out-of-your-element/d2m/discord-packets.js

176 lines
6.1 KiB
JavaScript

// @ts-check
// Discord library internals type beat
const DiscordTypes = require("discord-api-types/v10")
const passthrough = require("../passthrough")
const { sync } = passthrough
const utils = {
/**
* @param {import("./discord-client")} client
* @param {import("cloudstorm").IGatewayMessage} message
* @param {string} listen "full", "half", "no" - whether to set up the event listeners for OOYE to operate
*/
async onPacket(client, message, listen) {
// requiring this later so that the client is already constructed by the time event-dispatcher is loaded
/** @type {typeof import("./event-dispatcher")} */
const eventDispatcher = sync.require("./event-dispatcher")
// Client internals, keep track of the state we need
if (message.t === "READY") {
if (client.ready) return
client.ready = true
client.user = message.d.user
client.application = message.d.application
console.log(`Discord logged in as ${client.user.username}#${client.user.discriminator} (${client.user.id})`)
} else if (message.t === "GUILD_CREATE") {
client.guilds.set(message.d.id, message.d)
const arr = []
client.guildChannelMap.set(message.d.id, arr)
for (const channel of message.d.channels || []) {
// @ts-ignore
channel.guild_id = message.d.id
arr.push(channel.id)
client.channels.set(channel.id, channel)
}
for (const thread of message.d.threads || []) {
// @ts-ignore
thread.guild_id = message.d.id
arr.push(thread.id)
client.channels.set(thread.id, thread)
}
if (listen === "full") {
eventDispatcher.checkMissedExpressions(message.d)
eventDispatcher.checkMissedMessages(client, message.d)
}
} else if (message.t === "GUILD_UPDATE") {
const guild = client.guilds.get(message.d.id)
if (guild) {
for (const prop of Object.keys(message.d)) {
if (!["channels", "threads"].includes(prop)) {
guild[prop] = message.d[prop]
}
}
}
} else if (message.t === "GUILD_EMOJIS_UPDATE") {
const guild = client.guilds.get(message.d.guild_id)
if (guild) {
guild.emojis = message.d.emojis
}
} else if (message.t === "GUILD_STICKERS_UPDATE") {
const guild = client.guilds.get(message.d.guild_id)
if (guild) {
guild.stickers = message.d.stickers
}
} else if (message.t === "GUILD_ROLE_CREATE" || message.t === "GUILD_ROLE_UPDATE" || message.t === "GUILD_ROLE_DELETE") {
const guild = client.guilds.get(message.d.guild_id)
/** Delete this in case of UPDATE or DELETE */
const targetID = "role_id" in message.d ? message.d.role_id : message.d.role.id
/** Add this in case of CREATE or UPDATE */
const newRoles = []
if ("role" in message.d) newRoles.push(message.d.role)
if (guild) {
const targetIndex = guild.roles.findIndex(r => r.id === targetID)
if (targetIndex !== -1) {
// Role already exists. Delete it and maybe replace it.
guild.roles.splice(targetIndex, 1, ...newRoles)
} else {
// Role doesn't already exist.
guild.roles.push(...newRoles)
}
}
} else if (message.t === "THREAD_CREATE") {
client.channels.set(message.d.id, message.d)
} else if (message.t === "CHANNEL_UPDATE" || message.t === "THREAD_UPDATE") {
client.channels.set(message.d.id, message.d)
} else if (message.t === "GUILD_DELETE") {
client.guilds.delete(message.d.id)
const channels = client.guildChannelMap.get(message.d.id)
if (channels) {
for (const id of channels) client.channels.delete(id)
}
client.guildChannelMap.delete(message.d.id)
} else if (message.t === "CHANNEL_CREATE" || message.t === "CHANNEL_DELETE") {
if (message.t === "CHANNEL_CREATE") {
client.channels.set(message.d.id, message.d)
if (message.d["guild_id"]) { // obj[prop] notation can be used to access a property without typescript complaining that it doesn't exist on all values something can have
const channels = client.guildChannelMap.get(message.d["guild_id"])
if (channels && !channels.includes(message.d.id)) channels.push(message.d.id)
}
} else {
client.channels.delete(message.d.id)
if (message.d["guild_id"]) {
const channels = client.guildChannelMap.get(message.d["guild_id"])
if (channels) {
const previous = channels.indexOf(message.d.id)
if (previous !== -1) channels.splice(previous, 1)
}
}
}
}
// Event dispatcher for OOYE bridge operations
if (listen === "full") {
try {
if (message.t === "GUILD_UPDATE") {
await eventDispatcher.onGuildUpdate(client, message.d)
} else if (message.t === "GUILD_EMOJIS_UPDATE" || message.t === "GUILD_STICKERS_UPDATE") {
await eventDispatcher.onExpressionsUpdate(client, message.d)
} else if (message.t === "CHANNEL_UPDATE") {
await eventDispatcher.onChannelOrThreadUpdate(client, message.d, false)
} else if (message.t === "CHANNEL_PINS_UPDATE") {
await eventDispatcher.onChannelPinsUpdate(client, message.d)
} else if (message.t === "THREAD_CREATE") {
// @ts-ignore
await eventDispatcher.onThreadCreate(client, message.d)
} else if (message.t === "THREAD_UPDATE") {
await eventDispatcher.onChannelOrThreadUpdate(client, message.d, true)
} else if (message.t === "MESSAGE_CREATE") {
await eventDispatcher.onMessageCreate(client, message.d)
} else if (message.t === "MESSAGE_UPDATE") {
await eventDispatcher.onMessageUpdate(client, message.d)
} else if (message.t === "MESSAGE_DELETE") {
await eventDispatcher.onMessageDelete(client, message.d)
} else if (message.t === "MESSAGE_DELETE_BULK") {
await eventDispatcher.onMessageDeleteBulk(client, message.d)
} else if (message.t === "TYPING_START") {
await eventDispatcher.onTypingStart(client, message.d)
} else if (message.t === "MESSAGE_REACTION_ADD") {
await eventDispatcher.onReactionAdd(client, message.d)
} else if (message.t === "MESSAGE_REACTION_REMOVE" || message.t === "MESSAGE_REACTION_REMOVE_EMOJI" || message.t === "MESSAGE_REACTION_REMOVE_ALL") {
await eventDispatcher.onSomeReactionsRemoved(client, message.d)
}
} catch (e) {
// Let OOYE try to handle errors too
eventDispatcher.onError(client, e, message)
}
}
}
}
module.exports = utils