out-of-your-element/d2m/discord-client.js

54 lines
1.7 KiB
JavaScript

// @ts-check
const { SnowTransfer } = require("snowtransfer")
const { Client: CloudStorm } = require("cloudstorm")
const passthrough = require("../passthrough")
const { sync } = passthrough
/** @type {typeof import("./discord-packets")} */
const discordPackets = sync.require("./discord-packets")
class DiscordClient {
/**
* @param {string} discordToken
* @param {boolean} listen whether to set up the event listeners for OOYE to operate
*/
constructor(discordToken, listen = true) {
this.discordToken = discordToken
this.snow = new SnowTransfer(discordToken)
this.cloud = new CloudStorm(discordToken, {
shards: [0],
reconnect: true,
snowtransferInstance: this.snow,
intents: [
"DIRECT_MESSAGES", "DIRECT_MESSAGE_REACTIONS", "DIRECT_MESSAGE_TYPING",
"GUILDS", "GUILD_EMOJIS_AND_STICKERS", "GUILD_MESSAGES", "GUILD_MESSAGE_REACTIONS", "GUILD_MESSAGE_TYPING", "GUILD_WEBHOOKS",
"MESSAGE_CONTENT"
],
ws: {
compress: false,
encoding: "json"
}
})
this.ready = false
/** @type {import("discord-api-types/v10").APIUser} */
// @ts-ignore avoid setting as or null because we know we need to wait for ready anyways
this.user = null
/** @type {Pick<import("discord-api-types/v10").APIApplication, "id" | "flags">} */
// @ts-ignore
this.application = null
/** @type {Map<string, import("discord-api-types/v10").APIChannel>} */
this.channels = new Map()
/** @type {Map<string, import("discord-api-types/v10").APIGuild>} */
this.guilds = new Map()
/** @type {Map<string, Array<string>>} */
this.guildChannelMap = new Map()
if (listen) {
this.cloud.on("event", message => discordPackets.onPacket(this, message))
}
this.cloud.on("error", console.error)
}
}
module.exports = DiscordClient