add support for defining custom config path via env variable, updated readme to reflect.
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2 changed files with 11 additions and 2 deletions
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@ -24,4 +24,5 @@ mkdir "$HOME/.local/share/CereSaves/Timestamps" # Or whatever you changed the va
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## Usage
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* Place a copy of `stcs-config.sh.example` next to the game being executed.
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* Edit the file, removing the `.example` and filling out the gamename and the location of the savedata to back up. (It can be a file or folder of savedata)
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* Note: you may also define a custom configfile path by setting the environment variable `STCS_GAME_CONFIG` prior to executing the wrapper.
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* Prefix any launch command you wish to invoke with `stcs-wrapper.sh`, similar to how you'd load `mangohud`!
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@ -2,6 +2,14 @@
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# Check for Configs
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STCS_GLOBAL_CONFIG="$HOME/.local/share/CereSaves/stcs-global-config.sh"
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STCS_GAME_CONFIG="./stcs-config.sh"
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if [ -z ${STCS_GAME_CONFIG+x} ]; then
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echo "[CereSaves] Game config not defined, trying default!";
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STCS_GAME_CONFIG="./stcs-config.sh"
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else
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echo "[CereSaves] Game config is set to '$STCS_GAME_CONFIG'";
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fi
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if [ ! -f "$STCS_GLOBAL_CONFIG" ]; then
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echo "[CereSaves] Global config not found!"
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@ -9,13 +17,13 @@ if [ ! -f "$STCS_GLOBAL_CONFIG" ]; then
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fi
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# TODO - find a way to make this not a static filename, for multiple games in one folder.
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if [ ! -f "./stcs-config.sh" ]; then
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if [ ! -f "$STCS_GAME_CONFIG" ]; then
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echo "[CereSaves] Game config not found!"
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exit 1
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fi
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source "$STCS_GLOBAL_CONFIG"
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source ./stcs-config.sh
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source "$STCS_GAME_CONFIG"
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STCS_CACHED_TIMESTAMP_PATH="${STCS_TIMESTAMPS_DIR}/${STCS_GAMENAME}.timestamp"
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STCS_SYNCED_TIMESTAMP_PATH="${STCS_SAVEGAME_SYNCDIR}/${STCS_GAMENAME}.timestamp"
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