This will be a long-time WIP, but we now support full timestamps with local time offsets, absolute ones with UTC times only, and wall times only.
Several other fixes/enhancements. Making an effort to display time zone in time displays throughout the app.
Can now try to infer time zones during import, which is the default setting.
This will take a while to fully implement but it's a good start. Just have to be really careful about date crafting/manipulation/parsing.
* Major processor refactor
- New processing pipeline, vastly simplified
- Several edge case bug fixes related to Google Photos (but applies generally too)
- Major import speed improvements
- UI bug fixes
- Update dependencies
The previous 3-phase pipeline would first check for an existing row in the DB, then decide what to do (insert, update, skip, etc.), then would download data file, then would update the row and apply lots of logic to see if the row was a duplicate, etc. Very messy, actually. The reason was to avoid downloading files that may not need to be downloaded.
In practice, the data almost always needs to be downloaded, and I had to keep hacking on the pipeline to handle edge cases related to concurrency and not having the data in many cases while making decisions regarding the item/row. I was able to get all the tests to pass until the final boss, an edge case bug in Google Photos -- but a very important one that happened to be exposed by my wedding album, of all things -- exhibited, I was unable to fix the problem without a rewrite of the processor.
The problem was that Google Photos splits the data and metadata into separate files, and sometimes separate archives. The filename is in the metadata, and worse yet, there are duplicates if the media appears in different albums/folders, where the only way to know they're a duplicate is by filename+content. Retrieval keys just weren't enough to solve this, and I narrowed it down to a design flaw in the processor. That flaw was downloading the data files in phase 2, after making the decisions about how to handle the item in phase 1, then having to re-apply decision logic in phase 3.
The new processing pipeline downloads the data up front in phase 1 (and there's a phase 0 that splits out some validation/sanitization logic, but is of no major consequence). This can run concurrently for the whole batch. Then in phase 2, we obtain an exclusive write lock on the DB and, now that we have ALL the item information available, we can check for existing row, make decisions on what to do, even rename/move the data file if needed, all in one phase, rather than split across 2 separate phases.
This simpler pipeline still has lots of nuance, but in my testing, imports run much faster! And the code is easy to reason about.
On my system (which is quite fast), I was able to import most kinds of data at a rate of over 2,000 items per second. And for media like Google Photos, it's a 10x increase from before thanks to the concurrency in phase 1: up from about 3-5/second to around 30-50/second, depending on file size.
An import of about 200,000 text messages, including media attachments, finished in about 2 minutes.
My Google Photos library, which used to take almost a whole day, now takes only a couple hours to import. And that's over USB.
Also fixed several other minor bugs/edge cases.
This is a WIP. Some more cleanup and fixes are coming. For example, my solution to fix the Google Photos import bug is currently hard-coded (it happens to work for everything else so far, but is not a good general solution). So I need to implement a general fix for that before this is ready to merge.
* Round out a few corners; fix some bugs
* Appease linter
* Try to fix linter again
* See if this works
* Try again
* See what actually fixed it
* See if allow list is necessary for replace in go.mod
* Ok fine just move it into place
* Refine retrieval keys a bit
* One more test
- Hopefully (!?) fixed map element sizing bug on page load
- Hopefully (!?) fixed bug where polyline layers wouldn't render sometimes
- Added time labels between points
- Made marker tooltips/popups more informative, though they still require lots of work
- Made lines slightly more legible
I suspect there are still some weird/sporadic bugs in the map page... but it's harder to find them now. Not sure if good or bad, haha.
- Obfuscation mode enabled would set a fake phone number in smsbackuprestore's DS options, which led to bad data. Now, the UI does not auto-fill that value. But that means we need...
- SMS Backup & Restore: Phone number can now be inferred from repo owner in the backend, if ds opt phone number is empty. This works even with obfuscation enabled.
- Aborting a scheduled job before it starts now stays aborted. (Unless you manually restart it.)
- Added a data validation error modal for DS options on the import page. For now, if smsbackuprestore has no phone number set, and the timeline repo owner doesn't have a phone number, an error will be shown.
The gofakeit upgrade uses the new math/rand/v2 package, which uses uint64 more than int64, so we had to change a bunch of row IDs from int64 to uint64.
Also change the checkbox dropdown to a more interactive tomselect (type-to-search dropdown with chips) with pictures.
This makes it so data sources can be added to a timeline dynamically.
In the future, data sources can be implemented externally and push data to the timeline, so these need to not be rigidly hard-coded into the app and assumed to never change.
This essentially adds all their info (name, title, description, image, etc) into each timeline DB.
Settings page is started; non-functional, but location picker works.
Moving maps between container elements is improved by moving to nearest to mouse pointer, rather than just most center to the viewport. It also emits an event when the map is moved, allowing us to change/reset map configurations for certain displays.
More progress on interactive imports. More thought is needed before continuing.
Upgraded Mapbox libraries.