457 lines
17 KiB
JavaScript
457 lines
17 KiB
JavaScript
// @ts-check
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const assert = require("assert").strict
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const DiscordTypes = require("discord-api-types/v10")
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const Ty = require("../../types")
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const {reg} = require("../../matrix/read-registration")
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const passthrough = require("../../passthrough")
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const {discord, sync, db, select} = passthrough
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/** @type {import("../../matrix/file")} */
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const file = sync.require("../../matrix/file")
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/** @type {import("../../matrix/api")} */
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const api = sync.require("../../matrix/api")
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/** @type {import("../../matrix/kstate")} */
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const ks = sync.require("../../matrix/kstate")
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/** @type {import("../../discord/utils")} */
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const utils = sync.require("../../discord/utils")
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/** @type {import("./create-space")}) */
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const createSpace = sync.require("./create-space") // watch out for the require loop
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/**
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* There are 3 levels of room privacy:
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* 0: Room is invite-only.
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* 1: Anybody can use a link to join.
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* 2: Room is published in room directory.
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*/
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const PRIVACY_ENUMS = {
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PRESET: ["private_chat", "public_chat", "public_chat"],
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VISIBILITY: ["private", "private", "public"],
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SPACE_HISTORY_VISIBILITY: ["invited", "world_readable", "world_readable"], // copying from element client
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ROOM_HISTORY_VISIBILITY: ["shared", "shared", "world_readable"], // any events sent after <value> are visible, but for world_readable anybody can read without even joining
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GUEST_ACCESS: ["can_join", "forbidden", "forbidden"], // whether guests can join space if other conditions are met
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SPACE_JOIN_RULES: ["invite", "public", "public"],
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ROOM_JOIN_RULES: ["restricted", "public", "public"]
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}
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const DEFAULT_PRIVACY_LEVEL = 0
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/** @type {Map<string, Promise<string>>} channel ID -> Promise<room ID> */
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const inflightRoomCreate = new Map()
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/**
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* Async because it gets all room state from the homeserver.
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* @param {string} roomID
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*/
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async function roomToKState(roomID) {
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const root = await api.getAllState(roomID)
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return ks.stateToKState(root)
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}
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/**
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* @param {string} roomID
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* @param {any} kstate
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*/
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async function applyKStateDiffToRoom(roomID, kstate) {
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const events = await ks.kstateToState(kstate)
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return Promise.all(events.map(({type, state_key, content}) =>
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api.sendState(roomID, type, state_key, content)
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))
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}
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/**
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* @param {{id: string, name: string, topic?: string?, type: number, parent_id?: string?}} channel
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* @param {{id: string}} guild
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* @param {string | null | undefined} customName
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*/
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function convertNameAndTopic(channel, guild, customName) {
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// @ts-ignore
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const parentChannel = discord.channels.get(channel.parent_id)
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let channelPrefix =
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( parentChannel?.type === DiscordTypes.ChannelType.GuildForum ? ""
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: channel.type === DiscordTypes.ChannelType.PublicThread ? "[⛓️] "
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: channel.type === DiscordTypes.ChannelType.PrivateThread ? "[🔒⛓️] "
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: channel.type === DiscordTypes.ChannelType.GuildVoice ? "[🔊] "
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: "")
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const chosenName = customName || (channelPrefix + channel.name);
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const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
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const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
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const channelIDPart = `Channel ID: ${channel.id}`;
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const guildIDPart = `Guild ID: ${guild.id}`;
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const convertedTopic = customName
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? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
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: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
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return [chosenName, convertedTopic];
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}
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/**
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* Async because it may create the guild and/or upload the guild icon to mxc.
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* @param {DiscordTypes.APIGuildTextChannel | DiscordTypes.APIThreadChannel} channel
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* @param {DiscordTypes.APIGuild} guild
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* @param {{api: {getStateEvent: typeof api.getStateEvent}}} di simple-as-nails dependency injection for the matrix API
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*/
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async function channelToKState(channel, guild, di) {
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// @ts-ignore
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const parentChannel = discord.channels.get(channel.parent_id)
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/** Used for membership/permission checks. */
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let guildSpaceID
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/** Used as the literal parent on Matrix, for categorisation. Will be the same as `guildSpaceID` unless it's a forum channel's thread, in which case a different space is used to group those threads. */
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let parentSpaceID
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let privacyLevel
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if (parentChannel?.type === DiscordTypes.ChannelType.GuildForum) { // it's a forum channel's thread, so use a different space to group those threads
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guildSpaceID = await createSpace.ensureSpace(guild)
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parentSpaceID = await ensureRoom(channel.parent_id)
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privacyLevel = select("guild_space", "privacy_level", {space_id: guildSpaceID}).pluck().get()
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} else { // otherwise use the guild's space like usual
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parentSpaceID = await createSpace.ensureSpace(guild)
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guildSpaceID = parentSpaceID
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privacyLevel = select("guild_space", "privacy_level", {space_id: parentSpaceID}).pluck().get()
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}
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assert(typeof parentSpaceID === "string")
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assert(typeof guildSpaceID === "string")
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assert(typeof privacyLevel === "number")
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const row = select("channel_room", ["nick", "custom_avatar"], {channel_id: channel.id}).get()
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const customName = row?.nick
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const customAvatar = row?.custom_avatar
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const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName)
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const avatarEventContent = {}
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if (customAvatar) {
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avatarEventContent.url = customAvatar
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} else if (guild.icon) {
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avatarEventContent.url = {$url: file.guildIcon(guild)}
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}
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let history_visibility = PRIVACY_ENUMS.ROOM_HISTORY_VISIBILITY[privacyLevel]
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if (channel["thread_metadata"]) history_visibility = "world_readable"
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/** @type {{join_rule: string, allow?: any}} */
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let join_rules = {
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join_rule: "restricted",
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allow: [{
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type: "m.room_membership",
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room_id: guildSpaceID
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}]
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}
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if (PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel] !== "restricted") {
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join_rules = {join_rule: PRIVACY_ENUMS.ROOM_JOIN_RULES[privacyLevel]}
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}
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const everyonePermissions = utils.getPermissions([], guild.roles, undefined, channel.permission_overwrites)
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const everyoneCanMentionEveryone = utils.hasAllPermissions(everyonePermissions, ["MentionEveryone"])
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const globalAdmins = select("member_power", ["mxid", "power_level"], {room_id: "*"}).all()
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const globalAdminPower = globalAdmins.reduce((a, c) => (a[c.mxid] = c.power_level, a), {})
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/** @type {Ty.Event.M_Power_Levels} */
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const spacePowerEvent = await di.api.getStateEvent(guildSpaceID, "m.room.power_levels", "")
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const spacePower = spacePowerEvent.users
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const channelKState = {
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"m.room.name/": {name: convertedName},
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"m.room.topic/": {topic: convertedTopic},
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"m.room.avatar/": avatarEventContent,
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"m.room.guest_access/": {guest_access: PRIVACY_ENUMS.GUEST_ACCESS[privacyLevel]},
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"m.room.history_visibility/": {history_visibility},
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[`m.space.parent/${parentSpaceID}`]: {
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via: [reg.ooye.server_name],
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canonical: true
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},
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/** @type {{join_rule: string, [x: string]: any}} */
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"m.room.join_rules/": join_rules,
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"m.room.power_levels/": {
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notifications: {
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room: everyoneCanMentionEveryone ? 0 : 20
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},
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users: {...spacePower, ...globalAdminPower}
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},
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"chat.schildi.hide_ui/read_receipts": {
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hidden: true
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},
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[`uk.half-shot.bridge/moe.cadence.ooye://discord/${guild.id}/${channel.id}`]: {
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bridgebot: `@${reg.sender_localpart}:${reg.ooye.server_name}`,
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protocol: {
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id: "discord",
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displayname: "Discord"
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},
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network: {
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id: guild.id,
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displayname: guild.name,
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avatar_url: await file.uploadDiscordFileToMxc(file.guildIcon(guild))
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},
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channel: {
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id: channel.id,
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displayname: channel.name,
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external_url: `https://discord.com/channels/${guild.id}/${channel.id}`
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}
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}
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}
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return {spaceID: parentSpaceID, privacyLevel, channelKState}
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}
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/**
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* Create a bridge room, store the relationship in the database, and add it to the guild's space.
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* @param {DiscordTypes.APIGuildTextChannel} channel
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* @param guild
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* @param {string} spaceID
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* @param {any} kstate
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* @param {number} privacyLevel
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* @returns {Promise<string>} room ID
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*/
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async function createRoom(channel, guild, spaceID, kstate, privacyLevel) {
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let threadParent = null
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if (channel.type === DiscordTypes.ChannelType.PublicThread) threadParent = channel.parent_id
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let spaceCreationContent = {}
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if (channel.type === DiscordTypes.ChannelType.GuildForum) spaceCreationContent = {creation_content: {type: "m.space"}}
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// Name and topic can be done earlier in room creation rather than in initial_state
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// https://spec.matrix.org/latest/client-server-api/#creation
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const name = kstate["m.room.name/"].name
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delete kstate["m.room.name/"]
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assert(name)
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const topic = kstate["m.room.topic/"].topic
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delete kstate["m.room.topic/"]
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assert(topic)
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const roomID = await postApplyPowerLevels(kstate, async kstate => {
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const roomID = await api.createRoom({
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name,
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topic,
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preset: PRIVACY_ENUMS.PRESET[privacyLevel], // This is closest to what we want, but properties from kstate override it anyway
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visibility: PRIVACY_ENUMS.VISIBILITY[privacyLevel],
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invite: [],
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initial_state: await ks.kstateToState(kstate),
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...spaceCreationContent
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})
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db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, thread_parent) VALUES (?, ?, ?, NULL, ?)").run(channel.id, roomID, channel.name, threadParent)
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return roomID
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})
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// Put the newly created child into the space, no need to await this
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_syncSpaceMember(channel, spaceID, roomID)
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return roomID
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}
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/**
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* Handling power levels separately. The spec doesn't specify what happens, Dendrite differs,
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* and Synapse does an absolutely insane *shallow merge* of what I provide on top of what it creates.
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* We don't want the `events` key to be overridden completely.
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* https://github.com/matrix-org/synapse/blob/develop/synapse/handlers/room.py#L1170-L1210
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* https://github.com/matrix-org/matrix-spec/issues/492
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* @param {any} kstate
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* @param {(_: any) => Promise<string>} callback must return room ID
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* @returns {Promise<string>} room ID
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*/
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async function postApplyPowerLevels(kstate, callback) {
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const powerLevelContent = kstate["m.room.power_levels/"]
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const kstateWithoutPowerLevels = {...kstate}
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delete kstateWithoutPowerLevels["m.room.power_levels/"]
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/** @type {string} */
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const roomID = await callback(kstateWithoutPowerLevels)
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// Now *really* apply the power level overrides on top of what Synapse *really* set
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if (powerLevelContent) {
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const newRoomKState = await roomToKState(roomID)
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const newRoomPowerLevelsDiff = ks.diffKState(newRoomKState, {"m.room.power_levels/": powerLevelContent})
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await applyKStateDiffToRoom(roomID, newRoomPowerLevelsDiff)
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}
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return roomID
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}
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/**
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* @param {DiscordTypes.APIGuildChannel} channel
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*/
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function channelToGuild(channel) {
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const guildID = channel.guild_id
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assert(guildID)
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const guild = discord.guilds.get(guildID)
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assert(guild)
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return guild
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}
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/*
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Ensure flow:
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1. Get IDs
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2. Does room exist? If so great!
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(it doesn't, so it needs to be created)
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3. Get kstate for channel
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4. Create room, return new ID
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Ensure + sync flow:
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1. Get IDs
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2. Does room exist?
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2.5: If room does exist AND wasn't asked to sync: return here
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3. Get kstate for channel
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4. Create room with kstate if room doesn't exist
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5. Get and update room state with kstate if room does exist
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*/
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/**
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* @param {string} channelID
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* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
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* @returns {Promise<string>} room ID
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*/
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async function _syncRoom(channelID, shouldActuallySync) {
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/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
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const channel = discord.channels.get(channelID)
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assert.ok(channel)
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const guild = channelToGuild(channel)
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if (inflightRoomCreate.has(channelID)) {
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await inflightRoomCreate.get(channelID) // just waiting, and then doing a new db query afterwards, is the simplest way of doing it
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}
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const existing = select("channel_room", ["room_id", "thread_parent"], {channel_id: channelID}).get()
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if (!existing) {
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const creation = (async () => {
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const {spaceID, privacyLevel, channelKState} = await channelToKState(channel, guild, {api})
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const roomID = await createRoom(channel, guild, spaceID, channelKState, privacyLevel)
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inflightRoomCreate.delete(channelID) // OK to release inflight waiters now. they will read the correct `existing` row
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return roomID
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})()
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inflightRoomCreate.set(channelID, creation)
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return creation // Naturally, the newly created room is already up to date, so we can always skip syncing here.
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}
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const roomID = existing.room_id
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if (!shouldActuallySync) {
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return existing.room_id // only need to ensure room exists, and it does. return the room ID
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}
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console.log(`[room sync] to matrix: ${channel.name}`)
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const {spaceID, channelKState} = await channelToKState(channel, guild, {api}) // calling this in both branches because we don't want to calculate this if not syncing
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// sync channel state to room
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const roomKState = await roomToKState(roomID)
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if (+roomKState["m.room.create/"].room_version <= 8) {
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// join_rule `restricted` is not available in room version < 8 and not working properly in version == 8
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// read more: https://spec.matrix.org/v1.8/rooms/v9/
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// we have to use `public` instead, otherwise the room will be unjoinable.
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channelKState["m.room.join_rules/"] = {join_rule: "public"}
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}
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const roomDiff = ks.diffKState(roomKState, channelKState)
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const roomApply = applyKStateDiffToRoom(roomID, roomDiff)
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db.prepare("UPDATE channel_room SET name = ? WHERE room_id = ?").run(channel.name, roomID)
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// sync room as space member
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const spaceApply = _syncSpaceMember(channel, spaceID, roomID)
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await Promise.all([roomApply, spaceApply])
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return roomID
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}
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/** Ensures the room exists. If it doesn't, creates the room with an accurate initial state. */
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function ensureRoom(channelID) {
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return _syncRoom(channelID, false)
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}
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/** Actually syncs. Gets all room state from the homeserver in order to diff, and uploads the icon to mxc if it has changed. */
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function syncRoom(channelID) {
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return _syncRoom(channelID, true)
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}
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async function _unbridgeRoom(channelID) {
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/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
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const channel = discord.channels.get(channelID)
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assert.ok(channel)
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assert.ok(channel.guild_id)
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return unbridgeDeletedChannel(channel, channel.guild_id)
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}
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/**
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* @param {{id: string, topic?: string?}} channel
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* @param {string} guildID
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*/
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async function unbridgeDeletedChannel(channel, guildID) {
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const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
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assert.ok(roomID)
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const spaceID = select("guild_space", "space_id", {guild_id: guildID}).pluck().get()
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assert.ok(spaceID)
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// remove room from being a space member
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await api.sendState(roomID, "m.space.parent", spaceID, {})
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await api.sendState(spaceID, "m.space.child", roomID, {})
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// remove declaration that the room is bridged
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await api.sendState(roomID, "uk.half-shot.bridge", `moe.cadence.ooye://discord/${guildID}/${channel.id}`, {})
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if ("topic" in channel) {
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// previously the Matrix topic would say the channel ID. we should remove that
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await api.sendState(roomID, "m.room.topic", "", {topic: channel.topic || ""})
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}
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// send a notification in the room
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await api.sendEvent(roomID, "m.room.message", {
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msgtype: "m.notice",
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body: "⚠️ This room was removed from the bridge."
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})
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// leave room
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await api.leaveRoom(roomID)
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// delete room from database
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db.prepare("DELETE FROM channel_room WHERE room_id = ? AND channel_id = ?").run(roomID, channel.id)
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}
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/**
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* Async because it gets all space state from the homeserver, then if necessary sends one state event back.
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* @param {DiscordTypes.APIGuildTextChannel} channel
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* @param {string} spaceID
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* @param {string} roomID
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* @returns {Promise<string[]>}
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*/
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async function _syncSpaceMember(channel, spaceID, roomID) {
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const spaceKState = await roomToKState(spaceID)
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let spaceEventContent = {}
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if (
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channel.type !== DiscordTypes.ChannelType.PrivateThread // private threads do not belong in the space (don't offer people something they can't join)
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&& !channel["thread_metadata"]?.archived // archived threads do not belong in the space (don't offer people conversations that are no longer relevant)
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) {
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spaceEventContent = {
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via: [reg.ooye.server_name]
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}
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}
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const spaceDiff = ks.diffKState(spaceKState, {
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[`m.space.child/${roomID}`]: spaceEventContent
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})
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return applyKStateDiffToRoom(spaceID, spaceDiff)
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}
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async function createAllForGuild(guildID) {
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const channelIDs = discord.guildChannelMap.get(guildID)
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assert.ok(channelIDs)
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for (const channelID of channelIDs) {
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const allowedTypes = [DiscordTypes.ChannelType.GuildText, DiscordTypes.ChannelType.PublicThread]
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// @ts-ignore
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if (allowedTypes.includes(discord.channels.get(channelID)?.type)) {
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const roomID = await syncRoom(channelID)
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console.log(`synced ${channelID} <-> ${roomID}`)
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}
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}
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}
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module.exports.DEFAULT_PRIVACY_LEVEL = DEFAULT_PRIVACY_LEVEL
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module.exports.PRIVACY_ENUMS = PRIVACY_ENUMS
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module.exports.createRoom = createRoom
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module.exports.ensureRoom = ensureRoom
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module.exports.syncRoom = syncRoom
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module.exports.createAllForGuild = createAllForGuild
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module.exports.channelToKState = channelToKState
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module.exports.roomToKState = roomToKState
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module.exports.applyKStateDiffToRoom = applyKStateDiffToRoom
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module.exports.postApplyPowerLevels = postApplyPowerLevels
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module.exports._convertNameAndTopic = convertNameAndTopic
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module.exports._unbridgeRoom = _unbridgeRoom
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module.exports.unbridgeDeletedChannel = unbridgeDeletedChannel
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