out-of-your-element/d2m/actions/register-user.js

246 lines
9.6 KiB
JavaScript

// @ts-check
const assert = require("assert").strict
const reg = require("../../matrix/read-registration")
const DiscordTypes = require("discord-api-types/v10")
const mixin = require("mixin-deep")
const passthrough = require("../../passthrough")
const {discord, sync, db, select} = passthrough
/** @type {import("../../matrix/api")} */
const api = sync.require("../../matrix/api")
/** @type {import("../../matrix/file")} */
const file = sync.require("../../matrix/file")
/** @type {import("../../discord/utils")} */
const utils = sync.require("../../discord/utils")
/** @type {import("../converters/user-to-mxid")} */
const userToMxid = sync.require("../converters/user-to-mxid")
/** @type {import("xxhash-wasm").XXHashAPI} */ // @ts-ignore
let hasher = null
// @ts-ignore
require("xxhash-wasm")().then(h => hasher = h)
/**
* A sim is an account that is being simulated by the bridge to copy events from the other side.
* @param {DiscordTypes.APIUser} user
* @returns mxid
*/
async function createSim(user) {
// Choose sim name
const simName = userToMxid.userToSimName(user)
const localpart = reg.ooye.namespace_prefix + simName
const mxid = `@${localpart}:${reg.ooye.server_name}`
// Save chosen name in the database forever
// Making this database change right away so that in a concurrent registration, the 2nd registration will already have generated a different localpart because it can see this row when it generates
db.prepare("INSERT INTO sim (user_id, sim_name, localpart, mxid) VALUES (?, ?, ?, ?)").run(user.id, simName, localpart, mxid)
// Register matrix user with that name
try {
await api.register(localpart)
} catch (e) {
// If user creation fails, manually undo the database change. Still isn't perfect, but should help.
// (I would prefer a transaction, but it's not safe to leave transactions open across event loop ticks.)
db.prepare("DELETE FROM sim WHERE user_id = ?").run(user.id)
throw e
}
return mxid
}
/**
* Ensure a sim is registered for the user.
* If there is already a sim, use that one. If there isn't one yet, register a new sim.
* @param {DiscordTypes.APIUser} user
* @returns {Promise<string>} mxid
*/
async function ensureSim(user) {
let mxid = null
const existing = select("sim", "mxid", {user_id: user.id}).pluck().get()
if (existing) {
mxid = existing
} else {
mxid = await createSim(user)
}
return mxid
}
/**
* Ensure a sim is registered for the user and is joined to the room.
* @param {DiscordTypes.APIUser} user
* @param {string} roomID
* @returns {Promise<string>} mxid
*/
async function ensureSimJoined(user, roomID) {
// Ensure room ID is really an ID, not an alias
assert.ok(roomID[0] === "!")
// Ensure user
const mxid = await ensureSim(user)
// Ensure joined
const existing = select("sim_member", "mxid", {room_id: roomID, mxid}).pluck().get()
if (!existing) {
try {
await api.inviteToRoom(roomID, mxid)
await api.joinRoom(roomID, mxid)
} catch (e) {
if (e.message.includes("is already in the room.")) {
// Sweet!
} else {
throw e
}
}
db.prepare("INSERT OR IGNORE INTO sim_member (room_id, mxid) VALUES (?, ?)").run(roomID, mxid)
}
return mxid
}
/**
* @param {DiscordTypes.APIUser} user
* @param {Omit<DiscordTypes.APIGuildMember, "user">} member
*/
async function memberToStateContent(user, member, guildID) {
let displayname = user.username
if (user.global_name) displayname = user.global_name
if (member.nick) displayname = member.nick
const content = {
displayname,
membership: "join",
"moe.cadence.ooye.member": {
},
"uk.half-shot.discord.member": {
bot: !!user.bot,
displayColor: user.accent_color,
id: user.id,
username: user.discriminator.length === 4 ? `${user.username}#${user.discriminator}` : `@${user.username}`
}
}
if (member.avatar || user.avatar) {
// const avatarPath = file.userAvatar(user) // the user avatar only
const avatarPath = file.memberAvatar(guildID, user, member) // the member avatar or the user avatar
content["moe.cadence.ooye.member"].avatar = avatarPath
content.avatar_url = await file.uploadDiscordFileToMxc(avatarPath)
}
return content
}
/**
* https://gitdab.com/cadence/out-of-your-element/issues/9
* @param {DiscordTypes.APIUser} user
* @param {Omit<DiscordTypes.APIGuildMember, "user">} member
* @param {DiscordTypes.APIGuild} guild
* @param {DiscordTypes.APIGuildChannel} channel
* @returns {number} 0 to 100
*/
function memberToPowerLevel(user, member, guild, channel) {
const permissions = utils.getPermissions(member.roles, guild.roles, user.id, channel.permission_overwrites)
/*
* PL 100 = Administrator = People who can brick the room. RATIONALE:
* - Administrator.
* - Manage Webhooks: People who remove the webhook can break the room.
* - Manage Guild: People who can manage guild can add bots.
* - Manage Channels: People who can manage the channel can delete it.
* (Setting sim users to PL 100 is safe because even though we can't demote the sims we can use code to make the sims demote themselves.)
*/
if (guild.owner_id === user.id || utils.hasSomePermissions(permissions, ["Administrator", "ManageWebhooks", "ManageGuild", "ManageChannels"])) return 100
/*
* PL 50 = Moderator = People who can manage people and messages in many ways. RATIONALE:
* - Manage Messages: Can moderate by pinning or deleting the conversation.
* - Manage Nicknames: Can moderate by removing inappropriate nicknames.
* - Manage Threads: Can moderate by deleting conversations.
* - Kick Members & Ban Members: Can moderate by removing disruptive people.
* - Mute Members & Deafen Members: Can moderate by silencing disruptive people in ways they can't undo.
* - Moderate Members.
*/
if (utils.hasSomePermissions(permissions, ["ManageMessages", "ManageNicknames", "ManageThreads", "KickMembers", "BanMembers", "MuteMembers", "DeafenMembers", "ModerateMembers"])) return 50
/* PL 20 = Mention Everyone for technical reasons. */
if (utils.hasSomePermissions(permissions, ["MentionEveryone"])) return 20
return 0
}
/**
* @param {any} content
* @param {number} powerLevel
*/
function _hashProfileContent(content, powerLevel) {
const unsignedHash = hasher.h64(`${content.displayname}\u0000${content.avatar_url}\u0000${powerLevel}`)
const signedHash = unsignedHash - 0x8000000000000000n // shifting down to signed 64-bit range
return signedHash
}
/**
* Sync profile data for a sim user. This function follows the following process:
* 1. Join the sim to the room if needed
* 2. Make an object of what the new room member state content would be, including uploading the profile picture if it hasn't been done before
* 3. Calculate the power level the user should get based on their Discord permissions
* 4. Compare against the previously known state content, which is helpfully stored in the database
* 5. If the state content or power level have changed, send them to Matrix and update them in the database for next time
* @param {DiscordTypes.APIUser} user
* @param {Omit<DiscordTypes.APIGuildMember, "user">} member
* @param {DiscordTypes.APIGuildChannel} channel
* @param {DiscordTypes.APIGuild} guild
* @param {string} roomID
* @returns {Promise<string>} mxid of the updated sim
*/
async function syncUser(user, member, channel, guild, roomID) {
const mxid = await ensureSimJoined(user, roomID)
const content = await memberToStateContent(user, member, guild.id)
const powerLevel = memberToPowerLevel(user, member, guild, channel)
const currentHash = _hashProfileContent(content, powerLevel)
const existingHash = select("sim_member", "hashed_profile_content", {room_id: roomID, mxid}).safeIntegers().pluck().get()
// only do the actual sync if the hash has changed since we last looked
if (existingHash !== currentHash) {
// Update room member state
await api.sendState(roomID, "m.room.member", mxid, content, mxid)
// Update power levels
const powerLevelsStateContent = await api.getStateEvent(roomID, "m.room.power_levels", "")
mixin(powerLevelsStateContent, {users: {[mxid]: powerLevel}})
if (powerLevel === 0) delete powerLevelsStateContent.users[mxid] // keep the event compact
await api.sendState(roomID, "m.room.power_levels", "", powerLevelsStateContent)
// Update cached hash
db.prepare("UPDATE sim_member SET hashed_profile_content = ? WHERE room_id = ? AND mxid = ?").run(currentHash, roomID, mxid)
}
return mxid
}
/**
* @param {string} roomID
*/
async function syncAllUsersInRoom(roomID) {
const mxids = select("sim_member", "mxid", {room_id: roomID}).pluck().all()
const channelID = select("channel_room", "channel_id", {room_id: roomID}).pluck().get()
assert.ok(typeof channelID === "string")
/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
const channel = discord.channels.get(channelID)
const guildID = channel.guild_id
assert.ok(typeof guildID === "string")
/** @ts-ignore @type {DiscordTypes.APIGuild} */
const guild = discord.guilds.get(guildID)
for (const mxid of mxids) {
const userID = select("sim", "user_id", {mxid}).pluck().get()
assert.ok(typeof userID === "string")
/** @ts-ignore @type {Required<DiscordTypes.APIGuildMember>} */
const member = await discord.snow.guild.getGuildMember(guildID, userID)
/** @ts-ignore @type {Required<DiscordTypes.APIUser>} user */
const user = member.user
assert.ok(user)
console.log(`[user sync] to matrix: ${user.username} in ${channel.name}`)
await syncUser(user, member, channel, guild, roomID)
}
}
module.exports._memberToStateContent = memberToStateContent
module.exports._hashProfileContent = _hashProfileContent
module.exports.ensureSim = ensureSim
module.exports.ensureSimJoined = ensureSimJoined
module.exports.syncUser = syncUser
module.exports.syncAllUsersInRoom = syncAllUsersInRoom