RandomWOW/src/vm_interpreted_light.cpp

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/*
Copyright (c) 2018 tevador
This file is part of RandomX.
RandomX is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RandomX is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RandomX. If not, see<http://www.gnu.org/licenses/>.
*/
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#include "vm_interpreted_light.hpp"
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#include "dataset.hpp"
namespace randomx {
template<class Allocator, bool softAes>
void InterpretedLightVm<Allocator, softAes>::setCache(randomx_cache* cache) {
cachePtr = cache;
mem.memory = cache->memory;
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}
template<class Allocator, bool softAes>
void InterpretedLightVm<Allocator, softAes>::datasetRead(uint32_t address, int_reg_t(&r)[8]) {
uint32_t itemNumber = address / CacheLineSize;
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int_reg_t rl[8];
initDatasetItem(cachePtr, (uint8_t*)rl, itemNumber);
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for (unsigned q = 0; q < 8; ++q)
r[q] ^= rl[q];
}
template class InterpretedLightVm<AlignedAllocator<CacheLineSize>, false>;
template class InterpretedLightVm<AlignedAllocator<CacheLineSize>, true>;
template class InterpretedLightVm<LargePageAllocator, false>;
template class InterpretedLightVm<LargePageAllocator, true>;
}