#!/bin/python # # Cryptonote tipbot - bet utils # Copyright 2015 moneromooo # # The Cryptonote tipbot is free software; you can redistribute it and/or # modify it under the terms of the GNU General Public License as published # by the Free Software Foundation; either version 2, or (at your option) # any later version. # import random import hashlib import time import tipbot.coinspecs as coinspecs from utils import * def IsBetAmountValid(amount,minbet,maxbet,potential_loss,max_loss,max_loss_ratio): try: amount = float(amount) except Exception,e: return False, "Invalid amount" units=long(amount*coinspecs.atomic_units) if units <= 0: return False, "Invalid amount" if amount > maxbet: return False, "Max bet is %s" % AmountToString(maxbet * coinspecs.atomic_units) if amount < minbet: return False, "Min bet is %s" % AmountToString(minbet * coinspecs.atomic_units) if potential_loss > max_loss: return False, "Max potential loss is %s" % AmountToString(max_loss * coinspecs.atomic_units) try: house_balance = RetrieveHouseBalance() except Exception,e: log_error('Failed to get house balance: %s' % str(e)) return False, "Failed to get house balance" max_floating_loss = max_loss_ratio * house_balance / coinspecs.atomic_units if potential_loss > max_floating_loss: return False, "Potential loss too large for house balance" return True, None def IsPlayerBalanceAtLeast(nick,units): try: balance = redis_hget("balances",nick) if balance == None: balance = 0 balance=long(balance) if units > balance: log_error ('%s does not have enough balance' % nick) return False, "You only have %s" % (AmountToString(balance)) except Exception,e: log_error ('failed to query balance') return False, "Failed to query balance" return True, None def SetServerSeed(nick,game,seed): try: redis_hset('%s:serverseed' % game,nick,seed) log_info('%s\'s %s server seed set' % (nick, game)) except Exception,e: log_error('Failed to set %s server seed for %s: %s' % (game, nick, str(e))) raise def GetServerSeed(nick,game): EnsureServerSeed(nick,game) try: return redis_hget('%s:serverseed' % game,nick) except Exception,e: log_error('Failed to get %s server seed for %s: %s' % (game, nick, str(e))) raise def GenerateServerSeed(nick,game): try: salt="kfn3kjg4nkngvekjvn3u4vgb" + ":" + game s=salt+":"+nick+":"+str(time.time())+":"+str(random.randint(0,1000000)) seed=hashlib.sha256(s).hexdigest() SetServerSeed(nick,game,seed) except Exception,e: log_error('Failed to generate %s server seed for %s: %s' % (game,nick,str(e))) raise def EnsureServerSeed(nick,game): if not redis_hexists('%s:serverseed' % game,nick): GenerateServerSeed(nick,game) def SetPlayerSeed(nick,game,seed): try: redis_hset('%s:playerseed' % game,nick,seed) log_info('%s\'s %s playerseed set to %s' % (nick, game, seed)) except Exception,e: log_error('Failed to set %s player seed for %s: %s' % (game, nick, str(e))) raise def GetPlayerSeed(nick,game): try: if not redis_hexists('%s:playerseed' % game,nick): return "" return redis_hget('%s:playerseed' % game,nick) except Exception,e: log_error('Failed to get %s player seed for %s: %s' % (game, nick, str(e))) raise def GetServerSeedHash(nick,game): seed = GetServerSeed(nick,game) return hashlib.sha256(seed).hexdigest() def RecordGameResult(nick,chan,game,win,lose,units): try: p = redis_pipeline() tname="%s:stats:"%game+nick rtname="%s:stats:reset:"%game+nick alltname="%s:stats:"%game p.hincrby(tname,"bets",1) p.hincrby(rtname,"bets",1) p.hincrby(alltname,"bets",1) p.hincrby(tname,"wagered",units) p.hincrby(rtname,"wagered",units) p.hincrby(alltname,"wagered",units) if win: p.hincrby("balances",nick,units) p.hincrby(tname,"won",units) p.hincrby(rtname,"won",units) p.hincrby(alltname,"won",units) p.hincrby(tname,"nwon",1) p.hincrby(rtname,"nwon",1) p.hincrby(alltname,"nwon",1) if lose: p.hincrby("balances",nick,-units) p.hincrby(tname,"lost",units) p.hincrby(rtname,"lost",units) p.hincrby(alltname,"lost",units) p.hincrby(tname,"nlost",1) p.hincrby(rtname,"nlost",1) p.hincrby(alltname,"nlost",1) p.execute() except Exception,e: log_error('RecordGameResult: exception updating redis: %s' % str(e)) raise def ShowGameStats(sendto,snick,title,game): tname="%s:stats:"%game+snick try: bets=redis_hget(tname,"bets") wagered=redis_hget(tname,"wagered") won=redis_hget(tname,"won") lost=redis_hget(tname,"lost") nwon=redis_hget(tname,"nwon") nlost=redis_hget(tname,"nlost") except Exception,e: log_error('Failed to retrieve %s stats for %s: %s' % (game, title, str(e))) SendTo(sendto,"An error occured") return if not bets: SendTo(sendto,"No %s stats available for %s" % (game,title)) return bets = long(bets) wagered = long(wagered) won = long(won or 0) lost = long(lost or 0) nwon = long(nwon or 0) nlost = long(nlost or 0) if bets==0: SenTo(sendto,"No %s stats available for %s" % (game,title)) return swagered = AmountToString(wagered) savg = AmountToString(wagered / bets) swon = AmountToString(won) slost = AmountToString(lost) if won >= lost: sov = "+" + AmountToString(won-lost) else: sov = "-" + AmountToString(lost-won) SendTo(sendto,"%s: %d games %d won, %d lost, %s wagered (average %s per game), %s won, %s lost, overall %s" % (title, bets, nwon, nlost, swagered, savg, swon, slost, sov)) def ResetGameStats(sendto,snick,game): try: p = redis_pipeline() tname="%s:stats:reset:"%game+snick bets=p.hset(tname,"bets",0) wagered=p.hset(tname,"wagered",0) won=p.hset(tname,"won",0) lost=p.hset(tname,"lost",0) nwon=p.hset(tname,"nwon",0) nlost=p.hset(tname,"nlost",0) p.execute() SendTo(sendto,"%s stats reset for %s" % (game,snick)) except Exception,e: log_error('Error resetting %s stats for %s: %s' % (game,snick,str(e))) raise