161 lines
6 KiB
JavaScript
161 lines
6 KiB
JavaScript
// @ts-check
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const assert = require("assert")
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const reg = require("../../matrix/read-registration")
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const passthrough = require("../../passthrough")
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const { discord, sync, db } = passthrough
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/** @type {import("../../matrix/api")} */
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const api = sync.require("../../matrix/api")
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/** @type {import("../../matrix/file")} */
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const file = sync.require("../../matrix/file")
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/** @type {import("../converters/user-to-mxid")} */
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const userToMxid = sync.require("../converters/user-to-mxid")
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/**
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* A sim is an account that is being simulated by the bridge to copy events from the other side.
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* @param {import("discord-api-types/v10").APIUser} user
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* @returns mxid
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*/
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async function createSim(user) {
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// Choose sim name
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const simName = userToMxid.userToSimName(user)
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const localpart = reg.ooye.namespace_prefix + simName
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const mxid = "@" + localpart + ":cadence.moe"
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// Save chosen name in the database forever
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// Making this database change right away so that in a concurrent registration, the 2nd registration will already have generated a different localpart because it can see this row when it generates
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db.prepare("INSERT INTO sim (discord_id, sim_name, localpart, mxid) VALUES (?, ?, ?, ?)").run(user.id, simName, localpart, mxid)
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// Register matrix user with that name
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try {
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await api.register(localpart)
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} catch (e) {
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// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
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// (A transaction would be preferable, but I don't think it's safe to leave transaction open across event loop ticks.)
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db.prepare("DELETE FROM sim WHERE discord_id = ?").run(user.id)
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throw e
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}
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return mxid
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}
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/**
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* Ensure a sim is registered for the user.
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* If there is already a sim, use that one. If there isn't one yet, register a new sim.
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* @param {import("discord-api-types/v10").APIUser} user
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* @returns mxid
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*/
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async function ensureSim(user) {
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let mxid = null
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const existing = db.prepare("SELECT mxid FROM sim WHERE discord_id = ?").pluck().get(user.id)
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if (existing) {
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mxid = existing
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} else {
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mxid = await createSim(user)
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}
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return mxid
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}
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/**
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* Ensure a sim is registered for the user and is joined to the room.
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* @param {import("discord-api-types/v10").APIUser} user
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* @returns mxid
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*/
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async function ensureSimJoined(user, roomID) {
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// Ensure room ID is really an ID, not an alias
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assert.ok(roomID[0] === "!")
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// Ensure user
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const mxid = await ensureSim(user)
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// Ensure joined
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const existing = db.prepare("SELECT * FROM sim_member WHERE room_id = ? and mxid = ?").get(roomID, mxid)
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if (!existing) {
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await api.inviteToRoom(roomID, mxid)
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await api.joinRoom(roomID, mxid)
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db.prepare("INSERT INTO sim_member (room_id, mxid) VALUES (?, ?)").run(roomID, mxid)
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}
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return mxid
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}
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/**
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* @param {import("discord-api-types/v10").APIUser} user
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* @param {Omit<import("discord-api-types/v10").APIGuildMember, "user">} member
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*/
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async function memberToStateContent(user, member, guildID) {
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let displayname = user.username
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if (member.nick && member.nick !== displayname) displayname = member.nick + " | " + displayname // prepend nick if present
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const content = {
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displayname,
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membership: "join",
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"moe.cadence.ooye.member": {
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},
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"uk.half-shot.discord.member": {
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bot: !!user.bot,
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displayColor: user.accent_color,
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id: user.id,
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username: user.discriminator.length === 4 ? `${user.username}#${user.discriminator}` : `@${user.username}`
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}
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}
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if (member.avatar || user.avatar) {
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// const avatarPath = file.userAvatar(user) // the user avatar only
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const avatarPath = file.memberAvatar(guildID, user, member) // the member avatar or the user avatar
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content["moe.cadence.ooye.member"].avatar = avatarPath
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content.avatar_url = await file.uploadDiscordFileToMxc(avatarPath)
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}
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return content
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}
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function calculateProfileEventContentHash(content) {
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return `${content.displayname}\u0000${content.avatar_url}`
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}
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/**
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* @param {import("discord-api-types/v10").APIUser} user
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* @param {Omit<import("discord-api-types/v10").APIGuildMember, "user">} member
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*/
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async function syncUser(user, member, guildID, roomID) {
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const mxid = await ensureSimJoined(user, roomID)
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const content = await memberToStateContent(user, member, guildID)
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const profileEventContentHash = calculateProfileEventContentHash(content)
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const existingHash = db.prepare("SELECT profile_event_content_hash FROM sim_member WHERE room_id = ? AND mxid = ?").pluck().get(roomID, mxid)
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// only do the actual sync if the hash has changed since we last looked
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if (existingHash !== profileEventContentHash) {
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await api.sendState(roomID, "m.room.member", mxid, content, mxid)
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db.prepare("UPDATE sim_member SET profile_event_content_hash = ? WHERE room_id = ? AND mxid = ?").run(profileEventContentHash, roomID, mxid)
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}
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}
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async function syncAllUsersInRoom(roomID) {
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const mxids = db.prepare("SELECT mxid FROM sim_member WHERE room_id = ?").pluck().all(roomID)
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const channelID = db.prepare("SELECT channel_id FROM channel_room WHERE room_id = ?").pluck().get(roomID)
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assert.ok(typeof channelID === "string")
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/** @ts-ignore @type {import("discord-api-types/v10").APIGuildChannel} */
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const channel = discord.channels.get(channelID)
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const guildID = channel.guild_id
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assert.ok(typeof guildID === "string")
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for (const mxid of mxids) {
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const userID = db.prepare("SELECT discord_id FROM sim WHERE mxid = ?").pluck().get(mxid)
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assert.ok(typeof userID === "string")
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/** @ts-ignore @type {Required<import("discord-api-types/v10").APIGuildMember>} */
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const member = await discord.snow.guild.getGuildMember(guildID, userID)
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/** @ts-ignore @type {Required<import("discord-api-types/v10").APIUser>} user */
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const user = member.user
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assert.ok(user)
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console.log(`[user sync] to matrix: ${user.username} in ${channel.name}`)
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await syncUser(user, member, guildID, roomID)
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}
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}
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module.exports._memberToStateContent = memberToStateContent
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module.exports.ensureSim = ensureSim
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module.exports.ensureSimJoined = ensureSimJoined
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module.exports.syncUser = syncUser
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module.exports.syncAllUsersInRoom = syncAllUsersInRoom
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