The crashes on ExFAT are caused by a bug in the MacOS ExFAT driver. It is unclear whether other OSes are affected too.
https://github.com/mattn/go-sqlite3/issues/1355
We now utilize sqlite's concurrency features by creating a write pool (size 1) and a read pool, and can eliminate our own RWMutex, which prevents reads at the same time as writes. Sqlite's WAL mode allows reads concurrent with writes, and our code is much cleaner.
Still need to do similar for the thumbnail DB.
Also could look into using prepared statements for more efficiency gains.
This does away with the experimental generation of thumbhashes during import. It's easier to generate the thumbnails and thumbhashes at the same time.
Does add a DB lock to phase1, but at this point the DB isn't the bottleneck in that phase.
We now import check-ins and tagged places, so, mainly location-related data.
Some of the concepts still need a good mapping to the project, e.g. whether to put the coordinates as the item (i.e. "I was here") or with the entity (i.e. "this place is here").
The code that imported post attachments is some of the oldest code in the base, about 10 years ago. Back then, an item could have both text and file contents, and we just combined all the various attachment data for an attachment into one related item. Now, we properly treat them as separate.
Still need to add posts in groups and FB stories.
This will be a long-time WIP, but we now support full timestamps with local time offsets, absolute ones with UTC times only, and wall times only.
Several other fixes/enhancements. Making an effort to display time zone in time displays throughout the app.
Can now try to infer time zones during import, which is the default setting.
This will take a while to fully implement but it's a good start. Just have to be really careful about date crafting/manipulation/parsing.
I don't love that the type has to be stored in the table... it would be great if we could infer it, but I don't know how that would work for strings that look like another type.
* Major processor refactor
- New processing pipeline, vastly simplified
- Several edge case bug fixes related to Google Photos (but applies generally too)
- Major import speed improvements
- UI bug fixes
- Update dependencies
The previous 3-phase pipeline would first check for an existing row in the DB, then decide what to do (insert, update, skip, etc.), then would download data file, then would update the row and apply lots of logic to see if the row was a duplicate, etc. Very messy, actually. The reason was to avoid downloading files that may not need to be downloaded.
In practice, the data almost always needs to be downloaded, and I had to keep hacking on the pipeline to handle edge cases related to concurrency and not having the data in many cases while making decisions regarding the item/row. I was able to get all the tests to pass until the final boss, an edge case bug in Google Photos -- but a very important one that happened to be exposed by my wedding album, of all things -- exhibited, I was unable to fix the problem without a rewrite of the processor.
The problem was that Google Photos splits the data and metadata into separate files, and sometimes separate archives. The filename is in the metadata, and worse yet, there are duplicates if the media appears in different albums/folders, where the only way to know they're a duplicate is by filename+content. Retrieval keys just weren't enough to solve this, and I narrowed it down to a design flaw in the processor. That flaw was downloading the data files in phase 2, after making the decisions about how to handle the item in phase 1, then having to re-apply decision logic in phase 3.
The new processing pipeline downloads the data up front in phase 1 (and there's a phase 0 that splits out some validation/sanitization logic, but is of no major consequence). This can run concurrently for the whole batch. Then in phase 2, we obtain an exclusive write lock on the DB and, now that we have ALL the item information available, we can check for existing row, make decisions on what to do, even rename/move the data file if needed, all in one phase, rather than split across 2 separate phases.
This simpler pipeline still has lots of nuance, but in my testing, imports run much faster! And the code is easy to reason about.
On my system (which is quite fast), I was able to import most kinds of data at a rate of over 2,000 items per second. And for media like Google Photos, it's a 10x increase from before thanks to the concurrency in phase 1: up from about 3-5/second to around 30-50/second, depending on file size.
An import of about 200,000 text messages, including media attachments, finished in about 2 minutes.
My Google Photos library, which used to take almost a whole day, now takes only a couple hours to import. And that's over USB.
Also fixed several other minor bugs/edge cases.
This is a WIP. Some more cleanup and fixes are coming. For example, my solution to fix the Google Photos import bug is currently hard-coded (it happens to work for everything else so far, but is not a good general solution). So I need to implement a general fix for that before this is ready to merge.
* Round out a few corners; fix some bugs
* Appease linter
* Try to fix linter again
* See if this works
* Try again
* See what actually fixed it
* See if allow list is necessary for replace in go.mod
* Ok fine just move it into place
* Refine retrieval keys a bit
* One more test
- Somehow I totally forgot to relate sidecar motion photos in Google Photos. (They don't use sidecars on Google phones.)
- Item page now displays entities in the picture even without face coordinates
The gofakeit upgrade uses the new math/rand/v2 package, which uses uint64 more than int64, so we had to change a bunch of row IDs from int64 to uint64.
googlelocation: Allow iOS on-device location filename to be renamed, but it should still contain "location-history" and be a .json file.
- Upgrade mapbox-gl-js to 3.11
- Run thumbnail+embedding jobs even if import failed; WIP
Settings page is started; non-functional, but location picker works.
Moving maps between container elements is improved by moving to nearest to mouse pointer, rather than just most center to the viewport. It also emits an event when the map is moved, allowing us to change/reset map configurations for certain displays.
More progress on interactive imports. More thought is needed before continuing.
Upgraded Mapbox libraries.
* Schema revisions for new import flow and thumbnails
* WIP settings
* WIP quick schema fix
* gallery: Image search using ML embeddings
Still very rough around the edges, but basically works.
'uv' gets auto-installed, but currently requires restarting Timelinize before it can be used.
Lots of tunings and optimizations are needed. There is much room for improvement.
Still migrating from imports -> jobs, so that part of the code and schema is still a mess.
* Implement search for similar items
* Finish import/planning rewrite; it compiles and tests pass
* Fix some bugs, probably introduce other bugs
* WIP new import planning page
* Fix Google Photos and Twitter recognition
* Finish most of import page UI; start button still WIP
* WIP: Start Import button
* Fixes to jobs, thumbnail job, import job, etc.
* Implement proper checkpointing support; jobs fixes