out-of-your-element/discord/interactions/permissions.js

108 lines
3.6 KiB
JavaScript

// @ts-check
const DiscordTypes = require("discord-api-types/v10")
const Ty = require("../../types")
const {discord, sync, db, select, from} = require("../../passthrough")
const assert = require("assert/strict")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @param {DiscordTypes.APIContextMenuGuildInteraction} interaction */
async function interact({data, channel, id, token, guild_id}) {
const row = select("event_message", ["event_id", "source"], {message_id: data.target_id}).get()
assert(row)
// Can't operate on Discord users
if (row.source === 1) { // discord
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `This command is only meaningful for Matrix users.`,
flags: DiscordTypes.MessageFlags.Ephemeral
}
})
}
// Get the message sender, the person that will be inspected/edited
const eventID = row.event_id
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
assert(roomID)
const event = await api.getEvent(roomID, eventID)
const sender = event.sender
// Get the space, where the power levels will be inspected/edited
const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
assert(spaceID)
// Get the power level
/** @type {Ty.Event.M_Power_Levels} */
const powerLevelsContent = await api.getStateEvent(spaceID, "m.room.power_levels", "")
const userPower = powerLevelsContent.users?.[event.sender] || 0
// Administrators equal to the bot cannot be demoted
if (userPower >= 100) {
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `\`${sender}\` has administrator permissions. This cannot be edited.`,
flags: DiscordTypes.MessageFlags.Ephemeral
}
})
}
await discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `Showing permissions for \`${sender}\`. Click to edit.`,
flags: DiscordTypes.MessageFlags.Ephemeral,
components: [
{
type: DiscordTypes.ComponentType.ActionRow,
components: [
{
type: DiscordTypes.ComponentType.StringSelect,
custom_id: "permissions_edit",
options: [
{
label: "Default",
value: "default",
default: userPower < 50
}, {
label: "Moderator",
value: "moderator",
default: userPower >= 50 && userPower < 100
}
]
}
]
}
]
}
})
}
/** @param {DiscordTypes.APIMessageComponentSelectMenuInteraction} interaction */
async function interactEdit({data, channel, id, token, guild_id, message}) {
// Get the person that will be inspected/edited
const mxid = message.content.match(/`(@(?:[^:]+):(?:[a-z0-9:-]+\.[a-z0-9.:-]+))`/)?.[1]
assert(mxid)
// Get the space, where the power levels will be inspected/edited
const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
assert(spaceID)
// Do it
const permission = data.values[0]
const power = permission === "moderator" ? 50 : 0
await api.setUserPower(spaceID, mxid, power)
// TODO: Cascade permissions through room hierarchy (make a helper for this already, geez...)
// ACK
await discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.DeferredMessageUpdate
})
}
module.exports.interact = interact
module.exports.interactEdit = interactEdit