My strange attempt at a non-steam savegame sync solution, leveraging bash and syncthing.
README.md | ||
stcs-config.sh.example | ||
stcs-global-config.sh | ||
stcs-wrapper.sh |
CereSaves
(aka Syncthing-CloudSaves)
This is a basic little wrapper utility that automatically checks to see if newer savedata exists in some sort of synced directory, and automatically loads in any newer data it finds.
Obviously this is a WIP and not very good, but I wanted a quick and dirty cloud saves solution for non-steam games.
Installation
git clone https://gitdab.com/cere/CereSaves.git
cd CereSaves
Edit stcs-global-config.sh
STCS_SAVEGAME_SYNCDIR
should point to the folder being synced by your syncing solution of choice (ie Syncthing, Resilio Sync, etc)STCS_TIMESTAMPS_DIR
should point to a local directory to store a timestamp of each game that's backed up.
mkdir ~/.local/share/CereSaves/
cp stcs-global-config.sh ~/.local/share/CereSaves/
cp stcs-wrapper.sh ~/.local/bin # Or anywhere else on the $PATH
mkdir "$HOME/.local/share/CereSaves/Timestamps" # Or whatever you changed the value of STCS_TIMESTAMPS_DIR to be
Usage
- Place a copy of
stcs-config.sh.example
next to the game being executed. - Edit the file, removing the
.example
and filling out the gamename and the location of the savedata to back up. (It can be a file or folder of savedata)- Note: you may also define a custom configfile path by setting the environment variable
STCS_GAME_CONFIG
prior to executing the wrapper.
- Note: you may also define a custom configfile path by setting the environment variable
- Prefix any launch command you wish to invoke with
stcs-wrapper.sh
, similar to how you'd loadmangohud
!