#!/usr/bin/env node // @ts-check const assert = require("assert").strict /** @type {any} */ // @ts-ignore bad types from semaphore const Semaphore = require("@chriscdn/promise-semaphore") const sqlite = require("better-sqlite3") const HeatSync = require("heatsync") const passthrough = require("../src/passthrough") const sync = new HeatSync({watchFS: false}) const {reg} = require("../src/matrix/read-registration") assert(reg.old_bridge) const oldAT = reg.old_bridge.as_token const newAT = reg.as_token const oldDB = new sqlite(reg.old_bridge.database) const db = new sqlite("ooye.db") db.exec(`CREATE TABLE IF NOT EXISTS half_shot_migration ( discord_channel TEXT NOT NULL, migrated INTEGER NOT NULL, PRIMARY KEY("discord_channel") ) WITHOUT ROWID;`) Object.assign(passthrough, {sync, db}) const DiscordClient = require("../src/d2m/discord-client") const discord = new DiscordClient(reg.ooye.discord_token, "half") passthrough.discord = discord /** @type {import("../src/d2m/actions/create-space")} */ const createSpace = sync.require("../d2m/actions/create-space") /** @type {import("../src/d2m/actions/create-room")} */ const createRoom = sync.require("../d2m/actions/create-room") /** @type {import("../src/matrix/mreq")} */ const mreq = sync.require("../matrix/mreq") /** @type {import("../src/matrix/api")} */ const api = sync.require("../matrix/api") const sema = new Semaphore() ;(async () => { await discord.cloud.connect() console.log("Discord gateway started") discord.cloud.on("event", event => onPacket(discord, event)) })() /** @param {DiscordClient} discord */ function onPacket(discord, event) { if (event.t === "GUILD_CREATE") { const guild = event.d if (!["112760669178241024"].includes(guild.id)) return sema.request(() => migrateGuild(guild)) } } const newBridgeMxid = `@${reg.sender_localpart}:${reg.ooye.server_name}` /** @param {import("discord-api-types/v10").GatewayGuildCreateDispatchData} guild */ async function migrateGuild(guild) { console.log(`START MIGRATION of ${guild.name} (${guild.id})`) // Step 1: Create a new space for the guild (createSpace) const spaceID = await createSpace.syncSpace(guild) let oldRooms = oldDB.prepare("SELECT matrix_id, discord_guild, discord_channel FROM room_entries INNER JOIN remote_room_data ON remote_id = room_id WHERE discord_guild = ?").all(guild.id) const migrated = db.prepare("SELECT discord_channel FROM half_shot_migration WHERE migrated = 1").pluck().all() oldRooms = oldRooms.filter(row => discord.channels.has(row.discord_channel) && !migrated.includes(row.discord_channel)) console.log("Found these rooms which can be migrated:") console.log(oldRooms) for (const row of oldRooms) { const roomID = row.matrix_id const channel = discord.channels.get(row.discord_channel) assert(channel) // Step 2: (Using old bridge access token) Join the new bridge to the old rooms and give it PL 100 console.log(`-- Joining channel ${channel.name}...`) await mreq.withAccessToken(oldAT, async () => { try { await api.inviteToRoom(roomID, newBridgeMxid) } catch (e) { if (e.message.includes("is already in the room")) { // Great! } else { throw e } } await api.setUserPower(roomID, newBridgeMxid, 100) }) await api.joinRoom(roomID) // Step 3: Remove the old bridge's aliases console.log(`-- -- Deleting aliases...`) await mreq.withAccessToken(oldAT, async () => { // have to run as old application service since the AS owns its aliases const aliases = (await mreq.mreq("GET", `/client/v3/rooms/${roomID}/aliases`)).aliases for (const alias of aliases) { if (alias.match(/^#?_?discord/)) { await mreq.mreq("DELETE", `/client/v3/directory/room/${alias.replace(/#/g, "%23")}`) } } await api.sendState(roomID, "m.room.canonical_alias", "", {}) }) // Step 4: Add old rooms to new database; they are now also the new rooms // Make sure it wasn't already set up for the new bridge and bridged somewhere else pre-migration... const preMigrationRow = db.prepare("SELECT room_id, nick, custom_avatar FROM channel_room WHERE channel_id = ?").get(channel.id) if (preMigrationRow) { // Ok, so we're going to delete this row from the database and then add the new proper row. // But we want to copy over any previous custom settings like nick and avatar. // (By the way, thread_parent is always null here because thread rooms would never be migrated because they are not in the old bridge.) db.transaction(() => { db.prepare("DELETE FROM channel_room WHERE channel_id = ?").run(channel.id) db.prepare("INSERT INTO channel_room (channel_id, room_id, name, nick, custom_avatar) VALUES (?, ?, ?, ?, ?)").run(channel.id, row.matrix_id, channel.name, preMigrationRow.nick, preMigrationRow.custom_avatar) console.log(`-- -- Added to database (transferred properties from previous OOYE room)`) })() } else { db.prepare("REPLACE INTO channel_room (channel_id, room_id, name) VALUES (?, ?, ?)").run(channel.id, row.matrix_id, channel.name) console.log(`-- -- Added to database`) } // Step 5: Call syncRoom for each room await createRoom.syncRoom(row.discord_channel) console.log(`-- -- Finished syncing`) db.prepare("INSERT INTO half_shot_migration (discord_channel, migrated) VALUES (?, 1)").run(channel.id) } // Step 5: Call syncSpace to make sure everything is up to date await createSpace.syncSpace(guild) console.log(`Finished migrating ${guild.name} to Out Of Your Element`) }