// @ts-check const assert = require("assert").strict const Ty = require("../types") const {pipeline} = require("stream").promises const sharp = require("sharp") const {discord, sync, db, select} = require("../passthrough") /** @type {import("./api")}) */ const api = sync.require("./api") /** @type {import("../m2d/converters/utils")} */ const mxUtils = sync.require("../m2d/converters/utils") /** @type {import("../discord/utils")} */ const dUtils = sync.require("../discord/utils") const PREFIXES = ["//", "/"] const EMOJI_SIZE = 128 /** This many normal emojis + this many animated emojis. The total number is doubled. */ const TIER_EMOJI_SLOTS = new Map([ [1, 100], [2, 150], [3, 250] ]) /** @param {number} tier */ function getSlotCount(tier) { return TIER_EMOJI_SLOTS.get(tier) || 50 } let buttons = [] /** * @param {string} roomID where to add the button * @param {string} eventID where to add the button * @param {string} key emoji to add as a button * @param {string} mxid only listen for responses from this user * @returns {Promise} */ async function addButton(roomID, eventID, key, mxid) { await api.sendEvent(roomID, "m.reaction", { "m.relates_to": { rel_type: "m.annotation", event_id: eventID, key } }) return new Promise(resolve => { buttons.push({roomID, eventID, mxid, key, resolve, created: Date.now()}) }) } // Clear out old buttons every so often to free memory setInterval(() => { const now = Date.now() buttons = buttons.filter(b => now - b.created < 2*60*60*1000) }, 10*60*1000) /** @param {Ty.Event.Outer} event */ function onReactionAdd(event) { const button = buttons.find(b => b.roomID === event.room_id && b.mxid === event.sender && b.eventID === event.content["m.relates_to"]?.event_id && b.key === event.content["m.relates_to"]?.key) if (button) { buttons = buttons.filter(b => b !== button) // remove button data so it can't be clicked again button.resolve(event) } } /** * @callback CommandExecute * @param {Ty.Event.Outer_M_Room_Message} event * @param {any} [ctx] */ /** * @typedef Command * @property {string[]} aliases * @property {CommandExecute} execute */ /** @param {CommandExecute} execute */ function replyctx(execute) { /** @type {CommandExecute} */ return function(event, ctx = {}) { ctx["m.relates_to"] = { "m.in_reply_to": { event_id: event.event_id } } return execute(event, ctx) } } const NEWLINE_ELEMENTS = mxUtils.BLOCK_ELEMENTS.concat(["BR"]) class MatrixStringBuilder { constructor() { this.body = "" this.formattedBody = "" } /** * @param {string} body * @param {string} formattedBody * @param {any} [condition] */ add(body, formattedBody, condition = true) { if (condition) { if (!formattedBody) formattedBody = body this.body += body this.formattedBody += formattedBody } return this } /** * @param {string} body * @param {string} [formattedBody] * @param {any} [condition] */ addLine(body, formattedBody, condition = true) { if (condition) { if (!formattedBody) formattedBody = body if (this.body.length && this.body.slice(-1) !== "\n") this.body += "\n" this.body += body const match = this.formattedBody.match(/<\/?([a-zA-Z]+[a-zA-Z0-9]*)[^>]*>\s*$/) if (this.formattedBody.length && (!match || !NEWLINE_ELEMENTS.includes(match[1].toUpperCase()))) this.formattedBody += "
" this.formattedBody += formattedBody } return this } get() { return { msgtype: "m.text", body: this.body, format: "org.matrix.custom.html", formatted_body: this.formattedBody } } } /** @type {Command[]} */ const commands = [{ aliases: ["emoji"], execute: replyctx( async (event, ctx) => { // Guard /** @type {string} */ // @ts-ignore const channelID = select("channel_room", "channel_id", "WHERE room_id = ?").pluck().get(event.room_id) const guildID = discord.channels.get(channelID)?.["guild_id"] let matrixOnlyReason = null const matrixOnlyConclusion = "So the emoji will be uploaded on Matrix-side only. It will still be usable over the bridge, but may have degraded functionality." if (!guildID) { matrixOnlyReason = "NOT_BRIDGED" } else { const guild = discord.guilds.get(guildID) assert(guild) const slots = getSlotCount(guild.premium_tier) const permissions = dUtils.getPermissions([], guild.roles) if (guild.emojis.length >= slots) { matrixOnlyReason = "CAPACITY" } else if (!(permissions | 0x40000000n)) { // MANAGE_GUILD_EXPRESSIONS (apparently CREATE_GUILD_EXPRESSIONS isn't good enough...) matrixOnlyReason = "USER_PERMISSIONS" } } const nameMatch = event.content.body.match(/:([a-zA-Z0-9_]{2,}):/) if (!nameMatch) { return api.sendEvent(event.room_id, "m.room.message", { ...ctx, msgtype: "m.text", body: "Not sure what you want to call this emoji. Try writing a new :name: in colons. The name can have letters, numbers, and underscores." }) } const name = nameMatch[1] let mxc const mxcMatch = event.content.body.match(/(mxc:\/\/.*?)\b/) if (mxcMatch) { mxc = mxcMatch[1] } if (!mxc && event.content["m.relates_to"]?.["m.in_reply_to"]?.event_id) { const repliedToEventID = event.content["m.relates_to"]["m.in_reply_to"].event_id const repliedToEvent = await api.getEvent(event.room_id, repliedToEventID) if (repliedToEvent.type === "m.room.message" && repliedToEvent.content.msgtype === "m.image" && repliedToEvent.content.url) { mxc = repliedToEvent.content.url } } if (!mxc) { return api.sendEvent(event.room_id, "m.room.message", { ...ctx, msgtype: "m.text", body: "Not sure what image you wanted to add. Try replying to an uploaded image when you use the command, or write an mxc:// URL in your message." }) } const sent = await api.sendEvent(event.room_id, "m.room.message", { ...ctx, ...new MatrixStringBuilder() .addLine("## Emoji preview", "

Emoji preview

") .addLine(`Ⓜ️ This room isn't bridged to Discord. ${matrixOnlyConclusion}`, `Ⓜ️ This room isn't bridged to Discord. ${matrixOnlyConclusion}`, matrixOnlyReason === "NOT_BRIDGED") .addLine(`Ⓜ️ *Discord ran out of space for emojis. ${matrixOnlyConclusion}`, `Ⓜ️ Discord ran out of space for emojis. ${matrixOnlyConclusion}`, matrixOnlyReason === "CAPACITY") .addLine(`Ⓜ️ *If you were a Discord user, you wouldn't have permission to create emojis. ${matrixOnlyConclusion}`, `Ⓜ️ If you were a Discord user, you wouldn't have permission to create emojis. ${matrixOnlyConclusion}`, matrixOnlyReason === "CAPACITY") .addLine("[Preview not available in plain text.]", `Preview: `) .addLine("Hit ✅ to add it.") .get() }) addButton(event.room_id, sent, "✅", event.sender).then(async () => { const publicUrl = mxUtils.getPublicUrlForMxc(mxc) // @ts-ignore const resizeInput = await fetch(publicUrl, {agent: false}).then(res => res.arrayBuffer()) const resizeOutput = await sharp(resizeInput) .resize(EMOJI_SIZE, EMOJI_SIZE, {fit: "inside", withoutEnlargement: true, background: {r: 0, g: 0, b: 0, alpha: 0}}) .png() .toBuffer({resolveWithObject: true}) if (matrixOnlyReason) { // Edit some state keys api.sendEvent(event.room_id, "m.room.message", { ...ctx, msgtype: "m.text", body: "Sorry, adding Matrix-only emojis not supported yet!!" }) } else { // Upload it to Discord and have the bridge sync it back to Matrix again console.log(`uploading emoji ${resizeOutput.data.length} bytes to :${name}:`) const emoji = await discord.snow.guildAssets.createEmoji(guildID, {name, image: "data:image/png;base64," + resizeOutput.data.toString("base64")}) api.sendEvent(event.room_id, "m.room.message", { ...ctx, msgtype: "m.text", body: `Created :${name}:` }) } }) } ) }] /** @type {CommandExecute} */ async function execute(event) { let realBody = event.content.body while (realBody.startsWith("> ")) { const i = realBody.indexOf("\n") if (i === -1) return realBody = realBody.slice(i + 1) } realBody = realBody.replace(/^\s*/, "") let words for (const prefix of PREFIXES) { if (realBody.startsWith(prefix)) { words = realBody.slice(prefix.length).split(" ") break } } if (!words) return const commandName = words[0] const command = commands.find(c => c.aliases.includes(commandName)) if (!command) return await command.execute(event) } module.exports.execute = execute module.exports.onReactionAdd = onReactionAdd