// @ts-check const assert = require("assert").strict const util = require("util") const DiscordTypes = require("discord-api-types/v10") const {reg} = require("../matrix/read-registration") const {addbot} = require("../addbot") const {discord, sync, db, select} = require("../passthrough") /** @type {import("../matrix/api")}) */ const api = sync.require("../matrix/api") /** @type {import("../matrix/file")} */ const file = sync.require("../matrix/file") /** @type {import("../m2d/converters/utils")} */ const mxUtils = sync.require("../matrix/utils") /** @type {import("../d2m/actions/create-space")} */ const createSpace = sync.require("../d2m/actions/create-space") /** @type {import("./utils")} */ const utils = sync.require("./utils") const PREFIX = "//" let buttons = [] /** * @param {string} channelID where to add the button * @param {string} messageID where to add the button * @param {string} emoji emoji to add as a button * @param {string} userID only listen for responses from this user * @returns {Promise} */ async function addButton(channelID, messageID, emoji, userID) { await discord.snow.channel.createReaction(channelID, messageID, emoji) return new Promise(resolve => { buttons.push({channelID, messageID, userID, resolve, created: Date.now()}) }) } // Clear out old buttons every so often to free memory setInterval(() => { const now = Date.now() buttons = buttons.filter(b => now - b.created < 2*60*60*1000) }, 10*60*1000) /** @param {import("discord-api-types/v10").GatewayMessageReactionAddDispatchData} data */ function onReactionAdd(data) { const button = buttons.find(b => b.channelID === data.channel_id && b.messageID === data.message_id && b.userID === data.user_id) if (button) { buttons = buttons.filter(b => b !== button) // remove button data so it can't be clicked again button.resolve(data) } } /** * @callback CommandExecute * @param {DiscordTypes.GatewayMessageCreateDispatchData} message * @param {DiscordTypes.APIGuildTextChannel} channel * @param {DiscordTypes.APIGuild} guild * @param {Partial} [ctx] */ /** * @typedef Command * @property {string[]} aliases * @property {(message: DiscordTypes.GatewayMessageCreateDispatchData, channel: DiscordTypes.APIGuildTextChannel, guild: DiscordTypes.APIGuild) => Promise} execute */ /** @param {CommandExecute} execute */ function replyctx(execute) { /** @type {CommandExecute} */ return function(message, channel, guild, ctx = {}) { ctx.message_reference = { message_id: message.id, channel_id: channel.id, guild_id: guild.id, fail_if_not_exists: false } return execute(message, channel, guild, ctx) } } /** @type {Command[]} */ const commands = [{ aliases: ["icon", "avatar", "roomicon", "roomavatar", "channelicon", "channelavatar"], execute: replyctx( async (message, channel, guild, ctx) => { // Guard const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get() if (!roomID) return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "This channel isn't bridged to the other side." }) // Current avatar const avatarEvent = await api.getStateEvent(roomID, "m.room.avatar", "") let currentAvatarMessage = ( avatarEvent.url ? `Current room-specific avatar: ${mxUtils.getPublicUrlForMxc(avatarEvent.url)}` : "No avatar. Now's your time to strike. Use `//icon` again with a link or upload to set the room-specific avatar.") // Next potential avatar const nextAvatarURL = message.attachments.find(a => a.content_type?.startsWith("image/"))?.url || message.content.match(/https?:\/\/[^ ]+\.[^ ]+\.(?:png|jpg|jpeg|webp)\b/)?.[0] let nextAvatarMessage = ( nextAvatarURL ? `\nYou want to set it to: ${nextAvatarURL}\nHit ✅ to make it happen.` : "") const sent = await discord.snow.channel.createMessage(channel.id, { ...ctx, content: currentAvatarMessage + nextAvatarMessage }) if (nextAvatarURL) { addButton(channel.id, sent.id, "✅", message.author.id).then(async data => { const mxcUrl = await file.uploadDiscordFileToMxc(nextAvatarURL) await api.sendState(roomID, "m.room.avatar", "", { url: mxcUrl }) db.prepare("UPDATE channel_room SET custom_avatar = ? WHERE channel_id = ?").run(mxcUrl, channel.id) await discord.snow.channel.createMessage(channel.id, { ...ctx, content: "Your creation is unleashed. Any complaints will be redirected to Grelbo." }) }) } } ) }, { aliases: ["invite"], execute: replyctx( async (message, channel, guild, ctx) => { // Check guild is bridged const spaceID = select("guild_space", "space_id", {guild_id: guild.id}).pluck().get() const roomID = select("channel_room", "room_id", {channel_id: channel.id}).pluck().get() if (!spaceID || !roomID) return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "This server isn't bridged to Matrix, so you can't invite Matrix users." }) // Check CREATE_INSTANT_INVITE permission assert(message.member) const guildPermissions = utils.getPermissions(message.member.roles, guild.roles) if (!(guildPermissions & DiscordTypes.PermissionFlagsBits.CreateInstantInvite)) { return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "You don't have permission to invite people to this Discord server." }) } // Guard against accidental mentions instead of the MXID if (message.content.match(/<[@#:].*>/)) return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "You have to say the Matrix ID of the person you want to invite, but you mentioned a Discord user in your message.\nOne way to fix this is by writing `` ` `` backticks `` ` `` around the Matrix ID." }) // Get named MXID const mxid = message.content.match(/@([^:]+):([a-z0-9:-]+\.[a-z0-9.:-]+)/)?.[0] if (!mxid) return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "You have to say the Matrix ID of the person you want to invite. Matrix IDs look like this: `@username:example.org`" }) // Check for existing invite to the space let spaceMember try { spaceMember = await api.getStateEvent(spaceID, "m.room.member", mxid) } catch (e) {} if (spaceMember && spaceMember.membership === "invite") { return discord.snow.channel.createMessage(channel.id, { ...ctx, content: `\`${mxid}\` already has an invite, which they haven't accepted yet.` }) } // Invite Matrix user if not in space if (!spaceMember || spaceMember.membership !== "join") { await api.inviteToRoom(spaceID, mxid) return discord.snow.channel.createMessage(channel.id, { ...ctx, content: `You invited \`${mxid}\` to the server.` }) } // The Matrix user *is* in the space, maybe we want to invite them to this channel? let roomMember try { roomMember = await api.getStateEvent(roomID, "m.room.member", mxid) } catch (e) {} if (!roomMember || (roomMember.membership !== "join" && roomMember.membership !== "invite")) { const sent = await discord.snow.channel.createMessage(channel.id, { ...ctx, content: `\`${mxid}\` is already in this server. Would you like to additionally invite them to this specific channel?\nHit ✅ to make it happen.` }) return addButton(channel.id, sent.id, "✅", message.author.id).then(async data => { await api.inviteToRoom(roomID, mxid) await discord.snow.channel.createMessage(channel.id, { ...ctx, content: `You invited \`${mxid}\` to the channel.` }) }) } // The Matrix user *is* in the space and in the channel. await discord.snow.channel.createMessage(channel.id, { ...ctx, content: `\`${mxid}\` is already in this server and this channel.` }) } ) }, { aliases: ["addbot"], execute: replyctx( async (message, channel, guild, ctx) => { return discord.snow.channel.createMessage(channel.id, { ...ctx, content: addbot() }) } ) }, { aliases: ["privacy", "discoverable", "publish", "published"], execute: replyctx( async (message, channel, guild, ctx) => { const current = select("guild_space", "privacy_level", {guild_id: guild.id}).pluck().get() if (current == null) { return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "This server isn't bridged to the other side." }) } const levels = ["invite", "link", "directory"] const level = levels.findIndex(x => message.content.includes(x)) if (level === -1) { return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "**Usage: `//privacy `**. This will set who can join the space on Matrix-side. There are three levels:" + "\n`invite`: Can only join with a direct in-app invite from another Matrix user, or the //invite command." + "\n`link`: Matrix links can be created and shared like Discord's invite links. `invite` features also work." + "\n`directory`: Publishes to the Matrix in-app directory, like Server Discovery. Preview enabled. `invite` and `link` also work." + `\n**Current privacy level: \`${levels[current]}\`**` }) } assert(message.member) const guildPermissions = utils.getPermissions(message.member.roles, guild.roles) if (guild.owner_id !== message.author.id && !(guildPermissions & BigInt(0x28))) { // MANAGE_GUILD | ADMINISTRATOR return discord.snow.channel.createMessage(channel.id, { ...ctx, content: "You don't have permission to change the privacy level. You need Manage Server or Administrator." }) } db.prepare("UPDATE guild_space SET privacy_level = ? WHERE guild_id = ?").run(level, guild.id) discord.snow.channel.createMessage(channel.id, { ...ctx, content: `Privacy level updated to \`${levels[level]}\`. Changes will apply shortly.` }) await createSpace.syncSpaceFully(guild.id) } ) }] /** @type {CommandExecute} */ async function execute(message, channel, guild) { if (!message.content.startsWith(PREFIX)) return const words = message.content.slice(PREFIX.length).split(" ") const commandName = words[0] const command = commands.find(c => c.aliases.includes(commandName)) if (!command) return await command.execute(message, channel, guild) } module.exports.execute = execute module.exports.onReactionAdd = onReactionAdd