out-of-your-element/discord/interactions/invite.js

113 lines
4.3 KiB
JavaScript

// @ts-check
const DiscordTypes = require("discord-api-types/v10")
const assert = require("assert/strict")
const {discord, sync, db, select, from} = require("../../passthrough")
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @param {DiscordTypes.APIChatInputApplicationCommandGuildInteraction} interaction */
async function interact({id, token, data, channel, member, guild_id}) {
// Check guild is bridged
const spaceID = select("guild_space", "space_id", {guild_id}).pluck().get()
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
if (!spaceID || !roomID) return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: "This server isn't bridged to Matrix, so you can't invite Matrix users.",
flags: DiscordTypes.MessageFlags.Ephemeral
}
})
// Get named MXID
/** @type {DiscordTypes.APIApplicationCommandInteractionDataStringOption[] | undefined} */ // @ts-ignore
const options = data.options
const input = options?.[0].value || ""
const mxid = input.match(/@([^:]+):([a-z0-9:-]+\.[a-z0-9.:-]+)/)?.[0]
if (!mxid) return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: "You have to say the Matrix ID of the person you want to invite. Matrix IDs look like this: `@username:example.org`",
flags: DiscordTypes.MessageFlags.Ephemeral
}
})
// Check for existing invite to the space
let spaceMember
try {
spaceMember = await api.getStateEvent(spaceID, "m.room.member", mxid)
} catch (e) {}
if (spaceMember && spaceMember.membership === "invite") {
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `\`${mxid}\` already has an invite, which they haven't accepted yet.`,
flags: DiscordTypes.MessageFlags.Ephemeral
}
})
}
// Invite Matrix user if not in space
if (!spaceMember || spaceMember.membership !== "join") {
await api.inviteToRoom(spaceID, mxid)
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `You invited \`${mxid}\` to the server.`
}
})
}
// The Matrix user *is* in the space, maybe we want to invite them to this channel?
let roomMember
try {
roomMember = await api.getStateEvent(roomID, "m.room.member", mxid)
} catch (e) {}
if (!roomMember || (roomMember.membership !== "join" && roomMember.membership !== "invite")) {
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `\`${mxid}\` is already in this server. Would you like to additionally invite them to this specific channel?`,
flags: DiscordTypes.MessageFlags.Ephemeral,
components: [{
type: DiscordTypes.ComponentType.ActionRow,
components: [{
type: DiscordTypes.ComponentType.Button,
custom_id: "invite_channel",
style: DiscordTypes.ButtonStyle.Primary,
label: "Sure",
}]
}]
}
})
}
// The Matrix user *is* in the space and in the channel.
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.ChannelMessageWithSource,
data: {
content: `\`${mxid}\` is already in this server and this channel.`,
flags: DiscordTypes.MessageFlags.Ephemeral
}
})
}
/** @param {DiscordTypes.APIMessageComponentGuildInteraction} interaction */
async function interactButton({id, token, data, channel, member, guild_id, message}) {
const mxid = message.content.match(/`(@(?:[^:]+):(?:[a-z0-9:-]+\.[a-z0-9.:-]+))`/)?.[1]
assert(mxid)
const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get()
await api.inviteToRoom(roomID, mxid)
return discord.snow.interaction.createInteractionResponse(id, token, {
type: DiscordTypes.InteractionResponseType.UpdateMessage,
data: {
content: `You invited \`${mxid}\` to the channel.`,
flags: DiscordTypes.MessageFlags.Ephemeral,
components: []
}
})
}
module.exports.interact = interact
module.exports.interactButton = interactButton