157 lines
5.6 KiB
JavaScript
157 lines
5.6 KiB
JavaScript
// @ts-check
|
|
|
|
const assert = require("assert").strict
|
|
const DiscordTypes = require("discord-api-types/v10")
|
|
|
|
const passthrough = require("../../passthrough")
|
|
const { discord, sync, db } = passthrough
|
|
/** @type {import("../../matrix/api")} */
|
|
const api = sync.require("../../matrix/api")
|
|
/** @type {import("../../matrix/file")} */
|
|
const file = sync.require("../../matrix/file")
|
|
/** @type {import("./create-room")} */
|
|
const createRoom = sync.require("./create-room")
|
|
/** @type {import("../../matrix/kstate")} */
|
|
const ks = sync.require("../../matrix/kstate")
|
|
|
|
/**
|
|
* @param {import("discord-api-types/v10").RESTGetAPIGuildResult} guild
|
|
* @param {any} kstate
|
|
*/
|
|
async function createSpace(guild, kstate) {
|
|
const name = kstate["m.room.name/"].name
|
|
const topic = kstate["m.room.topic/"]?.topic || undefined
|
|
assert(name)
|
|
|
|
const roomID = await createRoom.postApplyPowerLevels(kstate, async kstate => {
|
|
return api.createRoom({
|
|
name,
|
|
preset: "private_chat", // cannot join space unless invited
|
|
visibility: "private",
|
|
power_level_content_override: {
|
|
events_default: 100, // space can only be managed by bridge
|
|
invite: 0 // any existing member can invite others
|
|
},
|
|
invite: ["@cadence:cadence.moe"], // TODO
|
|
topic,
|
|
creation_content: {
|
|
type: "m.space"
|
|
},
|
|
initial_state: ks.kstateToState(kstate)
|
|
})
|
|
})
|
|
db.prepare("INSERT INTO guild_space (guild_id, space_id) VALUES (?, ?)").run(guild.id, roomID)
|
|
return roomID
|
|
}
|
|
|
|
/**
|
|
* @param {DiscordTypes.APIGuild} guild]
|
|
*/
|
|
async function guildToKState(guild) {
|
|
const avatarEventContent = {}
|
|
if (guild.icon) {
|
|
avatarEventContent.discord_path = file.guildIcon(guild)
|
|
avatarEventContent.url = await file.uploadDiscordFileToMxc(avatarEventContent.discord_path) // TODO: somehow represent future values in kstate (callbacks?), while still allowing for diffing, so test cases don't need to touch the media API
|
|
}
|
|
|
|
let history_visibility = "invited"
|
|
if (guild["thread_metadata"]) history_visibility = "world_readable"
|
|
|
|
const guildKState = {
|
|
"m.room.name/": {name: guild.name},
|
|
"m.room.avatar/": avatarEventContent,
|
|
"m.room.guest_access/": {guest_access: "can_join"}, // guests can join space if other conditions are met
|
|
"m.room.history_visibility/": {history_visibility: "invited"} // any events sent after user was invited are visible
|
|
}
|
|
|
|
return guildKState
|
|
}
|
|
|
|
/** Efficiently update space name, space avatar, and child room avatars. */
|
|
async function syncSpace(guildID) {
|
|
/** @ts-ignore @type {DiscordTypes.APIGuild} */
|
|
const guild = discord.guilds.get(guildID)
|
|
assert.ok(guild)
|
|
|
|
/** @type {string?} */
|
|
const spaceID = db.prepare("SELECT space_id from guild_space WHERE guild_id = ?").pluck().get(guildID)
|
|
|
|
const guildKState = await guildToKState(guild)
|
|
|
|
if (!spaceID) {
|
|
const spaceID = await createSpace(guild, guildKState)
|
|
return spaceID // Naturally, the newly created space is already up to date, so we can always skip syncing here.
|
|
}
|
|
|
|
console.log(`[space sync] to matrix: ${guild.name}`)
|
|
|
|
// sync guild state to space
|
|
const spaceKState = await createRoom.roomToKState(spaceID)
|
|
const spaceDiff = ks.diffKState(spaceKState, guildKState)
|
|
await createRoom.applyKStateDiffToRoom(spaceID, spaceDiff)
|
|
|
|
// guild icon was changed, so room avatars need to be updated as well as the space ones
|
|
// doing it this way rather than calling syncRoom for great efficiency gains
|
|
const newAvatarState = spaceDiff["m.room.avatar/"]
|
|
if (guild.icon && newAvatarState?.url) {
|
|
// don't try to update rooms with custom avatars though
|
|
const roomsWithCustomAvatars = db.prepare("SELECT room_id FROM channel_room WHERE custom_avatar IS NOT NULL").pluck().all()
|
|
|
|
const childRooms = ks.kstateToState(spaceKState).filter(({type, state_key, content}) => {
|
|
return type === "m.space.child" && "via" in content && !roomsWithCustomAvatars.includes(state_key)
|
|
}).map(({state_key}) => state_key)
|
|
|
|
for (const roomID of childRooms) {
|
|
const avatarEventContent = await api.getStateEvent(roomID, "m.room.avatar", "")
|
|
if (avatarEventContent.url !== newAvatarState.url) {
|
|
await api.sendState(roomID, "m.room.avatar", "", newAvatarState)
|
|
}
|
|
}
|
|
}
|
|
|
|
return spaceID
|
|
}
|
|
|
|
/**
|
|
* Inefficiently force the space and its existing child rooms to be fully updated.
|
|
* Should not need to be called as part of the bridge's normal operation.
|
|
*/
|
|
async function syncSpaceFully(guildID) {
|
|
/** @ts-ignore @type {DiscordTypes.APIGuild} */
|
|
const guild = discord.guilds.get(guildID)
|
|
assert.ok(guild)
|
|
|
|
/** @type {string?} */
|
|
const spaceID = db.prepare("SELECT space_id from guild_space WHERE guild_id = ?").pluck().get(guildID)
|
|
|
|
const guildKState = await guildToKState(guild)
|
|
|
|
if (!spaceID) {
|
|
const spaceID = await createSpace(guild, guildKState)
|
|
return spaceID // Naturally, the newly created space is already up to date, so we can always skip syncing here.
|
|
}
|
|
|
|
console.log(`[space sync] to matrix: ${guild.name}`)
|
|
|
|
// sync guild state to space
|
|
const spaceKState = await createRoom.roomToKState(spaceID)
|
|
const spaceDiff = ks.diffKState(spaceKState, guildKState)
|
|
await createRoom.applyKStateDiffToRoom(spaceID, spaceDiff)
|
|
|
|
const childRooms = ks.kstateToState(spaceKState).filter(({type, content}) => {
|
|
return type === "m.space.child" && "via" in content
|
|
}).map(({state_key}) => state_key)
|
|
|
|
for (const roomID of childRooms) {
|
|
const channelID = db.prepare("SELECT channel_id FROM channel_room WHERE room_id = ?").pluck().get(roomID)
|
|
if (!channelID) continue
|
|
await createRoom.syncRoom(channelID)
|
|
}
|
|
|
|
return spaceID
|
|
}
|
|
|
|
module.exports.createSpace = createSpace
|
|
module.exports.syncSpace = syncSpace
|
|
module.exports.syncSpaceFully = syncSpaceFully
|
|
module.exports.guildToKState = guildToKState
|