mirror of
https://git.wownero.com/wownero/RandomWOW.git
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Optimized division by constants
This commit is contained in:
parent
c02ee4291d
commit
451dfc5730
4 changed files with 385 additions and 5 deletions
5
makefile
5
makefile
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@ -11,7 +11,7 @@ SRCDIR=src
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OBJDIR=obj
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LDFLAGS=-lpthread
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TOBJS=$(addprefix $(OBJDIR)/,instructionsPortable.o TestAluFpu.o)
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ROBJS=$(addprefix $(OBJDIR)/,argon2_core.o argon2_ref.o AssemblyGeneratorX86.o blake2b.o CompiledVirtualMachine.o dataset.o JitCompilerX86.o instructionsPortable.o Instruction.o InterpretedVirtualMachine.o main.o Program.o softAes.o VirtualMachine.o t1ha2.o Cache.o virtualMemory.o)
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ROBJS=$(addprefix $(OBJDIR)/,argon2_core.o argon2_ref.o AssemblyGeneratorX86.o blake2b.o CompiledVirtualMachine.o dataset.o JitCompilerX86.o instructionsPortable.o Instruction.o InterpretedVirtualMachine.o main.o Program.o softAes.o VirtualMachine.o t1ha2.o Cache.o virtualMemory.o divideByConstantCodegen.o)
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ifeq ($(PLATFORM),x86_64)
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ROBJS += $(OBJDIR)/JitCompilerX86-static.o
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endif
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@ -57,6 +57,9 @@ $(OBJDIR)/CompiledVirtualMachine.o: $(addprefix $(SRCDIR)/,CompiledVirtualMachin
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$(OBJDIR)/dataset.o: $(addprefix $(SRCDIR)/,dataset.cpp common.hpp Pcg32.hpp) | $(OBJDIR)
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$(CXX) $(CXXFLAGS) -c $(SRCDIR)/dataset.cpp -o $@
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$(OBJDIR)/divideByConstantCodegen.o: $(addprefix $(SRCDIR)/,divideByConstantCodegen.c divideByConstantCodegen.h) | $(OBJDIR)
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$(CC) $(CCFLAGS) -c $(SRCDIR)/divideByConstantCodegen.c -o $@
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$(OBJDIR)/JitCompilerX86.o: $(addprefix $(SRCDIR)/,JitCompilerX86.cpp JitCompilerX86.hpp Instruction.hpp instructionWeights.hpp) | $(OBJDIR)
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$(CXX) $(CXXFLAGS) -c $(SRCDIR)/JitCompilerX86.cpp -o $@
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@ -17,10 +17,14 @@ You should have received a copy of the GNU General Public License
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along with RandomX. If not, see<http://www.gnu.org/licenses/>.
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*/
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//#define TRACE
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//#define MAGIC_DIVISION
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#include "AssemblyGeneratorX86.hpp"
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#include "Pcg32.hpp"
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#include "common.hpp"
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#include "instructions.hpp"
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#ifdef MAGIC_DIVISION
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#include "divideByConstantCodegen.h"
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#endif
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namespace RandomX {
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@ -315,34 +319,118 @@ namespace RandomX {
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void AssemblyGeneratorX86::h_DIV_64(Instruction& instr, int i) {
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genar(instr, i);
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if ((instr.locb & 7) >= 6) {
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#ifdef MAGIC_DIVISION
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if (instr.imm32 != 0) {
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uint32_t divisor = instr.imm32;
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asmCode << "\t; magic divide by " << divisor << std::endl;
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if (divisor & (divisor - 1)) {
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magicu_info mi = compute_unsigned_magic_info(divisor, sizeof(uint64_t) * 8);
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if (mi.pre_shift > 0)
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asmCode << "\tshr rax, " << mi.pre_shift << std::endl;
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if (mi.increment) {
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asmCode << "\tadd rax, 1" << std::endl;
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asmCode << "\tsbb rax, 0" << std::endl;
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}
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asmCode << "\tmov rcx, " << mi.multiplier << std::endl;
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asmCode << "\tmul rcx" << std::endl;
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asmCode << "\tmov rax, rdx" << std::endl;
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if (mi.post_shift > 0)
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asmCode << "\tshr rax, " << mi.post_shift << std::endl;
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}
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else { //divisor is a power of two
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int shift = 0;
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while (divisor >>= 1)
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++shift;
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if(shift > 0)
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asmCode << "\tshr rax, " << shift << std::endl;
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}
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}
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#else
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if (instr.imm32 == 0) {
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asmCode << "\tmov ecx, 1" << std::endl;
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}
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else {
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asmCode << "\tmov ecx, " << instr.imm32 << std::endl;
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}
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#endif
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}
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else {
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asmCode << "\tmov ecx, 1" << std::endl;
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asmCode << "\tmov edx, " << regR32[instr.regb % RegistersCount] << std::endl;
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asmCode << "\ttest edx, edx" << std::endl;
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asmCode << "\tcmovne ecx, edx" << std::endl;
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#ifdef MAGIC_DIVISION
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asmCode << "\txor edx, edx" << std::endl;
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asmCode << "\tdiv rcx" << std::endl;
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#endif
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}
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#ifndef MAGIC_DIVISION
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asmCode << "\txor edx, edx" << std::endl;
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asmCode << "\tdiv rcx" << std::endl;
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#endif
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gencr(instr);
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}
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void AssemblyGeneratorX86::h_IDIV_64(Instruction& instr, int i) {
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genar(instr, i);
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#ifdef MAGIC_DIVISION
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if ((instr.locb & 7) >= 6) {
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int64_t divisor = instr.imm32;
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asmCode << "\t; magic divide by " << divisor << std::endl;
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if ((divisor & -divisor) == divisor || (divisor & -divisor) == -divisor) {
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// +/- power of two
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bool negative = divisor < 0;
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if (negative)
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divisor = -divisor;
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int shift = 0;
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uint64_t unsignedDivisor = divisor;
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while (unsignedDivisor >>= 1)
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++shift;
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if (shift > 0) {
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asmCode << "\tmov rcx, rax" << std::endl;
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asmCode << "\tsar rcx, 63" << std::endl;
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uint32_t mask = (1ULL << shift) + 0xFFFFFFFF;
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asmCode << "\tand ecx, 0" << std::hex << mask << std::dec << "h" << std::endl;
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asmCode << "\tadd rax, rcx" << std::endl;
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asmCode << "\tsar rax, " << shift << std::endl;
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}
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if(negative)
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asmCode << "\tneg rax" << std::endl;
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} else if(divisor != 0) {
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magics_info mi = compute_signed_magic_info(divisor);
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if ((divisor >= 0) != (mi.multiplier >= 0))
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asmCode << "\tmov rcx, rax" << std::endl;
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asmCode << "\tmov rdx, " << mi.multiplier << std::endl;
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asmCode << "\timul rdx" << std::endl;
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asmCode << "\tmov rax, rdx" << std::endl;
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asmCode << "\txor edx, edx" << std::endl;
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bool haveSF = false;
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if (divisor > 0 && mi.multiplier < 0) {
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asmCode << "\tadd rax, rcx" << std::endl;
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haveSF = true;
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}
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if (divisor < 0 && mi.multiplier > 0) {
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asmCode << "\tsub rax, rcx" << std::endl;
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haveSF = true;
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}
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if (mi.shift > 0) {
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asmCode << "\tsar rax, " << mi.shift << std::endl;
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haveSF = true;
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}
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if (!haveSF)
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asmCode << "\ttest rax, rax" << std::endl;
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asmCode << "\tsets dl" << std::endl;
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asmCode << "\tadd rax, rdx" << std::endl;
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}
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}
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else {
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#endif
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asmCode << "\tmov edx, ";
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genbr132(instr);
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asmCode << "\tcmp edx, -1" << std::endl;
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asmCode << "\tjne short safe_idiv_" << i << std::endl;
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asmCode << "\tmov rcx, rax" << std::endl;
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asmCode << "\trol rcx, 1" << std::endl;
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asmCode << "\tdec rcx" << std::endl;
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asmCode << "\tjz short result_idiv_" << i << std::endl;
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asmCode << "\tneg rax" << std::endl;
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asmCode << "\tjmp short result_idiv_" << i << std::endl;
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asmCode << "safe_idiv_" << i << ":" << std::endl;
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asmCode << "\tmov ecx, 1" << std::endl;
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asmCode << "\ttest edx, edx" << std::endl;
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@ -351,6 +439,9 @@ namespace RandomX {
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asmCode << "\tcqo" << std::endl;
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asmCode << "\tidiv rcx" << std::endl;
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asmCode << "result_idiv_" << i << ":" << std::endl;
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#ifdef MAGIC_DIVISION
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}
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#endif
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gencr(instr);
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}
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169
src/divideByConstantCodegen.c
Normal file
169
src/divideByConstantCodegen.c
Normal file
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/*
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Reference implementations of computing and using the "magic number" approach to dividing
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by constants, including codegen instructions. The unsigned division incorporates the
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"round down" optimization per ridiculous_fish.
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This is free and unencumbered software. Any copyright is dedicated to the Public Domain.
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*/
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#include <limits.h> //for CHAR_BIT
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#include <assert.h>
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#include "divideByConstantCodegen.h"
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struct magicu_info compute_unsigned_magic_info(uint D, unsigned num_bits) {
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//The numerator must fit in a uint
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assert(num_bits > 0 && num_bits <= sizeof(uint) * CHAR_BIT);
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// D must be larger than zero and not a power of 2
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assert(D & (D - 1));
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// The eventual result
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struct magicu_info result;
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// Bits in a uint
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const unsigned UINT_BITS = sizeof(uint) * CHAR_BIT;
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// The extra shift implicit in the difference between UINT_BITS and num_bits
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const unsigned extra_shift = UINT_BITS - num_bits;
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// The initial power of 2 is one less than the first one that can possibly work
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const uint initial_power_of_2 = (uint)1 << (UINT_BITS - 1);
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// The remainder and quotient of our power of 2 divided by d
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uint quotient = initial_power_of_2 / D, remainder = initial_power_of_2 % D;
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// ceil(log_2 D)
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unsigned ceil_log_2_D;
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// The magic info for the variant "round down" algorithm
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uint down_multiplier = 0;
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unsigned down_exponent = 0;
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int has_magic_down = 0;
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// Compute ceil(log_2 D)
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ceil_log_2_D = 0;
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uint tmp;
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for (tmp = D; tmp > 0; tmp >>= 1)
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ceil_log_2_D += 1;
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// Begin a loop that increments the exponent, until we find a power of 2 that works.
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unsigned exponent;
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for (exponent = 0; ; exponent++) {
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// Quotient and remainder is from previous exponent; compute it for this exponent.
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if (remainder >= D - remainder) {
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// Doubling remainder will wrap around D
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quotient = quotient * 2 + 1;
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remainder = remainder * 2 - D;
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}
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else {
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// Remainder will not wrap
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quotient = quotient * 2;
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remainder = remainder * 2;
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}
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// We're done if this exponent works for the round_up algorithm.
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// Note that exponent may be larger than the maximum shift supported,
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// so the check for >= ceil_log_2_D is critical.
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if ((exponent + extra_shift >= ceil_log_2_D) || (D - remainder) <= ((uint)1 << (exponent + extra_shift)))
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break;
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// Set magic_down if we have not set it yet and this exponent works for the round_down algorithm
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if (!has_magic_down && remainder <= ((uint)1 << (exponent + extra_shift))) {
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has_magic_down = 1;
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down_multiplier = quotient;
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down_exponent = exponent;
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}
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}
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if (exponent < ceil_log_2_D) {
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// magic_up is efficient
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result.multiplier = quotient + 1;
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result.pre_shift = 0;
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result.post_shift = exponent;
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result.increment = 0;
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}
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else if (D & 1) {
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// Odd divisor, so use magic_down, which must have been set
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assert(has_magic_down);
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result.multiplier = down_multiplier;
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result.pre_shift = 0;
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result.post_shift = down_exponent;
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result.increment = 1;
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}
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else {
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// Even divisor, so use a prefix-shifted dividend
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unsigned pre_shift = 0;
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uint shifted_D = D;
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while ((shifted_D & 1) == 0) {
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shifted_D >>= 1;
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pre_shift += 1;
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}
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result = compute_unsigned_magic_info(shifted_D, num_bits - pre_shift);
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assert(result.increment == 0 && result.pre_shift == 0); //expect no increment or pre_shift in this path
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result.pre_shift = pre_shift;
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}
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return result;
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}
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struct magics_info compute_signed_magic_info(sint D) {
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// D must not be zero and must not be a power of 2 (or its negative)
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assert(D != 0 && (D & -D) != D && (D & -D) != -D);
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// Our result
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struct magics_info result;
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// Bits in an sint
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const unsigned SINT_BITS = sizeof(sint) * CHAR_BIT;
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// Absolute value of D (we know D is not the most negative value since that's a power of 2)
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const uint abs_d = (D < 0 ? -D : D);
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// The initial power of 2 is one less than the first one that can possibly work
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// "two31" in Warren
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unsigned exponent = SINT_BITS - 1;
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const uint initial_power_of_2 = (uint)1 << exponent;
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// Compute the absolute value of our "test numerator,"
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// which is the largest dividend whose remainder with d is d-1.
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// This is called anc in Warren.
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const uint tmp = initial_power_of_2 + (D < 0);
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const uint abs_test_numer = tmp - 1 - tmp % abs_d;
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// Initialize our quotients and remainders (q1, r1, q2, r2 in Warren)
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uint quotient1 = initial_power_of_2 / abs_test_numer, remainder1 = initial_power_of_2 % abs_test_numer;
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uint quotient2 = initial_power_of_2 / abs_d, remainder2 = initial_power_of_2 % abs_d;
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uint delta;
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// Begin our loop
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do {
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// Update the exponent
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exponent++;
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// Update quotient1 and remainder1
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quotient1 *= 2;
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remainder1 *= 2;
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if (remainder1 >= abs_test_numer) {
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quotient1 += 1;
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remainder1 -= abs_test_numer;
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}
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// Update quotient2 and remainder2
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quotient2 *= 2;
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remainder2 *= 2;
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if (remainder2 >= abs_d) {
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quotient2 += 1;
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remainder2 -= abs_d;
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}
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// Keep going as long as (2**exponent) / abs_d <= delta
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delta = abs_d - remainder2;
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} while (quotient1 < delta || (quotient1 == delta && remainder1 == 0));
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result.multiplier = quotient2 + 1;
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if (D < 0) result.multiplier = -result.multiplier;
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result.shift = exponent - SINT_BITS;
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return result;
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}
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117
src/divideByConstantCodegen.h
Normal file
117
src/divideByConstantCodegen.h
Normal file
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@ -0,0 +1,117 @@
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/*
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Copyright (c) 2018 tevador
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This file is part of RandomX.
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RandomX is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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RandomX is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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||||
You should have received a copy of the GNU General Public License
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||||
along with RandomX. If not, see<http://www.gnu.org/licenses/>.
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*/
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#pragma once
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#include <stdint.h>
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#if defined(__cplusplus)
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extern "C" {
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#endif
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typedef uint64_t uint;
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typedef int64_t sint;
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/* Computes "magic info" for performing signed division by a fixed integer D.
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The type 'sint' is assumed to be defined as a signed integer type large enough
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to hold both the dividend and the divisor.
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Here >> is arithmetic (signed) shift, and >>> is logical shift.
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To emit code for n/d, rounding towards zero, use the following sequence:
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m = compute_signed_magic_info(D)
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emit("result = (m.multiplier * n) >> SINT_BITS");
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if d > 0 and m.multiplier < 0: emit("result += n")
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if d < 0 and m.multiplier > 0: emit("result -= n")
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if m.post_shift > 0: emit("result >>= m.shift")
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emit("result += (result < 0)")
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The shifts by SINT_BITS may be "free" if the high half of the full multiply
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is put in a separate register.
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The final add can of course be implemented via the sign bit, e.g.
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result += (result >>> (SINT_BITS - 1))
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or
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result -= (result >> (SINT_BITS - 1))
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This code is heavily indebted to Hacker's Delight by Henry Warren.
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See http://www.hackersdelight.org/HDcode/magic.c.txt
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Used with permission from http://www.hackersdelight.org/permissions.htm
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*/
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struct magics_info {
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sint multiplier; // the "magic number" multiplier
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unsigned shift; // shift for the dividend after multiplying
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};
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struct magics_info compute_signed_magic_info(sint D);
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/* Computes "magic info" for performing unsigned division by a fixed positive integer D.
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The type 'uint' is assumed to be defined as an unsigned integer type large enough
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to hold both the dividend and the divisor. num_bits can be set appropriately if n is
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known to be smaller than the largest uint; if this is not known then pass
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(sizeof(uint) * CHAR_BIT) for num_bits.
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Assume we have a hardware register of width UINT_BITS, a known constant D which is
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not zero and not a power of 2, and a variable n of width num_bits (which may be
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up to UINT_BITS). To emit code for n/d, use one of the two following sequences
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(here >>> refers to a logical bitshift):
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m = compute_unsigned_magic_info(D, num_bits)
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if m.pre_shift > 0: emit("n >>>= m.pre_shift")
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if m.increment: emit("n = saturated_increment(n)")
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emit("result = (m.multiplier * n) >>> UINT_BITS")
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||||
if m.post_shift > 0: emit("result >>>= m.post_shift")
|
||||
|
||||
or
|
||||
|
||||
m = compute_unsigned_magic_info(D, num_bits)
|
||||
if m.pre_shift > 0: emit("n >>>= m.pre_shift")
|
||||
emit("result = m.multiplier * n")
|
||||
if m.increment: emit("result = result + m.multiplier")
|
||||
emit("result >>>= UINT_BITS")
|
||||
if m.post_shift > 0: emit("result >>>= m.post_shift")
|
||||
|
||||
The shifts by UINT_BITS may be "free" if the high half of the full multiply
|
||||
is put in a separate register.
|
||||
|
||||
saturated_increment(n) means "increment n unless it would wrap to 0," i.e.
|
||||
if n == (1 << UINT_BITS)-1: result = n
|
||||
else: result = n+1
|
||||
A common way to implement this is with the carry bit. For example, on x86:
|
||||
add 1
|
||||
sbb 0
|
||||
|
||||
Some invariants:
|
||||
1: At least one of pre_shift and increment is zero
|
||||
2: multiplier is never zero
|
||||
|
||||
This code incorporates the "round down" optimization per ridiculous_fish.
|
||||
*/
|
||||
|
||||
struct magicu_info {
|
||||
uint multiplier; // the "magic number" multiplier
|
||||
unsigned pre_shift; // shift for the dividend before multiplying
|
||||
unsigned post_shift; //shift for the dividend after multiplying
|
||||
int increment; // 0 or 1; if set then increment the numerator, using one of the two strategies
|
||||
};
|
||||
struct magicu_info compute_unsigned_magic_info(uint D, unsigned num_bits);
|
||||
|
||||
#if defined(__cplusplus)
|
||||
}
|
||||
#endif
|
Loading…
Reference in a new issue