215 lines
6.9 KiB
JavaScript
215 lines
6.9 KiB
JavaScript
// @ts-check
|
|
|
|
const assert = require("assert").strict
|
|
const DiscordTypes = require("discord-api-types/v10")
|
|
|
|
const passthrough = require("../../passthrough")
|
|
const { discord, sync, db } = passthrough
|
|
/** @type {import("../../matrix/file")} */
|
|
const file = sync.require("../../matrix/file")
|
|
/** @type {import("../../matrix/api")} */
|
|
const api = sync.require("../../matrix/api")
|
|
/** @type {import("../../matrix/kstate")} */
|
|
const ks = sync.require("../../matrix/kstate")
|
|
|
|
/**
|
|
* @param {string} roomID
|
|
*/
|
|
async function roomToKState(roomID) {
|
|
const root = await api.getAllState(roomID)
|
|
return ks.stateToKState(root)
|
|
}
|
|
|
|
/**
|
|
* @params {string} roomID
|
|
* @params {any} kstate
|
|
*/
|
|
function applyKStateDiffToRoom(roomID, kstate) {
|
|
const events = ks.kstateToState(kstate)
|
|
return Promise.all(events.map(({type, state_key, content}) =>
|
|
api.sendState(roomID, type, state_key, content)
|
|
))
|
|
}
|
|
|
|
/**
|
|
* @param {{id: string, name: string, topic?: string?}} channel
|
|
* @param {{id: string}} guild
|
|
* @param {string?} customName
|
|
*/
|
|
function convertNameAndTopic(channel, guild, customName) {
|
|
const convertedName = customName || channel.name;
|
|
const maybeTopicWithPipe = channel.topic ? ` | ${channel.topic}` : '';
|
|
const maybeTopicWithNewlines = channel.topic ? `${channel.topic}\n\n` : '';
|
|
const channelIDPart = `Channel ID: ${channel.id}`;
|
|
const guildIDPart = `Guild ID: ${guild.id}`;
|
|
|
|
const convertedTopic = customName
|
|
? `#${channel.name}${maybeTopicWithPipe}\n\n${channelIDPart}\n${guildIDPart}`
|
|
: `${maybeTopicWithNewlines}${channelIDPart}\n${guildIDPart}`;
|
|
|
|
return [convertedName, convertedTopic];
|
|
}
|
|
|
|
/**
|
|
* @param {DiscordTypes.APIGuildTextChannel} channel
|
|
* @param {DiscordTypes.APIGuild} guild
|
|
*/
|
|
async function channelToKState(channel, guild) {
|
|
const spaceID = db.prepare("SELECT space_id FROM guild_space WHERE guild_id = ?").pluck().get(guild.id)
|
|
assert.ok(typeof spaceID === "string")
|
|
|
|
const customName = db.prepare("SELECT nick FROM channel_room WHERE channel_id = ?").pluck().get(channel.id)
|
|
const [convertedName, convertedTopic] = convertNameAndTopic(channel, guild, customName)
|
|
|
|
const avatarEventContent = {}
|
|
if (guild.icon) {
|
|
avatarEventContent.discord_path = file.guildIcon(guild)
|
|
avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
|
|
}
|
|
|
|
const channelKState = {
|
|
"m.room.name/": {name: convertedName},
|
|
"m.room.topic/": {topic: convertedTopic},
|
|
"m.room.avatar/": avatarEventContent,
|
|
"m.room.guest_access/": {guest_access: "can_join"},
|
|
"m.room.history_visibility/": {history_visibility: "invited"},
|
|
[`m.space.parent/${spaceID}`]: {
|
|
via: ["cadence.moe"], // TODO: put the proper server here
|
|
canonical: true
|
|
},
|
|
"m.room.join_rules/": {
|
|
join_rule: "restricted",
|
|
allow: [{
|
|
type: "m.room_membership",
|
|
room_id: spaceID
|
|
}]
|
|
}
|
|
}
|
|
|
|
return {spaceID, channelKState}
|
|
}
|
|
|
|
/**
|
|
* Create a bridge room, store the relationship in the database, and add it to the guild's space.
|
|
* @param {DiscordTypes.APIGuildTextChannel} channel
|
|
* @param guild
|
|
* @param {string} spaceID
|
|
* @param {any} kstate
|
|
* @returns {Promise<string>} room ID
|
|
*/
|
|
async function createRoom(channel, guild, spaceID, kstate) {
|
|
const roomID = await api.createRoom({
|
|
name: channel.name,
|
|
topic: channel.topic || undefined,
|
|
preset: "private_chat",
|
|
visibility: "private",
|
|
invite: ["@cadence:cadence.moe"], // TODO
|
|
initial_state: ks.kstateToState(kstate)
|
|
})
|
|
|
|
db.prepare("INSERT INTO channel_room (channel_id, room_id) VALUES (?, ?)").run(channel.id, roomID)
|
|
|
|
// Put the newly created child into the space
|
|
await api.sendState(spaceID, "m.space.child", roomID, { // TODO: should I deduplicate with the equivalent code from syncRoom?
|
|
via: ["cadence.moe"] // TODO: use the proper server
|
|
})
|
|
|
|
return roomID
|
|
}
|
|
|
|
/**
|
|
* @param {DiscordTypes.APIGuildChannel} channel
|
|
*/
|
|
function channelToGuild(channel) {
|
|
const guildID = channel.guild_id
|
|
assert(guildID)
|
|
const guild = discord.guilds.get(guildID)
|
|
assert(guild)
|
|
return guild
|
|
}
|
|
|
|
/*
|
|
Ensure flow:
|
|
1. Get IDs
|
|
2. Does room exist? If so great!
|
|
(it doesn't, so it needs to be created)
|
|
3. Get kstate for channel
|
|
4. Create room, return new ID
|
|
|
|
New combined flow with ensure / sync:
|
|
1. Get IDs
|
|
2. Does room exist?
|
|
2.5: If room does exist AND don't need to sync: return here
|
|
3. Get kstate for channel
|
|
4. Create room with kstate if room doesn't exist
|
|
5. Get and update room state with kstate if room does exist
|
|
*/
|
|
|
|
/**
|
|
* @param {string} channelID
|
|
* @param {boolean} shouldActuallySync false if just need to ensure room exists (which is a quick database check), true if also want to sync room data when it does exist (slow)
|
|
* @returns {Promise<string>} room ID
|
|
*/
|
|
async function _syncRoom(channelID, shouldActuallySync) {
|
|
/** @ts-ignore @type {DiscordTypes.APIGuildChannel} */
|
|
const channel = discord.channels.get(channelID)
|
|
assert.ok(channel)
|
|
const guild = channelToGuild(channel)
|
|
|
|
/** @type {string?} */
|
|
const existing = db.prepare("SELECT room_id from channel_room WHERE channel_id = ?").pluck().get(channel.id)
|
|
if (!existing) {
|
|
const {spaceID, channelKState} = await channelToKState(channel, guild)
|
|
return createRoom(channel, guild, spaceID, channelKState)
|
|
} else {
|
|
if (!shouldActuallySync) {
|
|
return existing // only need to ensure room exists, and it does. return the room ID
|
|
}
|
|
|
|
console.log(`[room sync] to matrix: ${channel.name}`)
|
|
|
|
const {spaceID, channelKState} = await channelToKState(channel, guild)
|
|
|
|
// sync channel state to room
|
|
const roomKState = await roomToKState(existing)
|
|
const roomDiff = ks.diffKState(roomKState, channelKState)
|
|
const roomApply = applyKStateDiffToRoom(existing, roomDiff)
|
|
|
|
// sync room as space member
|
|
const spaceKState = await roomToKState(spaceID)
|
|
const spaceDiff = ks.diffKState(spaceKState, {
|
|
[`m.space.child/${existing}`]: {
|
|
via: ["cadence.moe"] // TODO: use the proper server
|
|
}
|
|
})
|
|
const spaceApply = applyKStateDiffToRoom(spaceID, spaceDiff)
|
|
await Promise.all([roomApply, spaceApply])
|
|
|
|
return existing
|
|
}
|
|
}
|
|
|
|
function ensureRoom(channelID) {
|
|
return _syncRoom(channelID, false)
|
|
}
|
|
|
|
function syncRoom(channelID) {
|
|
return _syncRoom(channelID, true)
|
|
}
|
|
|
|
async function createAllForGuild(guildID) {
|
|
const channelIDs = discord.guildChannelMap.get(guildID)
|
|
assert.ok(channelIDs)
|
|
for (const channelID of channelIDs) {
|
|
if (discord.channels.get(channelID)?.type === DiscordTypes.ChannelType.GuildText) { // TODO: guild sync thread channels and such. maybe make a helper function to check if a given channel is syncable?
|
|
await syncRoom(channelID).then(r => console.log(`synced ${channelID}:`, r))
|
|
}
|
|
}
|
|
}
|
|
|
|
module.exports.createRoom = createRoom
|
|
module.exports.ensureRoom = ensureRoom
|
|
module.exports.syncRoom = syncRoom
|
|
module.exports.createAllForGuild = createAllForGuild
|
|
module.exports.channelToKState = channelToKState
|
|
module.exports._convertNameAndTopic = convertNameAndTopic
|