users), PlayerHandsToString(link,True),HandToString(players[identity]['dealer_hand'],identity in utf8users,True,True)))
|
|
score = GetPlayerCurrentHandScore(link)
|
|
if score > 21:
|
|
Lose(link,False)
|
|
else:
|
|
SwitchToNextHand(link)
|
|
|
|
def Stand(link,cmd):
|
|
identity=link.identity()
|
|
if not identity in players:
|
|
link.send("%s: you are not in a game of blackjack - you can start one with !blackjack <amount>" % link.user.nick)
|
|
return
|
|
units = players[identity]['amount']
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units)
|
|
if not enough:
|
|
link.send("%s: %s - please refund your account to continue playing" % (link.user.nick, reason))
|
|
return
|
|
RecordMove(link,"stand")
|
|
link.send("%s stands" % link.user.nick)
|
|
SwitchToNextHand(link)
|
|
|
|
def Split(link,cmd):
|
|
identity=link.identity()
|
|
if not identity in players:
|
|
link.send("%s: you are not in a game of blackjack - you can start one with !blackjack <amount>" % link.user.nick)
|
|
return
|
|
units = players[identity]['amount']
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units)
|
|
if not enough:
|
|
link.send("%s: %s - please refund your account to continue playing" % (link.user.nick, reason))
|
|
return
|
|
idx = players[identity]['player_current_hand']
|
|
hand = GetPlayerCurrentHand(link)
|
|
if len(hand)!=2 or GetCardScore(hand[0])!=GetCardScore(hand[1]):
|
|
link.send("%s: only pairs with the same value can be split" % (link.user.nick))
|
|
return
|
|
if len(players[identity]['player_hands']) >= config.blackjack_split_to:
|
|
link.send("%s: you can only split to %d" % (link.user.nick, config.blackjack_split_to))
|
|
return
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units+players[identity]['base_amount'])
|
|
if not enough:
|
|
link.send("%s: you do not have enough %s in your account to split hand %d" % (link.user.nick,coinspecs.name,idx+1))
|
|
return
|
|
players[identity]['amount'] = players[identity]['amount'] + players[identity]['base_amount']
|
|
RecordMove(link,"split")
|
|
log_log('splitting hand %d' % idx)
|
|
split_card_0 = hand[0]
|
|
split_card_1 = hand[1]
|
|
players[identity]['player_hands'].insert(idx+1,players[identity]['player_hands'][idx].copy())
|
|
players[identity]['player_hands'][idx]['hand'] = [ split_card_0, DrawCard(players[identity]['deck']) ]
|
|
players[identity]['player_hands'][idx+1]['hand'] = [ split_card_1, DrawCard(players[identity]['deck']) ]
|
|
|
|
sidebets = players[identity]['sidebets']
|
|
if sidebets['splits']:
|
|
bet_units = sidebets['splits']
|
|
nsplits = len(players[identity]['player_hands'])
|
|
if nsplits == 2:
|
|
win_units = bet_units * 5
|
|
elif nsplits == 3:
|
|
win_units = bet_units * (11-5)
|
|
elif nsplits == 4:
|
|
win_units = bet_units * (21-11)
|
|
if nsplits == 2:
|
|
link.send('%s splits to %d - you win %s' % (link.user.nick, nsplits, AmountToString(win_units)))
|
|
else:
|
|
link.send('%s resplits to %d - you win another %s' % (link.user.nick, nsplits, AmountToString(win_units)))
|
|
UpdateSidebetRecord(link,"splits",True,False,win_units)
|
|
|
|
dealer_hand = players[identity]['dealer_hand']
|
|
link.send("%s: your hand is now %s. Dealer's hand is %s" % (link.user.nick,PlayerHandsToString(link),HandToString(dealer_hand,identity in utf8users,True,False)))
|
|
|
|
def Hand(link,cmd):
|
|
identity=link.identity()
|
|
if not identity in players:
|
|
link.send("%s: you are not in a game of blackjack - you can start one with !blackjack <amount>" % link.user.nick)
|
|
return
|
|
units = players[identity]['amount']
|
|
dealer_hand = players[identity]['dealer_hand']
|
|
link.send("%s: your total bet is %s. Your hand is %s. Dealer's hand is %s" % (link.user.nick, AmountToString(units),PlayerHandsToString(link,True),HandToString(dealer_hand,identity in utf8users,True,False)))
|
|
enough, reason = IsPlayerBalanceAtLeast(link,units)
|
|
if not enough:
|
|
link.send("%s: %s - please refund your account to continue playing" % (link.user.nick, reason))
|
|
|
|
def ResetBlackjackStats(link,cmd):
|
|
identity=link.identity()
|
|
sidentity = GetParam(cmd,1)
|
|
if sidentity:
|
|
sidentity=IdentityFromString(link,sidentity)
|
|
if sidentity and sidentity != identity:
|
|
if not IsAdmin(link):
|
|
log_error('%s is not admin, cannot see blackjack stats for %s' % (identity, sidentity))
|
|
link.send('Access denied')
|
|
return
|
|
else:
|
|
sidentity=identity
|
|
try:
|
|
ResetGameStats(link,sidentity,"blackjack")
|
|
except Exception,e:
|
|
link.send("An error occured")
|
|
|
|
def ShowBlackjackStats(link,sidentity,title):
|
|
return ShowGameStats(link,sidentity,title,"blackjack")
|
|
|
|
def GetBlackjackStats(link,cmd):
|
|
identity=link.identity()
|
|
sidentity = GetParam(cmd,1)
|
|
if sidentity:
|
|
sidentity=IdentityFromString(link,sidentity)
|
|
if sidentity and sidentity != identity:
|
|
if not IsAdmin(link):
|
|
log_error('%s is not admin, cannot see blackjack stats for %s' % (identity, sidentity))
|
|
link.send('Access denied')
|
|
return
|
|
else:
|
|
sidentity=identity
|
|
ShowBlackjackStats(link,sidentity,NickFromIdentity(sidentity))
|
|
ShowBlackjackStats(link,"reset:"+sidentity,'%s since reset' % NickFromIdentity(sidentity))
|
|
ShowBlackjackStats(link,'','overall')
|
|
|
|
def PlayerSeed(link,cmd):
|
|
identity=link.identity()
|
|
fair_string = GetParam(cmd,1)
|
|
if not fair_string:
|
|
link.send("Usage: !playerseed <string>")
|
|
return
|
|
try:
|
|
SetPlayerSeed(link,'blackjack',fair_string)
|
|
except Exception,e:
|
|
log_error('Failed to save player seed for %s: %s' % (identity, str(e)))
|
|
link.send('An error occured')
|
|
|
|
def FairCheck(link,cmd):
|
|
identity=link.identity()
|
|
try:
|
|
seed = GetServerSeed(link,'blackjack')
|
|
except Exception,e:
|
|
log_error('Failed to get server seed for %s: %s' % (identity,str(e)))
|
|
link.send('An error has occured')
|
|
return
|
|
try:
|
|
GenerateServerSeed(link,'blackjack')
|
|
except Exception,e:
|
|
log_error('Failed to generate server seed for %s: %s' % (identity,str(e)))
|
|
link.send('An error has occured')
|
|
return
|
|
link.send('%s: your server seed was %s - it has now been reset; see !fair for details' % (link.user.nick,str(seed)))
|
|
|
|
def Seeds(link,cmd):
|
|
identity=link.identity()
|
|
try:
|
|
sh = GetServerSeedHash(link,'blackjack')
|
|
ps = GetPlayerSeed(link,'blackjack')
|
|
except Exception,e:
|
|
log_error('Failed to get server seed for %s: %s' % (identity,str(e)))
|
|
link.send('An error has occured')
|
|
return
|
|
link.send('%s: your server seed hash is %s' % (link.user.nick,str(sh)))
|
|
if ps == "":
|
|
link.send('%s: you have not set a player seed' % link.user.nick)
|
|
else:
|
|
link.send('%s: your player seed hash is %s' % (link.user.nick,str(ps)))
|
|
|
|
def UseUTF8(link,cmd):
|
|
identity=link.identity()
|
|
onoff=GetParam(cmd,1)
|
|
if not onoff:
|
|
if identity in utf8users:
|
|
link.send('%s: utf8 is enabled'%link.user.nick)
|
|
else:
|
|
link.send('%s: utf8 is disabled'%link.user.nick)
|
|
elif onoff=="on":
|
|
utf8users.add(identity)
|
|
link.send('%s: utf8 is now enabled'%link.user.nick)
|
|
elif onoff=="off":
|
|
utf8users.discard(identity)
|
|
link.send('%s: utf8 is now disabled'%link.user.nick)
|
|
else:
|
|
link.send('usage: !utf8 [on|off]')
|
|
|
|
def Fair(link,cmd):
|
|
link.send_private("%s's blackjack betting is provably fair" % config.tipbot_name)
|
|
link.send_private("The deck shuffling is determined by three pieces of information:")
|
|
link.send_private(" - your server seed. You can see its hash with !seeds")
|
|
link.send_private(" - your player seed. Empty by default, you can set it with !playerseed")
|
|
link.send_private(" - the game number, displayed with each game you make")
|
|
link.send_private("To verify past games were fair, use !faircheck")
|
|
link.send_private("You will be given your server seed, and a new one will be generated")
|
|
link.send_private("for future games. Then follow these steps:")
|
|
link.send_private("Create a deck: 234567890JQKA - repeated %d times (4 suits, %d decks)" % (4*config.blackjack_decks, config.blackjack_decks))
|
|
link.send_private("Calculate the SHA-256 sum of serverseed:playerseed:gamenumber")
|
|
link.send_private("Use the resulting string as the seed for the Mersenne Twister PRNG")
|
|
link.send_private("Shuffle the deck using the Fisher-Yates algorithm with that PRNG")
|
|
link.send_private("Starting cards are dealt in the order: player, dealer, player, dealer")
|
|
link.send_private("See !faircode for Python code implementing this check")
|
|
|
|
def FairCode(link,cmd):
|
|
link.send_private("This Python 2 code takes the seeds and game number and outputs the shuffled")
|
|
link.send_private("deck used in the corresponding game. Run it with three arguments: server seed,")
|
|
link.send_private("player seed (use '' if you did not set any), and game number.")
|
|
|
|
link.send_private("import sys,hashlib,random")
|
|
link.send_private("try:")
|
|
link.send_private(" deck=['2','3','4','5','6','7','8','9','10','J','Q','K','A']*%s" % (4*config.blackjack_decks))
|
|
link.send_private(" s=hashlib.sha256(sys.argv[1]+':'+sys.argv[2]+':'+sys.argv[3]).hexdigest()")
|
|
link.send_private(" random.Random(s).shuffle(deck)")
|
|
link.send_private(" print str(deck)")
|
|
link.send_private("except:")
|
|
link.send_private(" print 'need serverseed, playerseed, and game number'")
|
|
|
|
# rough house edges:
|
|
# over13: 7%
|
|
# under13: 10%
|
|
# pair: 6%
|
|
# climber: 3%
|
|
# buster: 5%
|
|
# splits: 8%
|
|
# match: 5%
|
|
# addup: 8%
|
|
|
|
def SideBets(link,cmd):
|
|
link.send_private("Side bets are made by adding their name after the !blackjack <amount> command, eg:")
|
|
link.send_private(" !blackjack 1 buster over13 - bets 0.5 for dealer busting, and 0.5 for first 2 cards sum over 13")
|
|
link.send_private("Each side bet wager is for half of the amount wagered for the main blackjack game")
|
|
link.send_private("Payouts depend on the side bet:")
|
|
if "over13" in config.blackjack_sidebets:
|
|
link.send_private(" * over13 - 1:1 - Player's first two cards scores over 13 (aces count as 1)")
|
|
if "under13" in config.blackjack_sidebets:
|
|
link.send_private(" * under13 - 1:1 - Player's first two cards scores under 13 (aces count as 1)")
|
|
if "pair" in config.blackjack_sidebets:
|
|
link.send_private(" * pair - 12:1 - Player's first two cards are a pair")
|
|
if "climber" in config.blackjack_sidebets:
|
|
link.send_private(" * climber - 2:1 to 21:1 - Player's first two cards scores 20, payout as dealer's first card's score, ace pays 21:1")
|
|
if "buster" in config.blackjack_sidebets:
|
|
link.send_private(" * buster - 3:2 to 21:1 - Dealer busts with 3 cards (3:2), 4 (3:1), 5 (5:1), 6 (11:1), or 7+ (21:1)")
|
|
if "splits" in config.blackjack_sidebets:
|
|
link.send_private(" * splits - 5:1 to 21:1 - Split your hand to 2 (5:1), 3 (11:1), or 4 (21:1)")
|
|
if "match" in config.blackjack_sidebets:
|
|
link.send_private(" * match - 5:1 to 21:1 - Match the dealer's first card with one (5:1) or both (21:1) or the player's first two cards")
|
|
if "addup" in config.blackjack_sidebets:
|
|
link.send_private(" * addup - 27:1 - Sum of player's first two cards' scores match the dealer's first card's score")
|
|
|
|
def BlackjackHelp(link):
|
|
link.send_private("The blackjack module is a provably fair %s blackjack betting game" % coinspecs.name)
|
|
link.send_private("Basic usage: !blackjack <amount>")
|
|
link.send_private("The goal is to get a hand totalling as close to 21 without going over")
|
|
link.send_private("and have a total higher than the dealer. Suits do not matter.")
|
|
link.send_private("Available moves are: !hit (get a new card), !stand (finish playing the curent),")
|
|
link.send_private("hand, !double (double your bet and take a final card), !split (split a hand of")
|
|
link.send_private("two cards with equal value), and !insurance (when the dealer's first card is an ace")
|
|
link.send_private("See !fair and !faircode for a description of the provable fairness of the game")
|
|
link.send_private("See !faircheck to get the server seed to check past games were fair")
|
|
if len(config.blackjack_sidebets) > 0:
|
|
link.send_private("See !sidebets for a list of available side bets and how to use them")
|
|
|
|
|
|
|
|
random.seed(time.time())
|
|
RegisterModule({
|
|
'name': __name__,
|
|
'help': BlackjackHelp,
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'blackjack',
|
|
'parms': '<amount-in-%s>' % coinspecs.name if len(config.blackjack_sidebets) == 0 else '<amount-in-%s> [sidebet1 [sidebet2...]]' % coinspecs.name,
|
|
'function': Blackjack,
|
|
'registered': True,
|
|
'help': "start a blackjack game - blackjack pays 3:2"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'hit',
|
|
'function': Hit,
|
|
'registered': True,
|
|
'help': "Hit (draw a new card on the current hand)"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'double',
|
|
'function': Double,
|
|
'registered': True,
|
|
'help': "Double down (double bet and draw a final card on the current hand)"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'stand',
|
|
'function': Stand,
|
|
'registered': True,
|
|
'help': "Stand (finish the current hand)"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'split',
|
|
'function': Split,
|
|
'registered': True,
|
|
'help': "Split current hand if first two cards are a pair - split to %d max" % config.blackjack_split_to
|
|
})
|
|
if config.blackjack_insurance:
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'insurance',
|
|
'function': Insurance,
|
|
'registered': True,
|
|
'help': "Insure against a dealer blackjack with half your bet (offered if the dealer's first card in an ace) - paid 2:1"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'hand',
|
|
'function': Hand,
|
|
'registered': True,
|
|
'help': "Show your and the dealer's current hands"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'stats',
|
|
'parms': '[<name>]',
|
|
'function': GetBlackjackStats,
|
|
'registered': True,
|
|
'help': "displays your blackjack stats"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'resetstats',
|
|
'parms': '[<name>]',
|
|
'function': ResetBlackjackStats,
|
|
'registered': True,
|
|
'help': "resets your Blackjack stats"
|
|
})
|
|
if len(config.blackjack_sidebets) > 0:
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'sidebets',
|
|
'function': SideBets,
|
|
'registered': True,
|
|
'help': "List the available side bets"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'playerseed',
|
|
'parms': '<string>',
|
|
'function': PlayerSeed,
|
|
'registered': True,
|
|
'help': "set a custom seed to use in the hash calculation"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'seeds',
|
|
'function': Seeds,
|
|
'registered': True,
|
|
'help': "Show hash of your current server seed and your player seed"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'utf8',
|
|
'parms': '[on|off]',
|
|
'function': UseUTF8,
|
|
'registered': True,
|
|
'help': "Enable or disable use of UTF-8 to display cards"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'faircheck',
|
|
'function': FairCheck,
|
|
'registered': True,
|
|
'help': "Check provably fair rolls"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'fair',
|
|
'function': Fair,
|
|
'registered': True,
|
|
'help': "describe the provably fair blackjack game"
|
|
})
|
|
RegisterCommand({
|
|
'module': __name__,
|
|
'name': 'faircode',
|
|
'function': FairCode,
|
|
'registered': True,
|
|
'help': "Show sample Python code to check game fairness"
|
|
})
|